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author | wushin <pasekei@gmail.com> | 2014-11-05 11:46:43 -0600 |
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committer | wushin <pasekei@gmail.com> | 2014-11-05 11:47:19 -0600 |
commit | 5d120bb8b43c551755d3bde6fb62b68b232e8854 (patch) | |
tree | bbd4eaeea5e8bde1ee0d9e90d188e55f4c280d78 /world/map/npc/027-3/monsters.txt | |
parent | e72d67766020ec3cc177f0c80a404711146ef7c5 (diff) | |
download | serverdata-5d120bb8b43c551755d3bde6fb62b68b232e8854.tar.gz serverdata-5d120bb8b43c551755d3bde6fb62b68b232e8854.tar.bz2 serverdata-5d120bb8b43c551755d3bde6fb62b68b232e8854.tar.xz serverdata-5d120bb8b43c551755d3bde6fb62b68b232e8854.zip |
Fix Monster entries
Diffstat (limited to 'world/map/npc/027-3/monsters.txt')
-rw-r--r-- | world/map/npc/027-3/monsters.txt | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/world/map/npc/027-3/monsters.txt b/world/map/npc/027-3/monsters.txt index 7aaa7fd5..96edc6be 100644 --- a/world/map/npc/027-3/monsters.txt +++ b/world/map/npc/027-3/monsters.txt @@ -1,12 +1,12 @@ // 027-3 Graveyard zombies and fallens // they need to be in an extra file because of the crying child quest -027-3.gat,21,76,51,100|monster|Zombie|1036,2,300000,120000,specialMob027-3::On1036 -027-3.gat,21,30,51,63|monster|Zombie|1036,2,200000,10000,specialMob027-3::On1036 -027-3.gat,67,29,129,64|monster|Zombie|1036,3,140000,30000,specialMob027-3::On1036 -027-3.gat,101,65,128,93|monster|Fallen|1045,3,120000,30000,specialMob027-3::On1045 +027-3.gat,21,76,51,100|monster|Zombie|1036,2,300000ms,120000ms,specialMob027-3::On1036 +027-3.gat,21,30,51,63|monster|Zombie|1036,2,200000ms,10000ms,specialMob027-3::On1036 +027-3.gat,67,29,129,64|monster|Zombie|1036,3,140000ms,30000ms,specialMob027-3::On1036 +027-3.gat,101,65,128,93|monster|Fallen|1045,3,120000ms,30000ms,specialMob027-3::On1045 -027-3.gat,0,0,0|script|specialMob027-3|-1, +027-3.gat,0,0,0|script|specialMob027-3|-1 { end; @@ -64,8 +64,6 @@ L_Return: return; S_Update_Mask: - set QUEST_Graveyard_Inn, - (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) - | (@state << @Graveyard_Inn_SHIFT); + set QUEST_Graveyard_Inn, (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) | (@state << @Graveyard_Inn_SHIFT); return; } |