diff options
author | wushin <pasekei@gmail.com> | 2015-01-07 21:00:16 -0600 |
---|---|---|
committer | wushin <pasekei@gmail.com> | 2015-01-07 21:00:16 -0600 |
commit | 2901ba177dea5867cbd52eb2b02a0ef8e1816e15 (patch) | |
tree | 81cc70a70e7cc0b9e46cc3e055dea1c702db1309 /world/map/npc/042-2 | |
parent | fb7caf2cb0e768cf4b9c7f83df644edc97250a78 (diff) | |
download | serverdata-2901ba177dea5867cbd52eb2b02a0ef8e1816e15.tar.gz serverdata-2901ba177dea5867cbd52eb2b02a0ef8e1816e15.tar.bz2 serverdata-2901ba177dea5867cbd52eb2b02a0ef8e1816e15.tar.xz serverdata-2901ba177dea5867cbd52eb2b02a0ef8e1816e15.zip |
Moving Tutorial from Tulimshar to Candor
Diffstat (limited to 'world/map/npc/042-2')
-rw-r--r-- | world/map/npc/042-2/_import.txt | 13 | ||||
-rw-r--r-- | world/map/npc/042-2/_mobs.txt | 15 | ||||
-rw-r--r-- | world/map/npc/042-2/_warps.txt | 10 | ||||
-rw-r--r-- | world/map/npc/042-2/barrels.txt | 63 | ||||
-rw-r--r-- | world/map/npc/042-2/barrels_config.txt | 104 | ||||
-rw-r--r-- | world/map/npc/042-2/magic_basement.txt | 21 | ||||
-rw-r--r-- | world/map/npc/042-2/mapflags.txt | 2 | ||||
-rw-r--r-- | world/map/npc/042-2/morgan.txt | 146 | ||||
-rw-r--r-- | world/map/npc/042-2/sorfina.txt | 346 | ||||
-rw-r--r-- | world/map/npc/042-2/stat_reset.txt | 46 | ||||
-rw-r--r-- | world/map/npc/042-2/tanisha.txt | 347 |
11 files changed, 0 insertions, 1113 deletions
diff --git a/world/map/npc/042-2/_import.txt b/world/map/npc/042-2/_import.txt deleted file mode 100644 index 7522e5e2..00000000 --- a/world/map/npc/042-2/_import.txt +++ /dev/null @@ -1,13 +0,0 @@ -// Map 042-2: Tulimshar Suburbs Indoor -// This file is generated automatically. All manually changes will be removed when running the Converter. -map: 042-2.gat -npc: npc/042-2/_mobs.txt -npc: npc/042-2/_warps.txt -npc: npc/042-2/barrels.txt -npc: npc/042-2/barrels_config.txt -npc: npc/042-2/magic_basement.txt -npc: npc/042-2/mapflags.txt -npc: npc/042-2/morgan.txt -npc: npc/042-2/sorfina.txt -npc: npc/042-2/stat_reset.txt -npc: npc/042-2/tanisha.txt diff --git a/world/map/npc/042-2/_mobs.txt b/world/map/npc/042-2/_mobs.txt deleted file mode 100644 index 31c54238..00000000 --- a/world/map/npc/042-2/_mobs.txt +++ /dev/null @@ -1,15 +0,0 @@ -// This file is generated automatically. All manually changes will be removed when running the Converter. -// Tulimshar Suburbs Indoor mobs - -042-2.gat,33,57,24,7|monster|HouseMaggot|1050,7,100000ms,30000ms,Mob042-2::On1050 - - -042-2.gat,0,0,0|script|Mob042-2|-1 -{ - end; - -On1050: - set @mobID, 1050; - callfunc "MobPoints"; - end; -} diff --git a/world/map/npc/042-2/_warps.txt b/world/map/npc/042-2/_warps.txt deleted file mode 100644 index 3fa81e27..00000000 --- a/world/map/npc/042-2/_warps.txt +++ /dev/null @@ -1,10 +0,0 @@ -// This file is generated automatically. All manually changes will be removed when running the Converter. -// Tulimshar Suburbs Indoor warps - -042-2.gat,29,62|warp|To Outside|-1,-1,042-1.gat,65,76 -042-2.gat,22,93|warp|To Outside|-1,-1,042-1.gat,91,74 -042-2.gat,44,93|warp|To Outside|-1,-1,042-1.gat,104,74 -042-2.gat,112,84|warp|To Outside|-1,-1,042-1.gat,62,41 -042-2.gat,94,53|warp|To Outside|-1,-1,042-1.gat,112,94 -042-2.gat,112,53|warp|To Outside|-1,-1,042-1.gat,120,94 -042-2.gat,103,62|warp|To Outside|-1,-1,042-1.gat,117,103 diff --git a/world/map/npc/042-2/barrels.txt b/world/map/npc/042-2/barrels.txt deleted file mode 100644 index 60a0e163..00000000 --- a/world/map/npc/042-2/barrels.txt +++ /dev/null @@ -1,63 +0,0 @@ -// Barrels -// Author: Wushin -042-2.gat,23,86,0|script|Barrel#0|400 -{ - setarray @npc_loc, 23, 86, 2; - set @barrel, 0; - callfunc "CheckBarrel"; - end; - -OnMaggotDeath: - set @mobID, 1050; - callfunc "MobPoints"; - end; -} -042-2.gat,28,86,0|script|Barrel#1|400 -{ - setarray @npc_loc, 28, 86, 2; - set @barrel, 1; - callfunc "CheckBarrel"; - end; -} -042-2.gat,31,91,0|script|Barrel#2|400 -{ - setarray @npc_loc, 31, 91, 2; - set @barrel, 2; - callfunc "CheckBarrel"; - end; -} -042-2.gat,36,85,0|script|Barrel#3|400 -{ - setarray @npc_loc, 36, 85, 2; - set @barrel, 3; - callfunc "CheckBarrel"; - end; -} -042-2.gat,40,89,0|script|Barrel#4|400 -{ - setarray @npc_loc, 40, 89, 2; - set @barrel, 4; - callfunc "CheckBarrel"; - end; -} -042-2.gat,38,91,0|script|Barrel#5|400 -{ - setarray @npc_loc, 38, 91, 2; - set @barrel, 5; - callfunc "CheckBarrel"; - end; -} -042-2.gat,29,92,0|script|Barrel#6|400 -{ - setarray @npc_loc, 29, 92, 2; - set @barrel, 6; - callfunc "CheckBarrel"; - end; -} -042-2.gat,24,91,0|script|Barrel#7|400 -{ - setarray @npc_loc, 24, 91, 2; - set @barrel, 7; - callfunc "CheckBarrel"; - end; -} diff --git a/world/map/npc/042-2/barrels_config.txt b/world/map/npc/042-2/barrels_config.txt deleted file mode 100644 index d125d9e1..00000000 --- a/world/map/npc/042-2/barrels_config.txt +++ /dev/null @@ -1,104 +0,0 @@ -// Barrels -// Author: Wushin -042-2.gat,33,88,24,7|monster|HouseMaggot|1050,2,100000ms,30000ms,Barrel#0::OnMaggotDeath --|script|#BarrelConfig|-1 -{ - end; - -OnInit: - setarray $@BarrelBits, (1 << 20), (1 << 21), (1 << 22), (1 << 23), (1 << 24), (1 << 25), (1 << 26), (1 << 27); - setarray $@BarrelRewards, 533, 507, 505, 518, 537, 526; - set $@BarrelSpawnCnt, 1; - set $@BarrelSpawnId, 1050; - set $@BarrelSpawnName$, "House Maggot"; - set $@BarrelMax, getarraysize($@BarrelBits); - end; -} -function|script|SetBarrelMask -{ - set STARTAREA, (STARTAREA & ~(NIBBLE_4_MASK) | (@barrel_tmp << NIBBLE_4_SHIFT)); - set @barrel_tmp, 0; - return; -} -function|script|CheckBarrelQuest -{ - callfunc "CountBarrels"; - set @barrel_quest, ((STARTAREA & NIBBLE_4_MASK) >> NIBBLE_4_SHIFT); - return; -} -function|script|CountBarrels -{ - set @barrel_count, 0; - set @count_tmp, 0; - goto L_Loop; - -L_Loop: - if (STARTAREA & $@BarrelBits[@barrel_tmp]) - goto L_AddOne; - goto L_LoopAgain; - -L_AddOne: - set @barrel_count, (@barrel_count + 1); - goto L_LoopAgain; - -L_LoopAgain: - set @count_tmp, (@count_tmp + 1); - if (@count_tmp == getarraysize($@BarrelBits)) - goto L_BarrelTally; - goto L_Loop; - -L_BarrelTally: - return; -} -function|script|CheckBarrel -{ - callfunc "PCtoNPCRange"; - if (@npc_check) - goto L_Range; - callfunc "CheckBarrelQuest"; - if (!(@barrel_quest == 2)) - goto L_NoI; - if (STARTAREA & $@BarrelBits[@barrel]) - goto L_Empty; - set STARTAREA, STARTAREA | $@BarrelBits[@barrel]; - - callfunc "CountBarrels"; - if (@barrel_count == $@BarrelMax) - goto L_QuestReward; - set @player_random, rand(@barrel_count * 10); - set @barrel_random, rand(@barrel_count * $@BarrelMax); - if (@barrel_random > @player_random) - goto L_Spawn; - goto L_Reward; - -L_Range: - message strcharinfo(0), "You'll need to get closer."; - goto L_Return; - -L_NoI: - message strcharinfo(0), "Nothing interesting here."; - goto L_Return; - -L_Empty: - message strcharinfo(0), "You've already searched this barrel."; - goto L_Return; - -L_QuestReward: - message strcharinfo(0), "You found the bug bomb."; - misceffect 33; - set @barrel_tmp, 3; - callfunc "SetBarrelMask"; - killmonster getmap() + ".gat", "Barrel#0::OnMaggotDeath"; - goto L_Return; - -L_Spawn: - areamonster getmap() + ".gat", @npc_loc[0], @npc_loc[1], (@npc_loc[0] + 1), (@npc_loc[1] + 1), $@BarrelSpawnName$, $@BarrelSpawnId, $@BarrelSpawnCnt, "Barrel#0::OnMaggotDeath"; - goto L_Return; - -L_Reward: - getitem $@BarrelRewards[rand(getarraysize($@BarrelRewards))], 1; - goto L_Return; - -L_Return: - return; -} diff --git a/world/map/npc/042-2/magic_basement.txt b/world/map/npc/042-2/magic_basement.txt deleted file mode 100644 index 0817375d..00000000 --- a/world/map/npc/042-2/magic_basement.txt +++ /dev/null @@ -1,21 +0,0 @@ -// -// Author: Wushin - -042-2.gat,103,56,0|script|#MagicBasement|400,0,0 -{ - callfunc "MorganState"; - if (@morgan < 4) - goto L_Close; - mes "Descend into the basement?"; - next; - menu - "Yes.", L_MagicBase, - "Nevermind.", L_Close; - -L_MagicBase: - warp "042-3",24,21; - goto L_Close; - -L_Close: - close; -} diff --git a/world/map/npc/042-2/mapflags.txt b/world/map/npc/042-2/mapflags.txt deleted file mode 100644 index 80f1928e..00000000 --- a/world/map/npc/042-2/mapflags.txt +++ /dev/null @@ -1,2 +0,0 @@ -042-2.gat|mapflag|nosave|042-2,26,26 -042-2.gat|mapflag|resave|042-2,26,26 diff --git a/world/map/npc/042-2/morgan.txt b/world/map/npc/042-2/morgan.txt deleted file mode 100644 index ed6367ff..00000000 --- a/world/map/npc/042-2/morgan.txt +++ /dev/null @@ -1,146 +0,0 @@ -// Tut mage -// Author: Wushin -// Gains Access to Magic School -// See 024-2 clean that shit up -// Morgan, liana -function|script|MorganState -{ - callfunc "ClearVariables"; - set @morgan, ((STARTAREA & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT); - return; -} -function|script|SetMorganMask -{ - set STARTAREA, (STARTAREA & ~(NIBBLE_3_MASK) | (@morgan_tmp << NIBBLE_3_SHIFT)); - set @morgan_tmp, 0; - return; -} -042-2,105,57,0|script|MorganDebug|355 -{ - mes "[Morgan Debug]"; - mes "Reset?"; - menu - "Yes.", L_Reset, - "No.", L_End; -L_Reset: - set STARTAREA, (STARTAREA & ~(NIBBLE_3_MASK) | (0 << NIBBLE_3_SHIFT)); - mes "Reset!"; - goto L_End; - -L_End: - end; - -OnInit: - if (!debug) - disablenpc "MorganDebug"; - end; -} -042-2,101,57,0|script|Morgan|355 -{ - setarray @npc_loc, 101, 57, 4; - callfunc "PCtoNPCRange"; - if (@npc_check) - goto L_Close; - callfunc "MorganState"; - if (readparam(bInt) >= 5) - goto L_Learn; - goto L_NotMagic; - -L_Learn: - if (@morgan == 0) - goto L_NotSeen; - if (@morgan == 1) - goto L_Seen; - if (@morgan == 2) - goto L_Started; - if (@morgan == 3) - goto L_CastOnce; - if (@morgan == 4) - goto L_LearningDone; - goto L_Close; - -L_NotSeen: - set @morgan_tmp, 1; - callfunc "SetMorganMask"; - mes "[Morgan]"; - mes "\"Welcome to the Magic Insitute of Tulimshar!\""; - next; - mes "\"My name is Morgan, I'm the Dean of Wizardry.\""; - next; - mes "\"You appear to have the markings to use magic.\""; - next; - mes "\"Granted you are still to young to cast spells.\""; - next; - mes "\"But we can teach you to use simple magic devices.\""; - next; - mes "\"Would you like to learn some apprentice skills?\""; - menu - "Yes.", L_Start, - "Maybe later", L_Close; - -L_Seen: - mes "[Morgan]"; - mes "\"Have you returned to learn some magic?\""; - menu - "Yes.", L_Start, - "Maybe later", L_Close; - -L_NotMagic: - mes "[Morgan]"; - mes "\"Hrmm you don't appear to posses enough magical talent to teach.\""; - goto L_Close; - -L_Start: - set @morgan_tmp, 2; - callfunc "SetMorganMask"; - mes "\"Great, lets begin your first lesson.\""; - next; - getitem 1171, 1; - mes "\"This is a wand, there are many like it but this one is now yours.\""; - next; - mes "\"Various wands and staffs are found throughout the land with many different strengths and weaknesses.\""; - next; - mes "\"To use the wand you need to have it equipped and speak the incantation to let it tap into your mana.\""; - next; - mes "\"As the power of your magic grows so will the spells you can cast.\""; - next; - mes "\"Lets start with a basic wand attack. " + getspellinvocation("wand") + "\""; - next; - mes "\"Equip the wand and lets try out that spell.\""; - next; - mes "\"Speak to me again once you've cast the spell.\""; - goto L_Close; - -L_Started: - mes "[Morgan]"; - mes "\"Lets start with a basic wand attack. " + getspellinvocation("wand") + "\""; - next; - mes "\"Equip the wand and lets try out that spell.\""; - next; - mes "\"Speak to me again once you've cast the spell.\""; - goto L_Close; - -L_CastOnce: - mes "[Morgan]"; - mes "\"Ok, good job! Looks like you have good mana flow.\""; - next; - mes "\"Onto the next lesson. Now that you have " + getspellinvocation("wand") + " cast,\""; - next; - mes "\"Each time you attack the wand will convert a bit of you mana into a magic bolt.\""; - next; - mes "\"After so many attacks, you will need to recast the invocation to stay attuned to the wand.\""; - next; - mes "\"(Logging out will also cancel any spell effects currently active in-game.).\""; - next; - set @morgan_tmp, 4; - callfunc "SetMorganMask"; - goto L_Close; - -L_LearningDone: - mes "[Morgan]"; - mes "\"I've taught you all I can for now. Come back later.\""; - goto L_Close; - -L_Close: - close; -} diff --git a/world/map/npc/042-2/sorfina.txt b/world/map/npc/042-2/sorfina.txt deleted file mode 100644 index 839a5f65..00000000 --- a/world/map/npc/042-2/sorfina.txt +++ /dev/null @@ -1,346 +0,0 @@ -// This file is part of the Tutorial -// Author: Jenalya -042-2.gat,28,26,0|script|Sorfina|154,1,4 -{ - setarray @npc_loc, 28, 26, 4; - callfunc "PCtoNPCRange"; - if (@npc_check) - goto L_Close; - - callfunc "TutorialState"; - - if ((Hp != MaxHp) && (@tutorial >= 4)) - goto L_Heal; - goto L_Main; - -L_Heal: - mes "[Sorfina]"; - mes "\"Hello Dear! You look tired, you should rest a moment.\""; - mes "You take a short nap and feel refreshed."; - heal MaxHp, 0; - goto L_Main; - -L_Main: - if (@tutorial == 10) goto L_Hasan; - if (@tutorial >= 4) goto L_Again; - if (@tutorial == 3) goto L_Clothes; - if (@tutorial == 2) goto L_Chest; - if (@tutorial == 1) goto L_Carpet; - - callfunc "GameRules"; - goto L_Start; - -L_Start: - mes "You open your eyes."; - mes ""; - mes "[Old Woman]"; - mes "\"Ah, you woke up. It seems you collapsed after you left the boat that brought you to Tulimshar."; - mes "A group of ragtags immediately took advantage of that and stole all your stuff!\""; - next; - mes "\"My little granddaughter Tanisha saw that, but couldn't do anything to stop them."; - mes "She hurried to get someone to help. It was too late to catch the thieves, but at least the helpers brought you here to recover.\""; - next; - mes "\"We're in the suburbs of Tulimshar here and this area of the town is full of shady people, so I don't think there's a chance to get your stuff back.\""; - mes "She has a sad look on her face, but then she shakes her head and smiles."; - next; - mes "[Old Woman]"; - mes "\"Did you come here to look for a job? Many young people come to Tulimshar for this reason.\""; - next; - mes "\"I can tell you some useful things, if you want to hear."; - mes "Oh, and by the way my name is Sorfina.\""; - next; - mes "[Server]"; - mes "The explanations in this tutorial are based on the official client, Manaplus."; - mes "If you're using another client, settings and controls may be different."; - menu - "That would be great!",L_Tut, - "No, thanks. I already know how things are going.",L_SkipTut; - -L_Tut: - mes "She smiles at you."; - mes "[Sorfina]"; - mes "\"A wise decision.\""; - next; - mes "\"You still look rather shaky."; - mes "You're not used to the hot weather, right?\""; - next; - goto L_Carpet; - -L_Carpet: - mes "[Sorfina]"; - mes "\"Try to take a few steps and walk to that carpet over there."; - mes "Just use the ###keyMoveUp; to move up, press ###keyMoveDown; to move down, "; - mes "press ###keyMoveLeft; to move left, press ###keyMoveRight; to move right "; - mes " or click on the place you want to go to.\""; - set @tutorial_tmp, 1; - callfunc "SetTutorialMask"; - goto L_Close; - -L_Chest: - mes "[Sorfina]"; - mes "\"In that chest there are some clothes you can take.\""; - next; - mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press ###keyTargetNPC; to focus and ###keyTalk; to talk/activate.\""; - next; - mes "\"Now get the clothes out of the chest.\""; - goto L_Close; - -L_Naked: - mes "[Sorfina]"; - mes "\"Press ###keyWindowInventory; or click on the Inventory button in the bar at the upper right corner to open your bag.\""; - next; - mes "\"Once we stop talking, double-click on the clothes to equip.\""; - next; - mes "\"Talk to me again after you get dressed. You can either click on me, or press ###keyTargetNPC; to focus on me and ###keyTalk; to talk.\""; - goto L_Close; - -L_Clothes: - if (getequipid(equip_torso) < 0) - goto L_Naked; - mes "[Sorfina]"; - mes "\"That's much better, don't you think?\""; - next; - mes "\"Here take this.\""; - getitem "HitchhikersTowel", 1; - mes "\"Your HitchHikers Towel will return you to your last set soul menhir or here if not set.\""; - mes "\"It can't be used constantly as the magic needs time to power the jump.\""; - next; - mes "\"I think this will help you a bit. To get more information, press the button Setup and look at the controls on the Keyboard tab. You can also change them as you like."; - mes "Talk to me again if you want me to explain more things.\""; - next; - mes "\"Now you should go to see my granddaughter, she is very worried. She's downstairs.\""; - next; - mes "\"Oh, and if you're looking for work, you should talk to Aidan when you go to Tulimshar. They're giving rewards for monster hunting."; - mes "You can find him near the south gate.\""; - next; - mes "She hesitates a moment."; - mes "\"[Sorfina]\""; - mes "\"And here is some money for you. At least you can buy yourself something to eat."; - mes "Good luck!\""; - set Zeny, Zeny + 30; - set @tutorial_tmp, 4; - callfunc "SetTutorialMask"; - goto L_Close; - -L_Again: - mes "[Sorfina]"; - mes "\"Make yourself at home! Do you have any questions?\""; - menu - "Yes, could you explain about...",L_Explain, - "No, thanks.",L_Close; - -L_Explain: - menu - "... walking?",L_Walk, - "... talking?",L_Talk, - "... the inventory and items?",L_Items, - "... shortcuts?",L_Shortcut, - "... what to do in Tulimshar?",L_Aidan, - "... nevermind.",L_Close; - -L_Walk: - mes "[Sorfina]"; - mes "\"You can use the arrow keys to walk around."; - mes "Just use the ###keyMoveUp; to move up, press ###keyMoveDown; to move down, "; - mes "press ###keyMoveLeft; to move left, press ###keyMoveRight; to move right "; - mes " or click on the place you want to go to.\""; - mes "This only works if that place is reachable and walkable.\""; - goto L_Close; - -L_Talk: - mes "[Sorfina]"; - mes "\"If you want to talk to a normal person, you can click at him or her."; - mes "Or you can press ###keyTargetNPC; to focus on the nearest person and then press ###keyTalk; to talk.\""; - next; - mes "\"If you want to talk to other adventurers, press ###keyChat; to open your chat window."; - mes "Then type your message and press Enter to send.\""; - next; - mes "\"You may want to talk privately to another adventurer sometimes. In that case you can whisper."; - mes "After pressing ###keyChat; type '/whisper [name] [message]'."; - mes "Or you can right click on someone and choose the whisper option.\""; - next; - mes "\"Press ###keyWindowChat; to show and hide your chat window.\""; - goto L_Close; - -L_Items: - mes "[Sorfina]"; - mes "\"There are three types of items."; - mes "They can be Consumables, Equipment or Miscellaneous.\""; - next; - mes "\"Consumable items such as Potions, can be used only once."; - mes "After use, they will disappear from your inventory."; - mes "There are some rare items that can be used but don't get consumed."; - next; - mes "\"Equipment items like Armors, Weapons, Accessories can be equipped for fashionable purposes or to raise your status.\""; - next; - mes "\"Miscellaneous items such as maggot slime, can be used in creating other items, or just to trade and sell.\""; - next; - mes "\"Your HitchHikers Towel will return you to your last set soul menhir or here if not set.\""; - mes "\"It can't be used constantly as the magic needs time to power the jump.\""; - next; - mes "\"Press ###keyWindowInventory; to open your inventory."; - mes "When placing your cursor over an item there, you can see a box with some information about that item.\""; - next; - mes "\"To use or equip an item, select it by double-clicking on it."; - mes "Selecting the item then pressing Use or Equip also works.\""; - goto L_Close; - -L_Shortcut: - mes "[Sorfina]"; - mes "\"Press ###keyOutfitShortcut1; or click the Shortcut button in the bar at the upper right to open your shortcut window.\""; - next; - mes "\"You can select the item you want to put on a shortcut with your mouse and then click on the position in the shortcut window you want to place it.\""; - next; - mes "\"Now you can use or equip/unequip it by pressing the number of the shortcut.\""; - goto L_Close; - -L_Aidan: - mes "[Sorfina]"; - mes "\"I suggest to go to the bazaar near the south gate."; - mes "We're in the north of Tulimshar here, so you have to walk across the town.\""; - next; - mes "\"When you leave this area to the Southeast, you'll come to the docks."; - mes "Follow the street to the south to pass the old town gates.\""; - next; - mes "\"Turn west at the next intersection. You'll pass by the gates of Tulimshar's famous magic school there."; - mes "Just follow the street to the south and you'll reach the bazaar.\""; - next; - mes "\"I heard Aidan is looking for brave adventurers, you might want to talk to him."; - mes "Usually the bazaar is bustling with activity, there are many people who can help."; - mes "Talk to everybody. You can never tell when they might know something useful.\""; - goto L_Close; - -L_Hasan: - mes "[Sorfina]"; - mes "\"Make yourself at home! Do you have any questions?\""; - menu - "A guy named Hasan is bullying people.",L_Next, - "Yes, could you explain again about...",L_Explain, - "No, thanks.",L_Close; - -L_Next: - mes "\"Ah, Hasan. He's causing trouble again?\""; - mes "She shakes her head."; - next; - mes "[Sorfina]"; - mes "\This guy has been a plague ever since he could walk. He's always causing trouble.\""; - next; - mes "\"And his father... Well, one day his father thought he should teach Hasan a lesson.\""; - next; - mes "\"He took him into the desert and then left him there!"; - mes "Hasan was only seven years old!\""; - next; - mes "\"I never understood how someone could do something like that to a child, even if it's a rascal like Hasan.\""; - next; - mes "\"Anyway, Hasan tried to find his way back home, but stumbled into a nest of scorpions!\""; - mes "She shakes her head."; - next; - mes "\"If Valon hadn't have come along that moment, Hasan would have died that day.\""; - next; - mes "\"However, the scorpions poison caused a bad fever and once Hasan had recovered from that, he was even more malicious than before.\""; - mes "She sighs."; - set @tutorial_tmp, 11; - callfunc "SetTutorialMask"; - goto L_Close; - -L_SkipTut: - mes "[Sorfina]"; - mes "\"Really? You seem quite unexperienced. Listening to some advice won't hurt.\""; - menu - "Thinking about it twice... please tell me.",L_Tut, - "Yeah, but thanks for the offer. Bye.",L_Bye; - -L_Bye: - mes "[Sorfina]"; - mes "\"Alright, if you say so. But take at least this."; - getitem "Knife", 1; - getitem "SlingShot", 1; - getitem "SlingBullet", 100; - getitem "HitchhikersTowel", 1; - getitem "CottonShirt", 1; - getitem "RaggedShorts", 1; - set Zeny, Zeny + 50; - set @tutorial_tmp, 8; - callfunc "SetTutorialMask"; - mes "Good luck.\""; - goto L_Close; - -L_Close: - close; - -OnTouch: - if (TUT_var != 0) - end; - callfunc "GameRules"; - goto L_Start; -} - -042-2.gat,33,27,0|script|#Carpet|32767,1,1 -{ - end; - -OnTouch: - callfunc "TutorialState"; - if (@tutorial != 1) - end; - mes "[Sorfina]"; - mes "\"Very good! I'm glad you're recovering."; - mes "Now you should get dressed again.\""; - next; - mes "Sorfina unlocks the chest behind her."; - next; - mes "[Sorfina]"; - mes "\"In that chest there are some clothes you can take.\""; - next; - mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\""; - next; - mes "\"Now get the clothes out of the chest.\""; - set @tutorial_tmp, 2; - callfunc "SetTutorialMask"; - close; -} - -042-2.gat,29,23,0|script|Chest#tutorial|111 -{ - callfunc "TutorialState"; - if (@tutorial > 2) goto L_Empty; - if (@tutorial == 2) goto L_Shirt; - - mes "The chest is locked."; - close; - -L_Shirt: - mes "You take a simple Cotton Shirt and some very worn-out Ragged Shorts out of the chest."; - getitem "CottonShirt", 1; - getitem "RaggedShorts", 1; - next; - mes "[Sorfina]"; - mes "\"Great! Now you can equip it.\""; - next; - mes "\"You can open your inventory by pressing F3 or clicking on the 'Inventory' button in the bar at the upper right corner.\""; - next; - mes "\"After we finish talking, click on the clothes and press the equip button.\""; - set @tutorial_tmp, 3; - callfunc "SetTutorialMask"; - close; - -L_Empty: - mes "The chest is empty."; - close; -} - -042-2.gat,44,31,0|script|#DoorOutTut1|45,0,0 -{ - end; - -OnTouch: - callfunc "TutorialState"; - if (@tutorial < 4) - goto L_Block; - warp "042-1.gat", 51, 44; - end; - -L_Block: - message strcharinfo(0), "Sorfina: Wait a moment! You're not ready to leave."; - end; -} diff --git a/world/map/npc/042-2/stat_reset.txt b/world/map/npc/042-2/stat_reset.txt deleted file mode 100644 index 43a13f5d..00000000 --- a/world/map/npc/042-2/stat_reset.txt +++ /dev/null @@ -1,46 +0,0 @@ -// - -042-2.gat,98,91,0|script|Jessie|159 -{ - setarray @npc_loc, 98, 91, 4; - callfunc "PCtoNPCRange"; - if (@npc_check) - goto L_Close; - if (BaseLevel >= 10) - goto L_Sorry; - - mes "[Jessie]"; - mes "\"I know a spell that will"; - mes "reset status points on the youngings."; - next; - menu - "Reset my stats",L_Reset, - "Forget about it",L_Pass; - -L_Reset: - resetstatus; - - mes "[Jessie]"; - mes "\"There you are."; - mes ""; - mes "Good as new!\""; - goto L_Close; - -L_Pass: - mes "[Jessie]"; - mes "\"Very well then, see you.\""; - goto L_Close; - -L_Sorry: - mes "[Jessie]"; - mes "\"My spell only works on the very young, sorry.\""; - next; - mes "\"You can always try Mailvox in the Noble Quarter.\""; - next; - mes "\"Head east through the docks, then south into North Tulimshar,"; - mes "Then go north east into the Noble Quarter, sitting behind a stall in the east.\""; - goto L_Close; - -L_Close: - close; -} diff --git a/world/map/npc/042-2/tanisha.txt b/world/map/npc/042-2/tanisha.txt deleted file mode 100644 index 2bfdf9ee..00000000 --- a/world/map/npc/042-2/tanisha.txt +++ /dev/null @@ -1,347 +0,0 @@ -// This file is part of the Tutorial -// Authors: Jenalya, alastrim -// Cleanup: o11c - -042-2.gat,110,88,0|script|Tanisha|114 -{ - setarray @npc_loc, 110, 88, 4; - callfunc "PCtoNPCRange"; - if (@npc_check) - goto L_Close; - - if (isin("042-2.gat", 98, 84, 106, 89)) - goto L_Fighting; - - callfunc "TutorialState"; - if (@tutorial == 10) goto L_Hasan; - if (@tutorial >= 8) goto L_Tut_Done; - if (@tutorial == 7) goto L_Stats; - if (@tutorial == 6) goto L_Fail; - if (@tutorial == 5) goto L_Maggots; - - mes "[Tanisha]"; - mes "\"Hey! You're up again!\""; - emotion EMOTE_HAPPY; - next; - mes "\"Are you feeling better?\""; - menu - "Yes, thank you.",L_Next, - "Yeah, but all my stuff is gone.",L_Next; - -L_Next: - mes "[Tanisha]"; - mes "\"I'm glad you're feeling better. It was really bad luck what happened to you."; - mes "Hey, I have an idea.\""; - next; - set @tutorial_tmp, 5; - callfunc "SetTutorialMask"; - goto L_Maggots; - -L_Maggots: - mes "[Tanisha]"; - mes "\"There are some maggots eating the goods and I'm supposed to get rid of them."; - mes "But they're so yucky!\""; - next; - mes "\"If you kill them, I'll give you my knife."; - mes "What do you say?\""; - menu - "I guess it's the least I can do.",L_Next1; - -L_Next1: - mes "[Tanisha]"; - mes "\"Wonderful!\""; - // since the check happens here, it is actually possible to have - // more than $@Maggot_MaxHunters in the area at one time - // but that's not a BIG problem - if (getareausers("042-2.gat", 98, 84, 106, 89) >= $@Maggot_MaxHunters) - goto L_Crowded; - next; - goto L_Fight_Again; - -L_Fight_Again: - mes "\"Ok, listen what to do."; - mes "Equip a weapon and kill the maggots.\""; - next; - mes "\"Press ###keyTargetMonster; to focus on a monster. With ###keyTargetAttack; you can focus and start attacking the same time."; - mes "But it also works to click on the monster with your mouse.\""; - next; - mes "\"If you press the ###keyTarget;, you can abort your attack.\""; - next; - mes "\"Maggots aren't aggressive, so they won't harm you until you attack them first. Take them out one by one.\""; - next; - mes "\"Sometimes dead monsters leave some useful things. You can pick them up by pressing ###keyPickup; or clicking on the items with your mouse.\""; - close2; - // The getitem must be in the same place as set @tutorial, 2; - // since it was moved to after L_Fight_Again, add it conditionally - callfunc "TutorialState"; - if (@tutorial == 5) - goto L_GetFightItems; - goto L_ContinueFight; - -L_GetFightItems: - set @tutorial_tmp, 6; - callfunc "SetTutorialMask"; - getitem "Knife", 1; - getitem "SlingShot", 1; - getitem "SlingBullet", 100; - goto L_ContinueFight; - -L_ContinueFight: - set @tutorial_tmp, 6; - callfunc "SetTutorialMask"; - set @Maggot_Kills, 0; - set @time, 0; - if (getareausers("042-2.gat", 98, 84, 106, 89) == 0) - initnpctimer; - warp "042-2.gat", 101, 87; - goto L_Summon; - -L_Summon: - areamonster "042-2.gat", 98, 84, 106, 89, "", 1002, 1, "Tanisha::OnMaggotDeath"; - end; - -L_Stats: - mes "[Tanisha]"; - mes "\"That was great! Like a professional exterminator!\""; - next; - mes "\"And it seems you became stronger and more experienced."; - mes "That means you got some status points which you can use to increase your abilities.\""; - next; - mes "\"Press ###keyWindowStatus; or click the Status button in the bar at the upper right to see your status window. There you can distribute your points on six different properties.\""; - next; - mes "\"My Uncle sitting at the counter knows a spell to help the younglings reset their stats.\""; - next; - mes "\"He also knows of mages with even more powerful reset spells.\""; - next; - mes "\"Some strange wizard lurking around in the Tulimshar Noble Quarter.\""; - next; - goto L_StatsRe; - -L_StatsRe: - mes "\"Strength makes you hit harder and you can carry more weight.\""; - next; - mes "\"Agility increases your attack speed and your ability to dodge attacks.\""; - next; - mes "\"Vitality gives you more hit points and more defense against physical attacks.\""; - next; - mes "\"Intelligence is useful for magic attack and defense."; - mes "But as long as you don't know any magic, you shouldn't use your points on this.\""; - next; - mes "\"Dexterity is needed to hit monsters. It's also very important for the damage if you use a ranged weapon.\""; - next; - mes "\"Luck gives you the chance to do critical hits and lowers the chance to receive a critical hit from your opponent.\""; - next; - mes "\"Think about how you want to play before assigning the points.\""; - next; - mes "\"My Uncle sitting at the counter knows a spell to help the younglings reset their stats.\""; - next; - mes "\"He also knows of mages with even more powerful reset spells.\""; - next; - mes "\"Some strange wizard lurking around in the Tulimshar Noble Quarter.\""; - next; - mes "Tanisha looks at you with wide opened eyes."; - next; - mes "[Tanisha]"; - mes "\"But I doubt he'd do that without a service in return.\""; - callfunc "TutorialState"; - if (@tutorial == 7) - goto L_Money; - goto L_Advice; - -L_Money: - next; - mes "[Tanisha]"; - mes "\"Hey, you are so smart taking out all that yucky maggots for me."; - mes "You can have my pocket money. Here.\""; - set @tutorial_tmp, 8; - callfunc "SetTutorialMask"; - set Zeny, Zeny + 5; - next; - goto L_Advice; - -L_Advice: - mes "\"When you go to Tulimshar, you should see Bernard. He can make a delicious soup!"; - mes "Good luck!\""; - emotion EMOTE_HAPPY; - goto L_Close; - -L_Explain: - menu - "... how to fight?",L_Fight, - "... monsters?",L_Mob, - "... status points?",L_StatsRe, - "... what to do in Tulimshar?",L_Advice, - "... nevermind.",L_Close; - -L_Fight: - mes "[Tanisha]"; - mes "\"Press ###keyTargetMonster; to focus on a monster. With ###keyTargetAttack; you can focus and attack."; - mes "But it also works to click on the monster with your mouse.\""; - next; - mes "\"If you press the ###keyTarget; button, you can abort your attack.\""; - next; - mes "\"Sometimes dead monsters leave some useful things. You can pick them up with pressing ###keyPickup; or clicking on the items with your mouse.\""; - next; - mes "\"If you feel exhausted from battle you can sit down by pressing ###keyBeingSit; to recover faster.\""; - goto L_Close; - -L_Mob: - mes "[Tanisha]"; - mes "\"I don't know much about monsters, I'm just a little girl. But I know a few things."; - mes "There are several types of monsters...Aggressive, Neutral, and Assistants.\""; - next; - mes "\"Aggressive monsters will attack you as soon as they see you.\""; - next; - mes "\"Neutral monsters are peaceful until they get attacked.\""; - next; - mes "\"Assistants are monsters who help each other.\""; - goto L_Close; - -L_Hasan: - mes "[Tanisha]"; - mes "\"Hi there! Is everything alright? Do you have questions?\""; - menu - "A guy named Hasan is being mean.",L_Next3, - "Yes, could you explain again about...",L_Explain, - "No, thanks.",L_Close; - -L_Next3: - mes "[Tanisha]"; - mes "\"Bah, Hasan. He's a jerk. But he's very strong.\""; - next; - mes "\"The only thing he's afraid of are scorpions."; - mes "I'm not sure why, some bad experience when he was a child."; - mes "That was before I was born.\""; - set @tutorial_tmp, 11; - callfunc "SetTutorialMask"; - goto L_Close; - -L_Tut_Done: - mes "[Tanisha]"; - mes "\"These yucky maggots! They're eating our goods!"; - mes "No matter how many of them you kill, they always come back.\""; - mes "She sighs."; - next; - mes "[Tanisha]"; - mes "\"Do you have any questions?\""; - menu - "Yes, could you explain about...", L_Explain, - "No, thanks.", L_Close; - -L_Crowded: - mes "[Tanisha]"; - mes "\"That's great! But..."; - mes "it seems a little crowded in there.\""; - next; - mes "\"Let's wait a short while.\""; - goto L_Close; - -L_Sleep: - warp "042-2.gat", 101, 87; - mes "[Tanisha]"; - mes "\"What are you doing in there?"; - mes "Sleeping?"; - mes "Come back when you're serious.\""; - set @Maggot_Kills, 0; - set @time, 0; - close2; - if (getareausers("042-2.gat", 98, 84, 106, 89) == 0) - goto L_CleanUp; - end; - -L_Fail: - mes "Tanisha seems to be trying hard to supress laughter."; - mes "[Tanisha]"; - mes "\"The maggots defeated you.\""; - next; - mes "She bursts out with laughter."; - mes "[Tanisha]"; - mes "\"Oops, I'm sorry. It's just too funny."; - mes "Do you want to try it again?\""; - menu - "Sure!", L_Next2, - "No, I need a rest.", L_Close; - -L_Next2: - if (getareausers("042-2.gat", 98, 84, 106, 89) >= $@Maggot_MaxHunters) - goto L_Crowded; - goto L_Fight_Again; - -L_Fighting: - message strcharinfo(0), "Tanisha: I believe in you!"; - end; - -OnTimer1000: - setnpctimer 0; - if (getareausers("042-2.gat", 98, 84, 106, 89) == 0) - goto L_CleanUp; - // This is needed because multiple players can be in the area at once - areatimer "042-2.gat", 98, 84, 106, 89, 0, "Tanisha::OnTick"; - end; - -L_CleanUp: - killmonster "042-2.gat", "Tanisha::OnMaggotDeath"; - set $@Maggot_Hunters, 0; - stopnpctimer; - areamonster "042-2.gat", 98, 84, 106, 89, "", 1002, 1, "Tanisha::OnMaggotDeath"; - end; - -OnTick: - set @time, @time + 1; - if (@time > 300) - goto L_Sleep; - if (isdead()) - end; - if (Hp > 20) - end; - heal MaxHp, 0; - message strcharinfo(0), "Tanisha: You're doing good!"; - end; - -OnMaggotDeath: - if (@Maggot_Kills == 1) - message strcharinfo(0), "Tanisha: Aaahhhh... another one! It will crawl up your legs!"; - if (@Maggot_Kills == 2) - message strcharinfo(0), "Tanisha: Ohh... Irrhk... Eeeeww... They just appear from nowhere!"; - if (@Maggot_Kills == 3) - message strcharinfo(0), "Tanisha: Yuck... I think I am getting sick."; - if (isin("042-2.gat", 98, 84, 106, 89)) - set @Maggot_Kills, @Maggot_Kills + 1; - if (@Maggot_Kills < 5) - goto L_Summon; - // else, complete - warp "042-2.gat", 110, 88; - set @tutorial_tmp, 7; - callfunc "SetTutorialMask"; - set @Maggot_Kills, 0; - set @time, 0; - if (getareausers("042-2.gat", 98, 84, 106, 89) == 0) - goto L_CleanUp; - end; - -L_Close: - close; - -OnInit: - set $@Maggot_MaxHunters, 4; - areamonster "042-2.gat", 98, 84, 106, 89, "", 1002, 1, "Tanisha::OnMaggotDeath"; - end; -} -042-2.gat,114,93,0|script|#DoorOutTut2|45,0,0 -{ - end; - -OnTouch: - callfunc "TutorialState"; - if (@tutorial >= 8) - goto L_Warp; - goto L_Block; - -L_Warp: - warp "042-1.gat", 63, 48; - end; - -L_Block: - message strcharinfo(0), "Tanisha: Please come here. I'd like some help!"; - end; -} |