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author | Ben Longbons <b.r.longbons@gmail.com> | 2014-04-02 11:06:32 -0700 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2014-04-02 22:21:29 -0700 |
commit | c0ba38cd4b68491e28e467889804ebc09c9c002e (patch) | |
tree | af2890e6fe20990d2a9b7c94b991be58f25a5d52 /world/map/npc/027-2/innkeeper.txt | |
parent | 514a2f05cb335c1e9210fea58bc9a9a58478283f (diff) | |
download | serverdata-c0ba38cd4b68491e28e467889804ebc09c9c002e.tar.gz serverdata-c0ba38cd4b68491e28e467889804ebc09c9c002e.tar.bz2 serverdata-c0ba38cd4b68491e28e467889804ebc09c9c002e.tar.xz serverdata-c0ba38cd4b68491e28e467889804ebc09c9c002e.zip |
Clean up main scripts
Diffstat (limited to 'world/map/npc/027-2/innkeeper.txt')
-rw-r--r-- | world/map/npc/027-2/innkeeper.txt | 53 |
1 files changed, 36 insertions, 17 deletions
diff --git a/world/map/npc/027-2/innkeeper.txt b/world/map/npc/027-2/innkeeper.txt index 4204d041..e1387bfd 100644 --- a/world/map/npc/027-2/innkeeper.txt +++ b/world/map/npc/027-2/innkeeper.txt @@ -77,29 +77,36 @@ L_After_Welcome: mes "\"Please enjoy yourself!\""; if (BaseLevel < @minLevel) goto L_Close; + goto L_Ask_Dead; L_Ask_Dead: if (BaseLevel < 85) goto L_Close; menu - "What happened to you?", - , + "What happened to you?", L_Next, "Thank you, I'll surely enjoy my visit.", L_Close; + +L_Next: mes "[Reid's Ghost]"; mes "\"What happened to me? What do you mean?\""; menu - "Ahm, you don't look very well - actually, you look dead.",-, - "You don't seem to be in the best condition.",-, - "You are dead!",-; + "Ahm, you don't look very well - actually, you look dead.",L_Next1, + "You don't seem to be in the best condition.",L_Next1, + "You are dead!",L_Next1; + +L_Next1: mes "Reid looks down at her body and turns even more pale, if this is possible."; next; mes "[Reid's Ghost]"; mes "\"OH?\""; next; menu - "I'm sorry. I didn't know you weren't aware of that.",-, - "Yes - do you understand my question now?",-, + "I'm sorry. I didn't know you weren't aware of that.",L_Next2, + "Yes - do you understand my question now?",L_Next2, "Shall I help you to find out what happened to you?", L_Offer_Help1; + +L_Next2: mes "[Reid's Ghost]"; mes "\"I'm dead? But why? And why am I still here?\""; next; @@ -116,10 +123,11 @@ L_Offer_Help2: "Shall I help you to find out what happened to you?", L_Offer_Help1, "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Ring, "I don't want to bother you.", L_Close; + goto L_Skip1; L_Skip1: menu - "Shall I help you to find out what happened to you?", -, + "Shall I help you to find out what happened to you?", L_Offer_Help1, "I don't want to bother you.", L_Close; L_Offer_Help1: @@ -166,6 +174,7 @@ L_Check_Tears: mes "[Reid's Ghost]"; mes "\"These tears.. how they shimmer in the candle light. Yes, it seems you are serious about your offer. I think maybe you have the sensibility to help me find out the real meaning behind this terrible feeling.\""; next; + goto L_Ask_Life; L_Ask_Life: mes "[Reid's Ghost]"; @@ -177,11 +186,14 @@ L_Ask_Life: "Please tell me about your life. Maybe this will give us a clue about what happened.",L_Skip2, "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Ring, "I need to think about that.", L_Close; + goto L_Skip2; L_Skip2: menu - "Please tell me about your life. Maybe this will give us a clue about what happened.",-, + "Please tell me about your life. Maybe this will give us a clue about what happened.",L_Next4, "I need to think about that.", L_Close; + +L_Next4: mes "[Reid's Ghost]"; mes "\"About my life? Well, ok.\""; next; @@ -201,8 +213,10 @@ L_Skip2: next; mes "\"That was a very hard time.\""; menu - "Yes, yes, but what about your life shortly before you died?",-, - "I can imagine. I'm very sorry for you",-; + "Yes, yes, but what about your life shortly before you died?",L_Next5, + "I can imagine. I'm very sorry for you",L_Next5; + +L_Next5: mes "She doesn't seem to pay much attention to what you say."; next; mes "\"But Hamond, my friend since I was a child, helped me in those bad times. We built up the inn again and we - we married.\""; @@ -214,6 +228,7 @@ L_Skip2: set @state, 5; callsub S_Update_Mask; + goto L_Check_Kid; L_Check_Kid: if (@kidstate == 5) @@ -229,6 +244,7 @@ L_Check_Kid: mes "\"What I'm going to tell you is very personal, but your acts have shown me that you're a person I can trust. You kindly asked me about that ring you have found... and also, even my son, who is always so reserved with strangers, came to me and spent a long time telling me a lot of nice things about you. So I will tell you about my sad love.\""; next; + goto L_LoveStory; L_Lovestory: mes "[Reid's Ghost]"; @@ -269,9 +285,10 @@ L_Savaric: mes "\"Now you know about my recent past and... and my twisted feelings.\""; next; menu - "Yes, I feel very sorry for you.",-, + "Yes, I feel very sorry for you.",L_Next6, "Savaric seems to be a really hot guy, making you so compliant.",L_Tease; +L_Next6: mes "[Reid's Ghost]"; mes "\"Oh, thank you.\""; if (@golbanez < 5) @@ -279,8 +296,9 @@ L_Savaric: "But I still didn't find out what happened. I'll return when I have news.",L_Close; menu "But I still didn't find out what happened. I'll return when I have news.",L_Close, - "I found out what happened to you and this place. I'll tell you.",-; + "I found out what happened to you and this place. I'll tell you.",L_Next7; +L_Next7: mes "You explain to her about Golbenez, Savaric and the memories you have seen."; next; mes "[Reid's Ghost]"; @@ -303,15 +321,15 @@ L_Sorry: menu "Savaric asked me to give you something.",L_Diamond, "Hamond sent me to bring you this.",L_Ruby, - "Nevermind.",-; + "Nevermind.",L_Close; if (@lover == 4 && (countitem("Diamond") >= @DIAMOND_AMOUNT)) menu "Savaric asked me to give you something.",L_Diamond, - "Nevermind.",-; + "Nevermind.",L_Close; if (@husband == 5 && (countitem("Ruby") >= @RUBY_AMOUNT)) menu "Hamond sent me to bring you this.",L_Ruby, - "Nevermind.",-; + "Nevermind.",L_Close; goto L_Close; L_Diamond: @@ -345,6 +363,7 @@ L_Ruby: L_Kidding: mes "[Reid's Ghost]"; mes "\"Are you kidding? You don't have the items you are talking about. This is not funny.\""; + goto L_Tease; L_Tease: mes "[Reid's Ghost]"; @@ -361,6 +380,7 @@ L_Thanks: set @state, 11; callsub S_Update_Mask; next; + goto L_Mylarin; L_Mylarin: mes "[Reid's Ghost]"; @@ -376,8 +396,7 @@ L_Happy: mes "\"Thank you for all you've done.\""; menu "Can you tell me again about the powder you gave me?",L_Mylarin, - "I'm glad I could help.",-; - goto L_Close; + "I'm glad I could help.",L_Close; L_Not_Enough_Tears: mes "[Reid's Ghost]"; |