diff options
Diffstat (limited to 'world/map/npc/003-1')
-rw-r--r-- | world/map/npc/003-1/stranger.txt | 316 |
1 files changed, 120 insertions, 196 deletions
diff --git a/world/map/npc/003-1/stranger.txt b/world/map/npc/003-1/stranger.txt index e264743b..cc1114ff 100644 --- a/world/map/npc/003-1/stranger.txt +++ b/world/map/npc/003-1/stranger.txt @@ -1,17 +1,12 @@ 003-1.gat,35,25,0|script|Stranger|192, { - set @month, 5; - set @start_day, 18; - set @end_day, 25; set @IRONINGOT, 5; set @PINKANTENNA, 21; - set @EXP, 20000; + set @Exp, 20000; + setarray @towelReq$, "WhiteHitchhikersTowel","RedHitchhikersTowel","GreenHitchhikersTowel","BlueHitchhikersTowel","YellowHitchhikersTowel","PurpleHitchhikersTowel","OrangeHitchhikersTowel","PinkHitchhikersTowel","TealHitchhikersTowel","LimeHitchhikersTowel","HitchhikersTowel"; if (FLAGS & FLAG_TOWEL_COMPLETED) goto L_Event_Done; - if (gettime(6) != @month) goto L_No_Event; - if (gettime(5) < @start_day) goto L_No_Event; - if (gettime(5) > @end_day) goto L_No_Event; - if ((gettimetick(2)-TUT_var < 6*7*86400) || (BaseLevel < 42 )) //player must be created at least 6 weeks ago and at least level 42 + if ((gettimetick(2)-TUT_var < 6*7*86400) || (BaseLevel < 42)) //player must be created at least 6 weeks ago and at least level 42 goto L_No_Event; if (FLAGS & FLAG_TOWEL_HELPED) goto L_Towel; @@ -32,7 +27,7 @@ L_Items: if (countitem("PinkAntenna") < @PINKANTENNA) goto L_No_Item; delitem "IronIngot", @IRONINGOT; delitem "PinkAntenna", @PINKANTENNA; - getexp @EXP, 0; + getexp @Exp, 0; set FLAGS, FLAGS | FLAG_TOWEL_HELPED; mes "[Stranger]"; @@ -231,7 +226,6 @@ L_Right_Answer_Hard: mes "\"There you are! A towel is really the most important item for a hitchhiker to have.\""; next; mes "\"Please take this.\""; // no full inventory check, this is done before the game - getitem "HitchhikersTowel", 1; set FLAGS, FLAGS | FLAG_TOWEL_COMPLETED; next; goto L_Explain; @@ -254,7 +248,7 @@ L_No_Event: mes "\"And it really comes in handy that I have my towel with me. A towel is about the most massively useful thing an inte- ahm, a person can have.\""; next; mes "\"You can read more about that in my favourite book, 'The Hitchhiker's Guide to the Galaxy'.\""; - if (countitem("HitchhikersTowel") > 0) + if (FLAGS & FLAG_TOWEL_COMPLETED) menu "Thanks for the advice.",L_Close, "I have my towel with me too.",L_Dye; @@ -270,7 +264,7 @@ L_Dye: next; menu "Oh? Can you explain about it?",L_Explain, - "I know. Could you dye it for me?",L_Dye_Towel, + "I know. Could you dye it for me?",L_StartDyeTowel, "It's great, isn't it? I have to go now.",L_Close; L_No_Item: @@ -289,10 +283,10 @@ L_Event_Done: next; mes "\"Shall I dye your towel?\""; menu - "That would be great!",L_Dye_Towel, + "That would be great!", L_StartDyeTowel, "No, thanks.", L_Close; -L_Dye_Towel: +L_StartDyeTowel: mes "[Stranger]"; mes "\"Alright, which color do you want?\""; // the other colors should be added when more places are released @@ -300,207 +294,135 @@ L_Dye_Towel: "Red",L_Red, "Yellow",L_Yellow, "White",L_White, -// "Blue",L_Blue, -// "Green",L_Green, -// "Purple",L_Purple, + "Blue",L_Blue, + "Green",L_Green, + "Purple",L_Purple, "Orange",L_Orange, "Pink",L_Pink, -// "Lime",L_Lime, -// "Teal",L_Teal, + "Lime",L_Lime, + "Teal",L_Teal, "I changed my mind.", L_Close; -L_Red: - mes "[Stranger]"; - mes "\"Ok, I'll need two bags of Ruby Powder and a bottle of water for that.\""; - next; - if (countitem("HitchhikersTowel") < 1) goto L_No_Towel; - getinventorylist; - if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; - if (countitem("BottleOfWater") < 1) goto L_No_Water; - if (countitem("RubyPowder") < 2) goto L_No_Powder; - delitem "RubyPowder", 2; - delitem "HitchhikersTowel", 1; - delitem "BottleOfWater", 1; - getitem "RedHitchhikersTowel", 1; - mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again."; - next; - mes "[Stranger]"; - mes "\"Done! It'll use its color after being used, but just come back and I can dye it again for you.\""; - goto L_Close; +L_White: + // Koga + set @warpTowelName$, "WhiteHitchhikersTowel"; + setarray @towelPowder$, "DiamondPowder"; + setarray @towelPowderCnt, 2; + goto L_DyeChecks; -L_Yellow: - mes "[Stranger]"; - mes "\"Ok, I'll need two bags of Topaz Powder and a bottle of water for that.\""; - next; - if (countitem("HitchhikersTowel") < 1) goto L_No_Towel; - getinventorylist; - if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; - if (countitem("BottleOfWater") < 1) goto L_No_Water; - if (countitem("TopazPowder") < 2) goto L_No_Powder; - delitem "TopazPowder", 2; - delitem "HitchhikersTowel", 1; - delitem "BottleOfWater", 1; - getitem "YellowHitchhikersTowel", 1; - mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again."; - next; - mes "[Stranger]"; - mes "\"Done! It'll use its color after being used, but just come back and I can dye it again for you.\""; - goto L_Close; +L_Red: + // Barbarians + set @warpTowelName$, "RedHitchhikersTowel"; + setarray @towelPowder$, "RubyPowder"; + setarray @towelPowderCnt, 2; + goto L_DyeChecks; -L_White: - mes "[Stranger]"; - mes "\"Ok, I'll need two bags of Diamond Powder and a bottle of water for that.\""; - next; - if (countitem("HitchhikersTowel") < 1) goto L_No_Towel; - getinventorylist; - if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; - if (countitem("BottleOfWater") < 1) goto L_No_Water; - if (countitem("DiamondPowder") < 2) goto L_No_Powder; - delitem "DiamondPowder", 2; - delitem "HitchhikersTowel", 1; - delitem "BottleOfWater", 1; - getitem "WhiteHitchhikersTowel", 1; - mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again."; - next; - mes "[Stranger]"; - mes "\"Done! It'll use its color after being used, but just come back and I can dye it again for you.\""; - goto L_Close; +L_Green: + // Candor + set @warpTowelName$, "GreenHitchhikersTowel"; + setarray @towelPowder$, "EmeraldPowder"; + setarray @towelPowderCnt, 2; + goto L_DyeChecks; L_Blue: - mes "[Stranger]"; - mes "\"Ok, I'll need two bags of Sapphire Powder and a bottle of water for that.\""; - next; - if (countitem("HitchhikersTowel") < 1) goto L_No_Towel; - getinventorylist; - if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; - if (countitem("BottleOfWater") < 1) goto L_No_Water; - if (countitem("SapphirePowder") < 2) goto L_No_Powder; - delitem "SapphirePowder", 2; - delitem "HitchhikersTowel", 1; - delitem "BottleOfWater", 1; - getitem "BlueHitchhikersTowel", 1; - mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again."; - next; - mes "[Stranger]"; - mes "\"Done! It'll use its color after being used, but just come back and I can dye it again for you.\""; - goto L_Close; + // Blue Sages + set @warpTowelName$, "BlueHitchhikersTowel"; + setarray @towelPowder$, "SapphirePowder"; + setarray @towelPowderCnt, 2; + goto L_DyeChecks; -L_Green: - mes "[Stranger]"; - mes "\"Ok, I'll need two bags of Emerald Powder and a bottle of water for that.\""; - next; - if (countitem("HitchhikersTowel") < 1) goto L_No_Towel; - getinventorylist; - if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; - if (countitem("BottleOfWater") < 1) goto L_No_Water; - if (countitem("EmeraldPowder") < 2) goto L_No_Powder; - delitem "EmeraldPowder", 2; - delitem "HitchhikersTowel", 1; - delitem "BottleOfWater", 1; - getitem "GreenHitchhikersTowel", 1; - mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again."; - next; - mes "[Stranger]"; - mes "\"Done! It'll use its color after being used, but just come back and I can dye it again for you.\""; - goto L_Close; +L_Yellow: + // Tulimshar Mines + set @warpTowelName$, "YellowHitchhikersTowel"; + setarray @towelPowder$, "TopazPowder"; + setarray @towelPowderCnt, 2; + goto L_DyeChecks; L_Purple: - mes "[Stranger]"; - mes "\"Ok, I'll need two bags of Amethyst Powder and a bottle of water for that.\""; - next; - if (countitem("HitchhikersTowel") < 1) goto L_No_Towel; - getinventorylist; - if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; - if (countitem("BottleOfWater") < 1) goto L_No_Water; - if (countitem("AmethystPowder") < 2) goto L_No_Powder; - delitem "AmethystPowder", 2; - delitem "HitchhikersTowel", 1; - delitem "BottleOfWater", 1; - getitem "PurpleHitchhikersTowel", 1; - mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again."; - next; - mes "[Stranger]"; - mes "\"Done! It'll use its color after being used, but just come back and I can dye it again for you.\""; - goto L_Close; + // Dimonds Inn + set @warpTowelName$, "PurpleHitchhikersTowel"; + setarray @towelPowder$, "AmethystPowder"; + setarray @towelPowderCnt, 2; + goto L_DyeChecks; L_Orange: - mes "[Stranger]"; - mes "\"Ok, I'll need one bag of Ruby Powder, one bag of Topaz Powder and a bottle of water for that.\""; - next; - if (countitem("HitchhikersTowel") < 1) goto L_No_Towel; - getinventorylist; - if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; - if (countitem("BottleOfWater") < 1) goto L_No_Water; - if (countitem("RubyPowder") < 1) goto L_No_Powder; - if (countitem("TopazPowder") < 1) goto L_No_Powder; - delitem "RubyPowder", 1; - delitem "TopazPowder", 1; - delitem "HitchhikersTowel", 1; - delitem "BottleOfWater", 1; - getitem "OrangeHitchhikersTowel", 1; - mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again."; - next; - mes "[Stranger]"; - mes "\"Done! It'll use its color after being used, but just come back and I can dye it again for you.\""; - goto L_Close; + // Graveyard + set @warpTowelName$, "OrangeHitchhikersTowel"; + setarray @towelPowder$, "RubyPowder", "TopazPowder"; + setarray @towelPowderCnt, 1, 1; + goto L_DyeChecks; L_Pink: - mes "[Stranger]"; - mes "\"Ok, I'll need one bag of Ruby Powder, one bag of Diamond Powder and a bottle of water for that.\""; - next; - if (countitem("HitchhikersTowel") < 1) goto L_No_Towel; - getinventorylist; - if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; - if (countitem("BottleOfWater") < 1) goto L_No_Water; - if (countitem("RubyPowder") < 1) goto L_No_Powder; - if (countitem("DiamondPowder") < 1) goto L_No_Powder; - delitem "RubyPowder", 1; - delitem "DiamondPowder", 1; - delitem "HitchhikersTowel", 1; - delitem "BottleOfWater", 1; - getitem "PinkHitchhikersTowel", 1; - mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again."; - next; - mes "[Stranger]"; - mes "\"Done! It'll use its color after being used, but just come back and I can dye it again for you.\""; - goto L_Close; + // Terranite Cave + set @warpTowelName$, "PinkHitchhikersTowel"; + setarray @towelPowder$, "RubyPowder", "DiamondPowder"; + setarray @towelPowderCnt, 1, 1; + goto L_DyeChecks; + +L_Teal: + // Mana Seed + set @warpTowelName$, "TealHitchhikersTowel"; + setarray @towelPowder$, "EmeraldPowder", "SapphirePowder"; + setarray @towelPowderCnt, 1, 1; + goto L_DyeChecks; L_Lime: - mes "[Stranger]"; - mes "\"Ok, I'll need one bag of Emerald Powder, one bag of Topaz Powder and a bottle of water for that.\""; - next; - if (countitem("HitchhikersTowel") < 1) goto L_No_Towel; - getinventorylist; - if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; - if (countitem("BottleOfWater") < 1) goto L_No_Water; - if (countitem("EmeraldPowder") < 1) goto L_No_Powder; - if (countitem("TopazPowder") < 1) goto L_No_Powder; - delitem "EmeraldPowder", 1; - delitem "TopazPowder", 1; - delitem "HitchhikersTowel", 1; - delitem "BottleOfWater", 1; - getitem "LimeHitchhikersTowel", 1; - mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again."; - next; - mes "[Stranger]"; - mes "\"Done! It'll use its color after being used, but just come back and I can dye it again for you.\""; - goto L_Close; + // Panchua + set @warpTowelName$, "LimeHitchhikersTowel"; + setarray @towelPowder$, "EmeraldPowder", "TopazPowder"; + setarray @towelPowderCnt, 1, 1; + goto L_DyeChecks; -L_Teal: +L_DyeChecks: mes "[Stranger]"; - mes "\"Ok, I'll need one bag of Emerald Powder, one bag of Sapphire Powder and a bottle of water for that.\""; + mes "\"Ok, I'll need a bottle of water first.\""; next; - if (countitem("HitchhikersTowel") < 1) goto L_No_Towel; getinventorylist; - if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; + if (@inventorylist_count == 100) goto L_Full_Inv; if (countitem("BottleOfWater") < 1) goto L_No_Water; - if (countitem("EmeraldPowder") < 1) goto L_No_Powder; - if (countitem("SapphirePowder") < 1) goto L_No_Powder; - delitem "EmeraldPowder", 1; - delitem "SapphirePowder", 1; - delitem "HitchhikersTowel", 1; + set @powderCheckCount, 0; + goto L_PowderChecks; + +L_PowderCheckAgain: + mes "[Stranger]"; + mes "\"Now I need " + @towelPowderCnt[@powderCheckCount] + " " + @towelPowder$[@powderCheckCount] + ".\""; + next; + if((@powderCheckCount + 1) == getarraysize(@towelPowder$)) + goto L_TowelChecks; + set @powderCheckCount, (@powderCheckCount + 1); + goto L_PowderChecks; + +L_PowderChecks: + if (countitem(@towelPowder$[@powderCheckCount]) < @towelPowderCnt[@powderCheckCount]) + goto L_No_Powder; + goto L_PowderCheckAgain; + +L_TowelCheckAgain: + set @towelCheckCount, (@towelCheckCount + 1); + if(@towelCheckCount >= getarraysize(@towelReq$)) + goto L_No_Towel; + goto L_TowelChecks; + +L_TowelChecks: + if (countitem(@towelReq$[@towelCheckCount]) > 0) + goto L_DeletePowder; + goto L_TowelCheckAgain; + +L_DeleteAgain: + set @powderCheckCount, (@powderCheckCount - 1); + goto L_DeletePowder; + +L_DeletePowder: + delitem @towelPowder$[@powderCheckCount], @towelPowderCnt[@powderCheckCount]; + if (@powderCheckCount) + goto L_DeleteAgain; + goto L_DyeTowel; + +L_DyeTowel: + callfunc "MultiWarpTowel"; + delitem @towelReq$[@towelCheckCount], 1; delitem "BottleOfWater", 1; - getitem "TealHitchhikersTowel", 1; + getitem @warpTowelName$, 1; mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again."; next; mes "[Stranger]"; @@ -528,13 +450,15 @@ L_Full_Inv: goto L_Close; L_Close: - set @month, 0; - set @start_day, 0; - set @end_day, 0; set @IRONINGOT, 0; set @PINKANTENNA, 0; - set @EXP, 0; + set @Exp, 0; set @random, 0; set @quizparam$, ""; + set @warpTowelName$, ""; + set @powderCheckCount, 0; + set @towelCheckCount, 0; + cleararray @towelPowder$, "", getarraysize(@towelPowder$); + cleararray @towelPowderCnt, "", getarraysize(@towelPowderCnt); close; } |