diff options
Diffstat (limited to 'world/map/npc/007-1')
-rw-r--r-- | world/map/npc/007-1/voltain.txt | 61 | ||||
-rw-r--r-- | world/map/npc/007-1/witch.txt | 38 |
2 files changed, 76 insertions, 23 deletions
diff --git a/world/map/npc/007-1/voltain.txt b/world/map/npc/007-1/voltain.txt index 659e9d7c..c05be549 100644 --- a/world/map/npc/007-1/voltain.txt +++ b/world/map/npc/007-1/voltain.txt @@ -81,21 +81,25 @@ if ($@VOLTAIN_state == 12) goto state12; if ($@VOLTAIN_state == 13) goto state13; // default: trap through to state0! + goto state0; state0: mes "[Voltain]"; mes "\"What are you doing bothering me? Can't you see I'm busy! Oh, I'm sorry, I thought you were my assistant. Never mind that... would you care to help me?\""; next; menu - "Sure I do!", -, + "Sure I do!", L_Next, "No, you creep me out.", L_NOHELP; + +L_Next: mes "[Voltain]"; mes "\"I'm working on a very special potion. I need some empty bottles to keep the ingredients in. Care to go find me " + @BOTTLE_NEEDED + " empty bottles?!\""; next; menu - "I've got the bottles.", -, + "I've got the bottles.", L_Next1, "I don't feel like helping you get garbage...", L_Close; +L_Next1: if (countitem("EmptyBottle") < @BOTTLE_NEEDED) goto L_NOT_ENOUGH; delitem "EmptyBottle", @BOTTLE_NEEDED; @@ -111,8 +115,10 @@ mes "\"I'm making a potion that requires lots of venom. I'm in need of " + @BLAC next; menu - "I've got the stingers!", -, + "I've got the stingers!", L_Next2, "I'll go search for them.", L_Close; + +L_Next2: mes "[Voltain]"; if (countitem("BlackScorpionStinger") < @BLACK_SC_ST_NEEDED) goto L_NOT_ENOUGH; @@ -123,14 +129,15 @@ menu mes "\"Well, since you went to the trouble of getting me these here's a little something for your time...\""; goto L_Close; - state2: mes "[Voltain]"; mes "\"Care to to help me with my potion? I need " + @BUGLEG_NEEDED + " bug legs so that I can thicken the potion.\""; next; menu - "I've got the bug legs.", -, + "I've got the bug legs.", L_Next3, "I'd rather not carry around dead bugs for you.", L_NOHELP ; + +L_Next3: mes "[Voltain]"; if (countitem("BugLeg") < @BUGLEG_NEEDED) goto L_NOT_ENOUGH; @@ -146,8 +153,10 @@ state3: mes "\"I find myself in need of a black scorpion stinger... Damn mouboo are hard to kill...forget you heard that.\""; next; menu - "Here's the stinger.", -, + "Here's the stinger.", L_Next4, "I DID HEAR THAT! I will not help you KILL mouboo!", L_Close; + +L_Next4: mes "[Voltain]"; if (countitem("BlackScorpionStinger") < 1) goto L_NOT_ENOUGH; @@ -162,8 +171,10 @@ state4: mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try mauve herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; next; menu - "Here are the herbs.", -, + "Here are the herbs.", L_Next5, "So you want to do a venom? I will not help you!", L_Close; + +L_Next5: mes "[Voltain]"; if (countitem("MauveHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH; @@ -179,8 +190,10 @@ state5: mes "\"Hello I am looking for " + @RAWLOG_NEEDED + " raw logs, maybe you could help me getting some? I want to try to build a mouboo trap.. Uhm actually no! I want to build a device to destroy these traps. So can you help me?\""; next; menu - "Here are the raw logs.", -, + "Here are the raw logs.", L_Next6, "So you want build traps for mouboos? NO WAY!", L_Close; + +L_Next6: mes "[Voltain]"; if (countitem("RawLog") < @RAWLOG_NEEDED) goto L_NOT_ENOUGH; @@ -196,8 +209,10 @@ state6: mes "\"Hello I am looking for " + @REDAPPLE_NEEDED + " red apples, maybe I can inject some venoms.. DOH not this again! Of course I meant a strength potion. Did you hear about the new potions from Caul? He is a pretty good alchimist. He can do strength potions, can't he?\""; next; menu - "Here are the red apples.", -, + "Here are the red apples.", L_Next7, "I am not sure...", L_Close; + +L_Next7: mes "[Voltain]"; if (countitem("RedApple") < @REDAPPLE_NEEDED) goto L_NOT_ENOUGH; @@ -213,8 +228,10 @@ state7: mes "\"I need to thicken a veno.. Oh, a potion actually. Cobalt herbs might be good for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; next; menu - "Here are the herbs.", -, + "Here are the herbs.", L_Next8, "So you want to do a venom? I will not help you!", L_Close; + +L_Next8: mes "[Voltain]"; if (countitem("CobaltHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH; @@ -230,8 +247,10 @@ state8: mes "\"I am in need of snake tongues. They can help me getting very strong venom extracts. So I would like you to bring me " + @SNAKETONGUE_NEEDED + " snake tongues.\""; next; menu - "Sure, here you go!", -, + "Sure, here you go!", L_Next9, "Maybe you will find someone else, I got stuff to do on my own!", L_Close; + +L_Next9: mes "[Voltain]"; if (countitem("SnakeTongue") < @SNAKETONGUE_NEEDED) goto L_NOT_ENOUGH; @@ -247,8 +266,10 @@ state9: mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try alizarin herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; next; menu - "Here are the herbs.", -, + "Here are the herbs.", L_Next10, "So you want to do a venom? I will not help you!", L_Close; + +L_Next10: mes "[Voltain]"; if (countitem("AlizarinHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH; @@ -266,8 +287,10 @@ state10: mes "\"Oh, I just wonder if I can inject some ven... Forget about that! Bring me " + @STEAK_NEEDED + " steaks!\""; next; menu - "Here you go.", -, + "Here you go.", L_Next11, "Help yourself! In the Hurnscald Inn you can get some meals for sure!", L_Close; + +L_Next11: mes "[Voltain]"; if (countitem("Steak") < @STEAK_NEEDED) goto L_NOT_ENOUGH; @@ -284,8 +307,10 @@ state11: next; mes "\"Acually I wonder if I can use these arrows for building a mouboo trap.... Oh wait! I need some " + @ARROW_NEEDED + " arrows for my self defence right? So do not talk about it!\""; menu - "Here you go.", -, + "Here you go.", L_Next12, "Sorry I don't have arrows here!", L_Close; + +L_Next12: mes "[Voltain]"; if (countitem("Arrow") < @ARROW_NEEDED) goto L_NOT_ENOUGH; @@ -301,8 +326,10 @@ state12: mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try gamboge herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; next; menu - "Here are the herbs.", -, + "Here are the herbs.", L_Next13, "So you want to do a venom? I will not help you!", L_Close; + +L_Next13: mes "[Voltain]"; if (countitem("GambogeHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH; @@ -318,8 +345,10 @@ state13: mes "\"Doing so many ev- good things makes me hungry. I feel in the mood for a Chocolate Cake. Can you bring me " + @CHOCOLATECAKE_NEEDED + ", please? \""; next; menu - "Here it is.", -, + "Here it is.", L_Next14, "I don't feel in the mood to bring you a cake.", L_Close; + +L_Next14: mes "[Voltain]"; if (countitem("ChocolateCake") < @CHOCOLATECAKE_NEEDED) goto L_NOT_ENOUGH; diff --git a/world/map/npc/007-1/witch.txt b/world/map/npc/007-1/witch.txt index 70147a8b..f65bafb1 100644 --- a/world/map/npc/007-1/witch.txt +++ b/world/map/npc/007-1/witch.txt @@ -66,16 +66,18 @@ L_Introduce: mes "\"And you, you seem to be quite an adventurer.\""; menu "Well... No.", L_Disappointed, - "No doubt!", -; + "No doubt!", L_Next; +L_Next: mes "[Valia]"; mes "\"Maybe you can help then."; mes "You see, I have a sister. Yes, a witch too. Very talented."; mes "But unfortunately not enough to avoid being captured.\""; menu "That's unfortunate...", L_Exit, - "What informations do you have about all this?", -; + "What informations do you have about all this?", L_Next1; +L_Next1: set @illia_know_witch, 1; mes "[Valia]"; mes "\"Ismuth, some dark mage we both hate. He is the one holding her jailed for sure."; @@ -86,7 +88,9 @@ L_Introduce: mes "And I am unable to go help her.\""; menu - "Why not? You seem to be quite talented as well.", -; + "Why not? You seem to be quite talented as well.", L_Next2; + +L_Next2: mes "[Valia]"; mes "\"Sure. But I know the enemy. My chances are thin. And if I fail, no one will ever find us."; mes "And my magic skills aren't suited for this...\""; @@ -111,8 +115,9 @@ L_AskHelp: mes "\"Will you help me?\""; menu "That sounds quite dangerous... I don't feel it.", L_Disappointed, - "Ok, I can do that for you.", -; + "Ok, I can do that for you.", L_Next3; +L_Next3: mes "[Valia]"; mes "\"Good. Now listen carefully. Ismuth owns an island where he makes his researchs."; mes "An island where no boat goes, and where no magic could teleport you to..."; @@ -129,8 +134,9 @@ L_AskHelp: mes "\"Do you know such people?\""; menu "I'm afraid not. I should better look around.", L_Exit, - "Yes I know such people!", -; + "Yes I know such people!", L_Next4; +L_Next4: mes "[Valia]"; mes "\"Good."; mes "I can teleport all of you close to that waterfall, but for that, I will need " + @illia_sapphire_powder + " bags of Sapphire Powder, " + @illia_amethyst_powder + " of Amethyst Powder, " + @illia_iron_powder + " Iron Powders," + @illia_yeti_tear + " Frozen Yeti Tear and " + @illia_iced_water + " bottles of Iced Water.\""; @@ -399,8 +405,10 @@ L_AskToTeleport: mes "[Valia]"; mes "\"Everyone seems to be here. Make sure to stay close to me.\""; menu - "I'm ready.", -, + "I'm ready.", L_Next5, "Wait a minute.", L_Exit; + +L_Next5: // Stop the 5mins timer and start it again. set $@ILLIA_STATUS, 3; initnpctimer; @@ -416,8 +424,10 @@ L_TalkHelper: mes "[Valia]"; mes "\"" + strcharinfo(0) + ", do your best to assist " + $@ILLIA_HERO$ + ".\""; menu - "What is " + $@ILLIA_HERO$ + " going to do?", -, + "What is " + $@ILLIA_HERO$ + " going to do?", L_Next6, "I will, no problem.", L_Exit; + +L_Next6: mes "[Valia]"; mes "\"You weren't told about it? This is about saving my captive sister.\""; next; @@ -904,18 +914,32 @@ function|script|UpdateIlliaProgress|, L_Torch8: enablenpc "#IlliaTorch8"; + goto L_Torch7; + L_Torch7: enablenpc "#IlliaTorch7"; + goto L_Torch6; + L_Torch6: enablenpc "#IlliaTorch6"; + goto L_Torch5; + L_Torch5: enablenpc "#IlliaTorch5"; + goto L_Torch4; + L_Torch4: enablenpc "#IlliaTorch4"; + goto L_Torch3; + L_Torch3: enablenpc "#IlliaTorch3"; + goto L_Torch2; + L_Torch2: enablenpc "#IlliaTorch2"; + goto L_Torch1; + L_Torch1: enablenpc "#IlliaTorch1"; |