diff options
Diffstat (limited to 'world/map/npc/027-2/werewolf.txt')
-rw-r--r-- | world/map/npc/027-2/werewolf.txt | 179 |
1 files changed, 0 insertions, 179 deletions
diff --git a/world/map/npc/027-2/werewolf.txt b/world/map/npc/027-2/werewolf.txt deleted file mode 100644 index 1ecb403c..00000000 --- a/world/map/npc/027-2/werewolf.txt +++ /dev/null @@ -1,179 +0,0 @@ -// author: Jenalya - -027-2,118,23,0|script|Wolfgang|305 -{ - set @Graveyard_Inn_MASK, NIBBLE_5_MASK; - set @Graveyard_Inn_SHIFT, NIBBLE_5_SHIFT; - - set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); - - set @ANIMALBONES_AMOUNT, 30; - set @ANIMALBONES_EXP, 40000; - set @money, 1000; - set @minLevel, 80; - - if (@state > 1) goto L_Happy; - if (@state == 1) goto L_Bones; - - mes "[Wolfgang]"; - mes "\"What a nice place here, isn't it?\""; - next; - mes "\"Just the stuff they call 'food' in here is awful, bah.\""; - if (BaseLevel < @minLevel) - goto L_Close; - next; - mes "\"I like bones from big animals, the best would be with some raw flesh on it. But just the bones are fine too.\""; - next; - mes "\"Can you bring me " + @ANIMALBONES_AMOUNT + " of them?\""; - set @state, 1; - callsub S_Update_Mask; - goto L_Close; - -L_Bones: - mes "[Wolfgang]"; - mes "\"Do you have " + @ANIMALBONES_AMOUNT + " bones of an animal for me?\""; - next; - if ((countitem("Bone") > 0) - && (countitem("AnimalBones") >= @ANIMALBONES_AMOUNT)) - menu - "Yes, here they are.",L_Bring, - "What about this normal bone?",L_Human, - "Not yet.",L_Close; - if (countitem("Bone") > 0) - menu - "What about this normal bone?",L_Human, - "Not yet.",L_Close; - if (countitem("AnimalBones") >= @ANIMALBONES_AMOUNT) - menu - "Yes, here they are.",L_Bring, - "Not yet.",L_Close; - menu - "Not yet.",L_Close; - -L_Bring: - if (countitem("AnimalBones") < @ANIMALBONES_AMOUNT) - goto L_Not_Enough; - delitem "AnimalBones", @ANIMALBONES_AMOUNT; - getexp @ANIMALBONES_EXP, 0; - mes "[Wolfgang]"; - mes "\"Ah! Wonderful! Thank you.\""; - set @state, 2; - callsub S_Update_Mask; - goto L_Close; - -L_Human: - mes "[Wolfgang]"; - mes "\"What?! That's a humans bone! I don't eat humans. That brings only trouble.\""; - next; - mes "\"Besides, from that I heard, they taste bad.\""; - goto L_Close; - -L_Not_Enough: - mes "[Wolfgang]"; - mes "\"Are you trying to kid me? I can count.\""; - goto L_Close; - -L_Happy: - mes "You see the werewolf happily crunching the bones you brought him."; - mes "[Wolfgang]"; - mes "\"Delicious. Thanks again.\""; - next; - mes "\"By the way... would you be interested in a little round of blackjack?\""; - mes "He pulls a deck of cards out of his pocket."; - next; - mes "[Wolfgang]"; - mes "\"You will need " + @money + " GP.\""; - menu - "Sure, why not?",L_Game, - "No, thanks.",L_Close; - -//The game mechanics is copied from casino.txt -L_Game: - if (Zeny < @money) - goto L_No_Money; - mes "[Wolfgang]"; - mes "\"Very nice. Let's start.\""; - mes "He shuffles the cards."; - next; - set Zeny, Zeny - @money; - set @croupier, rand(0, 4); - set @croupier, @croupier + 17; - set @player, rand(4, 21); - mes "\"You got " + @player + " with your cards."; - if (@player == 21) - goto L_End; - mes "Do you want another card?\""; - next; - menu - "Yes.", L_Another, - "No.", L_End; - -L_Another: - set @tempace, rand(2, 11); - if (@tempace == 11) - goto L_Ace; - set @player, @player + @tempace; - if (@player > 21) - goto L_Lost; - if (@player == 21) - goto L_End; - mes "\"You got " + @player + " with your cards."; - mes "Do you want another card?\""; - next; - menu - "Yes", L_Another, - "No", L_End; - -L_End: - if (@player <= @croupier) - goto L_Lost; - mes "\"You won! Hrm, here is your money.\""; - set Zeny, Zeny + (3 * @money); - goto L_Close; - -L_No_Money: - mes "\"You need at least " + @money + " GP.\""; - goto L_Close; - -L_Lost: - mes "[Wolfgang]"; - mes "\"Fine! I won!"; - mes "You got " + @player + " with your cards."; - mes "I had " + @croupier + ".\""; - goto L_Close; - -L_Ace: - set @player, @player + 11; - if (@player > 21) - set @player, @player - 10; - if (@player > 21) - goto L_Lost; - if (@player == 21) - goto L_End; - mes "You got " + @player + " with your cards."; - mes "Do you want another card?"; - next; - menu - "Yes", L_Another, - "No", L_End; - -L_Close: - set @Graveyard_Inn_MASK, 0; - set @Graveyard_Inn_SHIFT, 0; - set @state, 0; - set @ANIMALBONES_AMOUNT, 0; - set @ANIMALBONES_EXP, 0; - set @money, 0; - set @minLevel, 0; - - set @croupier, 0; - set @player, 0; - set @tempace, 0; - close; - -S_Update_Mask: - set QUEST_Graveyard_Inn, - (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) - | (@state << @Graveyard_Inn_SHIFT); - return; -} |