diff options
Diffstat (limited to 'world/map/npc/009-4/torches.txt')
-rw-r--r-- | world/map/npc/009-4/torches.txt | 37 |
1 files changed, 19 insertions, 18 deletions
diff --git a/world/map/npc/009-4/torches.txt b/world/map/npc/009-4/torches.txt index a1f1bbf9..e8321079 100644 --- a/world/map/npc/009-4/torches.txt +++ b/world/map/npc/009-4/torches.txt @@ -1,4 +1,5 @@ //# see detailed description at orum.txt +//# see detailed description at orum.txt function|script|GetTorchColor|{ if (@Torch < 0 || @Torch > 2) goto L_Error; @@ -66,14 +67,14 @@ function|script|DoneWithTorches|{ if (OrumQuest < 7) goto L_Different; if (OrumQuest >= 11) - mes "The flame on the torch looks ordinary.. Lowering the final barrier seems to have drained them of their magic."; + mes "The flame on the torch looks ordinary. Lowering the final barrier seems to have drained them of their magic."; if (OrumQuest < 8) - mes "Without that powder the note mentions there isn't much you can do with this torch.."; + mes "Without that powder the note mentions there isn't much you can do with this torch."; close; L_Different: - mes "The flame on this torch looks different than the rest.. You better tell Orum about it before doing anything."; + mes "The flame on this torch looks different than the rest. You better tell Orum about it before doing anything."; set OrumQuest, 6; close; } @@ -110,7 +111,7 @@ function|script|InRangeTorch3|{ set @lastColor, @TorchColor; setarray @colors$,"transparent","red","dark orange","orange","light orange","yellow","light green","green","dark green","blue","dark purple","purple","light purple"; setarray @intensities$,"calm","bright","blinding"; - mes "Looking closely you notice that this torch is not like the others.. This one has a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + " tint to it."; + mes "Looking closely you notice that this torch is not like the others. This one has a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + " tint to it."; goto L_Color_Loop; L_Color_Loop: @@ -120,7 +121,7 @@ L_Color_Loop: "Add Yellow Powder", L_Use_Yellow, "Add Blue Powder", L_Use_Blue, "Leave it alone.", -; - mes "The flame flickers as if it's laughing at you.."; + mes "The flame flickers as if it's laughing at you."; close; L_Use_Red: @@ -167,7 +168,7 @@ L_Use_Blue: goto L_Show_Color; L_No_Powder: - mes "You notice you're all out of that color of powder.. Perhaps Orum can make you some more."; + mes "You notice you're all out of that color of powder. Perhaps Orum can make you some more."; close; L_Show_Color: @@ -177,7 +178,7 @@ L_Show_Color: goto L_Wrong_Color; misceffect 5; set @lastColor, @TorchColor; - mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".."; + mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "."; goto L_Color_Loop; L_Wrong_Color: @@ -187,7 +188,7 @@ L_Wrong_Color: callfunc("SetTorchIntensity"); callfunc("GetTorchIntensity"); misceffect 5; - mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".."; + mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "."; goto L_Color_Loop; L_Failed: @@ -211,7 +212,7 @@ L_Failed: set @lastColor, @TorchColor; setarray @colors$,"transparent","red","dark orange","orange","light orange","yellow","light green","green","dark green","blue","dark purple","purple","light purple"; - mes "Looking closely you notice that this torch is not like the others.. This one has a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + " tint to it."; + mes "Looking closely you notice that this torch is not like the others. This one has a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + " tint to it."; goto L_Color_Loop; L_Color_Loop: @@ -221,7 +222,7 @@ L_Color_Loop: "Add Yellow Powder", L_Use_Yellow, "Add Blue Powder", L_Use_Blue, "Leave it alone.", -; - mes "The flame flickers as if it's laughing at you.."; + mes "The flame flickers as if it's laughing at you."; close; L_Use_Red: @@ -268,7 +269,7 @@ L_Use_Blue: goto L_Show_Color; L_No_Powder: - mes "You notice you're all out of that color powder.. Perhaps Orum can make you some more."; + mes "You notice you're all out of that color powder. Perhaps Orum can make you some more."; close; L_Show_Color: @@ -278,7 +279,7 @@ L_Show_Color: goto L_Wrong_Color; misceffect 5; set @lastColor, @TorchColor; - mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".."; + mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "."; goto L_Color_Loop; L_Wrong_Color: @@ -288,7 +289,7 @@ L_Wrong_Color: callfunc("SetTorchIntensity"); callfunc("GetTorchIntensity"); misceffect 5; - mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".."; + mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "."; goto L_Color_Loop; L_Failed: @@ -314,7 +315,7 @@ L_Failed: set @lastColor, @TorchColor; setarray @colors$,"transparent","red","dark orange","orange","light orange","yellow","light green","green","dark green","blue","dark purple","purple","light purple"; setarray @intensities$,"calm","bright","blinding"; - mes "Looking closely you notice that this torch is not like the others.. This one has a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + " tint to it."; + mes "Looking closely you notice that this torch is not like the others. This one has a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + " tint to it."; goto L_Color_Loop; L_Too_Far: @@ -328,7 +329,7 @@ L_Color_Loop: "Add Yellow Powder", L_Use_Yellow, "Add Blue Powder", L_Use_Blue, "Leave it alone.", -; - mes "The flame flickers as if it's laughing at you.."; + mes "The flame flickers as if it's laughing at you."; close; L_Use_Red: @@ -369,7 +370,7 @@ L_Use_Blue: goto L_Show_Color; L_No_Powder: - mes "You notice you're all out of that color powder.. Perhaps Orum can make you some more."; + mes "You notice you're all out of that color powder. Perhaps Orum can make you some more."; close; L_Show_Color: @@ -379,7 +380,7 @@ L_Show_Color: goto L_Wrong_Color; misceffect 5; set @lastColor, @TorchColor; - mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".."; + mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "."; goto L_Color_Loop; L_Wrong_Color: @@ -389,7 +390,7 @@ L_Wrong_Color: callfunc("SetTorchIntensity"); callfunc("GetTorchIntensity"); misceffect 5; - mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".."; + mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "."; goto L_Color_Loop; L_Failed: |