diff options
Diffstat (limited to 'world/map/npc/026-2/cerhan.txt')
-rw-r--r-- | world/map/npc/026-2/cerhan.txt | 55 |
1 files changed, 51 insertions, 4 deletions
diff --git a/world/map/npc/026-2/cerhan.txt b/world/map/npc/026-2/cerhan.txt index 64cc723f..202249cc 100644 --- a/world/map/npc/026-2/cerhan.txt +++ b/world/map/npc/026-2/cerhan.txt @@ -1,4 +1,4 @@ -// Author: Jenalya +// Author: Jenalya, Jesusalva 026-2,38,118,0|script|Cerhan|311 { @@ -15,19 +15,21 @@ L_Story: next; mes "\"I'm an experienced weapon master and I was thinking about establishing a smithy here. I'll need some more equipment, though.\""; next; - if (countitem("MylarinDust") > 0) + if (countitem(MylarinDust) > 0) menu "Do you know something about 'Mylarin Dust'?", L_Mylarin, + "Do you work with bows or only swords and armor?", L_Banshee, "Good luck with that.",L_GoodLuckWith; goto L_GoodLuckWith; L_GoodLuckWith: mes "[Cerhan]"; mes "\"If you're interested in weapons and armor, you may want to come back later.\""; - if (countitem("SandCutter") > 0) + if (countitem(SandCutter) > 0) menu "[Leave]",L_Close, - "Actually, I exchanged my Mylarin Dust with a bunny girl.", L_SandCutter; + "Actually, I exchanged my Mylarin Dust with a bunny girl.", L_SandCutter, + "Do you work with bows or only swords and armor?", L_Banshee; close; L_SandCutter: @@ -50,6 +52,51 @@ L_Mylarin: mes "\"Please come back, when I'm ready for that. Mylarin dust... amazing.\""; goto L_Close; +L_Banshee: + mes "[Cerhan]"; + mes "\"I work mostly with ##Bdaggers##b and armor, not swords. Umfrey is selling arrows; He should be at your right, talk to him instead.\""; + if (countitem(BansheeBow) < 1) goto L_Close; + next; + mes "[Cerhan]"; + mes "\"Actually, what the fletching. How could you curse your [@@"+ImperialBow+"|@@] like that?! It is ruined! Would you really sacrifice anything for just some extra points in attack speed? Don't you have any virtues?!\""; // TRANSLATORS: Fletching is the fin-shaped aerodynamic stabilization device attached on arrows, bolts, darts, or javelins. + next; + mes "[Cerhan]"; + mes "\"Sure, I can see it is much more powerful now as a [@@"+BansheeBow+"|@@] but really. A cursed item. Aren't you afraid of dying?!\""; + next; + mes "[Cerhan]"; + mes "\"Wyara might believe that a @@"+PurificationPotion+"|@@ should only be used to purify impurities in nature, but at Thermin, we make do with what we have, so I'll offer you a deal. I can remove the curse on your bow and restore it to its original glory...\""; + next; + mes "[Cerhan]"; + mes "\"...For only 5,000 GP. And please note, that it will be purified, not uncursed. If it was lying in, say, a chest for too long and you put it there again, the curse will resurrect and it'll be ruined again.\""; + next; + if (Zeny < 5000) goto L_NoMoney; + mes "[Cerhan]"; + mes "\"So whaddaya say? Do we have a deal?\""; + menu + "I'm a bit broke right now, so maybe later.", L_NoMoney, + "Sure, please purify my Banshee Bow.", L_Purify; + +L_NoMoney: + next; + mes "[Cerhan]"; + mes "\"Just bring me the money, and I'll do it in a jiff.\""; + close; + +L_Purify: + if (countitem(BansheeBow) < 1) goto L_Banshee; + if (Zeny < 5000) goto L_NoMoney; + set Zeny, Zeny - 5000; + delitem BansheeBow, 1; + getitem ImperialBow, 1; + mes "[Cerhan]"; + mes "\"And here we go, your Imperial Bow was restored to its former glory! Should be much easier to survive now, eh?\""; + if ((checkweight(ArmorBreaker, 50) == 0) || (@inventorylist_count == 100)) goto L_Close; + next; + mes "[Cerhan]"; + mes "\"I'll even give you a little memento. Now go, and make me proud!\""; + getitem ArmorBreaker, 50; // In average, each arrow went for 100 gp, a bargain + close; + L_Close: close; } |