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author | wushin <pasekei@gmail.com> | 2014-10-04 09:16:26 -0500 |
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committer | wushin <pasekei@gmail.com> | 2014-10-04 09:16:26 -0500 |
commit | 39ced9f6ca8be71cc3713f16572e14caf1cafd58 (patch) | |
tree | 2f1b82b7a6e688c6023bb356239320d3e45fe553 /world/map/npc/009-1/jack.txt | |
parent | 15ca5f58ad867c5313b81c40627ac623c22f76ab (diff) | |
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Fix Forrest Bow and Inspector quest to work properly together
Diffstat (limited to 'world/map/npc/009-1/jack.txt')
-rw-r--r-- | world/map/npc/009-1/jack.txt | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/world/map/npc/009-1/jack.txt b/world/map/npc/009-1/jack.txt index b5244244..c25624cc 100644 --- a/world/map/npc/009-1/jack.txt +++ b/world/map/npc/009-1/jack.txt @@ -48,8 +48,9 @@ L_NotInspector: next; if (@Q_Forestbow < 1) goto L_Close; - menu - "I heard you aren't delivering any more living wood. Why not?", L_Next; + mes "I heard you aren't delivering any more living wood. Why not?"; + next; + goto L_Next; L_Next: mes "[Jack Lumber]"; @@ -249,6 +250,7 @@ L_Shield_state_3: L_NohMask_Ask: menu "I'll keep that in mind.", L_Close, + "I heard you aren't delivering any more living wood. Why not?", L_Next, "Have you seen anything that might be connected to the recent robberies in town?", L_NohMask_Answer; L_NohMask_Answer: |