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authorwushin <pasekei@gmail.com>2014-10-04 09:16:26 -0500
committerwushin <pasekei@gmail.com>2014-10-04 09:16:26 -0500
commit39ced9f6ca8be71cc3713f16572e14caf1cafd58 (patch)
tree2f1b82b7a6e688c6023bb356239320d3e45fe553 /world/map/npc/009-1/jack.txt
parent15ca5f58ad867c5313b81c40627ac623c22f76ab (diff)
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Fix Forrest Bow and Inspector quest to work properly together
Diffstat (limited to 'world/map/npc/009-1/jack.txt')
-rw-r--r--world/map/npc/009-1/jack.txt6
1 files changed, 4 insertions, 2 deletions
diff --git a/world/map/npc/009-1/jack.txt b/world/map/npc/009-1/jack.txt
index b5244244..c25624cc 100644
--- a/world/map/npc/009-1/jack.txt
+++ b/world/map/npc/009-1/jack.txt
@@ -48,8 +48,9 @@ L_NotInspector:
next;
if (@Q_Forestbow < 1)
goto L_Close;
- menu
- "I heard you aren't delivering any more living wood. Why not?", L_Next;
+ mes "I heard you aren't delivering any more living wood. Why not?";
+ next;
+ goto L_Next;
L_Next:
mes "[Jack Lumber]";
@@ -249,6 +250,7 @@ L_Shield_state_3:
L_NohMask_Ask:
menu
"I'll keep that in mind.", L_Close,
+ "I heard you aren't delivering any more living wood. Why not?", L_Next,
"Have you seen anything that might be connected to the recent robberies in town?", L_NohMask_Answer;
L_NohMask_Answer: