diff options
-rw-r--r-- | world/map/db/item_db_head.txt | 2 | ||||
-rw-r--r-- | world/map/db/item_db_weapon.txt | 4 | ||||
-rw-r--r-- | world/map/db/mob_db_over_100.txt | 14 | ||||
-rw-r--r-- | world/map/db/mob_skill_db.txt | 8 | ||||
-rw-r--r-- | world/map/npc/009-8/celestia.txt | 6 | ||||
-rw-r--r-- | world/map/npc/functions/doomsday.txt | 706 | ||||
-rw-r--r-- | world/map/npc/functions/mob_points.txt | 10 | ||||
-rw-r--r-- | world/map/npc/magic/_import.txt | 1 | ||||
-rw-r--r-- | world/map/npc/magic/event-summon-managuardian.txt | 58 |
9 files changed, 791 insertions, 18 deletions
diff --git a/world/map/db/item_db_head.txt b/world/map/db/item_db_head.txt index 33b2d561..5700de2a 100644 --- a/world/map/db/item_db_head.txt +++ b/world/map/db/item_db_head.txt @@ -41,7 +41,7 @@ 751, PinkieHat, 5, 5000, 1000, 5, 0, 1, 0, 1, 0, 2, 256, 0, 0, 0, {}, {} 752, FluffyHat, 5, 7000, 2000, 10, 0, 2, 0, -5, 0, 2, 256, 0, 0, 0, {}, {} 759, PaladinsHelmet, 5, 0, 0, 0, 0, 19, 0, 0, 0, 2, 256, 0, 0, 0, {}, {} -760, OverlordsHelmet, 5, 0, 0, 0, 0, 20, 0, 0, 0, 2, 256, 0, 0, 0, {}, {} +760, OverlordsHelmet, 5, 0, 0, 0, 0, 50, 0, 0, 0, 2, 256, 0, 0, 0, {}, {} 761, DesertHelmet, 5, 0, 0, 0, 0, 21, 0, 0, 0, 2, 256, 0, 0, 0, {}, {} 764, SailorHat, 5, 0, 0, 0, 0, 5, 0, 0, 0, 2, 256, 0, 0, 0, {}, {} 765, CaptainsHat, 5, 0, 0, 0, 0, 15, 0, 0, 0, 2, 256, 0, 0, 0, {}, {} diff --git a/world/map/db/item_db_weapon.txt b/world/map/db/item_db_weapon.txt index 61700b6a..6a0e5935 100644 --- a/world/map/db/item_db_weapon.txt +++ b/world/map/db/item_db_weapon.txt @@ -19,7 +19,7 @@ 575, DesertBow, 4, 8000, 4000, 1200, 100, 0, 1, 0, 0, 2, 34, 1, 1, 11, {}, {callfunc "UnreleasedItem";set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";} 576, Beheader, 4, 8000, 4000, 2000, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";} 577, BoneDarts, 4, 8000, 4000, 300, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem"; } -578, SandCutter, 4, 30000, 15000, 1500, 130, 0, 1, 0, 0, 2, 2, 1, 1, 10, {}, {bonus bDoubleAddRate, 5;} +578, SandCutter, 4, 30000, 15000, 1500, 140, 0, 1, 0, 0, 2, 2, 1, 80, 10, {}, {bonus bDoubleAddRate, 5;} 579, RockKnife, 4, 15000, 7500, 500, 110, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {bonus bVit, 3;} //ID, Name___________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript} 580, StaffOfLife, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";} @@ -50,7 +50,7 @@ 758, WoodenStaff, 4, 4000, 2000, 1000, 50, 0, 1, 10, 0, 2, 34, 1, 1, 10, {}, {set @bStat, Int;set @minbStatVal, 60;callfunc "RequireStat";} //ID, Name___________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript} 1171, Wand, 4, 400, 200, 100, 1, 0, 1, 5, 0, 2, 2, 1, 1, 1, {}, {set @bStat, Int;set @minbStatVal, 5;callfunc "RequireStat";} -762, TerraniteArrow, 10, 80, 20, 1, 50, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 10;set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";} +762, TerraniteArrow, 10, 80, 20, 1, 50, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 20;set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";} 867, IceGladius, 4, 2000, 1000, 1000, 110, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {bonus bLuk, 1;} 878, BansheeBow, 4, 101000, 40000, 900, 140, 0, 6, 0, 0, 2, 34, 1, 90, 11, {}, {set @bStat, Dex;set @minbStatVal, 80;callfunc "RequireStat"; bonus2 bHPDrainRate, 100, -2; bonus bAspdRate, 20; bonus bMaxHP, -150; bonus bSpeedAddRate, 10; bonus bDefRate, -40; bonus bDef2Rate, -35;set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";} 903, SlingShot, 4, 500, 50, 10, 5, 0, 3, 0, 0, 2, 34, 1, 1, 11, {}, {set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";} diff --git a/world/map/db/mob_db_over_100.txt b/world/map/db/mob_db_over_100.txt index 6c10000a..47e98272 100644 --- a/world/map/db/mob_db_over_100.txt +++ b/world/map/db/mob_db_over_100.txt @@ -5,7 +5,7 @@ 1013, EvilMushroom, EvilMushroom, 110, 650, 0, 0, 35, 1, 65, 80, 4, 6, 16, 12, 10, 10, 35, 10, 1, 1, 1, 3, 22, 137, 800, 1800, 672, 480, 535, 500, 540, 10, 534, 100, 566, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 60 1014, PinkFlower, PinkFlower, 115, 700, 0, 0, 40, 2, 70, 75, 0, 5, 16, 12, 20, 20, 20, 50, 2, 2, 1, 3, 22, 128, 800, 800, 672, 480, 535, 100, 540, 10, 1199, 100, 526, 400, 565, 1000, 565, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 50 1015, SantaSlime, SantaSlime, 120, 750, 0, 0, 58, 1, 75, 80, 2, 7, 1, 20, 1, 0, 30, 30, 1, 1, 1, 0, 21, 161, 1500, 1872, 672, 480, 512, 800, 513, 700, 514, 600, 519, 500, 527, 400, 538, 500, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 10 -1022, JackO, JackO, 180, 10000, 0, 18130, 1241, 2, 100, 500, 40, 20, 105, 40, 85, 75, 105, 100, 1, 1, 1, 0, 20, 133, 250, 1500, 672, 480, 617, 300, 622, 400, 624, 400, 620, 400, 615, 300, 1203, 400, 1198, 10000, 616, 600, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30 +1022, JackO, JackO, 175, 10000, 0, 18130, 1241, 2, 100, 500, 40, 20, 105, 40, 85, 75, 105, 95, 1, 1, 1, 0, 20, 133, 250, 1500, 672, 480, 617, 300, 622, 400, 624, 400, 620, 400, 615, 300, 1203, 400, 1198, 10000, 616, 600, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30 1023, FireSkull, FireSkull, 170, 5000, 0, 0, 721, 2, 75, 175, 35, 15, 40, 30, 30, 30, 35, 70, 1, 1, 1, 3, 23, 175, 600, 1600, 672, 480, 631, 1000, 701, 5000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30 1024, PoisonSkull, PoisonSkull, 170, 5000, 0, 0, 721, 2, 75, 175, 35, 15, 40, 30, 30, 30, 35, 70, 1, 1, 1, 3, 25, 175, 600, 1600, 672, 480, 631, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 20 1026, MountainSnake, MountainSnake, 130, 900, 0, 0, 63, 1, 80, 125, 4, 6, 20, 40, 10, 10, 35, 45, 1, 1, 1, 0, 20, 133, 1000, 1500, 672, 480, 532, 20, 641, 350, 715, 400, 715, 400, 711, 500, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 30 @@ -39,8 +39,12 @@ 1134, SUSAN, SUSAN, 255, 696969, 0, 69000, 1400, 1, 0, 0, 69, 69, 69, 69, 69, 69, 69, 69, 1, 1, 1, 0, 29, 161, 1500, 1872, 672, 480, 838, 6000, 839, 6000, 840, 6000, 1229, 200, 1230, 500, 1231, 500, 1232, 500, 1281, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30 1135, LovelyMaggot, LovelyMaggot, 1, 50, 0, 1, 1, 1, 69, 6969, 0, 5, 5, 5, 1, 0, 6, 5, 1, 1, 1, 3, 21, 133, 200, 1872, 672, 480, 505, 400, 501, 70, 518, 200, 533, 75, 502, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 1136, LesserGhost, LesserGhost, 1, 1, 0, 1, 1, 0, 150, 300, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1, 1, 29, 131, 340, 1800, 672, 950, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 20 -1137, Tormenta, Tormenta, 200, 18000, 60, 500000, 5000, 5, 360, 374, 48, 90, 1, 32, 60, 255, 255, 255, 31, 30, 1, 0, 69, 181, 210, 1200, 672, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 +1137, Tormenta, Tormenta, 200, 18000, 60, 500000, 5000, 5, 360, 374, 48, 90, 1, 32, 60, 255, 255, 255, 31, 30, 1, 0, 69, 181, 210, 1200, 672, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 //ID, Name, Jname, LV, HP, SP, EXP, JEXP, Range1, ATK1, ATK2, DEF, MDEF, STR, AGI, VIT, INT, DEX, LUK, Range2, Range3, Scale, Race, Element,Mode, Speed, Adelay, Amotion,Dmotion,Drop1id,Drop1per,Drop2id,Drop2%, Drop3id,Drop3%, Drop4id,Drop4%, Drop5id,Drop5%, Drop6id,Drop6%, Drop7id,Drop7%, Drop8id,Drop8%, Item1, Item2, MEXP, ExpPer, MVP1id, MVP1per,MVP2id, MVP2per,MVP3id, MVP3per,mutationcount,mutationstrength -1138, ManaGuard, ManaGuardian, 180, 20000, 280, 21750, 5000, 2, 360, 374, 22, 70, 31, 22, 90, 127, 255, 95, 31, 30, 1, 0, 69, 181, 210, 1200, 672, 50, 759, 1, 5237, 20, 1253, 5, 720, 100, 825, 500, 868, 20, 1172, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 -1139, Virus, Virus, 170, 5000, 0, 0, 721, 6, 45, 75, 37, 12, 30, 30, 20, 20, 25, 60, 1, 1, 1, 3, 25, 175, 600, 1872, 672, 480, 787, 500, 743, 1100, 5236, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 20 - +1138, ManaGuard, ManaGuardian, 180, 20000, 280, 27000, 5000, 2, 280, 324, 22, 67, 31, 22, 90, 127, 255, 95, 31, 30, 1, 0, 69, 181, 210, 1200, 672, 50, 759, 1, 5237, 20, 1253, 5, 720, 100, 825, 500, 868, 20, 1172, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 +1139, Virus, Virus, 170, 5000, 0, 0, 721, 6, 45, 75, 37, 12, 30, 30, 20, 20, 25, 60, 1, 1, 1, 3, 25, 175, 600, 1872, 672, 480, 787, 500, 743, 1100, 5236, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 20 +1140, Tengu, Tengu, 180, 24000, 280, 45000, 5000, 2, 180, 224, 67, 9, 31, 22, 90, 97, 255, 95, 31, 30, 1, 0, 69, 181, 310, 1200, 672, 50, 653, 1, 4024, 300, 862, 800, 4005, 25, 4029, 10, 5237, 20, 758, 3, 825, 6000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 +1141, Sasquatch, Sasquatch, 180, 24000, 280, 45000, 5000, 1, 420, 444, 12, 27, 31, 22, 90, 97, 255, 95, 31, 30, 1, 0, 69, 181, 310, 1200, 672, 50, 650, 1, 763, 500, 862, 800, 640, 1000, 4029, 10, 5237, 20, 758, 3, 825, 6000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 +1142, Kage, ZaxDeKagen, 180, 29999, 280, 999999, 99999, 9, 90, 124, 62, 62, 199, 2, 199, 197, 255, 95, 31, 30, 1, 0, 69, 181, 210, 672, 672, 50, 760, 10000, 666, 10000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 +1143, ManaSlayer, ManaSlayer, 180, 24000, 280, 42000, 5000, 2, 260, 274, 22, 67, 31, 22, 90, 127, 255, 95, 31, 30, 1, 0, 69, 181, 210, 1200, 672, 50, 759, 1, 828, 2400, 862, 800, 4007, 35, 4029, 10, 5237, 20, 758, 3, 825, 6000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 +1144, Dragon, GreatDragon, 250, 29999, 280, 1, 1, 3, 60, 90, 40, 40, 199, 2, 199, 197, 255, 95, 31, 30, 1, 0, 69, 181, 210, 1200, 672, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 diff --git a/world/map/db/mob_skill_db.txt b/world/map/db/mob_skill_db.txt index 0cd9107e..129c814d 100644 --- a/world/map/db/mob_skill_db.txt +++ b/world/map/db/mob_skill_db.txt @@ -88,3 +88,11 @@ 1137,Tormenta@NPC_SUMMONSLAVE_demonicspiritX2,any,198,2,10000,10,15000,no,self,slavelt,7,1101,0,0,0,0, 1137,Tormenta@NPC_SUMMONSLAVE_demonicspiritX1,any,198,1,10000,10,32000,no,self,slavelt,64,1101,0,0,0,0, 1137,Tormenta@NPC_POISON,attack,178,10,300,0,500,yes,target,always,0,0,10,0,0,0, + +// Zax De'Kagen skills +// I believe I'll make his fight script controlled. Or not. +1142,Kage@NPC_SUMMONSLAVE_skelX2,any,198,2,10000,1000,30000,no,self,slavelt,12,1043,0,0,0,0, +1142,Kage@NPC_SUMMONSLAVE_tenguX1,any,198,1,10000,1000,150000,no,self,slavelt,32,1140,0,0,0,0, +1142,Kage@NPC_SUMMONSLAVE_sasquatchX1,any,198,1,10000,1000,150000,no,self,slavelt,32,1141,0,0,0,0, +1142,Kage@NPC_SUMMONSLAVE_slayerX1,any,198,1,10000,1000,120000,no,self,slavelt,32,1143,0,0,0,0, + diff --git a/world/map/npc/009-8/celestia.txt b/world/map/npc/009-8/celestia.txt index 67aa9366..4fbe6609 100644 --- a/world/map/npc/009-8/celestia.txt +++ b/world/map/npc/009-8/celestia.txt @@ -311,10 +311,10 @@ function|script|CelestiaState } 009-8,40,125,0|script|Celestia Basement|32767,0,0 { - if (countitem(647)||countitem(725)||countitem(1178)||countitem(5131)||countitem(5132)||countitem(5133)||countitem(5134)||countitem(5135)||countitem(5136)||countitem(5137)||countitem(5138)||countitem(5139)||countitem(5140)||(getgmlevel()>=20)|| + if ($DOOMSDAY == 2||countitem(647)||countitem(725)||countitem(1178)||countitem(5131)||countitem(5132)||countitem(5133)||countitem(5134)||countitem(5135)||countitem(5136)||countitem(5137)||countitem(5138)||countitem(5139)||countitem(5140)||(getgmlevel()>=20)|| strcharinfo(1) == "Celestia's Tea Party") warp "009-8", 82, 126; - if (strcharinfo(1) != "Celestia's Tea Party") + if (strcharinfo(1) != "Celestia's Tea Party" && $DOOMSDAY != 2) sendcollision "009-8", 1, 62, 105, 77, 123; end; @@ -325,7 +325,7 @@ OnPCLoginEvent: } 009-8,68,123,0|script|Celestia Interceptor|32767,1,0 { - if (strcharinfo(1) != "Celestia's Tea Party") + if (strcharinfo(1) != "Celestia's Tea Party" && $DOOMSDAY != 2) goto L_Stomp; mapmask 1 | 8; end; diff --git a/world/map/npc/functions/doomsday.txt b/world/map/npc/functions/doomsday.txt index 24f648ac..794bcac2 100644 --- a/world/map/npc/functions/doomsday.txt +++ b/world/map/npc/functions/doomsday.txt @@ -18,31 +18,137 @@ function|script|DoomsdayDebug { mes "$DOOMSDAY: "+$DOOMSDAY; // Event Status - mes "$DOOMSDAY_CNT: "+$DOOMSDAY_CNT; // Meaning Varies + mes ""; + mes "Act 2:"; + mes "Amount of slain Mana Guardians:"; + mes "$DOOMSDAY_CNT: "+$DOOMSDAY_CNT; + mes ""; + mes "Act 3:"; + mes "Situation of the towns (0 - standing, n - fallen n times)"; + mes "$DOOMSDAY_TOWN[0] (Tulim): "+$DOOMSDAY_TOWN[0]; + mes "$DOOMSDAY_TOWN[1] (Hurns): "+$DOOMSDAY_TOWN[1]; + mes "$DOOMSDAY_TOWN[2] (Nival): "+$DOOMSDAY_TOWN[2]; + mes "$DOOMSDAY_SCORE: "+$DOOMSDAY_SCORE; + mes ""; + mes "Can players summon Mana Guardians? "+if_then_else($DOOMSDAY_SUMMON, "Yes", "No"); + mes "Is TMW under Jande's control? "+if_then_else($DOOMSDAY_TAKENOVER, "Yes", "No"); + //($DOOMSDAY_SUMMON ? "Yes" : "No"); next; // Only GM 80 and above can modify Doomsday // ...Yes, G_ADMIN is 80 while G_SYSOP is 99. if (GM < G_ADMIN) goto L_Close; mes "Setting $DOOMSDAY event state"; + mes "[DOOMSDAY][ACT][STATE]"; menu - "[0] Tormenta's Seal",L_Seal, - "[1] Jande's Army",L_Army, + "[0][1][0] Tormenta's Seal",L_Seal, + "[1][2][0] Jande's Army",L_Army, + "[1][2][1] Toggle Mana Guardian Skill",L_Summon, + "[1][2][2] Surrender TMW to Jande",L_Surrender, + "[1][3][0] The Great War - First Wave",L_War, + "[2][3][1] The Great War - Additional Wave",L_GreatWar, + "[2][4][1] Council - Tulimshar's Guild",L_TulimCouncil, + "[2][4][2] Council - Celestia's Residence",L_HurnsCouncil, + "[2][4][3] Council - Blue Sage's Residence",L_NivalCouncil, + "[3][5][0] Kage's Final Battle",L_Kage, "[-] Close",L_Close; L_Close: return; +// Act 1: Tormenta's Seal L_Seal: set $DOOMSDAY, 0; donpcevent "Doomsday::OnJanitor"; gmlog strcharinfo(0) + " changed doomsday to Act 1: Tormenta's Seal."; return; +// Act 2: Jande's Army L_Army: set $DOOMSDAY, 1; donpcevent "Doomsday::OnJanitor"; gmlog strcharinfo(0) + " changed doomsday to Act 2: Jande's Army."; return; + +L_Summon: + set $DOOMSDAY_SUMMON, (!$DOOMSDAY_SUMMON); + gmlog strcharinfo(0) + " changed the availability of #jande spell."; + return; + +L_Surrender: + set $DOOMSDAY_TAKENOVER, 1; + donpcevent "Doomsday::OnDoomsday2Restart"; + gmlog strcharinfo(0) + " surrendered The Mana World to Jande."; + return; + + +// Act 3: The Great War +L_War: + set $@DOOMSDAY_SKIP, 1; // Skip the next scheduled siege + donpcevent "Doomsday::OnDoomsday3First"; // Forces a doomsday to begin now + gmlog strcharinfo(0) + " changed doomsday to Act 3: The Great War."; + return; + +// Act 4: The Great War Council +L_GreatWar: + disablenpc "Wizard#1"; + disablenpc "Wizard#2"; + disablenpc "Wizard#3"; + disablenpc "Wizard#4"; + disablenpc "Wizard#5"; + disablenpc "Wizard#6"; + disablenpc "Wizard#7"; + disablenpc "Wizard#8"; + disablenpc "Arch-Wizard#9"; + set $DOOMSDAY, 2; + set $@DOOMSDAY_SKIP, 0; + donpcevent "Doomsday::OnJanitor"; + gmlog strcharinfo(0) + " changed doomsday to Act 4: The Great War Council."; + return; + +L_CouncilRefusal: + mes "##1Cowardly refusing to meet in a town destroyed five times."; + next; + return; + +L_TulimCouncil: + if ($DOOMSDAY_TOWN[0] >= 5) + goto L_CouncilRefusal; + + enablenpc "Arch-Wizard#_DT"; + gmlog strcharinfo(0) + " called the Council to Tulimshar."; + return; + +L_HurnsCouncil: + if ($DOOMSDAY_TOWN[1] >= 5) + goto L_CouncilRefusal; + + enablenpc "Arch-Wizard#_DH"; + gmlog strcharinfo(0) + " called the Council to Hurnscald."; + return; + +L_NivalCouncil: + if ($DOOMSDAY_TOWN[2] >= 5) + goto L_CouncilRefusal; + + enablenpc "Arch-Wizard#_DN"; + gmlog strcharinfo(0) + " called the Council to Nivalis."; + return; + +// Act 5: The Doomsday +L_Kage: + mes "//-- TODO --//"; + enablenpc "Wizard#1"; + enablenpc "Wizard#2"; + enablenpc "Wizard#3"; + enablenpc "Wizard#4"; + enablenpc "Wizard#5"; + enablenpc "Wizard#6"; + enablenpc "Wizard#7"; + enablenpc "Wizard#8"; + enablenpc "Arch-Wizard#9"; + donpcevent "Doomsday::OnJanitor"; // TODO + gmlog strcharinfo(0) + " changed doomsday to Act 5: The Doomsday."; + return; } // Doomsday script controller @@ -52,18 +158,55 @@ L_Army: // Destroy any artifact as doomsday mode changes OnJanitor: - // TODO: Kill monsters? + // TODO: Act 2: Kill monsters? + // Act 3: Clean eventually on-going Doomsday + set $@DOOMSDAY_SKIP, 0; + set $@DD_NUMWAVES, 0; + set $@DoomsdayLoc, 0; + set $@DoomsdayMc, 0; + set $@DD_LOC$, ""; + // Act 4: Disable council puppets + disablenpc "Sagatha#_DT"; + disablenpc "Elanore#_DT"; + disablenpc "Nikolai#_DT"; + disablenpc "Morgan#_DT"; + disablenpc "Valia#_DT"; + disablenpc "Waric#_DT"; + disablenpc "Golbenez#_DT"; + disablenpc "Sagatha#_DH"; + disablenpc "Elanore#_DH"; + disablenpc "Nikolai#_DH"; + disablenpc "Morgan#_DH"; + disablenpc "Valia#_DH"; + disablenpc "Waric#_DH"; + disablenpc "Golbenez#_DH"; + disablenpc "Sagatha#_DN"; + disablenpc "Elanore#_DN"; + disablenpc "Nikolai#_DN"; + disablenpc "Morgan#_DN"; + disablenpc "Valia#_DN"; + disablenpc "Waric#_DN"; + disablenpc "Golbenez#_DN"; + disablenpc "Arch-Wizard#_DT"; + disablenpc "Arch-Wizard#_DH"; + disablenpc "Arch-Wizard#_DN"; + // TODO: Act 5: Not needed? + // Clear timers setnpctimer 0; stopnpctimer; goto OnInit; // Check for our current doomsday state OnInit: + setarray $@doomsday_mobs, 1140, 1141, 1143, 1140, 1141, 1143, 1140, 1141, 1143; if ($DOOMSDAY == 1) goto L_Doomsday1; + if ($DOOMSDAY == 2) + goto L_Doomsday2; // goto L_Check2; end; +//////////////////////////////////////////////////////////////////////////////// L_Doomsday1: // 1138 - Mana Guardian // Argaes Invasion (1) @@ -113,11 +256,357 @@ L_Doomsday1Respawn: // goto L_TimerCheck2; goto L_TimerFinish; +//////////////////////////////////////////////////////////////////////////////// +// Disable Tulimshar Magic Council +L_Doomsday2: + addnpctimer 1000, "Doomsday::OnDoomsday2Restart"; + end; + +OnDoomsday2Restart: + disablenpc "Wizard#1"; + disablenpc "Wizard#2"; + disablenpc "Wizard#3"; + disablenpc "Wizard#4"; + disablenpc "Wizard#5"; + disablenpc "Wizard#6"; + disablenpc "Wizard#7"; + disablenpc "Wizard#8"; + disablenpc "Arch-Wizard#9"; + + // TODO: Maybe the town was taken over? + if (!$DOOMSDAY_TAKENOVER) + end; + + fakenpcname "Constable Bob", "Constable Bob#_D", 421; + fakenpcname "Inspector#Hurnscald", "Inspector#Hurnscald_D", 420; + //fakenpcname "Richard", "Guardian Richard#_D", 420; + fakenpcname "Selim", "Guardian Selim#_D", 420; + fakenpcname "General Store#hurnscald", "Guardian Store#hurns_D", 420; + fakenpcname "General Store#dimond", "Guardian Store#dimond_D", 420; + fakenpcname "Sabine", "Mana Tourist#_D", 420; + fakenpcname "Apprentice", "Apprentice#_D", 420; + fakenpcname "Entertainer", "Entertainer#_D", 420; + fakenpcname "Drinker#2", "Drinker#2_D", 420; + fakenpcname "Bartender#Duels", "Bartender#Duels_D", 420; + fakenpcname "Jerry", "Mana Singer#_D", 420; + + fakenpcname "Constable Perry Graf", "Constable Perry#_D", 420; // Name too long + fakenpcname "Guard#school", "Guard#school_D", 420; + fakenpcname "Guard#castle", "Guard#castle_D", 420; + fakenpcname "Guard#east3", "Guard#east3_D", 420; + fakenpcname "Guard#govt_out", "Guard#govtout_D", 420; + fakenpcname "Guard#govt_in", "Guard#govtin_D", 420; + fakenpcname "Guard#port1", "Guard#port1_D", 420; + fakenpcname "Guard#port2", "Guard#port2_D", 420; + fakenpcname "Guard#east1", "Guard#east1_D", 420; + + fakenpcname "Mede", "Mana Shopkeeper#_D", 420; + fakenpcname "Bracco", "Mana Shopkeeper#2_D", 420; + end; + +/////// Act 3 sieges +// Variables: +// $@DoomsdayLoc / 100 = Town Code (0: Tulim, 1: Hurns, 2: Nivalis) + +// Fake label for the first Zax's movement +OnDoomsday3First: + set $@DoomsdayLoc, 1; + goto L_Doomsday3; + +// Setup a siege +L_Doomsday3Init: + set $@DoomsdayLoc, rand(300) / 100; + + // Announce based on location + if ($@DoomsdayLoc == 0) + announce "Jande: Zax De'Kagen's army is marching to ##BTULIMSHAR##b in 10 minutes! (Attack by south gate)", 0; + if ($@DoomsdayLoc == 1) + announce "Jande: Zax De'Kagen's army is marching to ##BHURNSCALD##b in 10 minutes! (Attack by the mines)", 0; + if ($@DoomsdayLoc == 2) + announce "Jande: Zax De'Kagen's army is marching to ##BNIVALIS##b in 10 minutes! (Attack by east entrance)", 0; + end; + +// This siege will be skipped +L_Doomsday3Skip: + set $@DOOMSDAY_SKIP, 0; + end; + +// Operational label, handles sieges +L_Doomsday3: + // At this point it is no longer possible to skip the event. + // Based on $@DoomsdayLoc go to a town-specific label + // One wave every 5 minutes, until 6 waves were called (~30 min) + // Then stop the timer, and check for survivor mobs 45 minutes after + // If survivors are found, the town will be overrun + set $@DD_NUMWAVES, 0; + + // Set the map for other labels (could use an array but meh) + if ($@DoomsdayLoc == 0) + set $@DD_LOC$, "002-1"; + if ($@DoomsdayLoc == 1) + set $@DD_LOC$, "018-1"; + if ($@DoomsdayLoc == 2) + set $@DD_LOC$, "031-1"; + + + // Make an extra announce for those whom missed + if ($@DoomsdayLoc == 0) + announce "Jande: Zax De'Kagen's army reached ##BTULIMSHAR##b! (Attack by south gate)", 0; + if ($@DoomsdayLoc == 1) + announce "Jande: Zax De'Kagen's army reached ##BHURNSCALD##b! (Attack by the mines)", 0; + if ($@DoomsdayLoc == 2) + announce "Jande: Zax De'Kagen's army reached ##BNIVALIS##b! (Attack by east entrance)", 0; + + goto L_DDAdvanceWave; + +// Advance wave (max. 10->6 waves) +L_DDAdvanceWave: + set $@DD_NUMWAVES, $@DD_NUMWAVES+1; + if ($@DD_NUMWAVES > 6) + end; // TODO: Maybe a final wave announcement? + + // Spawns + if ($@DoomsdayLoc == 0) + goto L_DD3Tulim; + if ($@DoomsdayLoc == 1) + goto L_DD3Hurns; + if ($@DoomsdayLoc == 2) + goto L_DD3Nival; + + // Fallback + debugmes "DOOMSDAY/ACT3: Unrecognized town: "+$@DoomsdayLoc; + goto L_DDAdvanceTimers; + +// Restart timers and advance wave +L_DDAdvanceTimers: + initnpctimer; + if ($@DD_INT < $@DD_UNITS*2) + goto L_DDAdvanceTimers2; + goto L_DDAdvanceWavePost; + +// If we have more users than possible, waves come faster +L_DDAdvanceTimers2: + setnpctimer (($@DD_UNITS*2-$@DD_INT)*500); // ±1 second per player + goto L_DDAdvanceWavePost; + +// Clear temporary variables and broadcast +L_DDAdvanceWavePost: + set $@DD_IDX, 0; + set $@DD_INT, 0; + set $@DD_UNITS, 0; + // Tell users + mapannounce $@DD_LOC$, "Jande : Watch out, another wave! Only "+(6-$@DD_NUMWAVES)+" waves left!", 0; + end; + + + + +// Tulimshar Siege points +L_DD3Tulim: + set $@DD_INT, 0; + set $@DD_UNITS, getmapusers($@DD_LOC$); + + // Compulsory spawns + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "002-1", 98, 75, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "002-1", 97, 86, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + // Non-compulsory spawns + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "002-1", 91, 99, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "002-1", 75, 104, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "002-1", 56, 81, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "002-1", 44, 63, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "002-1", 76, 76, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "002-1", 54, 96, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + // No extra spawns possible + goto L_DDAdvanceTimers; + + + +// Hurnscald Siege points +L_DD3Hurns: + set $@DD_INT, 0; + set $@DD_UNITS, getmapusers($@DD_LOC$); + + // Compulsory spawns + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "018-1", 138, 63, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "018-1", 136, 71, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + // Non-compulsory spawns + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "018-1", 133, 79, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "018-1", 111, 74, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "018-1", 94, 75, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "018-1", 79, 64, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "018-1", 67, 82, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "018-1", 88, 90, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + // No extra spawns possible + goto L_DDAdvanceTimers; + + + +// Nivalis Siege points +L_DD3Nival: + set $@DD_INT, 0; + set $@DD_UNITS, getmapusers($@DD_LOC$); + + // Compulsory spawns + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "031-1", 44, 55, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "031-1", 62, 49, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + // Non-compulsory spawns + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "031-1", 63, 61, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "031-1", 56, 83, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "031-1", 70, 41, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "031-1", 36, 37, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "031-1", 62, 26, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "031-1", 85, 30, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + // No extra spawns possible + goto L_DDAdvanceTimers; + + + + +// Timer controls (5 minutes between waves); +// It only fires after first wave +L_TimerCheck2: + if ($@DD_NUMWAVES > 0) + goto L_DDAdvanceWave; + end; + +// Siege one hour condition fully elapsed +L_Doomsday3Check: + set $@DoomsdayMc, mobcount($@DD_LOC$, "Doomsday::OnDeathAct3")+1; + if ($@DoomsdayMc > 0) + goto L_Doomsday3Defeat; + goto L_Doomsday3Victory; + +// Town was defeated +L_Doomsday3Defeat: + // Warn players that town is in danger + mapannounce $@DD_LOC$, "Jande : Oh noes, "+$@DoomsdayMc+" monsters passed the barricate!!", 0; + + // Move the monsters to town + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + if ($@DoomsdayLoc == 0) + areamonster "001-1", 52, 35, 119, 113, "", $@doomsday_mobs[$@DD_IDX], $@DoomsdayMc; + if ($@DoomsdayLoc == 1) + areamonster "009-1", 25, 25, 96, 53, "", $@doomsday_mobs[$@DD_IDX], $@DoomsdayMc; + if ($@DoomsdayLoc == 2) + areamonster "020-1", 24, 32, 99, 96, "", $@doomsday_mobs[$@DD_IDX], $@DoomsdayMc; + + // Update defeat counter and advance + set $DOOMSDAY_TOWN[$@DoomsdayLoc], $DOOMSDAY_TOWN[$@DoomsdayLoc]+1; + set $@DD_IDX, 0; + goto L_Doomsday3Cleanup; + +// Siege was cleared up +L_Doomsday3Victory: + mapannounce $@DD_LOC$, "Jande : That was a close call, but we did it! We defended "+$DOOMSDAY_SCORE+" times.", 0; + set $DOOMSDAY_SCORE, $DOOMSDAY_SCORE+1; + goto L_Doomsday3Cleanup; + +// Clean up temporary variables (except skip) +L_Doomsday3Cleanup: + killmonster $@DD_LOC$, "Doomsday::OnDeathAct3"; + set $@DD_NUMWAVES, 0; + set $@DoomsdayLoc, 0; + set $@DoomsdayMc, 0; + set $@DD_LOC$, ""; + end; + +//////////////////////////////////////////////////////////////////////////////// // Respawn logic (5 minutes) OnTimer300000: if ($DOOMSDAY == 1) goto L_Doomsday1Respawn; - // goto L_TimerCheck2; + if ($DOOMSDAY == 2) + goto L_TimerCheck2; goto L_TimerFinish; // Once all timer checks are over @@ -127,6 +616,28 @@ L_TimerFinish: stopnpctimer; end; +// Act 3 clock handlers +OnClock1750: + if ($@DOOMSDAY_SKIP) + goto L_Doomsday3Skip; + if ($DOOMSDAY == 2) + goto L_Doomsday3Init; + end; + +OnClock1800: + if ($@DOOMSDAY_SKIP) + goto L_Doomsday3Skip; + if ($DOOMSDAY == 2) + goto L_Doomsday3; + end; + +// 19h -> 18h45 +OnClock1845: + if ($DOOMSDAY == 2) + goto L_Doomsday3Check; + end; + +//////////////////////////////////////////////////////////////////////////////// // Puppet labels OnDeathMapname: if ($DOOMSDAY == 1) @@ -134,7 +645,192 @@ OnDeathMapname: startnpctimer; end; +OnDeathAct3: + end; + +} + +// Control puppets for Doomsday Council Meetings +-|script|Doomsday Council|32767 +{ + if (GM >= G_DEV) + mes "["+strnpcinfo(0)+"]"; + mes "You probably should try talking to them normally."; + if (GM >= G_DEV) + mes "##9 Use: @npctalk \""+strnpcinfo(0)+"\" \"your message goes here\"##0"; + close; + +OnInit: + // Tulimshar room (Doomsday Tulim: _DT) + if (puppet("001-2", 99, 22, "Sagatha#_DT", 167) < 1) mapexit; + if (puppet("001-2", 92, 24, "Elanore#_DT", 108) < 1) mapexit; + if (puppet("001-2", 92, 30, "Nikolai#_DT", 362) < 1) mapexit; + if (puppet("001-2", 99, 32, "Morgan#_DT", 355) < 1) mapexit; + if (puppet("001-2", 110, 22, "Valia#_DT", 370) < 1) mapexit; + if (puppet("001-2", 117, 24, "Waric#_DT", 153) < 1) mapexit; + if (puppet("001-2", 117, 30, "Golbenez#_DT", 307) < 1) mapexit; + + // Hurnscald room (Doomsday Hurns: _DH) + if (puppet("069-2", 101, 85, "Sagatha#_DH", 167) < 1) mapexit; + if (puppet("069-2", 94, 87, "Elanore#_DH", 108) < 1) mapexit; + if (puppet("069-2", 94, 93, "Nikolai#_DH", 362) < 1) mapexit; + if (puppet("069-2", 101, 95, "Morgan#_DH", 355) < 1) mapexit; + if (puppet("069-2", 112, 85, "Valia#_DH", 370) < 1) mapexit; + if (puppet("069-2", 119, 87, "Waric#_DH", 153) < 1) mapexit; + if (puppet("069-2", 119, 93, "Golbenez#_DH", 307) < 1) mapexit; + + // Nivalis room (Doomsday Nivalis: _DN) + if (puppet("048-2", 113, 86, "Sagatha#_DN", 167) < 1) mapexit; + if (puppet("048-2", 112, 87, "Elanore#_DN", 108) < 1) mapexit; + if (puppet("048-2", 114, 87, "Nikolai#_DN", 362) < 1) mapexit; + if (puppet("048-2", 113, 88, "Morgan#_DN", 355) < 1) mapexit; + if (puppet("048-2", 118, 85, "Valia#_DN", 370) < 1) mapexit; + if (puppet("048-2", 117, 86, "Waric#_DN", 153) < 1) mapexit; + if (puppet("048-2", 119, 86, "Golbenez#_DN", 307) < 1) mapexit; + + // Disable puppets + disablenpc "Sagatha#_DT"; + disablenpc "Elanore#_DT"; + disablenpc "Nikolai#_DT"; + disablenpc "Morgan#_DT"; + disablenpc "Valia#_DT"; + disablenpc "Waric#_DT"; + disablenpc "Golbenez#_DT"; + + disablenpc "Sagatha#_DH"; + disablenpc "Elanore#_DH"; + disablenpc "Nikolai#_DH"; + disablenpc "Morgan#_DH"; + disablenpc "Valia#_DH"; + disablenpc "Waric#_DH"; + disablenpc "Golbenez#_DH"; + + disablenpc "Sagatha#_DN"; + disablenpc "Elanore#_DN"; + disablenpc "Nikolai#_DN"; + disablenpc "Morgan#_DN"; + disablenpc "Valia#_DN"; + disablenpc "Waric#_DN"; + disablenpc "Golbenez#_DN"; + end; } +// 114,80 +-|script|Doomsday Council Master|32767 +{ + mes "The wizard seems to ignore you."; + if (GM < G_DEV) + close; + goto L_Main; + +L_Main: + explode @n$, strnpcinfo(0), "#"; + // @n$[1] = _DT/_DH/_DN for dismissal + mes ""; + menu + "[GM 40] Enable Sagatha", L_Sagatha, + "[GM 40] Enable Elanore", L_Elanore, + "[GM 40] Enable Nikolai", L_Nikolai, + "[GM 40] Enable Morgan", L_Morgan, + "[GM 40] Enable Valia", L_Valia, + "[GM 40] Enable Waric", L_Waric, + "[GM 40] Enable Golbenez", L_Golbenez, + "[GM 40] Disable Sagatha", L_NoSagatha, + "[GM 40] Disable Elanore", L_NoElanore, + "[GM 40] Disable Nikolai", L_NoNikolai, + "[GM 40] Disable Morgan", L_NoMorgan, + "[GM 40] Disable Valia", L_NoValia, + "[GM 40] Disable Waric", L_NoWaric, + "[GM 40] Disable Golbenez", L_NoGolbenez, + "[GM 60] Cancel Next Siege", L_SkipSiege, + "[GM 80] Dismiss the council", L_Dismiss; + +L_Sagatha: + enablenpc "Sagatha#"+@n$[1]; + goto L_Main; +L_NoSagatha: + disablenpc "Sagatha#"+@n$[1]; + goto L_Main; + +L_Elanore: + enablenpc "Elanore#"+@n$[1]; + goto L_Main; +L_NoElanore: + disablenpc "Elanore#"+@n$[1]; + goto L_Main; + +L_Nikolai: + enablenpc "Nikolai#"+@n$[1]; + goto L_Main; +L_NoNikolai: + disablenpc "Nikolai#"+@n$[1]; + goto L_Main; + +L_Morgan: + enablenpc "Morgan#"+@n$[1]; + goto L_Main; +L_NoMorgan: + disablenpc "Morgan#"+@n$[1]; + goto L_Main; + +L_Valia: + enablenpc "Valia#"+@n$[1]; + goto L_Main; +L_NoValia: + disablenpc "Valia#"+@n$[1]; + goto L_Main; + +L_Waric: + enablenpc "Waric#"+@n$[1]; + goto L_Main; +L_NoWaric: + disablenpc "Waric#"+@n$[1]; + goto L_Main; + +L_Golbenez: + enablenpc "Golbenez#"+@n$[1]; + goto L_Main; +L_NoGolbenez: + disablenpc "Golbenez#"+@n$[1]; + goto L_Main; + +L_Dismiss: + if (GM < G_ADMIN) + mes "Your GM level does not authorizes you to perform this operation."; + if (GM < G_ADMIN) + close; + disablenpc "Sagatha#"+@n$[1]; + disablenpc "Elanore#"+@n$[1]; + disablenpc "Nikolai#"+@n$[1]; + disablenpc "Morgan#"+@n$[1]; + disablenpc "Valia#"+@n$[1]; + disablenpc "Waric#"+@n$[1]; + disablenpc "Golbenez#"+@n$[1]; + disablenpc "Arch-Wizard#"+@n$[1]; + gmlog strcharinfo(0) + " dismissed the Council."; + close; + +L_SkipSiege: + if (GM < G_GM) + mes "Your GM level does not authorizes you to perform this operation."; + if (GM < G_GM) + close; + set $@DOOMSDAY_SKIP, 1; + announce "Jande: I do not believe the enemy army will move this time. We should be safe for now.", 0; + gmlog strcharinfo(0) + " cancelled the scheduled doomsday attack."; + close; + +OnInit: + // Tulimshar room (Doomsday Tulim: _DT) + if (puppet("001-2", 104, 27, "Arch-Wizard#_DT", 354) < 1) mapexit; + if (puppet("069-2", 106, 90, "Arch-Wizard#_DH", 354) < 1) mapexit; + if (puppet("048-2", 114, 80, "Arch-Wizard#_DN", 354) < 1) mapexit; + + // Disable puppets + disablenpc "Arch-Wizard#_DT"; + disablenpc "Arch-Wizard#_DH"; + disablenpc "Arch-Wizard#_DN"; + end; +} diff --git a/world/map/npc/functions/mob_points.txt b/world/map/npc/functions/mob_points.txt index 995b9a90..28058d07 100644 --- a/world/map/npc/functions/mob_points.txt +++ b/world/map/npc/functions/mob_points.txt @@ -145,7 +145,13 @@ function|script|MobPoints 80, // 1135 LovelyMaggot 10, // 1136 LesserGhost 500, // 1137 Tormenta - 200 // 1138 ManaGuardian + 200, // 1138 ManaGuardian + 10, // 1139 Virus + 200, // 1140 Tengu + 200, // 1141 Sasquatch + 999, // 1142 ZaxDeKagen + 200, // 1143 ManaSlayer + 200 // 1144 GreatDragon ; if ((MPQUEST == 1) && (@mobID < 1129)) @@ -161,7 +167,7 @@ L_Table1: goto L_PostLoop; L_Table2: - set Mobpt, Mobpt + @points_extended[@mobID - 1130]; + set Mobpt, Mobpt + @points_extended[@mobID - 1129]; goto L_PostLoop; L_PostLoop: diff --git a/world/map/npc/magic/_import.txt b/world/map/npc/magic/_import.txt index e5d40947..5c82ebac 100644 --- a/world/map/npc/magic/_import.txt +++ b/world/map/npc/magic/_import.txt @@ -42,3 +42,4 @@ npc: npc/magic/level2-make-short-tanktop.txt npc: npc/magic/level2-make-tanktop.txt npc: npc/magic/level2-make-shirt.txt npc: npc/magic/level3-necromancy.txt +npc: npc/magic/event-summon-managuardian.txt diff --git a/world/map/npc/magic/event-summon-managuardian.txt b/world/map/npc/magic/event-summon-managuardian.txt new file mode 100644 index 00000000..ef1b1f88 --- /dev/null +++ b/world/map/npc/magic/event-summon-managuardian.txt @@ -0,0 +1,58 @@ +-|script|summon-jande|32767 +{ + end; + +OnCast: + if(call("magic_checks")) end; + if (Sp < 100) end; + if (getskilllv(SKILL_MAGIC) < .level) end; + if (countitem("TinyManaElixir") < 1) end; + if (!$DOOMSDAY_SUMMON) end; + if (@ddcooldown > gettimetick(2)) goto L_Cooldown; + delitem "TinyManaElixir", 1; + set @_M_BLOCK, 1; // block casting, until the timer clears it + addtimer 60000, "Magic Timer::OnClear"; // set the new debuff + callfunc "adjust_spellpower"; + set Sp, Sp - 100; + misceffect FX_MAGIC_MAGGOT_CAST, strcharinfo(0); + callfunc "magic_exp"; + set .@puppet$, "#"+strnpcinfo(0)+"#"+BL_ID; + set .@puppet, puppet(getmap(), POS_X, POS_Y, .@puppet$, 127); + if (.@puppet < 1) end; + set .master, BL_ID, .@puppet; + set .lifetime, (@spellpower*9)+60000, .@puppet; + set @ddcooldown, gettimetick(2)+70; // This is measured in seconds + addnpctimer 10000, .@puppet$+"::OnSummon"; + addnpctimer 11000, .@puppet$+"::OnDestroy"; + end; + +OnSummon: + if (!(isloggedin(.master))) destroy; + if(get(Hp, .master) < 1) destroy; // destroy if master is missing + if(getmap(.master) != strnpcinfo(3)) destroy; // destroy if master left the map + specialeffect FX_MAGIC_MAGGOT_SPAWN; + set .@x, getnpcx(); + set .@y, getnpcy(); + set .@map$, strnpcinfo(3); + callsub S_SummonAll; + end; + +OnDestroy: + destroy; + +S_SummonAll: + summon .@map$, rand(.@x-2,.@x+2), rand(.@y-2,.@y+2), .master, 1138, 2, .lifetime; + destroy; + +L_Cooldown: + message strcharinfo(0), "This skill is in forced cooldown; Please wait your first summon to expire."; + end; + +OnInit: + set .school, SKILL_MAGIC_ASTRAL; + set .invocation$, chr(MAGIC_SYMBOL) + "jande"; // used in npcs that refer to this spell + void call("magic_register", "OnCast"); + set .level, 1; + set .exp_gain, 1; + end; +} |