diff options
Diffstat (limited to 'world/map/npc/051-1/forest.txt')
-rw-r--r-- | world/map/npc/051-1/forest.txt | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/world/map/npc/051-1/forest.txt b/world/map/npc/051-1/forest.txt new file mode 100644 index 00000000..e21940ce --- /dev/null +++ b/world/map/npc/051-1/forest.txt @@ -0,0 +1,85 @@ +//----------------------------------------------------------------------------- +// Forest +// $@illia_progress = 1 +// +// Level progress: +// 0: Did not start the task yet +// 1: Players are searching for the rock. +// 2: Players found the rock +// 3: Players unlocked the door +//----------------------------------------------------------------------------- + +051-1.gat,64,46,0|script|Strange Stone|127,{ + set @step, 1; + if ($@illia_progress < @step) goto L_ShouldNotBeHere; + if (isin("051-1.gat", 65,45, 67,48) == 0) end; + if (strcharinfo(0) != $@ILLIA_HERO$) goto L_HandleHelper; + if ($@illia_level_1_progress == 0) goto L_GiveTask; + if ($@illia_level_1_progress == 1) goto L_TaskNotComplete; + if ($@illia_level_1_progress == 2) goto L_TaskComplete; + if ($@illia_level_1_progress == 3) goto L_NothingElseToDo; + end; + +L_ShouldNotBeHere: + percentheal -100, 0; + end; + +L_HandleHelper: + mes "This stuff sounds complicated."; + mes "I should ask " + $@ILLIA_HERO$ + " what to do."; + close; + +L_NothingElseToDo: + mes "The door is opened... What am I waiting for?"; + close; + +L_GiveTask: + mes "You look at the rocks with attention."; + mes "You are smart enough to notice that there seems to be a missing rock that could activate a mechanism."; + next; + menu + "This rock must not be far... Let's look around.", -; + set $@illia_level_1_progress, 1; + set $@illia_level_1_num_deaths, 0; + close; + +L_TaskNotComplete: + mes "It's not working. I have to find the rock."; + mes "With all the slimes around here, maybe one absorbed it."; + close; + +L_TaskComplete: + set $@illia_level_1_progress, 3; + set $@illia_progress, 2; + set $@illia_max_time, $@illia_max_time + 900; + mes "You insert the rock in the mechanism, then hear an unlock noise. The rocks move by themselves in a rumbling noise, making an opening in the wall."; + close; + +} + +// Warp from the forest, to the cave +051-1.gat,66,44,0|script|#ToCave|32767,1,1,{ + set @step, 1; + if ($@illia_progress < @step) goto L_ShouldNotBeHere; + if ($@illia_level_1_progress < 2) goto L_Blocked; + if ($@illia_level_1_progress == 2 && strcharinfo(0) == $@ILLIA_HERO$) goto L_SeeStone; + if ($@illia_level_1_progress == 3) goto L_Warp; + end; + +L_ShouldNotBeHere: + percentheal -100, 0; + end; + +L_Blocked: + message strcharinfo(0), "There should be a way to open this... but not with my bare hands."; + end; + +L_SeeStone: + message strcharinfo(0), "I should take a look at the stone."; + end; + +L_Warp: + warp "051-3.gat", 24, 60; + end; +} + |