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author | Jessica Tölke <jtoelke@mail.upb.de> | 2011-09-08 20:36:29 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-09-08 20:36:29 +0200 |
commit | 5ea6c568c86d9c0f76983705258951e2db9974fa (patch) | |
tree | 94a402b645140a7bb9fbfa467a73cfb30d880a56 /world/map/npc/functions | |
parent | 2629fa14c6f7e6a5a7a71f5c784424cf80189f17 (diff) | |
parent | cba4de9a5f7b9de412b9f458c80904cee9764a85 (diff) | |
download | serverdata-5ea6c568c86d9c0f76983705258951e2db9974fa.tar.gz serverdata-5ea6c568c86d9c0f76983705258951e2db9974fa.tar.bz2 serverdata-5ea6c568c86d9c0f76983705258951e2db9974fa.tar.xz serverdata-5ea6c568c86d9c0f76983705258951e2db9974fa.zip |
Merge remote-tracking branch 'testing/master'v2011.09.08
Diffstat (limited to 'world/map/npc/functions')
-rw-r--r-- | world/map/npc/functions/barber.txt | 54 | ||||
-rw-r--r-- | world/map/npc/functions/debug.txt | 6 |
2 files changed, 51 insertions, 9 deletions
diff --git a/world/map/npc/functions/barber.txt b/world/map/npc/functions/barber.txt index f4ad055d..09282106 100644 --- a/world/map/npc/functions/barber.txt +++ b/world/map/npc/functions/barber.txt @@ -2,6 +2,7 @@ // so it's hard to figure out who wrote it. // o11c updated it according to new scripting standards while adding pink. +// ... and added the code that shows your old color/style. // Note: there is a soft limit of 12 colors (0-11) and 20 styles (0-19) // This is the number that can be set when creating a character @@ -9,11 +10,23 @@ // any value 0-255 function|script|Barber|{ - // TODO do something like this, but with names - //set @style, getlook(LOOK_HAIR_STYLE); - //set @color, getlook(LOOK_HAIR_COLOR); - //mes "Your current style is " + @style + " and your current color is " + @color + "."; + set @style, getlook(LOOK_HAIR_STYLE); + set @color, getlook(LOOK_HAIR_COLOR); + set @style$, "Unknown"; + set @color$, "Unknown"; + if (@style >= 0 && @style < 20) + set @style$, $@HairStyles$[@style]; + if (@color >= 0 && color < 20) + set @color$, $@HairColors$[@color]; + if (@color == 127) + set @color$, "Shocked White"; + + mes "Your current style is " + @style$ + " and your current color is " + @color$ + "."; + set @style$, ""; + set @color$, ""; + +L_Main: menu "Change my style", L_Style, "Change my color", L_Color, @@ -44,6 +57,9 @@ L_Style: "Surprise me", L_RandomStyle, "Nah, I'm fine", L_Done; + if (@menu - 1 == @style) + goto L_SameStyle; + setlook LOOK_HAIR_STYLE, @menu - 1; goto L_Done; @@ -51,6 +67,10 @@ L_RandomStyle: setlook LOOK_HAIR_STYLE, rand(20); goto L_Done; +L_SameStyle: + mes "Your hair was already that style"; + goto L_Main; + L_Color: menu "Brunette", -, @@ -68,6 +88,9 @@ L_Color: "Surprise me", L_RandomColor, "Nah, I'm fine", L_Done; + if (@menu - 1 == @color) + goto L_SameColor; + setlook LOOK_HAIR_COLOR, @menu - 1; goto L_Done; @@ -75,10 +98,29 @@ L_RandomColor: setlook LOOK_HAIR_COLOR, rand(12); goto L_Done; +L_SameColor: + mes "Your hair was already that color"; + goto L_Main; + L_Done: // cleanup set @menu, 0; - //set @style, 0; - //set @color, 0; + set @style, 0; + set @color, 0; + return; +} + +// Since this is a function, not an NPC, OnInit doesn't work +// So call this from a real NPC's OnInit (001-1/barber.txt) +function|script|OnInitBarber|{ + setarray $@HairStyles$, + "Bald", "Flat ponytail", "Bowl cut", "Combed back", "Emo", "Mohawk", + "Pompadour", "Center parting/Short and slick", "Long and slick", + "Short and curly", "Pigtails", "Long and curly", "Parted", + "Perky ponytail", "Wave", "Mane", "Bun", "Shoulder Length Flick", + "Fizzy", "Bald"; + setarray $@HairColors$, + "Brunette", "Green", "Dark red", "Light purple", "Gray", "Blonde", + "Teal", "Light red", "Blue", "Dark purple", "Black", "Pink"; return; } diff --git a/world/map/npc/functions/debug.txt b/world/map/npc/functions/debug.txt index 016bb98c..fe72eb72 100644 --- a/world/map/npc/functions/debug.txt +++ b/world/map/npc/functions/debug.txt @@ -21,10 +21,10 @@ L_Level: input @lvl; if (@lvl > 255) goto L_Leveltoohigh; if (@lvl < 1) goto L_Leveltoolow; - if (Baselevel - @lvl == 0) goto L_Samelvl; - set BaseLevel, BaseLevel - (Baselevel - @lvl); + if (Baselevel == @lvl) goto L_Samelvl; + set BaseLevel, @lvl; resetstatus; - message "New level: " + Baselevel; + message strcharinfo(0), "New level: " + Baselevel; goto L_Begin; L_Samelvl: |