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author | Jessica Tölke <jtoelke@mail.upb.de> | 2011-09-02 13:07:33 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-09-02 17:26:11 +0200 |
commit | cef1801380fbe2eb3cdf1920d2e82cd950ad1149 (patch) | |
tree | 74b30a252c9006f6b3bf0af2dd9976e7913ebd6b /world/map/npc/034-1 | |
parent | 9d5de532c3f51f87323238701cf0d5fe256fb21c (diff) | |
download | serverdata-cef1801380fbe2eb3cdf1920d2e82cd950ad1149.tar.gz serverdata-cef1801380fbe2eb3cdf1920d2e82cd950ad1149.tar.bz2 serverdata-cef1801380fbe2eb3cdf1920d2e82cd950ad1149.tar.xz serverdata-cef1801380fbe2eb3cdf1920d2e82cd950ad1149.zip |
barbarians: some work on the wolvern quest
removed the sweets part from birrod and added dialogue for the wolvern quest
added start of wolvern ambushs on 034-1
Diffstat (limited to 'world/map/npc/034-1')
-rw-r--r-- | world/map/npc/034-1/_import.txt | 1 | ||||
-rw-r--r-- | world/map/npc/034-1/ambushs.txt | 95 |
2 files changed, 96 insertions, 0 deletions
diff --git a/world/map/npc/034-1/_import.txt b/world/map/npc/034-1/_import.txt index e4b39026..e88cbd7a 100644 --- a/world/map/npc/034-1/_import.txt +++ b/world/map/npc/034-1/_import.txt @@ -3,3 +3,4 @@ map: 034-1.gat npc: npc/034-1/_mobs.txt npc: npc/034-1/_warps.txt +npc: npc/034-1/ambushs.txt diff --git a/world/map/npc/034-1/ambushs.txt b/world/map/npc/034-1/ambushs.txt new file mode 100644 index 00000000..ff01993b --- /dev/null +++ b/world/map/npc/034-1/ambushs.txt @@ -0,0 +1,95 @@ +// This file belongs to the wolvern hunting quest given by 033-1/birrod.txt +// Author: Jenalya +// TODO: add more ambushs all over the map + +034-1.gat,118,59,0|script|#Ambush0Trigger|45,1,1,{ + set @Q_Barbarians_MASK, NIBBLE_0_MASK; + set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; + set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + if (@state != 4) + end; + if (rand(50) > wolvern_count) // TODO: eventally use different argument for rand + end; + set $@Ambush0VictimID, getcharid(3); + if ($@Ambush0_Active != 0) + end; + set $@Ambush0_Active, 1; + donpcevent "#Ambush0::OnAmbush"; + end; +} + +034-1.gat,119,60,0|script|#Ambush0|45,{ +end; + +OnAmbush: + attachrid($@Ambush0VictimID); + set @wolvern_amount, 10; // has to be same value as in birrod.txt + set $@Ambush0_Spawn, 4 + rand(3); + message strcharinfo(0), "An ambush!"; + areamonster "034-1.gat", 113, 55, 122, 63, "", 1089, $@Ambush0_Spawn, "#Ambush0::OnWolvernDeath"; + set $@Ambush0VictimID, 0; + end; + +OnWolvernDeath: + set @MobID, 1089; // TODO: adapt + + set @Q_Barbarians_MASK, NIBBLE_0_MASK; + set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; + set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + if (@state == 4) + set wolvern_count, wolvern_count + 1; + + set $@Ambush0_Spawn, $@Ambush0_Spawn - 1; + if ($@Ambush0_Spawn == 0) + set $@Ambush0_Active, 0; + + if (wolvern_count >= @wolvern_amount) + message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; + end; +} + +034-1.gat,94,91,0|script|#Ambush1Trigger|45,1,1,{ + set @Q_Barbarians_MASK, NIBBLE_0_MASK; + set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; + set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + if (@state != 4) + end; + if (rand(50) > wolvern_count) + end; + set $@Ambush1VictimID, getcharid(3); + if ($@Ambush1_Active != 0) + end; + set $@Ambush1_Active, 1; + donpcevent "#Ambush1::OnAmbush"; + end; +} + +034-1.gat,94,92,0|script|#Ambush1|45,{ +end; + +OnAmbush: + attachrid($@Ambush1VictimID); + set @wolvern_amount, 10; // has to be same value as in birrod.txt + set $@Ambush1_Spawn, 4 + rand(3); + message strcharinfo(0), "An ambush!"; + areamonster "034-1.gat", 91, 89, 98, 94, "", 1089, $@Ambush1_Spawn, "#Ambush1::OnWolvernDeath"; + set $@Ambush1VictimID, 0; + end; + +OnWolvernDeath: + set @MobID, 1089; // TODO: adapt + + set @Q_Barbarians_MASK, NIBBLE_0_MASK; + set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; + set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + if (@state == 4) + set wolvern_count, wolvern_count + 1; + + set $@Ambush1_Spawn, $@Ambush1_Spawn - 1; + if ($@Ambush1_Spawn == 0) + set $@Ambush1_Active, 0; + + if (wolvern_count >= @wolvern_amount) + message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; + end; +} |