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author | Frost <networktoy@cox.net> | 2011-09-01 09:18:48 -0700 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-09-04 20:08:28 +0200 |
commit | 0cfb60c69fbe92ab80fb582e0921260b75c395e7 (patch) | |
tree | 4a78847df08602b2addff0eeb80a77e733346dbb /world/map/npc/032-1/miriam.txt | |
parent | 733605a389bc429836812510df3d00c6b10420e0 (diff) | |
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Replaced tabs with spaces in miriam.txt
Diffstat (limited to 'world/map/npc/032-1/miriam.txt')
-rw-r--r-- | world/map/npc/032-1/miriam.txt | 444 |
1 files changed, 222 insertions, 222 deletions
diff --git a/world/map/npc/032-1/miriam.txt b/world/map/npc/032-1/miriam.txt index 0516f4b5..80cd3f4e 100644 --- a/world/map/npc/032-1/miriam.txt +++ b/world/map/npc/032-1/miriam.txt @@ -18,283 +18,283 @@ // after you gained the speed skill, all variables are reset to zero. //############################################# -032-1.gat,55,20,0 script Miriam 175,{ - - if (getskilllv(SKILL_SPEED)) goto L_fast; - if (getequipid(equip_torso) < 0) goto L_naked; - if (QUEST_MIRIAM == 0) goto L_intro; - if (QUEST_MIRIAM == 1) goto L_ask1; - if (QUEST_MIRIAM == 2) goto L_ask2; - if (QUEST_MIRIAM == 3) goto L_teach; - if (QUEST_MIRIAM == 4) goto L_testoffer; - if (QUEST_MIRIAM_run != 0) goto L_checktime; - if (QUEST_MIRIAM_start != 0) goto L_wasting; - if (QUEST_MIRIAM == 5) goto L_testoffer; +032-1.gat,55,20,0|script|Miriam|175,{ + + if (getskilllv(SKILL_SPEED)) goto L_fast; + if (getequipid(equip_torso) < 0) goto L_naked; + if (QUEST_MIRIAM == 0) goto L_intro; + if (QUEST_MIRIAM == 1) goto L_ask1; + if (QUEST_MIRIAM == 2) goto L_ask2; + if (QUEST_MIRIAM == 3) goto L_teach; + if (QUEST_MIRIAM == 4) goto L_testoffer; + if (QUEST_MIRIAM_run != 0) goto L_checktime; + if (QUEST_MIRIAM_start != 0) goto L_wasting; + if (QUEST_MIRIAM == 5) goto L_testoffer; L_intro: - mes "You see a woman sitting in the hot sand with eyes wide open... But she does not seem to be looking at something in particular..."; - next; - menu - "Ehr... Hi, my name is " +strcharinfo(0)+ ". Are you OK?",-; - next; - mes "[Miriam]"; - mes "\"..."; - next; - menu - "Hello?",-; - next; - mes "[Miriam]"; - mes "\"Yes, I am. Why? Do you think I am not OK? I am OK. You interrupted my meditation. Now I will need hours to calm down and stay quiet! Yes, yes, I know, I'm a fast talker!\""; - next; - mes "\"In fact, I am fast in everything I do! I can kill a Mountain Snake before it even starts to think about attacking me! Yes my friend, in a battle, speed is power!"; - next; - menu - "Wow! Very impressi...",-; - mes "[Miriam]"; - mes "\"Yes, yes, I know. But if there is one thing I am NOT good at, it is meditation! My master said I need to meditate, but... Ohh! So difficult to stay quiet! And when you FINALLY do, someone INTERRUPTS you, asking if you are 'OK'...\""; - next; - menu - "Oh, I am sorry! I didn't know you were meditating...",-; - mes "[Miriam]"; - mes "\"You are really sorry? Ok, but that is not enough... I need you to do something for me. As you can imagine, I will need a lot of time to concentrate and get back to the state I was when you interrupted me.\""; - next; - mes "\"But the problem is that I wasn't expecting to be here for so long, so I will need some food and something to drink.\""; - next; - mes "\"So, if you really want to prove that you are sorry, bring me 5 Concentration Potions and 10 Snake Tongues.\""; - next; - menu - "Ok, but those potions will not help with your mental concent...",-, - "Sorry, but I can't help you right now.",L_canthelp; - mes "[Miriam]"; - mes "\"ah, ah, ah... I know what I am doing! Now run and get what I asked.\""; - set QUEST_MIRIAM, 2; - close; + mes "You see a woman sitting in the hot sand with eyes wide open... But she does not seem to be looking at something in particular..."; + next; + menu + "Ehr... Hi, my name is " +strcharinfo(0)+ ". Are you OK?",-; + next; + mes "[Miriam]"; + mes "\"..."; + next; + menu + "Hello?",-; + next; + mes "[Miriam]"; + mes "\"Yes, I am. Why? Do you think I am not OK? I am OK. You interrupted my meditation. Now I will need hours to calm down and stay quiet! Yes, yes, I know, I'm a fast talker!\""; + next; + mes "\"In fact, I am fast in everything I do! I can kill a Mountain Snake before it even starts to think about attacking me! Yes my friend, in a battle, speed is power!"; + next; + menu + "Wow! Very impressi...",-; + mes "[Miriam]"; + mes "\"Yes, yes, I know. But if there is one thing I am NOT good at, it is meditation! My master said I need to meditate, but... Ohh! So difficult to stay quiet! And when you FINALLY do, someone INTERRUPTS you, asking if you are 'OK'...\""; + next; + menu + "Oh, I am sorry! I didn't know you were meditating...",-; + mes "[Miriam]"; + mes "\"You are really sorry? Ok, but that is not enough... I need you to do something for me. As you can imagine, I will need a lot of time to concentrate and get back to the state I was when you interrupted me.\""; + next; + mes "\"But the problem is that I wasn't expecting to be here for so long, so I will need some food and something to drink.\""; + next; + mes "\"So, if you really want to prove that you are sorry, bring me 5 Concentration Potions and 10 Snake Tongues.\""; + next; + menu + "Ok, but those potions will not help with your mental concent...",-, + "Sorry, but I can't help you right now.",L_canthelp; + mes "[Miriam]"; + mes "\"ah, ah, ah... I know what I am doing! Now run and get what I asked.\""; + set QUEST_MIRIAM, 2; + close; L_canthelp: - mes "[Miriam]"; - mes "\"Oh, really? So you better pray to not need my help in the future!\""; - set QUEST_MIRIAM, 1; - close; + mes "[Miriam]"; + mes "\"Oh, really? So you better pray to not need my help in the future!\""; + set QUEST_MIRIAM, 1; + close; L_canthelp2: - mes "[Miriam]"; - mes "\"...\""; - next; - mes "\"...\""; - next; - mes "\"Well, if you don't have time to help, at least don't make things difficult for me!\""; - close; + mes "[Miriam]"; + mes "\"...\""; + next; + mes "\"...\""; + next; + mes "\"Well, if you don't have time to help, at least don't make things difficult for me!\""; + close; L_ask1: - mes "[Miriam]"; - mes "\"So, you are back... have you changed your mind about my request?\""; - next; - menu - "Yes, I will get what you want!",-, - "No, I have no time right now.",L_canthelp2; - set QUEST_MIRIAM, 2; - mes "\"Good. So, run and get it!\""; - close; + mes "[Miriam]"; + mes "\"So, you are back... have you changed your mind about my request?\""; + next; + menu + "Yes, I will get what you want!",-, + "No, I have no time right now.",L_canthelp2; + set QUEST_MIRIAM, 2; + mes "\"Good. So, run and get it!\""; + close; L_ask2: - mes "[Miriam]"; - mes "\"Did you get what I asked for?\""; - next; - menu - "Yes, here it is!",L_getitems, - "What was that again?", L_ask3, - "No, not yet.",-; - mes "\"So please hurry up!\""; - close; + mes "[Miriam]"; + mes "\"Did you get what I asked for?\""; + next; + menu + "Yes, here it is!",L_getitems, + "What was that again?", L_ask3, + "No, not yet.",-; + mes "\"So please hurry up!\""; + close; L_ask3: - mes "[Miriam]"; - mes "\"You have a small mind, haven't you? I am meditating here and I asked you to bring me stuff, so I can concentrate better.\""; - next; - mes "\"And stop asking such silly questions in the future.\""; - next; - mes "\"So, if you really want to help me now, bring me 5 Concentration Potions and 10 Snake Tongues.\""; - close; + mes "[Miriam]"; + mes "\"You have a small mind, haven't you? I am meditating here and I asked you to bring me stuff, so I can concentrate better.\""; + next; + mes "\"And stop asking such silly questions in the future.\""; + next; + mes "\"So, if you really want to help me now, bring me 5 Concentration Potions and 10 Snake Tongues.\""; + close; L_getitems: - if (countitem("SnakeTongue") < 10 || countitem("ConcentrationPotion") < 5) goto L_notenough; - delitem "SnakeTongue", 10; - delitem "ConcentrationPotion", 5; - set QUEST_MIRIAM, 3; - mes "[Miriam]"; - mes "\"Good job! Now I have enough food to stay in this desert for days!\""; - next; - mes "\"Now, since you helped me, maybe I can teach you a basic skill, but only if you prove yourself to be a fast runner! Come back and talk to me when you think you are prepared to learn.\""; - close; + if (countitem("SnakeTongue") < 10 || countitem("ConcentrationPotion") < 5) goto L_notenough; + delitem "SnakeTongue", 10; + delitem "ConcentrationPotion", 5; + set QUEST_MIRIAM, 3; + mes "[Miriam]"; + mes "\"Good job! Now I have enough food to stay in this desert for days!\""; + next; + mes "\"Now, since you helped me, maybe I can teach you a basic skill, but only if you prove yourself to be a fast runner! Come back and talk to me when you think you are prepared to learn.\""; + close; L_notenough: - mes "[Miriam]"; - mes "\"Hey, you don't have all that I asked. Come back when you have everything.\""; - close; + mes "[Miriam]"; + mes "\"Hey, you don't have all that I asked. Come back when you have everything.\""; + close; L_teach: - mes "[Miriam]"; - mes "\"Hmm... do you think you can learn the special Speed skill?\""; - next; - menu - "Yes, I am prepared...", -, - "I am already fast.", L_notfast; - - set @agi, readparam(bAgi); - set @torso$, getitemname(getequipid(equip_torso)); - set @weight, MaxWeight/Weight; - if (@weight < 3) goto L_heavyweight; - if (@agi < 60) goto L_slow; - if (baselevel < 60) goto L_lowlevel; - if (countitem("SteelShield") > 0 || countitem("WarlordHelmet") > 0 || countitem("CrusadeHelmet") > 0 || countitem("WarlordPlate") > 0 || countitem("KnightsHelmet") > 0 || countitem("InfantryHelmet") > 0 || countitem("ChainmailShirt") > 0) goto L_heavymetal; - goto L_offer; + mes "[Miriam]"; + mes "\"Hmm... do you think you can learn the special Speed skill?\""; + next; + menu + "Yes, I am prepared...", -, + "I am already fast.", L_notfast; + + set @agi, readparam(bAgi); + set @torso$, getitemname(getequipid(equip_torso)); + set @weight, MaxWeight/Weight; + if (@weight < 3) goto L_heavyweight; + if (@agi < 60) goto L_slow; + if (baselevel < 60) goto L_lowlevel; + if (countitem("SteelShield") > 0 || countitem("WarlordHelmet") > 0 || countitem("CrusadeHelmet") > 0 || countitem("WarlordPlate") > 0 || countitem("KnightsHelmet") > 0 || countitem("InfantryHelmet") > 0 || countitem("ChainmailShirt") > 0) goto L_heavymetal; + goto L_offer; L_heavyweight: - mes "[Miriam]"; - mes "\"Wow... Why do you bring so many things with you? You must be carrying more than one third of your own weight! I won't teach you unless you get rid of some stuff... \""; - close; + mes "[Miriam]"; + mes "\"Wow... Why do you bring so many things with you? You must be carrying more than one third of your own weight! I won't teach you unless you get rid of some stuff... \""; + close; L_heavymetal: - mes "[Miriam]"; - mes "\"Hmm... I see... You want to be one of those lazy slow warriors... wasting all their strength carrying kilos of metal clothes... Why does no one see the great advantages of a beautiful, flexible, lightweight armor nowadays?\""; - next; - mes "\"Come back here when you get rid of this junk...\""; - close; + mes "[Miriam]"; + mes "\"Hmm... I see... You want to be one of those lazy slow warriors... wasting all their strength carrying kilos of metal clothes... Why does no one see the great advantages of a beautiful, flexible, lightweight armor nowadays?\""; + next; + mes "\"Come back here when you get rid of this junk...\""; + close; L_slow: - mes "[Miriam]"; - mes "Oh, wait, wait... " +@agi+ " Agility? Are you serious? What do you do with all your Character points? Put them all to 'Strength'? Really... I don't even want to know... Come back here when you have a decent character points distribution!\""; - close; + mes "[Miriam]"; + mes "Oh, wait, wait... " +@agi+ " Agility? Are you serious? What do you do with all your Character points? Put them all to 'Strength'? Really... I don't even want to know... Come back here when you have a decent character points distribution!\""; + close; L_lowlevel: - mes "[Miriam]"; - mes "\"Come back here when you are old enough. I even wonder how you could get here so unexperienced as you are.\""; - close; + mes "[Miriam]"; + mes "\"Come back here when you are old enough. I even wonder how you could get here so unexperienced as you are.\""; + close; L_offer: - mes "[Miriam]"; - mes "\"Hmm! You look great in these clothes! They look very comfortable too... And it seems like you are not carrying too much weight.\""; - next; - if (!(getskilllv(SKILL_POOL))) goto L_noskill; - menu - "Yes, I look really good in this " +@torso$+ ".",-; - mes "[Miriam]"; - mes "\"I see. I like the way you distributed your Character Points too... " +@agi+ " points to Agility! You really know how to prepare yourself for a good fight!\""; - next; - mes "\"Well... Even if you have a potential to be a good fighter, moving the way you do will not help. You need to be fast to avoid the monsters. \""; - next; - mes "\"So, if you pass a small test I can teach you a skill that will increase your walking speed! You will not be as fast as I am, but I am sure it will be useful.\""; - next; - menu - "I'm in! What kind of test is it?",-, - "I don't think I need more speed right now",L_giveup; + mes "[Miriam]"; + mes "\"Hmm! You look great in these clothes! They look very comfortable too... And it seems like you are not carrying too much weight.\""; + next; + if (!(getskilllv(SKILL_POOL))) goto L_noskill; + menu + "Yes, I look really good in this " +@torso$+ ".",-; + mes "[Miriam]"; + mes "\"I see. I like the way you distributed your Character Points too... " +@agi+ " points to Agility! You really know how to prepare yourself for a good fight!\""; + next; + mes "\"Well... Even if you have a potential to be a good fighter, moving the way you do will not help. You need to be fast to avoid the monsters. \""; + next; + mes "\"So, if you pass a small test I can teach you a skill that will increase your walking speed! You will not be as fast as I am, but I am sure it will be useful.\""; + next; + menu + "I'm in! What kind of test is it?",-, + "I don't think I need more speed right now",L_giveup; L_test: - mes "[Miriam]"; - mes "\"Great! The test is simple. You need to run as fast as you can from the place where I am sitting to the mountains and talk to Pachua, the chief. When you get there and talk to Pachua, he will send a special smoke signal to me, so I can know how much time it took for you to get there.\""; - next; - mes "\"If you make it in a good time, I will teach you the special speeding skill. If not, you can always try again. So, are you ready?\""; - next; - menu - "Yes, let's do it!",-, - "No, I need to stretch my muscles first!",L_stretch; - - close2; - message strcharinfo(0), "Miriam quickly grabs your arm and pull you to the place where she is sitting."; - // Warp the player to the place where the NPC is defined, so he can't cheat. - warp "032-1.gat",55,21; - npctalk "Run " +strcharinfo(0)+ ", run!"; - set QUEST_MIRIAM, 5; - set QUEST_MIRIAM_start, gettimetick(2); - set QUEST_MIRIAM_cheat, 0; - end; + mes "[Miriam]"; + mes "\"Great! The test is simple. You need to run as fast as you can from the place where I am sitting to the mountains and talk to Pachua, the chief. When you get there and talk to Pachua, he will send a special smoke signal to me, so I can know how much time it took for you to get there.\""; + next; + mes "\"If you make it in a good time, I will teach you the special speeding skill. If not, you can always try again. So, are you ready?\""; + next; + menu + "Yes, let's do it!",-, + "No, I need to stretch my muscles first!",L_stretch; + + close2; + message strcharinfo(0), "Miriam quickly grabs your arm and pull you to the place where she is sitting."; + // Warp the player to the place where the NPC is defined, so he can't cheat. + warp "032-1.gat",55,21; + npctalk "Run " +strcharinfo(0)+ ", run!"; + set QUEST_MIRIAM, 5; + set QUEST_MIRIAM_start, gettimetick(2); + set QUEST_MIRIAM_cheat, 0; + end; L_naked: - mes "[Miriam]"; - mes "\"Hmmm?! Please put on some clothes before talking to me.\""; - close; + mes "[Miriam]"; + mes "\"Hmmm?! Please put on some clothes before talking to me.\""; + close; L_notfast: - mes "[Miriam]"; - mes "\"Hah! If you think so...\""; - close; + mes "[Miriam]"; + mes "\"Hah! If you think so...\""; + close; L_noskill: - mes "[Miriam]"; - mes "\"For a person like you, I could even teach a useful skill! Too bad you don't have the basic abillities to learn it...\""; - close; + mes "[Miriam]"; + mes "\"For a person like you, I could even teach a useful skill! Too bad you don't have the basic abillities to learn it...\""; + close; L_giveup: - mes "[Miriam]"; - mes "\"Oh, that is too bad... But if you change your mind, come back!\""; - set QUEST_MIRIAM, 4; - close; + mes "[Miriam]"; + mes "\"Oh, that is too bad... But if you change your mind, come back!\""; + set QUEST_MIRIAM, 4; + close; L_testoffer: - mes "[Miriam]"; - mes "\"Are you ready for the test now?\""; - next; - menu - "Yes!",L_test, - "Not yet.",-; - close; + mes "[Miriam]"; + mes "\"Are you ready for the test now?\""; + next; + menu + "Yes!",L_test, + "Not yet.",-; + close; L_warning: - mes "[Miriam]"; - mes "\"I know very well what you tried to do. I will not teach you the speed skill if you keep trying this kind of trick!\""; - next; - goto L_testoffer; + mes "[Miriam]"; + mes "\"I know very well what you tried to do. I will not teach you the speed skill if you keep trying this kind of trick!\""; + next; + goto L_testoffer; L_stretch: - mes "[Miriam]"; - mes "\"Ok. Good idea... Stretching exercises can increase your flexibility and even prevent injuries!\""; - set QUEST_MIRIAM, 4; - close; + mes "[Miriam]"; + mes "\"Ok. Good idea... Stretching exercises can increase your flexibility and even prevent injuries!\""; + set QUEST_MIRIAM, 4; + close; L_wasting: - mes "[Miriam]"; - mes "\"Don't waste your time talking to me! RUN and talk to Pachua!\""; - close; + mes "[Miriam]"; + mes "\"Don't waste your time talking to me! RUN and talk to Pachua!\""; + close; L_checktime: - if (QUEST_MIRIAM_cheat != 0) goto L_warning; - if (QUEST_MIRIAM_run > 210) goto L_tryagain; - if (QUEST_MIRIAM_run <= 210) goto L_goodjob; + if (QUEST_MIRIAM_cheat != 0) goto L_warning; + if (QUEST_MIRIAM_run > 210) goto L_tryagain; + if (QUEST_MIRIAM_run <= 210) goto L_goodjob; L_tryagain: - mes "[Miriam]"; - mes "\"You needed " + QUEST_MIRIAM_run + " seconds to reach Pachua. It is not enough.\""; - set QUEST_MIRIAM_run, 0; - close; + mes "[Miriam]"; + mes "\"You needed " + QUEST_MIRIAM_run + " seconds to reach Pachua. It is not enough.\""; + set QUEST_MIRIAM_run, 0; + close; L_goodjob: - mes "[Miriam]"; - mes "\"Great job! You needed " + QUEST_MIRIAM_run + " seconds to reach Pachua. Very impressive for a person like you.\""; - next; - mes "\"Now I need you to relax. Do NOT move. This teaching process can be painful sometimes.\""; - next; - mes "Miriam stares into your eyes and starts to scream some strange words very close to your ears."; - next; - mes "You feel dizzy and as soon as you move your head and look to the ground, Miriam pushes you hard, sending you meters away from her."; - close2; - warp "032-1.gat",55,22; - // free all used player variables. This can be done, since there is a conditional on the speedskill at the beginning. - set QUEST_MIRIAM_start, 0; - set QUEST_MIRIAM_run, 0; - set QUEST_MIRIAM, 0; - message strcharinfo(0), "[You gain 2500 experience points]"; - message strcharinfo(0), "[You learned Speed Skill]"; - setskill SKILL_SPEED, 1; - getexp 2500, 0; - set QUEST_MIRIAM_cheat, 0; // reset just in case it is still set. - close; + mes "[Miriam]"; + mes "\"Great job! You needed " + QUEST_MIRIAM_run + " seconds to reach Pachua. Very impressive for a person like you.\""; + next; + mes "\"Now I need you to relax. Do NOT move. This teaching process can be painful sometimes.\""; + next; + mes "Miriam stares into your eyes and starts to scream some strange words very close to your ears."; + next; + mes "You feel dizzy and as soon as you move your head and look to the ground, Miriam pushes you hard, sending you meters away from her."; + close2; + warp "032-1.gat",55,22; + // free all used player variables. This can be done, since there is a conditional on the speedskill at the beginning. + set QUEST_MIRIAM_start, 0; + set QUEST_MIRIAM_run, 0; + set QUEST_MIRIAM, 0; + message strcharinfo(0), "[You gain 2500 experience points]"; + message strcharinfo(0), "[You learned Speed Skill]"; + setskill SKILL_SPEED, 1; + getexp 2500, 0; + set QUEST_MIRIAM_cheat, 0; // reset just in case it is still set. + close; L_fast: - mes "[Miriam]"; - mes "\"I hope you make a good use of your new skill... Take care!\""; - set QUEST_MIRIAM_cheat, 0; // reset just in case it is still set. - close; + mes "[Miriam]"; + mes "\"I hope you make a good use of your new skill... Take care!\""; + set QUEST_MIRIAM_cheat, 0; // reset just in case it is still set. + close; } |