diff options
Diffstat (limited to 'npc/012-1_Woodland_Hills')
-rw-r--r-- | npc/012-1_Woodland_Hills/injured-mouboo.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/012-1_Woodland_Hills/injured-mouboo.txt b/npc/012-1_Woodland_Hills/injured-mouboo.txt index c248b8e6..0c32aaf3 100644 --- a/npc/012-1_Woodland_Hills/injured-mouboo.txt +++ b/npc/012-1_Woodland_Hills/injured-mouboo.txt @@ -99,7 +99,7 @@ L_pickup_alive: L_give: set @items_nr, 12; - setarray @items, 501, 502, 509, 527, 534, 535, 539, 541, 684, 685, 686, 687; + setarray @items$, "CactusDrink", "CactusPotion", "ChocolateBar", "Milk", "OrangeCupcake", "Apple", "Beer", "BottleOfWater", "TinyHealingPotion", "SmallHealingPotion", "MediumHealingPotion", "LargeHealingPotion"; setarray @itemeat, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0; setarray @choice$, "", "", "", "", "", "", "", "", "", "", "", ""; @@ -110,13 +110,13 @@ L_give: set @n, 0; set @ct, 0; L_nloop: - set @k, @items[@n]; - if (countitem(@k) == 0) + set @k$, @items$[@n]; + if (countitem(@k$) == 0) goto L_nloop_skip; set @name$, getitemname(@k); set @choice$[@ct], @name$; - set @choice_idx[@ct], @k; + set @choice_idx$[@ct], @k$; set @choice_eat[@ct], @itemeat[@n]; set @ct, @ct + 1; @@ -140,13 +140,13 @@ L_nloop_skip: @choice$[11], -; set @menu, @menu - 1; - set @choice, @choice_idx[@menu]; + set @choice$, @choice_idx[@menu]; set @choice_e, @choice_eat[@menu]; set @verb$, "drinks"; if (@choice_e) set @verb$, "eats"; - if (@choice && countitem(@choice)) + if (@choice$ && countitem(@choice$)) goto L_consume; goto L_menu; @@ -154,11 +154,11 @@ L_nloop_skip: L_consume: mes "[Injured Mouboo]"; - mes "The mouboo " + @verb$ + " your " + getitemname(@choice) + "."; - delitem @choice, 1; + mes "The mouboo " + @verb$ + " your " + getitemname(@choice$) + "."; + delitem @choice$, 1; next; - if (@choice == 687) + if (@choice$ == "LargeHealingPotion") goto L_do_heal; @@ -198,7 +198,7 @@ L_dead: if (@inventorylist_count == 100) goto L_nopickup; - getitem 2076, 1; + getitem "BlackTNeckSweater", 1; mes "You pull out the sweater and stuff it into your backpack."; set @Q_status, @STATE_TOOK_KILL_REWARD; |