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authormekolat <mekolat@users.noreply.github.com>2016-03-30 19:52:24 -0400
committermekolat <mekolat@users.noreply.github.com>2016-04-07 06:58:14 -0400
commit40add9a2181ef5cb2d8804eeb01c0a190d6c8ee5 (patch)
treeb2fb2774a570950cb6db582da8a25361e8d70249 /world/map/npc/commands
parentc22162b0a8cd9cceab579548bbc1b68ff67ba4dd (diff)
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slowly getting things done
explain the debug spell is deprecated upmarmu typo cooldown fix make maps with updated converter, make nodes update permissions
Diffstat (limited to 'world/map/npc/commands')
-rw-r--r--world/map/npc/commands/README.md140
-rw-r--r--world/map/npc/commands/_atcommand_local.txt.example21
-rw-r--r--world/map/npc/commands/_import.txt5
-rw-r--r--world/map/npc/commands/_procedures.txt2
-rw-r--r--world/map/npc/commands/changesex.txt34
-rw-r--r--world/map/npc/commands/class.txt33
-rw-r--r--world/map/npc/commands/debug.txt992
-rw-r--r--world/map/npc/commands/numa.txt132
-rw-r--r--world/map/npc/commands/pullrabbit.txt25
-rw-r--r--world/map/npc/commands/zeny.txt12
10 files changed, 1247 insertions, 149 deletions
diff --git a/world/map/npc/commands/README.md b/world/map/npc/commands/README.md
deleted file mode 100644
index b1f3c401..00000000
--- a/world/map/npc/commands/README.md
+++ /dev/null
@@ -1,140 +0,0 @@
-# Commands To-do
-- [ ] help
-- [ ] setup
-- [ ] charwarp
-- [ ] warp
-- [ ] where
-- [ ] goto
-- [ ] npc
-- [ ] jump
-- [ ] who
-- [ ] whogroup
-- [ ] whomap
-- [ ] whomapgroup
-- [ ] whogm
-- [ ] save
-- [ ] return
-- [ ] load
-- [ ] speed
-- [ ] storage
-- [ ] option
-- [ ] hide
-- [ ] die
-- [ ] kill
-- [ ] alive
-- [ ] kami
-- [ ] heal
-- [ ] item
-- [ ] itemreset
-- [ ] itemcheck
-- [ ] blvl
-- [ ] jlvl
-- [ ] pvpoff
-- [ ] exprate
-- [ ] pvpon
-- [ ] model
-- [ ] spawn
-- [ ] killmonster
-- [ ] killmonster2
-- [ ] gat
-- [ ] packet
-- [ ] stpoint
-- [ ] skpoint
-- [X] zeny
-- [ ] str
-- [ ] agi
-- [ ] vit
-- [ ] int
-- [ ] dex
-- [ ] luk
-- [ ] recall
-- [ ] revive
-- [ ] charstats
-- [ ] charstatsall
-- [ ] charoption
-- [ ] charsave
-- [ ] doom
-- [ ] doommap
-- [ ] raise
-- [ ] raisemap
-- [ ] charbaselvl
-- [ ] charjlvl
-- [ ] kick
-- [ ] kickall
-- [ ] questskill
-- [ ] charquestskill
-- [ ] lostskill
-- [ ] charlostskill
-- [ ] party
-- [ ] mapexit
-- [ ] idsearch
-- [ ] mapmove
-- [ ] broadcast
-- [ ] localbroadcast
-- [ ] recallall
-- [ ] charskreset
-- [ ] charstreset
-- [ ] charreset
-- [ ] charmodel
-- [ ] charskpoint
-- [ ] charstpoint
-- [X] charzeny
-- [ ] mapinfo
-- [ ] dye
-- [ ] ccolor
-- [ ] hairstyle
-- [ ] haircolor
-- [ ] allstats
-- [ ] charchangesex
-- [ ] block
-- [ ] unblock
-- [ ] ban
-- [ ] unban
-- [ ] partyspy
-- [ ] partyrecall
-- [ ] enablenpc
-- [ ] disablenpc
-- [ ] servertime
-- [ ] chardelitem
-- [ ] listnearby
-- [ ] email
-- [ ] effect
-- [ ] charitemlist
-- [ ] charstoragelist
-- [ ] addwarp
-- [ ] pvp
-- [ ] npcmove
-- [ ] charpvp
-- [ ] chareffect
-- [ ] dropall
-- [ ] chardropall
-- [ ] storeall
-- [ ] charstoreall
-- [ ] rain
-- [ ] snow
-- [ ] sakura
-- [ ] fog
-- [ ] leaves
-- [ ] summon
-- [ ] adjgmlvl
-- [ ] adjcmdlvl
-- [ ] trade
-- [ ] charwipe
-- [ ] setmagic
-- [ ] magicinfo
-- [ ] log
-- [ ] l
-- [ ] tee
-- [ ] t
-- [ ] invisible
-- [ ] visible
-- [ ] hugo
-- [ ] linus
-- [ ] sp-info
-- [ ] sp-focus
-- [ ] sp-unfocus
-- [ ] skill-learn
-- [ ] wgm
-- [ ] ipcheck
-- [ ] doomspot
-- [ ] source
diff --git a/world/map/npc/commands/_atcommand_local.txt.example b/world/map/npc/commands/_atcommand_local.txt.example
index a195d580..ec1fae51 100644
--- a/world/map/npc/commands/_atcommand_local.txt.example
+++ b/world/map/npc/commands/_atcommand_local.txt.example
@@ -3,10 +3,25 @@
end;
OnInit:
- // define permissions here
+ // command permissions here
set .zeny, G_ADMIN;
+ set .charzeny, G_SYSOP;
+ set .debug, G_ADMIN;
+ set .changesex, G_DEV;
+ set .charchangesex, G_GM;
+ set .class, G_DEV;
+ set .charclass, G_EVENT;
+
+ // special permissions below
+ set .lounge, G_TESTER; // level to enter the GM Lounge & talk to Numa
+ set .killthegm, G_EVENT; // this is both for the event and the magic gm top hat
+ set .holiday, G_DEV; // holiday debug (xmas, halloween, ...)
+ set .event, G_EVENT; // event debug (open portals, disguise, ...)
+ set .scheduled, G_DEV; // scheduled broadcasts (schedule broadcast, stop broadcast, trigger broadcast, ...)
+ set .motd, G_DEV; // motd debug (show/hide motd)
+
+ // very specific debug menus
+ set .valia, G_DEV; // illia quest debug info
- // permissions for events
- set .killthegm, G_EVENT;
end;
}
diff --git a/world/map/npc/commands/_import.txt b/world/map/npc/commands/_import.txt
index 7efe4111..c0630138 100644
--- a/world/map/npc/commands/_import.txt
+++ b/world/map/npc/commands/_import.txt
@@ -2,3 +2,8 @@ npc: npc/commands/_procedures.txt
npc: npc/commands/_atcommand_local.txt
npc: npc/commands/zeny.txt
npc: npc/commands/marry.txt
+npc: npc/commands/debug.txt
+npc: npc/commands/changesex.txt
+npc: npc/commands/class.txt
+npc: npc/commands/pullrabbit.txt
+npc: npc/commands/numa.txt
diff --git a/world/map/npc/commands/_procedures.txt b/world/map/npc/commands/_procedures.txt
index 77c1c7e9..732b496f 100644
--- a/world/map/npc/commands/_procedures.txt
+++ b/world/map/npc/commands/_procedures.txt
@@ -1,5 +1,5 @@
// ARGV Splitter
-// takes @args$ and splits it properly so that '@cmd "foo bar" baz' is ['foo bar','baz'] instead of ['foo','bar','baz']
+// takes @args$ and splits it properly so that '@cmd "foo bar" baz' is ['foo bar','baz'] instead of ['"foo','bar"','baz']
// input: @args$ (string)
// output: @argv$ (array) and @argv (array)
function|script|argv_splitter
diff --git a/world/map/npc/commands/changesex.txt b/world/map/npc/commands/changesex.txt
new file mode 100644
index 00000000..ba08783d
--- /dev/null
+++ b/world/map/npc/commands/changesex.txt
@@ -0,0 +1,34 @@
+-|script|@changesex|32767
+{
+ callfunc "argv_splitter";
+ set .@n$, if_then_else(@argv$[1] != "", "char", "") + "changesex";
+ if (GM < get(.changesex, "GM") && GM < G_SYSOP) goto L_GM; // check if you can use it on self
+ set .@target_id, BL_ID;
+ if (@argv$[1] != "") set .@target_id, getcharid(3, @argv$[1]);
+ if (@argv$[1] != "" && !(isloggedin(.@target_id))) goto L_Failed; // do NOT fallback to self
+ if (@argv$[1] != "" && GM < get(.charchangesex, "GM") && GM < G_SYSOP) goto L_GM; // when target is not self, use charchangesex permission
+ set .@s, 3; // default to non-binary
+ if (@argv$[0] == "M" || @argv$[0] == "m") set .@s, 1;
+ if (@argv$[0] == "F" || @argv$[0] == "f") set .@s, 0;
+ set Sex, .@s, .@target_id;
+ goto L_Success;
+
+L_Failed:
+ // XXX: should we allow GMs to change sex of users that are not logged in?
+ message strcharinfo(0), .@n$+" : Impossible to attach to the target player. Did you try putting the name in \"quotation marks\"?";
+ end;
+
+L_Success:
+ gmlog "@"+.@n$+" " + @args$;
+ message strcharinfo(0), .@n$+" : The operation succeeded.";
+ end;
+
+L_GM:
+ message strcharinfo(0), .@n$+" : GM command is level "+ get(if_then_else(@argv$[1] != "", .charchangesex, .changesex), "GM") +", but you are level " + GM;
+ end;
+
+OnInit:
+ registercmd chr(ATCMD_SYMBOL) + "changesex", strnpcinfo(0);
+ registercmd chr(ATCMD_SYMBOL) + "charchangesex", strnpcinfo(0);
+ end;
+}
diff --git a/world/map/npc/commands/class.txt b/world/map/npc/commands/class.txt
new file mode 100644
index 00000000..f9275591
--- /dev/null
+++ b/world/map/npc/commands/class.txt
@@ -0,0 +1,33 @@
+-|script|@class|32767
+{
+ callfunc "argv_splitter";
+ set .@n$, if_then_else(@argv$[1] != "", "char", "") + "class";
+ if (GM < get(.class, "GM") && GM < G_SYSOP) goto L_GM; // check if you can use it on self
+ set .@target_id, BL_ID;
+ if (@argv$[1] != "") set .@target_id, getcharid(3, @argv$[1]);
+ if (@argv$[1] != "" && !(isloggedin(.@target_id))) goto L_Failed; // do NOT fallback to self
+ if (@argv$[1] != "" && GM < get(.charclass, "GM") && GM < G_SYSOP) goto L_GM; // when target is not self, use charclass permission
+ set .@c, 1; // default to human
+ if (@argv[0] >= 0 || @argv[0] <= 32767) set .@c, @argv[0];
+ set Class, .@c, .@target_id;
+ goto L_Success;
+
+L_Failed:
+ // XXX: should we allow GMs to change class of users that are not logged in?
+ message strcharinfo(0), .@n$+" : Impossible to attach to the target player. Did you try putting the name in \"quotation marks\"?";
+ end;
+
+L_Success:
+ gmlog "@"+.@n$+" " + @args$;
+ message strcharinfo(0), .@n$+" : The operation succeeded.";
+ end;
+
+L_GM:
+ message strcharinfo(0), .@n$+" : GM command is level "+ get(if_then_else(@argv$[1] != "", .charclass, .class), "GM") +", but you are level " + GM;
+ end;
+
+OnInit:
+ registercmd chr(ATCMD_SYMBOL) + "class", strnpcinfo(0);
+ registercmd chr(ATCMD_SYMBOL) + "charclass", strnpcinfo(0);
+ end;
+}
diff --git a/world/map/npc/commands/debug.txt b/world/map/npc/commands/debug.txt
new file mode 100644
index 00000000..7b653b26
--- /dev/null
+++ b/world/map/npc/commands/debug.txt
@@ -0,0 +1,992 @@
+// Authors: alastrim, Jenalya, Ali-G
+
+function|script|Debug
+{
+ if(!@debug_npc) goto L_Begin;
+ mes "The debug NPCs have been deprecated. Please use this command instead:";
+ mes "";
+ mes "%%E ##a@debug##0";
+ set @debug_npc, 0;
+ goto L_Close;
+
+L_Begin:
+ set @debug_mask, 65535;
+ set @debug_shift, 0;
+ set @mexp, ((MAGIC_EXPERIENCE & @debug_mask) >> @debug_shift);
+ mes "What do you want to do?";
+ menu
+ "Change my level.", L_Level,
+ "Change my stats.", L_Status,
+ "Change my basic skills.", L_BasicSkills,
+ "Change my focus skills.", L_FocusSkills,
+ "Change my magic skills.", L_MagicSkills,
+ "Add everything.", L_AddAll,
+ "Reset everything.", L_ResetAll,
+ "Close.", L_Close;
+
+L_Level:
+ mes "What level do you want to be (min: 1 - max: 99)?";
+ input @lvl;
+ if (@lvl < 1)
+ goto L_LevelTooLow;
+ if (@lvl > 99)
+ goto L_LevelTooHigh;
+ if (BaseLevel == @lvl)
+ goto L_SameLevel;
+ set BaseLevel, @lvl;
+ resetstatus;
+ mes "You are now level " + BaseLevel + ".";
+ goto L_Begin;
+
+L_LevelTooLow:
+ mes "Bad choice. Minimum level is 1.";
+ next;
+ goto L_Begin;
+
+L_LevelTooHigh:
+ mes "Bad choice. Maximum level is 99.";
+ next;
+ goto L_Begin;
+
+L_SameLevel:
+ mes "You already are level " + @lvl + ".";
+ next;
+ goto L_Begin;
+
+L_Status:
+ mes "What do you want to do?";
+ menu
+ "Set all of my stats myself.", L_ChangeStrength,
+ "Set one of my stats myself.", L_ChangeSingleStat,
+ "Get maximum points in all stats.", L_ChangeAllStats,
+ "Reset my status points.", L_ResetStatusPoints,
+ "Back to the main menu.", L_Begin,
+ "Close.", L_Close;
+
+L_ChangeAllStats:
+ set Str, 99;
+ set Agi, 99;
+ set Vit, 99;
+ set Int, 99;
+ set Dex, 99;
+ set Luk, 99;
+ mes "You now have 99 in all stats.";
+ next;
+ goto L_Begin;
+
+L_ChangeStrength:
+ mes "How much strength do you want to have (min: 1 - max: 99)?";
+ input @str;
+ if (@str < 1)
+ goto L_StatTooLow;
+ if (@str > 99)
+ goto L_StatTooHigh;
+ set Str, @str;
+ goto L_ChangeAgility;
+
+L_ChangeAgility:
+ mes "How much agility do you want to have (min: 1 - max: 99)?";
+ input @agi;
+ if (@agi < 1)
+ goto L_StatTooLow;
+ if (@agi > 99)
+ goto L_StatTooHigh;
+ set Agi, @agi;
+ goto L_ChangeVitality;
+
+L_ChangeVitality:
+ mes "How much vitality do you want to have (min: 1 - max: 99)?";
+ input @vit;
+ if (@vit < 1)
+ goto L_StatTooLow;
+ if (@vit > 99)
+ goto L_StatTooHigh;
+ set Vit, @vit;
+ goto L_ChangeIntelligence;
+
+L_ChangeIntelligence:
+ mes "How much intelligence do you want to have (min: 1 - max: 99)?";
+ input @int;
+ if (@int < 1)
+ goto L_StatTooLow;
+ if (@int > 99)
+ goto L_StatTooHigh;
+ set Int, @int;
+ goto L_ChangeDexterity;
+
+L_ChangeDexterity:
+ mes "How much dexterity do you want to have (min: 1 - max: 99)?";
+ input @dex;
+ if (@dex < 1)
+ goto L_StatTooLow;
+ if (@dex > 99)
+ goto L_StatTooHigh;
+ set Dex, @dex;
+ goto L_ChangeLuck;
+
+L_ChangeLuck:
+ mes "How much luck do you want to have (min: 1 - max: 99)?";
+ input @luk;
+ if (@luk < 1)
+ goto L_StatTooLow;
+ if (@luk > 99)
+ goto L_StatTooHigh;
+ set Luk, @luk;
+ mes "You now have " + Str + " in strength.";
+ mes "You now have " + Agi + " in agility.";
+ mes "You now have " + Vit + " in vitality.";
+ mes "You now have " + Int + " in intelligence.";
+ mes "You now have " + Dex + " in dexterity.";
+ mes "You now have " + Luk + " in luck.";
+ next;
+ goto L_Begin;
+
+L_StatTooLow:
+ mes "Bad choice. Minimum stat value is 1. Aborting.";
+ next;
+ goto L_Status;
+
+L_StatTooHigh:
+ mes "Bad choice. Maximum stat value is 99. Aborting.";
+ next;
+ goto L_Status;
+
+L_ChangeSingleStat:
+ mes "Which stat do you want to change?";
+ menu
+ "Strength.", L_ChangeStrengthSingle,
+ "Agility.", L_ChangeAgilitySingle,
+ "Vitality.", L_ChangeVitalitySingle,
+ "Intelligence.", L_ChangeIntelligenceSingle,
+ "Dexterity.", L_ChangeDexteritySingle,
+ "Luck.", L_ChangeLuckSingle,
+ "Back to the main menu.", L_Begin,
+ "Close.", L_Close;
+
+L_ChangeStrengthSingle:
+ mes "How much strength do you want to have (min: 1 - max: 99)?";
+ input @str;
+ if (@str < 1)
+ goto L_StatTooLow;
+ if (@str > 99)
+ goto L_StatTooHigh;
+ set Str, @str;
+ mes "You now have " + Str + " in strength.";
+ next;
+ goto L_Begin;
+
+L_ChangeAgilitySingle:
+ mes "How much agility do you want to have (min: 1 - max: 99)?";
+ input @agi;
+ if (@agi < 1)
+ goto L_StatTooLow;
+ if (@agi > 99)
+ goto L_StatTooHigh;
+ set Agi, @agi;
+ mes "You now have " + Agi + " in agility.";
+ next;
+ goto L_Begin;
+
+L_ChangeVitalitySingle:
+ mes "How much vitality do you want to have (min: 1 - max: 99)?";
+ input @vit;
+ if (@vit < 1)
+ goto L_StatTooLow;
+ if (@vit > 99)
+ goto L_StatTooHigh;
+ set Vit, @vit;
+ mes "You now have " + Vit + " in vitality.";
+ next;
+ goto L_Begin;
+
+L_ChangeIntelligenceSingle:
+ mes "How much intelligence do you want to have (min: 1 - max: 99)?";
+ input @int;
+ if (@int < 1)
+ goto L_StatTooLow;
+ if (@int > 99)
+ goto L_StatTooHigh;
+ set Int, @int;
+ mes "You now have " + Int + " in intelligence.";
+ next;
+ goto L_Begin;
+
+L_ChangeDexteritySingle:
+ mes "How much dexterity do you want to have (min: 1 - max: 99)?";
+ input @dex;
+ if (@dex < 1)
+ goto L_StatTooLow;
+ if (@dex > 99)
+ goto L_StatTooHigh;
+ set Dex, @dex;
+ mes "You now have " + Dex + " in dexterity.";
+ next;
+ goto L_Begin;
+
+L_ChangeLuckSingle:
+ mes "How much luck do you want to have (min: 1 - max: 99)?";
+ input @luk;
+ if (@luk < 1)
+ goto L_StatTooLow;
+ if (@luk > 99)
+ goto L_StatTooHigh;
+ set Luk, @luk;
+ mes "You now have " + Luk + " in luck.";
+ next;
+ goto L_Begin;
+
+L_ResetStatusPoints:
+ resetstatus;
+ mes "Stats successfully resetted.";
+ next;
+ goto L_Begin;
+
+L_BasicSkills:
+ set @emote, getskilllv(SKILL_EMOTE);
+ set @trade, getskilllv(SKILL_TRADE);
+ set @party, getskilllv(SKILL_PARTY);
+ menu
+ "Overview of my basic skills.", L_BasicSkillsOverview,
+ "Add basic skills.", L_AddBasicSkills,
+ "Reset basic skills.", L_ResetBasicSkills,
+ "Back to main menu.", L_Begin,
+ "Close.", L_Close;
+
+L_BasicSkillsOverview:
+ mes "Your level in the emote skill is " + @emote + ".";
+ mes "Your level in the trade skill is " + @trade + ".";
+ mes "Your level in the party skill is " + @party + ".";
+ next;
+ goto L_BasicSkills;
+
+L_AddBasicSkills:
+ menu
+ "Emote", L_ChangeEmoteSkill,
+ "Trade.", L_ChangeTradeSkill,
+ "Party.", L_ChangePartySkill,
+ "All basic skills to their maximum level.", L_AllBasicSkills,
+ "Back to the basic skills menu.", L_BasicSkills,
+ "Close.", L_Close;
+
+L_ChangeEmoteSkill:
+ mes "Your level in the emote skill is " + @emote + ". What do you want to do?";
+ menu
+ "Get level 0.", L_Next,
+ "Get level 1.", L_ChangeEmoteSkill1;
+
+L_Next:
+ if (@menu == 1)
+ setskill SKILL_EMOTE, 0;
+ mes "Emote skill changed to level 0.";
+ next;
+ goto L_BasicSkills;
+
+L_ChangeEmoteSkill1:
+ setskill SKILL_EMOTE, 1;
+ mes "Emote skill changed to level 1.";
+ next;
+ goto L_BasicSkills;
+
+L_ChangeTradeSkill:
+ mes "Your level in the trade skill is " + @trade + ". What do you want to do?";
+ menu
+ "Get level 0.", L_Next1,
+ "Get level 1.", L_ChangeTradeSkill1;
+
+L_Next1:
+ if (@menu == 1)
+ setskill SKILL_TRADE, 0;
+ mes "Trade skill changed to level 0.";
+ next;
+ goto L_BasicSkills;
+
+L_ChangeTradeSkill1:
+ setskill SKILL_TRADE, 1;
+ mes "Trade skill changed to level 1.";
+ next;
+ goto L_BasicSkills;
+
+L_ChangePartySkill:
+ mes "Your level in the party skill is " + @trade + ". What do you want to do?";
+ menu
+ "Get level 0.", L_Next2,
+ "Get level 1.", L_ChangePartySkill1,
+ "Get level 2.", L_ChangePartySkill2;
+
+L_Next2:
+ if (@menu == 1)
+ setskill SKILL_PARTY, 0;
+ mes "Party skill changed to level 0.";
+ next;
+ goto L_BasicSkills;
+
+L_ChangePartySkill1:
+ setskill SKILL_PARTY, 1;
+ mes "Party skill changed to level 1.";
+ next;
+ goto L_BasicSkills;
+
+L_ChangePartySkill2:
+ setskill SKILL_PARTY, 2;
+ mes "Party skill changed to level 2.";
+ next;
+ goto L_BasicSkills;
+
+L_AllBasicSkills:
+ setskill SKILL_EMOTE, 1;
+ setskill SKILL_TRADE, 1;
+ setskill SKILL_PARTY, 2;
+ mes "Basic skills added.";
+ next;
+ goto L_BasicSkills;
+
+L_ResetBasicSkills:
+ setskill SKILL_EMOTE, 0;
+ setskill SKILL_TRADE, 0;
+ setskill SKILL_PARTY, 0;
+ mes "Basic skills removed.";
+ next;
+ goto L_BasicSkills;
+
+L_FocusSkills:
+ set @pool, getskilllv(SKILL_POOL);
+ set @mallard, getskilllv(SKILL_MALLARDS_EYE);
+ set @brawling, getskilllv(SKILL_BRAWLING);
+ set @speed, getskilllv(SKILL_SPEED);
+ set @poison, getskilllv(SKILL_RESIST_POISON);
+ set @astralsoul, getskilllv(SKILL_ASTRAL_SOUL);
+ set @raging, getskilllv(SKILL_RAGING);
+ menu
+ "Overview of my focus skills.", L_SeeFocusSkills,
+ "Focus or unfocus.", L_Unfocus,
+ "Add focus skills.", L_ChangeFocusSkills,
+ "Reset focus skills.", L_ResetFocusSkills,
+ "Back to the main menu.", L_Begin,
+ "Close.", L_Close;
+
+L_SeeFocusSkills:
+ cleararray @skilllist_name$[0], "", 8;
+ cleararray @skilllist_id[0], 0, 8;
+ cleararray @skilllist_count[0], 0, 8;
+ getactivatedpoolskilllist;
+ if (@skilllist_count == 0)
+ goto L_NotFocusedMessage;
+ if (@skilllist_count != 0)
+ mes "You are currently focused on the " + @skilllist_name$[@skilllist_count-1] + " skill.";
+ goto L_FocusSkills;
+
+L_NotFocusedMessage:
+ mes "You are not focused on any skill right now.";
+ goto L_FocusSkillsOverview;
+
+L_FocusSkillsOverview:
+ mes "Your focusing skill level is " + @pool + ".";
+ mes "Your mallard's eye skill level is " + @mallard + ".";
+ mes "Your brawling skill level is " + @brawling + ".";
+ mes "Your speed skill level is " + @speed + ".";
+ mes "Your resist poison skill level is " + @poison + ".";
+ mes "Your astral soul skill level is " + @astralsoul + ".";
+ mes "Your raging skill level is " + @raging + ".";
+ next;
+ goto L_FocusSkills;
+
+L_Unfocus:
+ cleararray @skilllist_name$[0], "", 8;
+ cleararray @skilllist_id[0], 0, 8;
+ cleararray @skilllist_count[0], 0, 8;
+ if (getskilllv(SKILL_POOL) == 0)
+ setskill SKILL_POOL, 1;
+ getactivatedpoolskilllist;
+ if (@skilllist_count == 0)
+ goto L_Focus;
+ getactivatedpoolskilllist;
+ if (@skilllist_count != 0)
+ goto L_AskUnfocus;
+ mes "You are not focused on a skill at the moment.";
+ goto L_FocusSkills;
+
+L_Focus:
+ cleararray @skilllist_name$[0], "", 8;
+ cleararray @skilllist_id[0], 0, 8;
+ cleararray @skilllist_count[0], 0, 8;
+ getunactivatedpoolskilllist;
+ if (@skilllist_count == 0)
+ goto L_NoFocusSkills;
+ set @skilllist_id[@skilllist_count], 0;
+ set @skilllist_name$[@skilllist_count], "Back to the focus skills menu.";
+ mes "You are not focused on any focus skill right now. Which one do you want to focus on?";
+ menu
+ @skilllist_name$[0], L_MenuItems,
+ @skilllist_name$[1], L_MenuItems,
+ @skilllist_name$[2], L_MenuItems,
+ @skilllist_name$[3], L_MenuItems,
+ @skilllist_name$[4], L_MenuItems,
+ @skilllist_name$[5], L_MenuItems,
+ @skilllist_name$[6], L_MenuItems,
+ @skilllist_name$[7], L_MenuItems;
+
+L_MenuItems:
+ set @menu, @menu - 1;
+ poolskill @skilllist_id[@menu];
+ goto L_FocusSkills;
+
+L_NoFocusSkills:
+ mes "You have no skills to focus on or unfocus from.";
+ goto L_FocusSkills;
+
+L_AskUnfocus:
+ mes "Unfocus " + @skilllist_name$[@skilllist_count-1] + "?";
+ menu
+ "Yes.", L_Next3,
+ "No.", L_FocusSkills;
+
+L_Next3:
+ unpoolskill @skilllist_id[@skilllist_count-1];
+ goto L_FocusSkills;
+
+L_ChangeFocusSkills:
+ menu
+ "Focusing.", L_ChangeFocusingSkill,
+ "Mallard's Eye.", L_ChangeMallardsEyeSkill,
+ "Brawling.", L_ChangeBrawlingSkill,
+ "Speed.", L_ChangeSpeedSkill,
+ "Resist Poison.", L_ChangeResistPoisonSkill,
+ "Astral Soul.", L_ChangeAstralSoulSkill,
+ "Raging.", L_ChangeRagingSkill,
+ "All focus skills to their maximum level.", L_AllFocusSkills,
+ "Back to the focus skills menu.", L_FocusSkills,
+ "Close.", L_Close;
+
+L_BadSkillLevel:
+ mes "Invalid skill level.";
+ next;
+ goto L_ChangeFocusSkills;
+
+L_ChangeFocusingSkill:
+ mes "Enter the level you want to be in this skill (min: 0 - max: 1).";
+ input @lvl;
+ if (@lvl > 1)
+ goto L_BadSkillLevel;
+ setskill SKILL_POOL, @lvl;
+ next;
+ goto L_FocusSkills;
+
+L_ChangeMallardsEyeSkill:
+ mes "Enter the level you want to be in this skill (min: 0 - max: 9).";
+ input @lvl;
+ if (@lvl > 9)
+ goto L_BadSkillLevel;
+ setskill SKILL_MALLARDS_EYE, @lvl;
+ next;
+ goto L_FocusSkills;
+
+L_ChangeBrawlingSkill:
+ mes "Enter the lvl you want to be in this skill (min: 0 - max: 9).";
+ input @lvl;
+ if (@lvl > 9)
+ goto L_BadSkillLevel;
+ setskill SKILL_BRAWLING, @lvl;
+ next;
+ goto L_FocusSkills;
+
+L_ChangeSpeedSkill:
+ mes "Enter the lvl you want to be in this skill (min: 0 - max: 9).";
+ input @lvl;
+ if (@lvl > 9)
+ goto L_BadSkillLevel;
+ setskill SKILL_SPEED, @lvl;
+ next;
+ goto L_FocusSkills;
+
+L_ChangeResistPoisonSkill:
+ mes "Enter the lvl you want to be in this skill (min: 0 - max: 9).";
+ input @lvl;
+ if (@lvl > 9)
+ goto L_BadSkillLevel;
+ setskill SKILL_RESIST_POISON, @lvl;
+ next;
+ goto L_FocusSkills;
+
+L_ChangeAstralSoulSkill:
+ mes "Enter the lvl you want to be in this skill (min: 0 - max: 9).";
+ input @lvl;
+ if (@lvl > 9)
+ goto L_BadSkillLevel;
+ setskill SKILL_ASTRAL_SOUL, @lvl;
+ next;
+ goto L_FocusSkills;
+
+L_ChangeRagingSkill:
+ mes "Enter the lvl you want to be in this skill (min: 0 - max: 9).";
+ input @lvl;
+ if (@lvl > 9)
+ goto L_BadSkillLevel;
+ setskill SKILL_RAGING, @lvl;
+ next;
+ goto L_FocusSkills;
+
+L_AllFocusSkills:
+ setskill SKILL_POOL, 1;
+ setskill SKILL_MALLARDS_EYE, 9;
+ setskill SKILL_BRAWLING, 9;
+ setskill SKILL_SPEED, 9;
+ setskill SKILL_RESIST_POISON, 9;
+ setskill SKILL_ASTRAL_SOUL, 9;
+ setskill SKILL_RAGING, 9;
+ mes "Focus skills added.";
+ next;
+ goto L_FocusSkills;
+
+L_ResetFocusSkills:
+ setskill SKILL_POOL, 0;
+ setskill SKILL_MALLARDS_EYE, 0;
+ setskill SKILL_BRAWLING, 0;
+ setskill SKILL_SPEED, 0;
+ setskill SKILL_RESIST_POISON, 0;
+ setskill SKILL_ASTRAL_SOUL, 0;
+ setskill SKILL_RAGING, 0;
+ mes "Focus skills removed.";
+ next;
+ goto L_FocusSkills;
+
+L_MagicSkills:
+ set @general, getskilllv(SKILL_MAGIC);
+ set @life, getskilllv(SKILL_MAGIC_LIFE);
+ set @war, getskilllv(SKILL_MAGIC_WAR);
+ set @trans, getskilllv(SKILL_MAGIC_TRANSMUTE);
+ set @nature, getskilllv(SKILL_MAGIC_NATURE);
+ set @astral, getskilllv(SKILL_MAGIC_ASTRAL);
+ set @dark, getskilllv(SKILL_MAGIC_DARK);
+ menu
+ "Overview of my magical skills.", L_MagicSkillsOverview,
+ "Get magic skills.", L_ChangeMagicSkills,
+ "Get magic experience.", L_MagicExperience,
+ "All magic skills to their maximum level and maximum magic experience.", L_GetAllMagic,
+ "Reset magic skills and experience.", L_ResetMagicSkills,
+ "Back to the main menu.", L_Begin,
+ "Close.", L_Close;
+
+L_MagicSkillsOverview:
+ mes "Your current magic experience skill is " + @mexp + ".";
+ mes "Your level in the general magic skill is " + @general + ".";
+ mes "Your level in the life magic skill is " + @life + ".";
+ mes "Your level in the war magic skill is " + @war + ".";
+ mes "Your level in the transmutation magic skill is " + @trans + ".";
+ mes "Your level in the nature magic skill is " + @nature + ".";
+ mes "Your level in the astral magic skill is " + @astral + ".";
+ mes "Your level in the dark magic skill is " + @dark + ".";
+ next;
+ goto L_MagicSkills;
+
+L_MagicExperience:
+ mes "Your current magic experience is " + @mexp + ".";
+ if (@general == 0
+ && @life == 0
+ && @war == 0
+ && @trans == 0
+ && @nature == 0
+ && @astral == 0
+ && @dark == 0)
+ goto L_NoMagicSkills;
+
+ goto L_ChangeMagicExperience;
+
+L_NoMagicSkills:
+ mes "You can't have magic experience, since you have no magic skills yet.";
+ goto L_MagicSkills;
+
+L_ChangeMagicExperience:
+ mes "Set the desired magic experience (min: 0 - max: 8000).";
+ input @value;
+ if (@value < 0 || @value > 8000)
+ goto L_WrongMagicExperience;
+ set @mexp, @value;
+ callsub S_Update_Mask;
+ mes "You now have " + @mexp + " magic experience points.";
+ goto L_MagicSkills;
+
+L_WrongMagicExperience:
+ mes "Wrong value informed. Aborting.";
+ goto L_MagicSkills;
+
+L_ChangeMagicSkills:
+ menu
+ "General Magic.", L_ChangeGeneralMagicSkill,
+ "Life Magic.", L_ChangeLifeMagicSkill,
+ "War Magic.", L_ChangeWarMagicSkill,
+ "Transmutation Magic.", L_ChangeTransmutationMagicSkill,
+ "Nature Magic.", L_ChangeNatureMagicSkill,
+ "Astral Magic.", L_ChangeAstralMagicSkill,
+ "Dark Magic.", L_ChangeDarkMagicSkill,
+ "Back to the magic skills menu.", L_MagicSkills,
+ "Close.", L_Close;
+
+L_ChangeGeneralMagicSkill:
+ mes "Your level in the general magic skill is " + @general + ". What do you want to do?";
+ menu
+ "Get level 0.", L_Next4,
+ "Get level 1.", L_ChangeGeneralMagicSkill1,
+ "Get level 2.", L_ChangeGeneralMagicSkill2;
+
+L_Next4:
+ if (@menu == 1)
+ setskill SKILL_MAGIC, 0;
+ mes "General Magic skill changed to level 0.";
+ next;
+ goto L_MagicSkills;
+
+L_ChangeGeneralMagicSkill1:
+ setskill SKILL_MAGIC, 1;
+ mes "General Magic skill changed to level 1.";
+ next;
+ goto L_MagicSkills;
+
+L_ChangeGeneralMagicSkill2:
+ setskill SKILL_MAGIC, 2;
+ if (@mexp < 100)
+ set @mexp, 100;
+ callsub S_Update_Mask;
+ mes "General Magic skill changed to level 2.";
+ next;
+ goto L_MagicSkills;
+
+L_ChangeLifeMagicSkill:
+ mes "Your level in the life magic skill is " + @life + ". What do you want to do?";
+ menu
+ "Get level 0.", L_Next5,
+ "Get level 1.", L_ChangeLifeMagicSkill1,
+ "Get level 2.", L_ChangeLifeMagicSkill2;
+
+L_Next5:
+ if (@menu == 1)
+ setskill SKILL_MAGIC_LIFE, 0;
+ mes "Life Magic skill changed to level 0.";
+ next;
+ goto L_MagicSkills;
+
+L_ChangeLifeMagicSkill1:
+ setskill SKILL_MAGIC_LIFE, 1;
+ mes "Life Magic skill changed to level 1.";
+ next;
+ goto L_MagicSkills;
+
+L_ChangeLifeMagicSkill2:
+ setskill SKILL_MAGIC_LIFE, 2;
+ if (@mexp < 100)
+ set @mexp, 100;
+ callsub S_Update_Mask;
+ mes "Life Magic skill changed to level 2.";
+ next;
+ goto L_MagicSkills;
+
+L_ChangeWarMagicSkill:
+ mes "Your level in the war magic skill is " + @war + ". What do you want to do?";
+ menu
+ "Get level 0.", L_Next6,
+ "Get level 1.", L_ChangeWarMagicSkill1,
+ "Get level 2.", L_ChangeWarMagicSkill2;
+
+L_Next6:
+ if (@menu == 1)
+ setskill SKILL_MAGIC_WAR, 0;
+ mes "War Magic skill changed to level 0.";
+ next;
+ goto L_MagicSkills;
+
+L_ChangeWarMagicSkill1:
+ setskill SKILL_MAGIC_WAR, 1;
+ mes "War Magic skill changed to level 1.";
+ next;
+ goto L_MagicSkills;
+
+L_ChangeWarMagicSkill2:
+ setskill SKILL_MAGIC_WAR, 2;
+ if (@mexp < 100)
+ set @mexp, 100;
+ callsub S_Update_Mask;
+ mes "War Magic skill changed to level 2.";
+ next;
+ goto L_MagicSkills;
+
+L_ChangeTransmutationMagicSkill:
+ mes "Your level in the transmutation magic skill is " + @trans + ". What do you want to do?";
+ menu
+ "Get level 0.", L_Next7,
+ "Get level 1.", L_ChangeTransmutationMagicSkill1,
+ "Get level 2.", L_ChangeTransmutationMagicSkill2;
+
+L_Next7:
+ if (@menu == 1)
+ setskill SKILL_MAGIC_TRANSMUTE, 0;
+ mes "Transmutation Magic skill changed to level 0.";
+ next;
+ goto L_MagicSkills;
+
+L_ChangeTransmutationMagicSkill1:
+ setskill SKILL_MAGIC_TRANSMUTE, 1;
+ mes "Transmutation Magic skill changed to level 1.";
+ next;
+ goto L_MagicSkills;
+
+L_ChangeTransmutationMagicSkill2:
+ setskill SKILL_MAGIC_TRANSMUTE, 2;
+ if (@mexp < 100)
+ set @mexp, 100;
+ callsub S_Update_Mask;
+ mes "Transmutation Magic skill changed to level 2.";
+ next;
+ goto L_MagicSkills;
+
+L_ChangeNatureMagicSkill:
+ mes "Your level in the nature magic skill is " + @nature + ". What do you want to do?";
+ menu
+ "Get level 0.", L_Next8,
+ "Get level 1.", L_ChangeNatureMagicSkill1,
+ "Get level 2.", L_ChangeNatureMagicSkill2;
+
+L_Next8:
+ if (@menu == 1)
+ setskill SKILL_MAGIC_NATURE, 0;
+ mes "Nature Magic skill changed to level 0.";
+ next;
+ goto L_MagicSkills;
+
+L_ChangeNatureMagicSkill1:
+ setskill SKILL_MAGIC_NATURE, 1;
+ mes "Nature Magic skill changed to level 1.";
+ next;
+ goto L_MagicSkills;
+
+L_ChangeNatureMagicSkill2:
+ setskill SKILL_MAGIC_NATURE, 2;
+ if (@mexp < 100)
+ set @mexp, 100;
+ callsub S_Update_Mask;
+ mes "Nature Magic skill changed to level 2.";
+ next;
+ goto L_MagicSkills;
+
+L_ChangeAstralMagicSkill:
+ mes "Your level in the astral magic skill is " + @astral + ". What do you want to do?";
+ menu
+ "Get level 0.", L_Next9,
+ "Get level 1.", L_ChangeAstralMagicSkill1,
+ "Get level 2.", L_ChangeAstralMagicSkill2;
+
+L_Next9:
+ if (@menu == 1)
+ setskill SKILL_MAGIC_ASTAL, 0;
+ mes "Astral Magic skill changed to level 0.";
+ next;
+ goto L_MagicSkills;
+
+L_ChangeAstralMagicSkill1:
+ setskill SKILL_MAGIC_ASTRAL, 1;
+ mes "Astral Magic skill changed to level 1.";
+ next;
+ goto L_MagicSkills;
+
+L_ChangeAstralMagicSkill2:
+ setskill SKILL_MAGIC_ASTRAL, 2;
+ if (@mexp < 100)
+ set @mexp, 100;
+ callsub S_Update_Mask;
+ mes "Astral Magic skill changed to level 2.";
+ next;
+ goto L_MagicSkills;
+
+L_ChangeDarkMagicSkill:
+ mes "Your level in the dark magic skill is " + @dark + ". What do you want to do?";
+ menu
+ "Get level 0.", L_Next10,
+ "Get level 1.", L_ChangeDarkMagicSkill1,
+ "Get level 2.", L_ChangeDarkMagicSkill2;
+
+L_Next10:
+ if (@menu == 1)
+ setskill SKILL_MAGIC_DARK, 0;
+ mes "Dark Magic skill changed to level 0.";
+ next;
+ goto L_MagicSkills;
+
+L_ChangeDarkMagicSkill1:
+ setskill SKILL_MAGIC_DARK, 1;
+ mes "Dark Magic skill changed to level 1.";
+ next;
+ goto L_MagicSkills;
+
+L_ChangeDarkMagicSkill2:
+ setskill SKILL_MAGIC_DARK, 2;
+ if (@mexp < 100)
+ set @mexp, 100;
+ callsub S_Update_Mask;
+ mes "Dark Magic skill changed to level 2.";
+ next;
+ goto L_MagicSkills;
+
+S_Update_Mask:
+ set MAGIC_EXPERIENCE,
+ (MAGIC_EXPERIENCE & ~(@debug_mask))
+ | (@mexp << @debug_shift);
+ return;
+
+L_GetAllMagic:
+ setskill SKILL_MAGIC, 5;
+ setskill SKILL_MAGIC_LIFE, 5;
+ setskill SKILL_MAGIC_WAR, 5;
+ setskill SKILL_MAGIC_TRANSMUTE, 5;
+ setskill SKILL_MAGIC_NATURE, 5;
+ setskill SKILL_MAGIC_ASTRAL, 5;
+ setskill SKILL_MAGIC_DARK, 5;
+ set @mexp, 8000;
+ callsub S_Update_Mask;
+ mes "Magic skills added.";
+ next;
+ goto L_MagicSkills;
+
+L_ResetMagicSkills:
+ setskill SKILL_MAGIC, 0;
+ setskill SKILL_MAGIC_LIFE, 0;
+ setskill SKILL_MAGIC_WAR, 0;
+ setskill SKILL_MAGIC_TRANSMUTE, 0;
+ setskill SKILL_MAGIC_NATURE, 0;
+ setskill SKILL_MAGIC_ASTRAL, 0;
+ setskill SKILL_MAGIC_DARK, 0;
+ set @mexp, 0;
+ callsub S_Update_Mask;
+ mes "Magic skills removed.";
+ next;
+ goto L_MagicSkills;
+
+L_AddAll:
+ setskill SKILL_EMOTE, 1;
+ setskill SKILL_TRADE, 1;
+ setskill SKILL_PARTY, 2;
+ setskill SKILL_POOL, 1;
+ setskill SKILL_MALLARDS_EYE, 9;
+ setskill SKILL_BRAWLING, 9;
+ setskill SKILL_SPEED, 9;
+ setskill SKILL_RESIST_POISON, 9;
+ setskill SKILL_ASTRAL_SOUL, 9;
+ setskill SKILL_RAGING, 9;
+ setskill SKILL_MAGIC, 5;
+ setskill SKILL_MAGIC_LIFE, 5;
+ setskill SKILL_MAGIC_WAR, 5;
+ setskill SKILL_MAGIC_TRANSMUTE, 5;
+ setskill SKILL_MAGIC_NATURE, 5;
+ setskill SKILL_MAGIC_ASTRAL, 5;
+ setskill SKILL_MAGIC_DARK, 5;
+ set @mexp, 8000;
+ resetstatus;
+ set BaseLevel, 99;
+ mes "All skills added to their maximum level.";
+ mes "Maximum number of Magic Experience points.";
+ mes "You are now level " + BaseLevel + ".";
+ next;
+ goto L_Begin;
+
+L_ResetAll:
+ cleararray @skilllist_name$[0], "", 8;
+ cleararray @skilllist_id[0], 0, 8;
+ cleararray @skilllist_count[0], 0, 8;
+ setskill SKILL_EMOTE, 0;
+ setskill SKILL_TRADE, 0;
+ setskill SKILL_PARTY, 0;
+ setskill SKILL_POOL, 0;
+ setskill SKILL_MALLARDS_EYE, 0;
+ setskill SKILL_BRAWLING, 0;
+ setskill SKILL_SPEED, 0;
+ setskill SKILL_RESIST_POISON, 0;
+ setskill SKILL_ASTRAL_SOUL, 0;
+ setskill SKILL_RAGING, 0;
+ setskill SKILL_MAGIC, 0;
+ setskill SKILL_MAGIC_LIFE, 0;
+ setskill SKILL_MAGIC_WAR, 0;
+ setskill SKILL_MAGIC_TRANSMUTE, 0;
+ setskill SKILL_MAGIC_NATURE, 0;
+ setskill SKILL_MAGIC_ASTRAL, 0;
+ setskill SKILL_MAGIC_DARK, 0;
+ set @mexp, 0;
+ callsub S_Update_Mask;
+ resetstatus;
+ set BaseLevel, 1;
+ mes "All skills removed.";
+ mes "Minimum number of Magic Experience points.";
+ mes "You are now level " + BaseLevel + ".";
+ next;
+ goto L_Begin;
+
+L_Close:
+ close2;
+ return;
+
+}
+
+-|script|Debug Spell|32767
+{
+ if(!debug && getgmlevel() < get(.debug, "GM")) end;
+ callfunc "Debug";
+ end;
+OnDeprecated:
+ message strcharinfo(0), "Debug : ##3The #debug spell has been superseded by the ##B@debug##b command.";
+ end;
+OnInit:
+ registercmd "@debug", "Debug Spell";
+ registercmd "#debug", "Debug Spell::OnDeprecated";
+ end;
+}
+
+029-2,30,26,0|script|Debug#0|154
+{
+ set @debug_npc, 1;
+ callfunc "Debug";
+ end;
+OnInit:
+ if (!debug)
+ disablenpc "Debug#0";
+ end;
+}
+
+001-1,53,47,0|script|Debug#1|154
+{
+ set @debug_npc, 1;
+ callfunc "Debug";
+ end;
+OnInit:
+ if (!debug)
+ disablenpc "Debug#1";
+ end;
+}
+
+009-1,45,33,0|script|Debug#2|154
+{
+ set @debug_npc, 1;
+ callfunc "Debug";
+ end;
+OnInit:
+ if (!debug)
+ disablenpc "Debug#2";
+ end;
+}
+
+020-1,75,85,0|script|Debug#3|154
+{
+ set @debug_npc, 1;
+ callfunc "Debug";
+ end;
+OnInit:
+ if (!debug)
+ disablenpc "Debug#3";
+ end;
+}
+
+027-2,125,103,0|script|Debug#5|154
+{
+ set @debug_npc, 1;
+ callfunc "Debug";
+ end;
+OnInit:
+ if (!debug)
+ disablenpc "Debug#5";
+ end;
+}
diff --git a/world/map/npc/commands/numa.txt b/world/map/npc/commands/numa.txt
new file mode 100644
index 00000000..4184743b
--- /dev/null
+++ b/world/map/npc/commands/numa.txt
@@ -0,0 +1,132 @@
+// all-in-one debug
+// author: meko
+
+-|script|SuperDebug|32767
+{
+ if (GM < get(.lounge, "GM") && GM < G_SYSOP && !debug) goto L_GM2; // make sure you can enter the gm lounge
+ if (target(BL_ID,getnpcid("Numa"),1)) goto L_Main;
+ npcaction 6, 12;
+ title "Numa";
+ goto L_Main;
+
+L_GM2:
+ message strcharinfo(0), "numa : GM command is level "+ get(.lounge, "GM") +", but you are level " + GM;
+ end;
+
+L_Main:
+ mes "How may I help you?";
+ next;
+ menu
+ "Announcements", L_StoneBoard,
+ "MOTD", L_MOTD,
+ "Holiday debug", L_Holiday,
+ "Event debug", L_Event,
+ "Quest debug", L_Quest,
+ "Who are you?", L_WhoAmI,
+ "Close", L_Close;
+ // todo: generic npcs
+ // todo: map list
+
+L_WhoAmI:
+ mes "I am Numa, also known as `SuperDebug`.";
+ mes "My sole purpose is to assist TMW staff from behind-the-scene.";
+ mes "Using me, you can access several debug menus.";
+ mes "You can call me from anywhere using the ##B@numa##b spell, or you can come see me in person.";
+ next;
+ goto L_Main;
+
+L_Holiday:
+ if (GM < get(.holiday, "GM") && GM < G_SYSOP) goto L_GM;
+ mes "What holiday do you want to debug?";
+ next;
+ menu
+ "Xmas.", L_XmasDebug,
+ "Halloween.", L_HalloweenDebug,
+ "Easter.", L_EasterDebug;
+
+L_XmasDebug:
+ gmlog strcharinfo(0) + " accessed the Xmas debug.";
+ callfunc "XmasDebug";
+ goto L_Close;
+
+L_HalloweenDebug:
+ gmlog strcharinfo(0) + " accessed the Halloween debug.";
+ callfunc "HalloweenDebug";
+ goto L_Close;
+
+L_EasterDebug:
+ gmlog strcharinfo(0) + " accessed the Easter debug.";
+ callfunc "Easter Debug";
+ goto L_Close;
+
+L_Event:
+ if (GM < get(.event, "GM") && GM < G_EVENT) goto L_GM;
+ gmlog strcharinfo(0) + " accessed the GM event debug.";
+ callfunc "GmDebug";
+ goto L_Close;
+
+L_StoneBoard:
+ if (GM < get(.scheduled, "GM") && GM < G_SYSOP) goto L_GM;
+ callfunc "SBConfig";
+ goto L_Close;
+
+L_MOTD:
+ if (GM < get(.motd, "GM") && GM < G_SYSOP) goto L_GM;
+ callfunc "MOTDConfig";
+ goto L_Close;
+
+L_GM:
+ mes "I'm awfully sorry.";
+ mes "You do not have the required GM level to perform this action.";
+ goto L_Close;
+
+L_Quest:
+ callfunc "QuestDebug";
+ goto L_Close;
+
+L_Close:
+ close;
+
+OnInit:
+ registercmd chr(ATCMD_SYMBOL) + "numa", strnpcinfo(0);
+ registercmd chr(ATCMD_SYMBOL) + "superdebug", strnpcinfo(0);
+ void puppet("017-9", 30, 28, "Numa", 393);
+ end;
+}
+
+function|script|QuestDebug
+{
+ goto L_ChooseContinent;
+
+L_ChooseContinent:
+ mes "Choose a continent.";
+ next;
+ menu
+ "Argeas", L_Argeas,
+ "Close", L_Return;
+
+L_Argeas:
+ mes "Choose an area.";
+ next;
+ menu
+ "Woodland", L_Woodland,
+ "Choose a continent", L_ChooseContinent,
+ "Close", L_Return;
+
+L_Woodland:
+ mes "Choose a quest.";
+ next;
+ menu
+ "Illia Sisters", L_Valia,
+ "Choose an area", L_Argeas,
+ "Close", L_Return;
+
+L_Return:
+ return;
+
+//////////////////////////////
+
+L_Valia:
+ callfunc "IlliaDebug";
+ goto L_Return;
+}
diff --git a/world/map/npc/commands/pullrabbit.txt b/world/map/npc/commands/pullrabbit.txt
new file mode 100644
index 00000000..3994b795
--- /dev/null
+++ b/world/map/npc/commands/pullrabbit.txt
@@ -0,0 +1,25 @@
+-|script|@pullrabbit|32767
+{
+ if (GM < get(.killthegm, "GM") && GM < G_SYSOP) end;
+ if (getequipid(equip_head) != 888) end;
+ getinventorylist;
+ if ((checkweight("MurdererCrown", 1) == 0) || (@inventorylist_count == 100))
+ goto L_Inventory;
+ // Get the current reward of the event. This may be changed later
+ getitem "MurdererCrown", 1;
+ // Set HP and SP to max
+ heal MaxHp, MaxSp;
+ // Display an effect
+ misceffect FX_CHANNELLING_CAST, strcharinfo(0);
+ // Log the usage of this spell
+ gmlog strcharinfo(0)+" used the Magic GM Top Hat.";
+ end;
+
+L_Inventory:
+ message strcharinfo(0), "You cannot create this item. You're too heavy or you don't have a free slot.";
+ end;
+
+OnInit:
+ registercmd chr(ATCMD_SYMBOL) + "pullrabbit", strnpcinfo(0);
+ end;
+}
diff --git a/world/map/npc/commands/zeny.txt b/world/map/npc/commands/zeny.txt
index 9215637a..94c02c4b 100644
--- a/world/map/npc/commands/zeny.txt
+++ b/world/map/npc/commands/zeny.txt
@@ -1,10 +1,12 @@
-|script|@zeny|32767
{
- if (GM < get(.zeny, "GM") && GM < G_SYSOP) goto L_GM;
callfunc "argv_splitter";
+ set .@n$, if_then_else(@argv$[1] != "", "char", "") + "zeny";
+ if (GM < get(.zeny, "GM") && GM < G_SYSOP) goto L_GM; // check if you can use it on self
set .@target_id, BL_ID;
if (@argv$[1] != "") set .@target_id, getcharid(3, @argv$[1]);
if (@argv$[1] != "" && !(isloggedin(.@target_id))) goto L_Failed; // do NOT fallback to self
+ if (@argv$[1] != "" && GM < get(.charzeny, "GM") && GM < G_SYSOP) goto L_GM; // when target is not self, use charzeny permission
if (@argv$[0] == "--") goto L_Remove;
if (@argv$[0] == "---") goto L_RemoveAll;
if (@argv$[0] == "++") goto L_Max;
@@ -51,21 +53,21 @@ L_MaybeRemoveBank:
L_OutOfBounds:
// XXX: maybe we could also take from other chars from the same accout?
- message strcharinfo(0), "zeny : Impossible to proceed! This would cause the player to have less than 0 zeny or more than " + .max_int + ".";
+ message strcharinfo(0), .@n$+" : Impossible to proceed! This would cause the player to have less than 0 zeny or more than " + .max_int + ".";
end;
L_Failed:
// XXX: should we allow GMs to change zeny of users that are not logged in?
- message strcharinfo(0), "zeny : Impossible to attach to the target player.";
+ message strcharinfo(0), .@n$+" : Impossible to attach to the target player. Did you try putting the name in \"quotation marks\"?";
end;
L_Success:
gmlog "@zeny " + @args$;
- message strcharinfo(0), "zeny : The operation succeeded.";
+ message strcharinfo(0), .@n$+" : The operation succeeded.";
end;
L_GM:
- message strcharinfo(0), "zeny : GM command is level "+ get(.zeny, "GM") +", but you are level " + GM;
+ message strcharinfo(0), .@n$+" : GM command is level "+ get(if_then_else(@argv$[1] != "", .charzeny, .zeny), "GM") +", but you are level " + GM;
end;
OnInit: