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-rw-r--r--world/map/npc/009-4/torches.txt37
1 files changed, 19 insertions, 18 deletions
diff --git a/world/map/npc/009-4/torches.txt b/world/map/npc/009-4/torches.txt
index a1f1bbf9..e8321079 100644
--- a/world/map/npc/009-4/torches.txt
+++ b/world/map/npc/009-4/torches.txt
@@ -1,4 +1,5 @@
//# see detailed description at orum.txt
+//# see detailed description at orum.txt
function|script|GetTorchColor|{
if (@Torch < 0 || @Torch > 2) goto L_Error;
@@ -66,14 +67,14 @@ function|script|DoneWithTorches|{
if (OrumQuest < 7) goto L_Different;
if (OrumQuest >= 11)
- mes "The flame on the torch looks ordinary.. Lowering the final barrier seems to have drained them of their magic.";
+ mes "The flame on the torch looks ordinary. Lowering the final barrier seems to have drained them of their magic.";
if (OrumQuest < 8)
- mes "Without that powder the note mentions there isn't much you can do with this torch..";
+ mes "Without that powder the note mentions there isn't much you can do with this torch.";
close;
L_Different:
- mes "The flame on this torch looks different than the rest.. You better tell Orum about it before doing anything.";
+ mes "The flame on this torch looks different than the rest. You better tell Orum about it before doing anything.";
set OrumQuest, 6;
close;
}
@@ -110,7 +111,7 @@ function|script|InRangeTorch3|{
set @lastColor, @TorchColor;
setarray @colors$,"transparent","red","dark orange","orange","light orange","yellow","light green","green","dark green","blue","dark purple","purple","light purple";
setarray @intensities$,"calm","bright","blinding";
- mes "Looking closely you notice that this torch is not like the others.. This one has a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + " tint to it.";
+ mes "Looking closely you notice that this torch is not like the others. This one has a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + " tint to it.";
goto L_Color_Loop;
L_Color_Loop:
@@ -120,7 +121,7 @@ L_Color_Loop:
"Add Yellow Powder", L_Use_Yellow,
"Add Blue Powder", L_Use_Blue,
"Leave it alone.", -;
- mes "The flame flickers as if it's laughing at you..";
+ mes "The flame flickers as if it's laughing at you.";
close;
L_Use_Red:
@@ -167,7 +168,7 @@ L_Use_Blue:
goto L_Show_Color;
L_No_Powder:
- mes "You notice you're all out of that color of powder.. Perhaps Orum can make you some more.";
+ mes "You notice you're all out of that color of powder. Perhaps Orum can make you some more.";
close;
L_Show_Color:
@@ -177,7 +178,7 @@ L_Show_Color:
goto L_Wrong_Color;
misceffect 5;
set @lastColor, @TorchColor;
- mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
+ mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".";
goto L_Color_Loop;
L_Wrong_Color:
@@ -187,7 +188,7 @@ L_Wrong_Color:
callfunc("SetTorchIntensity");
callfunc("GetTorchIntensity");
misceffect 5;
- mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
+ mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".";
goto L_Color_Loop;
L_Failed:
@@ -211,7 +212,7 @@ L_Failed:
set @lastColor, @TorchColor;
setarray @colors$,"transparent","red","dark orange","orange","light orange","yellow","light green","green","dark green","blue","dark purple","purple","light purple";
- mes "Looking closely you notice that this torch is not like the others.. This one has a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + " tint to it.";
+ mes "Looking closely you notice that this torch is not like the others. This one has a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + " tint to it.";
goto L_Color_Loop;
L_Color_Loop:
@@ -221,7 +222,7 @@ L_Color_Loop:
"Add Yellow Powder", L_Use_Yellow,
"Add Blue Powder", L_Use_Blue,
"Leave it alone.", -;
- mes "The flame flickers as if it's laughing at you..";
+ mes "The flame flickers as if it's laughing at you.";
close;
L_Use_Red:
@@ -268,7 +269,7 @@ L_Use_Blue:
goto L_Show_Color;
L_No_Powder:
- mes "You notice you're all out of that color powder.. Perhaps Orum can make you some more.";
+ mes "You notice you're all out of that color powder. Perhaps Orum can make you some more.";
close;
L_Show_Color:
@@ -278,7 +279,7 @@ L_Show_Color:
goto L_Wrong_Color;
misceffect 5;
set @lastColor, @TorchColor;
- mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
+ mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".";
goto L_Color_Loop;
L_Wrong_Color:
@@ -288,7 +289,7 @@ L_Wrong_Color:
callfunc("SetTorchIntensity");
callfunc("GetTorchIntensity");
misceffect 5;
- mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
+ mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".";
goto L_Color_Loop;
L_Failed:
@@ -314,7 +315,7 @@ L_Failed:
set @lastColor, @TorchColor;
setarray @colors$,"transparent","red","dark orange","orange","light orange","yellow","light green","green","dark green","blue","dark purple","purple","light purple";
setarray @intensities$,"calm","bright","blinding";
- mes "Looking closely you notice that this torch is not like the others.. This one has a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + " tint to it.";
+ mes "Looking closely you notice that this torch is not like the others. This one has a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + " tint to it.";
goto L_Color_Loop;
L_Too_Far:
@@ -328,7 +329,7 @@ L_Color_Loop:
"Add Yellow Powder", L_Use_Yellow,
"Add Blue Powder", L_Use_Blue,
"Leave it alone.", -;
- mes "The flame flickers as if it's laughing at you..";
+ mes "The flame flickers as if it's laughing at you.";
close;
L_Use_Red:
@@ -369,7 +370,7 @@ L_Use_Blue:
goto L_Show_Color;
L_No_Powder:
- mes "You notice you're all out of that color powder.. Perhaps Orum can make you some more.";
+ mes "You notice you're all out of that color powder. Perhaps Orum can make you some more.";
close;
L_Show_Color:
@@ -379,7 +380,7 @@ L_Show_Color:
goto L_Wrong_Color;
misceffect 5;
set @lastColor, @TorchColor;
- mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
+ mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".";
goto L_Color_Loop;
L_Wrong_Color:
@@ -389,7 +390,7 @@ L_Wrong_Color:
callfunc("SetTorchIntensity");
callfunc("GetTorchIntensity");
misceffect 5;
- mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
+ mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".";
goto L_Color_Loop;
L_Failed: