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authorWushin <pasekei@gmail.com>2015-05-18 15:51:07 -0500
committerWushin <pasekei@gmail.com>2015-05-18 15:51:07 -0500
commit8bc267dffaaa606baff35964c8ab46784e502e74 (patch)
tree83f8b87b02845b659537b0169b7978438dd69ae7 /world/map/npc/031-1
parent67acaf80cbd638ab588be6190269424565e91e7a (diff)
parent2a30762a2304b1b9dceb4ca221aad7c84ce80fa4 (diff)
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Merge pull request #365 from mekolat/kaizei
Kaizei quests
Diffstat (limited to 'world/map/npc/031-1')
-rw-r--r--world/map/npc/031-1/angelaOutside.txt65
-rw-r--r--world/map/npc/031-1/house.txt15
2 files changed, 49 insertions, 31 deletions
diff --git a/world/map/npc/031-1/angelaOutside.txt b/world/map/npc/031-1/angelaOutside.txt
index 17bfff00..322cbfb0 100644
--- a/world/map/npc/031-1/angelaOutside.txt
+++ b/world/map/npc/031-1/angelaOutside.txt
@@ -4,31 +4,61 @@
// state2 and state3: Cindy is saved Angela invites you to visit them for giving a reward
// state greater than 3: Angela invites and asks you to bring present boxes
-031-1,79,24,0|script|Angela|195
+031-1,81,24,0|script|Debug#Angela|195
{
- set @Q_Nivalis_state_MASK, NIBBLE_5_MASK;
- set @Q_Nivalis_state_SHIFT, NIBBLE_5_SHIFT;
+ mes "Current state: " + QL_CINDY;
+ mes "---";
+ mes "Available states:";
+ mes "0 - can not do the quest.";
+ mes "5 - does not have the quest.";
+ mes "6 - got the quest.";
+ mes "1 - can go rescue cindy.";
+ mes "2 - rescued cindy.";
+ mes "3 - got reward from cindy.";
+ mes "4 - got reward from angela.";
+ menu
+ "set state", L_Set,
+ "close", L_Close;
+
+L_Set:
+ input @state;
+ if(@state < 0 || @state > 6) set @state, 0;
+ set QL_CINDY, @state;
+ goto L_Close;
- set @rescue_Cindy, ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT);
+L_Close:
+ close;
+
+OnInit:
+ if (!debug) disablenpc strnpcinfo(0);
+ end;
+}
+031-1,79,24,0|script|Angela|195,15,15
+{
set @minlevel, 70;
- if (@rescue_Cindy > 3) goto L_Please_Visit_Again;
- if (@rescue_Cindy > 1) goto L_Please_Visit;
- if (@rescue_Cindy == 1) goto L_Please_Help;
+ if (QL_CINDY == 3) goto L_Please_Visit_Again;
+ if (QL_CINDY > 1 && QL_CINDY < 5) goto L_Please_Visit;
+ if (QL_CINDY == 1) goto L_Please_Help;
mes "[Angela]";
mes "\"Please, I need help! My little daughter!\"";
next;
mes "\"It's terrible, oh my dear child!\"";
next;
- if (countitem("ConcentrationPotion") > 0 && BaseLevel >= @minlevel)
+ if (countitem("ConcentrationPotion") > 0 && BaseLevel >= @minlevel && QL_CINDY == 6)
goto L_Menu_Potion;
menu
"\"Please calm down and tell me what happened.\"", L_Whining,
"Leave", L_Close;
+OnTouch:
+ if(BaseLevel >= @minlevel && !QL_CINDY)
+ set QL_CINDY, 5;
+ end;
+
L_Whining:
mes "[Angela]";
mes "\"My poor little daughter, please! Oh no, oh no...\"";
@@ -50,6 +80,13 @@ L_Whining:
mes "She is crying and sobbing.";
next;
mes "It seems she is too upset to tell you anything helpful. If she would just calm down and concentrate a bit...";
+ if(BaseLevel >= @minlevel) goto L_GetQuest;
+ goto L_Close;
+
+L_GetQuest:
+ next;
+ set QL_CINDY, 6;
+ mes "Perhaps you could give her something to help concentrate ?";
goto L_Close;
L_Menu_Potion:
@@ -75,8 +112,7 @@ L_Calm_Down:
mes "\"Oh my poor little girl. I'm so worried - what might they do with her? Oh no!\"";
next;
mes "\"You look like an adventurer! Please, can you go in that cave and rescue my little Cindy? I beg you for help!\"";
- set @rescue_Cindy, 1;
- callsub S_Update_Mask;
+ set QL_CINDY, 1;
goto L_Close;
L_No_Potion:
@@ -103,15 +139,6 @@ L_Please_Visit_Again:
goto L_Close;
L_Close:
- set @Q_Nivalis_state_MASK, 0;
- set @Q_Nivalis_state_SHIFT, 0;
- set @rescue_Cindy, 0;
set @minlevel, 0;
close;
-
-S_Update_Mask:
- set QUEST_Nivalis_state,
- (QUEST_Nivalis_state & ~(@Q_Nivalis_state_MASK))
- | (@rescue_Cindy << @Q_Nivalis_state_SHIFT);
- return;
}
diff --git a/world/map/npc/031-1/house.txt b/world/map/npc/031-1/house.txt
index c64009ba..f7ffb549 100644
--- a/world/map/npc/031-1/house.txt
+++ b/world/map/npc/031-1/house.txt
@@ -4,19 +4,10 @@
031-1,95,80,0|script|#Door|45,0,0
{
- set @Q_Nivalis_state_MASK, NIBBLE_5_MASK;
- set @Q_Nivalis_state_SHIFT, NIBBLE_5_SHIFT;
-
- set @rescue_Cindy, ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT);
-
- if (@rescue_Cindy > 2)
+ if (QL_CINDY == 3 || QL_CINDY == 4)
goto L_Warp;
- message strcharinfo(0), "The door is locked.";
-
- set @Q_Nivalis_state_MASK, 0;
- set @Q_Nivalis_state_SHIFT, 0;
- set @rescue_Cindy, 0;
- close;
+ message strcharinfo(0), "##3Door : ##BThe door is locked.";
+ end;
L_Warp:
warp "031-2", 23, 28;