diff options
Diffstat (limited to 'world/map/npc/013-2')
-rw-r--r-- | world/map/npc/013-2/_import.txt | 8 | ||||
-rw-r--r-- | world/map/npc/013-2/_mobs.txt | 8 | ||||
-rw-r--r-- | world/map/npc/013-2/_warps.txt | 6 | ||||
-rw-r--r-- | world/map/npc/013-2/apprentice.txt | 93 | ||||
-rw-r--r-- | world/map/npc/013-2/notes.txt | 113 | ||||
-rw-r--r-- | world/map/npc/013-2/wizard.txt | 130 |
6 files changed, 358 insertions, 0 deletions
diff --git a/world/map/npc/013-2/_import.txt b/world/map/npc/013-2/_import.txt new file mode 100644 index 00000000..1ed37515 --- /dev/null +++ b/world/map/npc/013-2/_import.txt @@ -0,0 +1,8 @@ +// Map 013-2: Magic house +// This file is generated automatically. All manually changes will be removed when running the Converter. +map: 013-2.gat +npc: npc/013-2/_mobs.txt +npc: npc/013-2/_warps.txt +npc: npc/013-2/apprentice.txt +npc: npc/013-2/notes.txt +npc: npc/013-2/wizard.txt diff --git a/world/map/npc/013-2/_mobs.txt b/world/map/npc/013-2/_mobs.txt new file mode 100644 index 00000000..8bc43cdb --- /dev/null +++ b/world/map/npc/013-2/_mobs.txt @@ -0,0 +1,8 @@ +// This file is generated automatically. All manually changes will be removed when running the Converter. +// Magic house mobs + + + +013-2.gat,0,0,0 script Mob013-2 -1,{ + end; +} diff --git a/world/map/npc/013-2/_warps.txt b/world/map/npc/013-2/_warps.txt new file mode 100644 index 00000000..b713ac0d --- /dev/null +++ b/world/map/npc/013-2/_warps.txt @@ -0,0 +1,6 @@ +// This file is generated automatically. All manually changes will be removed when running the Converter. +// Magic house warps + +013-2.gat,63,43 warp toOutside -1,-1,013-1.gat,42,91 +013-2.gat,67,36 warp toRoom -1,-1,013-2.gat,21,41 +013-2.gat,21,42 warp toRoom -1,-1,013-2.gat,67,37 diff --git a/world/map/npc/013-2/apprentice.txt b/world/map/npc/013-2/apprentice.txt new file mode 100644 index 00000000..830b5171 --- /dev/null +++ b/world/map/npc/013-2/apprentice.txt @@ -0,0 +1,93 @@ +013-2.gat,25,37,0 script Fabius 115,{ + mes "[Fabius]"; + mes "\"Hey! Wanna have a drink or something? High quality, low cost. A poor fella like me needs a bit of extra cash, ye know.\""; + next; + menu + "Yes please!", L_Yes, + "No thanks.", L_No, + "No way, I thought it was for free!", L_Not_Free; + +L_Yes: + mes "[Fabius]"; + mes "\"So what would ya like, then?\""; + next; + menu + "A beer", L_Beer, + "A milk", L_Milk, + "Nevermind", -; + +L_No: + mes "[Fabius]"; + mes "\"Suit yourself.\""; + next; + goto L_Finish; + +L_Not_Free: + mes "[Fabius]"; + mes "\"Oh, you stupid git! ... But hey, let me tell ya something...\""; + next; + mes "[Fabius]"; + mes "\"There's notes flying around in the room up there. Did ya try reading some?\""; + close; + +L_Beer: + mes "[Fabius]"; + mes "\"That'll be 175 GP.\""; + next; + menu + "Here you are", L_Beer_yes, + "No thanks", L_Beer_no; + +L_Beer_yes: + if (zeny < 175) goto L_Low_money; + getinventorylist; + if (@inventorylist_count == 100 && countitem("Beer") == 0) goto L_TooMany; + + getitem "Beer", 1; + set zeny, zeny - 175; + goto L_Finish; + +L_Beer_no: + mes "[Fabius]"; + mes "\"No beer, no civilization!\""; + next; + goto L_Finish; + +L_Milk: + mes "[Fabius]"; + mes "\"That'll be 300 GP.\""; + next; + menu + "Here you are", L_Milk_yes, + "No thanks", L_Milk_no; + +L_Milk_yes: + if (zeny < 300) goto L_Low_money; + getinventorylist; + if (@inventorylist_count == 100 && countitem("Milk") == 0) goto L_TooMany; + getitem "Milk", 1; + set zeny, zeny - 300; + goto L_Finish; + +L_Milk_no: + mes "[Fabius]"; + mes "\"Oh alright. Milk is a deadly poison anyway...\""; + next; + goto L_Finish; + +L_Low_money: + mes "[Fabius]"; + mes "\"Aw, you don't have enough gold on you!\""; + next; + goto L_Finish; + +L_Finish: + mes "[Fabius]"; + mes "\"By the way, have you seen those flying notes and the mirror in the room next door? They're WAY COOL! Try reading some of the notes!\""; + close; + +L_TooMany: + mes "[Fabius]"; + mes "\"You don't have room for it.\""; + close; +} diff --git a/world/map/npc/013-2/notes.txt b/world/map/npc/013-2/notes.txt new file mode 100644 index 00000000..f45b2554 --- /dev/null +++ b/world/map/npc/013-2/notes.txt @@ -0,0 +1,113 @@ +// + +013-2.gat,23,32,0 script Motto 127,{ + mes "Mid pleasures and palaces though we may roam,"; + mes "Be it ever so humble, there's no place like home."; + close; +} + +013-2.gat,30,32,0 script Note 127,{ + mes "Please do not open."; + close; +} + +013-2.gat,38,20,0 script Saying 127,{ + mes "The early bird catcheth the worm."; + close; +} + +013-2.gat,27,21,0 script Mirror 127,{ + mes "You say: \"Mirror mirror on the wall, who has the nicest haircut of them all?\""; + next; + mes "\"Oh fair adventurer, your hair indeed looks nice. But wouldn't it look much better, after I have rolled my dice?\""; + next; + mes "Your looks suddenly change..."; + next; + set @style,rand(6); + set @color,rand(9); + setlook 1,@style+1; + setlook 6,@color; + close; +} + +// Warp to north-eastern woods +013-2.gat,25,23,0 script Spell 127,{ + mes "You read: \"I see trees of green, red roses too. I see them bloom for me and you. And I think to myself: \'What a wonderful world\'\""; + next; + mes "You think: \"Huh?\""; + next; + mes "The spell fulfills its inevitable purpose..."; + next; + warp "013-1.gat",128,28; + close; +} + +// Warp to Indian in south-eastern desert +013-2.gat,27,24,0 script Spell 127,{ + mes "You read: \"A red-coloured fellow smoking his pipe - down in the desert - that's what I like!\""; + next; + mes "You feel the floor disappear below your feet..."; + next; + warp "006-1.gat",33,93; + if (QUEST_MIRIAM_start != 0) goto L_cheat; + close; + +// If you try to use the notes to warp to pachua the quest will fail. + +L_cheat: + set QUEST_MIRIAM_cheat, 1; + set QUEST_MIRIAM_run, gettimetick(1) - QUEST_MIRIAM_start; + set QUEST_MIRIAM_start, 0; + message strcharinfo(0), "You were supposed to actually run to this place. You are not sure if this is going to work for Miriam..."; + close; +} + +// Warp to snake pit +013-2.gat,25,27,0 script Spell 127,{ + mes "You read: \"Slithering and scales make a poisonous bite - Where you go fills me with fright!\""; + next; + mes "You feel yourself getting lighter..."; + next; + warp "005-3.gat",86,33; + close; +} + +// Warp to Dimond +013-2.gat,27,27,0 script Spell 127,{ + mes "You read: \"People and cosiness, lively and fun - that's where I've gone!\""; + next; + mes "The world around you slowly dissolves..."; + next; + warp "010-2.gat",34,42; + close; +} + +// Warp to mines level 2 +013-2.gat,26,28,0 script Spell 127,{ + mes "You read: \"Darkness and legs, eight of them each - I'd rather not go there, but now it's too late...\""; + next; + mes "For a moment everything turns black..."; + next; + warp "013-3.gat",127,70; + close; +} + +// Death +013-2.gat,21,29,0 script Spell 127,{ + mes "You read: \"Heart stops pumping, breath begone - life is stopping, death has come!\""; + next; + mes "You're losing control of your body... everything turns black... while slipping to the floor, you hear a faraway scream... suddenly, you see THE LIGHT!"; + next; + heal -Hp, 0; + close; +} + +// Naked +013-2.gat,28,29,0 script Spell 127,{ + mes "You read: \"Cotton, steel, leather and wool - have I ever seen a greater fool?\""; + next; + mes "You suddenly feel naked; you ARE naked!"; + next; + nude; + close; +} diff --git a/world/map/npc/013-2/wizard.txt b/world/map/npc/013-2/wizard.txt new file mode 100644 index 00000000..927ddfc4 --- /dev/null +++ b/world/map/npc/013-2/wizard.txt @@ -0,0 +1,130 @@ +013-2.gat,66,39,0 script Old Wizard#_W 116,{ + set @has_magic, getskilllv(SKILL_MAGIC); + set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_OLD_WIZARD; + + mes "[Old Wizard]"; + mes "\"Welcome, dear wanderer! Come into my humble home. Take a rest, eat and drink.\""; + next; + + menu + "Thanks, that's very kind of you!",thanks, + "Can you teach me magic?", L_teach_rude, + "Oh, shut up!",shutup; + close; + +L_teach_rude: + mes "[Old Wizard]"; + mes "\"I certainly could, but I already have an apprentice.\""; + close; + +shutup: + mes "[Old Wizard]"; + mes "\"That attitude isn't going to get you very far, my dear.\""; + close; +thanks: + mes "[Old Wizard]"; + mes "\"Behind this door, my apprentice will serve you.\""; + next; + if (@has_magic) + menu + "Alright.",ok, + "I am studying magic, can you help?", L_new_student, + "Your apprentice? ... No thanks.",nothx; + if (!@has_magic) + menu + "Alright.",ok, + "Your apprentice? ... No thanks.",nothx; +nothx: + mes "[Old Wizard]"; + mes "\"Goodbye, then!\""; + close; + +L_new_student: + mes "[Old Wizard]"; + mes "\"Studying is always an excellent use of one's mind! I fear that I can't offer too much assistance to you, however. But if you are interested, I could perhaps teach you a simple spell?\""; + next; + + // check if the player has the knowledge of any skill + if (!(getskilllv(SKILL_POOL))) + menu + "That would be very kind of you!", L_teachspell, + "No, but thank you!", nothx; + + if (getskilllv(SKILL_POOL)) + menu + "That would be very kind of you!", L_teachspell, + "Actually I am looking for someone teaching me some more magic skills.", L_astralsoul, + "No, but thank you!", nothx; + +L_teachspell: + mes "[Old Wizard]"; + mes "\"This one may not seem too powerful, but it can be quite handy; it's the 'hide' spell. It will shield you from some forms of detection magic.\""; + next; + + mes "[Old Wizard]"; + mes "\"Put a piece of cotton cloth on your head, and speak out '" + getspellinvocation("hide") + "', loudly and clearly. The protection lasts quite long, but you may have to renew it on occasion.\""; + next; + + mes "[Old Wizard]"; + mes "\"You can also cast it on others, of course. Just speak their name after you prononuce the invocation.\""; + next; + + mes "[Old Wizard]"; + mes "\"You may find it useful for getting a little peace and quiet at times, but it can also get in the way of friends trying to find you, so use it with care.\""; + next; + + if (getskilllv(SKILL_MAGIC_ASTRAL) >= 2) + close; + + mes "[Old Wizard]"; + mes "\"I'm not sure if you are experienced enough to cast it yet, though. You may need to first learn astral magic.\""; + close; + +L_astralsoul: + mes "[Old Wizard]"; + mes "\"Oh yes, there are lots of ways to improve your magic. Skills -some people say mental focus for that- are another way to improve your magic. Of course learning more and more spells is also a need for good mages.\""; + next; + mes "\"I can teach you the ability to focus on magical stuff.\""; + next; + mes "\"To do so, I am in need of a pearl and about 100 acorns.\""; + + menu "Here we go.", -, + "Ok be right back. I'll get them", nothx; + + if (countitem("Pearl") < 1 || countitem("Acorn") < 100) goto L_NotEnough; + delitem "Pearl", 1; + delitem "Acorn", 100; + + mes "[Old Wizard]"; + mes "\"Okay, listen:\""; + next; + mes "\"Some parts of your brain is still unused. These parts will now get the ability to get focused to magic.\""; + next; + mes "\"To do so, think of a magic spell!\""; + next; + mes "The old wizard mumbles some invocations"; + next; + set @SUP_lvl, 1; + set @SUP_id, SKILL_ASTRAL_SOUL; + set @SUP_name$, "Astral Soul"; + set @SUP_xp, 2500; + callfunc "SkillUp"; + mes "\"Now go and try to find someone who can actually activate that focus.\""; + next; + mes "\"You have the powers to focus on magic, but you need to get magic focused now.\""; + close; + +L_NotEnough: + mes "[Old Wizard]"; + mes "\"Please learn to count.\""; + next; + mes "\"When you are done with that, come back again.\""; + close; +ok: + mes "[Old Wizard]"; + mes "\"Beware the flying notes though, some of them are really dangerous. I haven't been able to persuade them to get back into their book. And avoid the mirror, it's been acting strange lately.\""; + next; + mes "\"Oh, and please don't take my apprentice too seriously. He still has a lot to learn.\""; + close; +} + |