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author | Jesusaves <jesusalva@themanaworld.org> | 2020-04-06 23:23:22 -0300 |
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committer | GitHub <noreply@github.com> | 2020-04-07 02:23:22 +0000 |
commit | 9ddcd23a2964afba0ec7e83d1ce458c77f4666bc (patch) | |
tree | f85ed24a326d0b08f33677e83a287af4c8b02d28 /world/map/npc/functions/doomsday.txt | |
parent | 8423eebd492280369d3e0dd7d0b94b06514ae589 (diff) | |
download | serverdata-9ddcd23a2964afba0ec7e83d1ce458c77f4666bc.tar.gz serverdata-9ddcd23a2964afba0ec7e83d1ce458c77f4666bc.tar.bz2 serverdata-9ddcd23a2964afba0ec7e83d1ce458c77f4666bc.tar.xz serverdata-9ddcd23a2964afba0ec7e83d1ce458c77f4666bc.zip |
Doomsday Framework (#551)
Contains code for Act 3 and Act 4.
Also provides assets for Act 5, but they are not yet ready.
Act 5 assets are provided for cases of extreme need only.
Diffstat (limited to 'world/map/npc/functions/doomsday.txt')
-rw-r--r-- | world/map/npc/functions/doomsday.txt | 706 |
1 files changed, 701 insertions, 5 deletions
diff --git a/world/map/npc/functions/doomsday.txt b/world/map/npc/functions/doomsday.txt index 24f648ac..794bcac2 100644 --- a/world/map/npc/functions/doomsday.txt +++ b/world/map/npc/functions/doomsday.txt @@ -18,31 +18,137 @@ function|script|DoomsdayDebug { mes "$DOOMSDAY: "+$DOOMSDAY; // Event Status - mes "$DOOMSDAY_CNT: "+$DOOMSDAY_CNT; // Meaning Varies + mes ""; + mes "Act 2:"; + mes "Amount of slain Mana Guardians:"; + mes "$DOOMSDAY_CNT: "+$DOOMSDAY_CNT; + mes ""; + mes "Act 3:"; + mes "Situation of the towns (0 - standing, n - fallen n times)"; + mes "$DOOMSDAY_TOWN[0] (Tulim): "+$DOOMSDAY_TOWN[0]; + mes "$DOOMSDAY_TOWN[1] (Hurns): "+$DOOMSDAY_TOWN[1]; + mes "$DOOMSDAY_TOWN[2] (Nival): "+$DOOMSDAY_TOWN[2]; + mes "$DOOMSDAY_SCORE: "+$DOOMSDAY_SCORE; + mes ""; + mes "Can players summon Mana Guardians? "+if_then_else($DOOMSDAY_SUMMON, "Yes", "No"); + mes "Is TMW under Jande's control? "+if_then_else($DOOMSDAY_TAKENOVER, "Yes", "No"); + //($DOOMSDAY_SUMMON ? "Yes" : "No"); next; // Only GM 80 and above can modify Doomsday // ...Yes, G_ADMIN is 80 while G_SYSOP is 99. if (GM < G_ADMIN) goto L_Close; mes "Setting $DOOMSDAY event state"; + mes "[DOOMSDAY][ACT][STATE]"; menu - "[0] Tormenta's Seal",L_Seal, - "[1] Jande's Army",L_Army, + "[0][1][0] Tormenta's Seal",L_Seal, + "[1][2][0] Jande's Army",L_Army, + "[1][2][1] Toggle Mana Guardian Skill",L_Summon, + "[1][2][2] Surrender TMW to Jande",L_Surrender, + "[1][3][0] The Great War - First Wave",L_War, + "[2][3][1] The Great War - Additional Wave",L_GreatWar, + "[2][4][1] Council - Tulimshar's Guild",L_TulimCouncil, + "[2][4][2] Council - Celestia's Residence",L_HurnsCouncil, + "[2][4][3] Council - Blue Sage's Residence",L_NivalCouncil, + "[3][5][0] Kage's Final Battle",L_Kage, "[-] Close",L_Close; L_Close: return; +// Act 1: Tormenta's Seal L_Seal: set $DOOMSDAY, 0; donpcevent "Doomsday::OnJanitor"; gmlog strcharinfo(0) + " changed doomsday to Act 1: Tormenta's Seal."; return; +// Act 2: Jande's Army L_Army: set $DOOMSDAY, 1; donpcevent "Doomsday::OnJanitor"; gmlog strcharinfo(0) + " changed doomsday to Act 2: Jande's Army."; return; + +L_Summon: + set $DOOMSDAY_SUMMON, (!$DOOMSDAY_SUMMON); + gmlog strcharinfo(0) + " changed the availability of #jande spell."; + return; + +L_Surrender: + set $DOOMSDAY_TAKENOVER, 1; + donpcevent "Doomsday::OnDoomsday2Restart"; + gmlog strcharinfo(0) + " surrendered The Mana World to Jande."; + return; + + +// Act 3: The Great War +L_War: + set $@DOOMSDAY_SKIP, 1; // Skip the next scheduled siege + donpcevent "Doomsday::OnDoomsday3First"; // Forces a doomsday to begin now + gmlog strcharinfo(0) + " changed doomsday to Act 3: The Great War."; + return; + +// Act 4: The Great War Council +L_GreatWar: + disablenpc "Wizard#1"; + disablenpc "Wizard#2"; + disablenpc "Wizard#3"; + disablenpc "Wizard#4"; + disablenpc "Wizard#5"; + disablenpc "Wizard#6"; + disablenpc "Wizard#7"; + disablenpc "Wizard#8"; + disablenpc "Arch-Wizard#9"; + set $DOOMSDAY, 2; + set $@DOOMSDAY_SKIP, 0; + donpcevent "Doomsday::OnJanitor"; + gmlog strcharinfo(0) + " changed doomsday to Act 4: The Great War Council."; + return; + +L_CouncilRefusal: + mes "##1Cowardly refusing to meet in a town destroyed five times."; + next; + return; + +L_TulimCouncil: + if ($DOOMSDAY_TOWN[0] >= 5) + goto L_CouncilRefusal; + + enablenpc "Arch-Wizard#_DT"; + gmlog strcharinfo(0) + " called the Council to Tulimshar."; + return; + +L_HurnsCouncil: + if ($DOOMSDAY_TOWN[1] >= 5) + goto L_CouncilRefusal; + + enablenpc "Arch-Wizard#_DH"; + gmlog strcharinfo(0) + " called the Council to Hurnscald."; + return; + +L_NivalCouncil: + if ($DOOMSDAY_TOWN[2] >= 5) + goto L_CouncilRefusal; + + enablenpc "Arch-Wizard#_DN"; + gmlog strcharinfo(0) + " called the Council to Nivalis."; + return; + +// Act 5: The Doomsday +L_Kage: + mes "//-- TODO --//"; + enablenpc "Wizard#1"; + enablenpc "Wizard#2"; + enablenpc "Wizard#3"; + enablenpc "Wizard#4"; + enablenpc "Wizard#5"; + enablenpc "Wizard#6"; + enablenpc "Wizard#7"; + enablenpc "Wizard#8"; + enablenpc "Arch-Wizard#9"; + donpcevent "Doomsday::OnJanitor"; // TODO + gmlog strcharinfo(0) + " changed doomsday to Act 5: The Doomsday."; + return; } // Doomsday script controller @@ -52,18 +158,55 @@ L_Army: // Destroy any artifact as doomsday mode changes OnJanitor: - // TODO: Kill monsters? + // TODO: Act 2: Kill monsters? + // Act 3: Clean eventually on-going Doomsday + set $@DOOMSDAY_SKIP, 0; + set $@DD_NUMWAVES, 0; + set $@DoomsdayLoc, 0; + set $@DoomsdayMc, 0; + set $@DD_LOC$, ""; + // Act 4: Disable council puppets + disablenpc "Sagatha#_DT"; + disablenpc "Elanore#_DT"; + disablenpc "Nikolai#_DT"; + disablenpc "Morgan#_DT"; + disablenpc "Valia#_DT"; + disablenpc "Waric#_DT"; + disablenpc "Golbenez#_DT"; + disablenpc "Sagatha#_DH"; + disablenpc "Elanore#_DH"; + disablenpc "Nikolai#_DH"; + disablenpc "Morgan#_DH"; + disablenpc "Valia#_DH"; + disablenpc "Waric#_DH"; + disablenpc "Golbenez#_DH"; + disablenpc "Sagatha#_DN"; + disablenpc "Elanore#_DN"; + disablenpc "Nikolai#_DN"; + disablenpc "Morgan#_DN"; + disablenpc "Valia#_DN"; + disablenpc "Waric#_DN"; + disablenpc "Golbenez#_DN"; + disablenpc "Arch-Wizard#_DT"; + disablenpc "Arch-Wizard#_DH"; + disablenpc "Arch-Wizard#_DN"; + // TODO: Act 5: Not needed? + // Clear timers setnpctimer 0; stopnpctimer; goto OnInit; // Check for our current doomsday state OnInit: + setarray $@doomsday_mobs, 1140, 1141, 1143, 1140, 1141, 1143, 1140, 1141, 1143; if ($DOOMSDAY == 1) goto L_Doomsday1; + if ($DOOMSDAY == 2) + goto L_Doomsday2; // goto L_Check2; end; +//////////////////////////////////////////////////////////////////////////////// L_Doomsday1: // 1138 - Mana Guardian // Argaes Invasion (1) @@ -113,11 +256,357 @@ L_Doomsday1Respawn: // goto L_TimerCheck2; goto L_TimerFinish; +//////////////////////////////////////////////////////////////////////////////// +// Disable Tulimshar Magic Council +L_Doomsday2: + addnpctimer 1000, "Doomsday::OnDoomsday2Restart"; + end; + +OnDoomsday2Restart: + disablenpc "Wizard#1"; + disablenpc "Wizard#2"; + disablenpc "Wizard#3"; + disablenpc "Wizard#4"; + disablenpc "Wizard#5"; + disablenpc "Wizard#6"; + disablenpc "Wizard#7"; + disablenpc "Wizard#8"; + disablenpc "Arch-Wizard#9"; + + // TODO: Maybe the town was taken over? + if (!$DOOMSDAY_TAKENOVER) + end; + + fakenpcname "Constable Bob", "Constable Bob#_D", 421; + fakenpcname "Inspector#Hurnscald", "Inspector#Hurnscald_D", 420; + //fakenpcname "Richard", "Guardian Richard#_D", 420; + fakenpcname "Selim", "Guardian Selim#_D", 420; + fakenpcname "General Store#hurnscald", "Guardian Store#hurns_D", 420; + fakenpcname "General Store#dimond", "Guardian Store#dimond_D", 420; + fakenpcname "Sabine", "Mana Tourist#_D", 420; + fakenpcname "Apprentice", "Apprentice#_D", 420; + fakenpcname "Entertainer", "Entertainer#_D", 420; + fakenpcname "Drinker#2", "Drinker#2_D", 420; + fakenpcname "Bartender#Duels", "Bartender#Duels_D", 420; + fakenpcname "Jerry", "Mana Singer#_D", 420; + + fakenpcname "Constable Perry Graf", "Constable Perry#_D", 420; // Name too long + fakenpcname "Guard#school", "Guard#school_D", 420; + fakenpcname "Guard#castle", "Guard#castle_D", 420; + fakenpcname "Guard#east3", "Guard#east3_D", 420; + fakenpcname "Guard#govt_out", "Guard#govtout_D", 420; + fakenpcname "Guard#govt_in", "Guard#govtin_D", 420; + fakenpcname "Guard#port1", "Guard#port1_D", 420; + fakenpcname "Guard#port2", "Guard#port2_D", 420; + fakenpcname "Guard#east1", "Guard#east1_D", 420; + + fakenpcname "Mede", "Mana Shopkeeper#_D", 420; + fakenpcname "Bracco", "Mana Shopkeeper#2_D", 420; + end; + +/////// Act 3 sieges +// Variables: +// $@DoomsdayLoc / 100 = Town Code (0: Tulim, 1: Hurns, 2: Nivalis) + +// Fake label for the first Zax's movement +OnDoomsday3First: + set $@DoomsdayLoc, 1; + goto L_Doomsday3; + +// Setup a siege +L_Doomsday3Init: + set $@DoomsdayLoc, rand(300) / 100; + + // Announce based on location + if ($@DoomsdayLoc == 0) + announce "Jande: Zax De'Kagen's army is marching to ##BTULIMSHAR##b in 10 minutes! (Attack by south gate)", 0; + if ($@DoomsdayLoc == 1) + announce "Jande: Zax De'Kagen's army is marching to ##BHURNSCALD##b in 10 minutes! (Attack by the mines)", 0; + if ($@DoomsdayLoc == 2) + announce "Jande: Zax De'Kagen's army is marching to ##BNIVALIS##b in 10 minutes! (Attack by east entrance)", 0; + end; + +// This siege will be skipped +L_Doomsday3Skip: + set $@DOOMSDAY_SKIP, 0; + end; + +// Operational label, handles sieges +L_Doomsday3: + // At this point it is no longer possible to skip the event. + // Based on $@DoomsdayLoc go to a town-specific label + // One wave every 5 minutes, until 6 waves were called (~30 min) + // Then stop the timer, and check for survivor mobs 45 minutes after + // If survivors are found, the town will be overrun + set $@DD_NUMWAVES, 0; + + // Set the map for other labels (could use an array but meh) + if ($@DoomsdayLoc == 0) + set $@DD_LOC$, "002-1"; + if ($@DoomsdayLoc == 1) + set $@DD_LOC$, "018-1"; + if ($@DoomsdayLoc == 2) + set $@DD_LOC$, "031-1"; + + + // Make an extra announce for those whom missed + if ($@DoomsdayLoc == 0) + announce "Jande: Zax De'Kagen's army reached ##BTULIMSHAR##b! (Attack by south gate)", 0; + if ($@DoomsdayLoc == 1) + announce "Jande: Zax De'Kagen's army reached ##BHURNSCALD##b! (Attack by the mines)", 0; + if ($@DoomsdayLoc == 2) + announce "Jande: Zax De'Kagen's army reached ##BNIVALIS##b! (Attack by east entrance)", 0; + + goto L_DDAdvanceWave; + +// Advance wave (max. 10->6 waves) +L_DDAdvanceWave: + set $@DD_NUMWAVES, $@DD_NUMWAVES+1; + if ($@DD_NUMWAVES > 6) + end; // TODO: Maybe a final wave announcement? + + // Spawns + if ($@DoomsdayLoc == 0) + goto L_DD3Tulim; + if ($@DoomsdayLoc == 1) + goto L_DD3Hurns; + if ($@DoomsdayLoc == 2) + goto L_DD3Nival; + + // Fallback + debugmes "DOOMSDAY/ACT3: Unrecognized town: "+$@DoomsdayLoc; + goto L_DDAdvanceTimers; + +// Restart timers and advance wave +L_DDAdvanceTimers: + initnpctimer; + if ($@DD_INT < $@DD_UNITS*2) + goto L_DDAdvanceTimers2; + goto L_DDAdvanceWavePost; + +// If we have more users than possible, waves come faster +L_DDAdvanceTimers2: + setnpctimer (($@DD_UNITS*2-$@DD_INT)*500); // ±1 second per player + goto L_DDAdvanceWavePost; + +// Clear temporary variables and broadcast +L_DDAdvanceWavePost: + set $@DD_IDX, 0; + set $@DD_INT, 0; + set $@DD_UNITS, 0; + // Tell users + mapannounce $@DD_LOC$, "Jande : Watch out, another wave! Only "+(6-$@DD_NUMWAVES)+" waves left!", 0; + end; + + + + +// Tulimshar Siege points +L_DD3Tulim: + set $@DD_INT, 0; + set $@DD_UNITS, getmapusers($@DD_LOC$); + + // Compulsory spawns + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "002-1", 98, 75, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "002-1", 97, 86, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + // Non-compulsory spawns + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "002-1", 91, 99, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "002-1", 75, 104, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "002-1", 56, 81, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "002-1", 44, 63, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "002-1", 76, 76, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "002-1", 54, 96, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + // No extra spawns possible + goto L_DDAdvanceTimers; + + + +// Hurnscald Siege points +L_DD3Hurns: + set $@DD_INT, 0; + set $@DD_UNITS, getmapusers($@DD_LOC$); + + // Compulsory spawns + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "018-1", 138, 63, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "018-1", 136, 71, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + // Non-compulsory spawns + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "018-1", 133, 79, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "018-1", 111, 74, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "018-1", 94, 75, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "018-1", 79, 64, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "018-1", 67, 82, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "018-1", 88, 90, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + // No extra spawns possible + goto L_DDAdvanceTimers; + + + +// Nivalis Siege points +L_DD3Nival: + set $@DD_INT, 0; + set $@DD_UNITS, getmapusers($@DD_LOC$); + + // Compulsory spawns + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "031-1", 44, 55, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "031-1", 62, 49, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + // Non-compulsory spawns + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "031-1", 63, 61, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "031-1", 56, 83, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "031-1", 70, 41, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "031-1", 36, 37, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "031-1", 62, 26, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + if ($@DD_INT >= $@DD_UNITS*2) goto L_DDAdvanceTimers; + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + monster "031-1", 85, 30, "", $@doomsday_mobs[$@DD_IDX], 1, "Doomsday::OnDeathAct3"; + set $@DD_INT, $@DD_INT+1; + + // No extra spawns possible + goto L_DDAdvanceTimers; + + + + +// Timer controls (5 minutes between waves); +// It only fires after first wave +L_TimerCheck2: + if ($@DD_NUMWAVES > 0) + goto L_DDAdvanceWave; + end; + +// Siege one hour condition fully elapsed +L_Doomsday3Check: + set $@DoomsdayMc, mobcount($@DD_LOC$, "Doomsday::OnDeathAct3")+1; + if ($@DoomsdayMc > 0) + goto L_Doomsday3Defeat; + goto L_Doomsday3Victory; + +// Town was defeated +L_Doomsday3Defeat: + // Warn players that town is in danger + mapannounce $@DD_LOC$, "Jande : Oh noes, "+$@DoomsdayMc+" monsters passed the barricate!!", 0; + + // Move the monsters to town + setarray $@DD_IDX, rand(getarraysize($@doomsday_mobs)); + if ($@DoomsdayLoc == 0) + areamonster "001-1", 52, 35, 119, 113, "", $@doomsday_mobs[$@DD_IDX], $@DoomsdayMc; + if ($@DoomsdayLoc == 1) + areamonster "009-1", 25, 25, 96, 53, "", $@doomsday_mobs[$@DD_IDX], $@DoomsdayMc; + if ($@DoomsdayLoc == 2) + areamonster "020-1", 24, 32, 99, 96, "", $@doomsday_mobs[$@DD_IDX], $@DoomsdayMc; + + // Update defeat counter and advance + set $DOOMSDAY_TOWN[$@DoomsdayLoc], $DOOMSDAY_TOWN[$@DoomsdayLoc]+1; + set $@DD_IDX, 0; + goto L_Doomsday3Cleanup; + +// Siege was cleared up +L_Doomsday3Victory: + mapannounce $@DD_LOC$, "Jande : That was a close call, but we did it! We defended "+$DOOMSDAY_SCORE+" times.", 0; + set $DOOMSDAY_SCORE, $DOOMSDAY_SCORE+1; + goto L_Doomsday3Cleanup; + +// Clean up temporary variables (except skip) +L_Doomsday3Cleanup: + killmonster $@DD_LOC$, "Doomsday::OnDeathAct3"; + set $@DD_NUMWAVES, 0; + set $@DoomsdayLoc, 0; + set $@DoomsdayMc, 0; + set $@DD_LOC$, ""; + end; + +//////////////////////////////////////////////////////////////////////////////// // Respawn logic (5 minutes) OnTimer300000: if ($DOOMSDAY == 1) goto L_Doomsday1Respawn; - // goto L_TimerCheck2; + if ($DOOMSDAY == 2) + goto L_TimerCheck2; goto L_TimerFinish; // Once all timer checks are over @@ -127,6 +616,28 @@ L_TimerFinish: stopnpctimer; end; +// Act 3 clock handlers +OnClock1750: + if ($@DOOMSDAY_SKIP) + goto L_Doomsday3Skip; + if ($DOOMSDAY == 2) + goto L_Doomsday3Init; + end; + +OnClock1800: + if ($@DOOMSDAY_SKIP) + goto L_Doomsday3Skip; + if ($DOOMSDAY == 2) + goto L_Doomsday3; + end; + +// 19h -> 18h45 +OnClock1845: + if ($DOOMSDAY == 2) + goto L_Doomsday3Check; + end; + +//////////////////////////////////////////////////////////////////////////////// // Puppet labels OnDeathMapname: if ($DOOMSDAY == 1) @@ -134,7 +645,192 @@ OnDeathMapname: startnpctimer; end; +OnDeathAct3: + end; + +} + +// Control puppets for Doomsday Council Meetings +-|script|Doomsday Council|32767 +{ + if (GM >= G_DEV) + mes "["+strnpcinfo(0)+"]"; + mes "You probably should try talking to them normally."; + if (GM >= G_DEV) + mes "##9 Use: @npctalk \""+strnpcinfo(0)+"\" \"your message goes here\"##0"; + close; + +OnInit: + // Tulimshar room (Doomsday Tulim: _DT) + if (puppet("001-2", 99, 22, "Sagatha#_DT", 167) < 1) mapexit; + if (puppet("001-2", 92, 24, "Elanore#_DT", 108) < 1) mapexit; + if (puppet("001-2", 92, 30, "Nikolai#_DT", 362) < 1) mapexit; + if (puppet("001-2", 99, 32, "Morgan#_DT", 355) < 1) mapexit; + if (puppet("001-2", 110, 22, "Valia#_DT", 370) < 1) mapexit; + if (puppet("001-2", 117, 24, "Waric#_DT", 153) < 1) mapexit; + if (puppet("001-2", 117, 30, "Golbenez#_DT", 307) < 1) mapexit; + + // Hurnscald room (Doomsday Hurns: _DH) + if (puppet("069-2", 101, 85, "Sagatha#_DH", 167) < 1) mapexit; + if (puppet("069-2", 94, 87, "Elanore#_DH", 108) < 1) mapexit; + if (puppet("069-2", 94, 93, "Nikolai#_DH", 362) < 1) mapexit; + if (puppet("069-2", 101, 95, "Morgan#_DH", 355) < 1) mapexit; + if (puppet("069-2", 112, 85, "Valia#_DH", 370) < 1) mapexit; + if (puppet("069-2", 119, 87, "Waric#_DH", 153) < 1) mapexit; + if (puppet("069-2", 119, 93, "Golbenez#_DH", 307) < 1) mapexit; + + // Nivalis room (Doomsday Nivalis: _DN) + if (puppet("048-2", 113, 86, "Sagatha#_DN", 167) < 1) mapexit; + if (puppet("048-2", 112, 87, "Elanore#_DN", 108) < 1) mapexit; + if (puppet("048-2", 114, 87, "Nikolai#_DN", 362) < 1) mapexit; + if (puppet("048-2", 113, 88, "Morgan#_DN", 355) < 1) mapexit; + if (puppet("048-2", 118, 85, "Valia#_DN", 370) < 1) mapexit; + if (puppet("048-2", 117, 86, "Waric#_DN", 153) < 1) mapexit; + if (puppet("048-2", 119, 86, "Golbenez#_DN", 307) < 1) mapexit; + + // Disable puppets + disablenpc "Sagatha#_DT"; + disablenpc "Elanore#_DT"; + disablenpc "Nikolai#_DT"; + disablenpc "Morgan#_DT"; + disablenpc "Valia#_DT"; + disablenpc "Waric#_DT"; + disablenpc "Golbenez#_DT"; + + disablenpc "Sagatha#_DH"; + disablenpc "Elanore#_DH"; + disablenpc "Nikolai#_DH"; + disablenpc "Morgan#_DH"; + disablenpc "Valia#_DH"; + disablenpc "Waric#_DH"; + disablenpc "Golbenez#_DH"; + + disablenpc "Sagatha#_DN"; + disablenpc "Elanore#_DN"; + disablenpc "Nikolai#_DN"; + disablenpc "Morgan#_DN"; + disablenpc "Valia#_DN"; + disablenpc "Waric#_DN"; + disablenpc "Golbenez#_DN"; + end; } +// 114,80 +-|script|Doomsday Council Master|32767 +{ + mes "The wizard seems to ignore you."; + if (GM < G_DEV) + close; + goto L_Main; + +L_Main: + explode @n$, strnpcinfo(0), "#"; + // @n$[1] = _DT/_DH/_DN for dismissal + mes ""; + menu + "[GM 40] Enable Sagatha", L_Sagatha, + "[GM 40] Enable Elanore", L_Elanore, + "[GM 40] Enable Nikolai", L_Nikolai, + "[GM 40] Enable Morgan", L_Morgan, + "[GM 40] Enable Valia", L_Valia, + "[GM 40] Enable Waric", L_Waric, + "[GM 40] Enable Golbenez", L_Golbenez, + "[GM 40] Disable Sagatha", L_NoSagatha, + "[GM 40] Disable Elanore", L_NoElanore, + "[GM 40] Disable Nikolai", L_NoNikolai, + "[GM 40] Disable Morgan", L_NoMorgan, + "[GM 40] Disable Valia", L_NoValia, + "[GM 40] Disable Waric", L_NoWaric, + "[GM 40] Disable Golbenez", L_NoGolbenez, + "[GM 60] Cancel Next Siege", L_SkipSiege, + "[GM 80] Dismiss the council", L_Dismiss; + +L_Sagatha: + enablenpc "Sagatha#"+@n$[1]; + goto L_Main; +L_NoSagatha: + disablenpc "Sagatha#"+@n$[1]; + goto L_Main; + +L_Elanore: + enablenpc "Elanore#"+@n$[1]; + goto L_Main; +L_NoElanore: + disablenpc "Elanore#"+@n$[1]; + goto L_Main; + +L_Nikolai: + enablenpc "Nikolai#"+@n$[1]; + goto L_Main; +L_NoNikolai: + disablenpc "Nikolai#"+@n$[1]; + goto L_Main; + +L_Morgan: + enablenpc "Morgan#"+@n$[1]; + goto L_Main; +L_NoMorgan: + disablenpc "Morgan#"+@n$[1]; + goto L_Main; + +L_Valia: + enablenpc "Valia#"+@n$[1]; + goto L_Main; +L_NoValia: + disablenpc "Valia#"+@n$[1]; + goto L_Main; + +L_Waric: + enablenpc "Waric#"+@n$[1]; + goto L_Main; +L_NoWaric: + disablenpc "Waric#"+@n$[1]; + goto L_Main; + +L_Golbenez: + enablenpc "Golbenez#"+@n$[1]; + goto L_Main; +L_NoGolbenez: + disablenpc "Golbenez#"+@n$[1]; + goto L_Main; + +L_Dismiss: + if (GM < G_ADMIN) + mes "Your GM level does not authorizes you to perform this operation."; + if (GM < G_ADMIN) + close; + disablenpc "Sagatha#"+@n$[1]; + disablenpc "Elanore#"+@n$[1]; + disablenpc "Nikolai#"+@n$[1]; + disablenpc "Morgan#"+@n$[1]; + disablenpc "Valia#"+@n$[1]; + disablenpc "Waric#"+@n$[1]; + disablenpc "Golbenez#"+@n$[1]; + disablenpc "Arch-Wizard#"+@n$[1]; + gmlog strcharinfo(0) + " dismissed the Council."; + close; + +L_SkipSiege: + if (GM < G_GM) + mes "Your GM level does not authorizes you to perform this operation."; + if (GM < G_GM) + close; + set $@DOOMSDAY_SKIP, 1; + announce "Jande: I do not believe the enemy army will move this time. We should be safe for now.", 0; + gmlog strcharinfo(0) + " cancelled the scheduled doomsday attack."; + close; + +OnInit: + // Tulimshar room (Doomsday Tulim: _DT) + if (puppet("001-2", 104, 27, "Arch-Wizard#_DT", 354) < 1) mapexit; + if (puppet("069-2", 106, 90, "Arch-Wizard#_DH", 354) < 1) mapexit; + if (puppet("048-2", 114, 80, "Arch-Wizard#_DN", 354) < 1) mapexit; + + // Disable puppets + disablenpc "Arch-Wizard#_DT"; + disablenpc "Arch-Wizard#_DH"; + disablenpc "Arch-Wizard#_DN"; + end; +} |