diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/025-4/_import.txt | 2 | ||||
-rw-r--r-- | npc/025-4/_mobs.txt | 1 | ||||
-rw-r--r-- | npc/025-4/battlecaves.txt | 62 |
3 files changed, 32 insertions, 33 deletions
diff --git a/npc/025-4/_import.txt b/npc/025-4/_import.txt index d4c5c8e4..a8b01ca1 100644 --- a/npc/025-4/_import.txt +++ b/npc/025-4/_import.txt @@ -1,9 +1,9 @@ // Map 025-4: // This file is generated automatically. All manually changes will be removed when running the Converter. map: 025-4.gat -npc: npc/025-4/battlecaves.txt npc: npc/025-4/_mobs.txt npc: npc/025-4/_warps.txt +npc: npc/025-4/battlecaves.txt npc: npc/025-4/clauquer.txt npc: npc/025-4/julia.txt npc: npc/025-4/mapflags.txt diff --git a/npc/025-4/_mobs.txt b/npc/025-4/_mobs.txt index 81cd1cf4..6ee5b1d1 100644 --- a/npc/025-4/_mobs.txt +++ b/npc/025-4/_mobs.txt @@ -3,7 +3,6 @@ 025-4.gat,29,31,20,14 monster CaveMaggot 1056,3,0,0,Mob025-4::On1056 025-4.gat,94,24,20,21 monster CaveMaggot 1056,5,0,0,Mob025-4::On1056 -025-4.gat,157,36,30,24 monster CaveMaggot 1056,15,0,0,Mob025-4::On1056 025-4.gat,0,0,0 script Mob025-4 -1,{ diff --git a/npc/025-4/battlecaves.txt b/npc/025-4/battlecaves.txt index eb87011e..c6d7d43f 100644 --- a/npc/025-4/battlecaves.txt +++ b/npc/025-4/battlecaves.txt @@ -54,13 +54,13 @@ OnMonsterDeath: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE1_MONSTERS_IDS[1], 1002, 1003, 1004; + setarray $@CAVE1_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE1_MONSTERS_QTY[1], 3, 2, 1; + setarray $@CAVE1_MONSTERS_QTY[1], 4, 2, 3, 2; // Number of waves. set $@CAVE1_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE1_TIME, 30; + set $@CAVE1_TIME, 900; } // --------------------- Cave 1 Checker ---------------------------- @@ -132,13 +132,13 @@ OnMonsterDeath: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE2_MONSTERS_IDS[1], 1002, 1003, 1004; + setarray $@CAVE2_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE2_MONSTERS_QTY[1], 5, 3, 2; + setarray $@CAVE2_MONSTERS_QTY[1], 4, 2, 3, 2; // Number of waves. set $@CAVE2_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE2_TIME, 30; + set $@CAVE2_TIME, 900; } // --------------------- Cave 2 Checker ---------------------------- @@ -208,13 +208,13 @@ OnMonsterDeath: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE3_MONSTERS_IDS[1], 1002, 1003, 1004; + setarray $@CAVE3_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE3_MONSTERS_QTY[1], 5, 3, 2; + setarray $@CAVE3_MONSTERS_QTY[1], 4, 2, 3, 2; // Number of waves. set $@CAVE3_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE3_TIME, 30; + set $@CAVE3_TIME, 900; } // --------------------- Cave 3 Checker ---------------------------- @@ -284,13 +284,13 @@ OnMonsterDeath: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE4_MONSTERS_IDS[1], 1002, 1003, 1004; + setarray $@CAVE4_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE4_MONSTERS_QTY[1], 5, 3, 2; + setarray $@CAVE4_MONSTERS_QTY[1], 4, 2, 3, 2; // Number of waves. set $@CAVE4_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE4_TIME, 30; + set $@CAVE4_TIME, 900; } // --------------------- Cave 4 Checker ---------------------------- @@ -361,13 +361,13 @@ OnMonsterDeath: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE5_MONSTERS_IDS[1], 1002, 1003, 1004; + setarray $@CAVE5_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE5_MONSTERS_QTY[1], 5, 3, 2; + setarray $@CAVE5_MONSTERS_QTY[1], 4, 2, 3, 2; // Number of waves. set $@CAVE5_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE5_TIME, 30; + set $@CAVE5_TIME, 900; } // --------------------- Cave 5 Checker ---------------------------- @@ -438,13 +438,13 @@ OnMonsterDeath: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE6_MONSTERS_IDS[1], 1002, 1003, 1004; + setarray $@CAVE6_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE6_MONSTERS_QTY[1], 5, 3, 2; + setarray $@CAVE6_MONSTERS_QTY[1], 4, 2, 3, 2; // Number of waves. set $@CAVE6_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE6_TIME, 30; + set $@CAVE6_TIME, 900; } // --------------------- Cave 6 Checker ---------------------------- @@ -515,13 +515,13 @@ OnMonsterDeath: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE7_MONSTERS_IDS[1], 1002, 1003, 1004; + setarray $@CAVE7_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE7_MONSTERS_QTY[1], 5, 3, 2; + setarray $@CAVE7_MONSTERS_QTY[1], 4, 2, 3, 2; // Number of waves. set $@CAVE7_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE7_TIME, 30; + set $@CAVE7_TIME, 900; } // --------------------- Cave 7 Checker ---------------------------- @@ -592,13 +592,13 @@ OnMonsterDeath: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE8_MONSTERS_IDS[1], 1002, 1003, 1004; + setarray $@CAVE8_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE8_MONSTERS_QTY[1], 5, 3, 2; + setarray $@CAVE8_MONSTERS_QTY[1], 4, 2, 3, 2; // Number of waves. set $@CAVE8_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE8_TIME, 30; + set $@CAVE8_TIME, 900; } // --------------------- Cave 8 Checker ---------------------------- @@ -669,13 +669,13 @@ OnMonsterDeath: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE9_MONSTERS_IDS[1], 1002, 1003, 1004; + setarray $@CAVE9_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE9_MONSTERS_QTY[1], 5, 3, 2; + setarray $@CAVE9_MONSTERS_QTY[1], 4, 2, 3, 2; // Number of waves. set $@CAVE9_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE9_TIME, 30; + set $@CAVE9_TIME, 900; } // --------------------- Cave 9 Checker ---------------------------- @@ -776,15 +776,15 @@ OnBossDeath: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. before the boss. - setarray $@CAVE10_MONSTERS_IDS[1], 1002, 1003, 1004, 1036; + setarray $@CAVE10_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; // Number of monsters of each ID. - setarray $@CAVE10_MONSTERS_QTY[1], 5, 3, 2, 1; + setarray $@CAVE10_MONSTERS_QTY[1], 4, 2, 3, 2; // ID of the boss monster. - set $@BOSS, 1067; + set $@BOSS, 1085; // Number of waves. before the boss. set $@CAVE10_WAVES, 4; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE10_TIME, 120; + set $@CAVE10_TIME, 1500; } // --------------------- Boss Cave Checker ---------------------------- |