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author | Ben Longbons <b.r.longbons@gmail.com> | 2014-04-16 10:52:47 -0700 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2014-04-16 10:52:47 -0700 |
commit | 99eac7473eb7a1ee4d45c0f8435a23d07c3a1f0f (patch) | |
tree | 83d032d2ffe0f8059abff1404174c9d8dc04e7ff /world/map/news.d/29-rc-one.txt | |
parent | bb51f663166e24773960887f3f7eeae90b5f7c1b (diff) | |
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Add news for the big release
Diffstat (limited to 'world/map/news.d/29-rc-one.txt')
-rw-r--r-- | world/map/news.d/29-rc-one.txt | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/world/map/news.d/29-rc-one.txt b/world/map/news.d/29-rc-one.txt new file mode 100644 index 00000000..7cddb743 --- /dev/null +++ b/world/map/news.d/29-rc-one.txt @@ -0,0 +1,141 @@ +{title:The more things change...} +{date:2014-04-16} +{red}Attention Major Release:{/red} +{ul} +{li}Mana EOL{/li} +{li}Server dependencies{/li} +{li}Script clean-up{/li} +{li}Magic clean-up{/li} +{li}Sprite 1.5 - Npcs As Sprites{/li} +{li}Tilesets{/li} +{li}Travel / Death / Warps{/li} +{li}Client-data clean-up{/li} +{li}Tonori Improvement{/li} +{li}Graveyard Improvement{/li} +{/ul} + +Mana EOL: + With this release, we are finally declaring the +Mana client obsolete. 90% of players are already +using ManaPlus. + +Server dependencies: + The next release of the server code will require +a newer version of GCC: 4.7 instead of 4.6. This is +possible because Ubuntu is releasing a new LTS +so that servers can reasonably be expected to be +able to upgrade. + + GCC 4.7 will be supported for much longer - a +year and a half or two years, until the next Debian +release. + + The next release will also drop the dependency +on Flex and Bison ... which is more significant for +making the build system simpler and the surrounding +code cleaner than for actually being hard to acquire. + +Script: + TMWA increased the level of debugging for +script parsing. The script language no longer +allows default fall throughs or '-' for a +menu option. It now reports Unused & Duplicate +labels The menu fix was added to pave the +development of dynamic menus. +Simply running your script in the server reports +all errors in the scripts. + +Magic: + Magic is now using a new config file format, +which will simplify build dependencies in future. +Anybody with local spells will need to manually +convert them. Although we have some helper +programs (tmwa-spell-convert and tmwa-sexpr), +For support of these ask on IRC +{link:irc://chat.freenode.net/themanaworld} + +Sprite 1.5/Npcs As Sprites: + Sprite directory naming convention cleaned +up. If an NPC wasn't animated it was made into +a player sprite with equipment. Thus anything +you see most the NPCs wearing will/can be +wearable player gear. We fixed and added more +gear than was currently in the main so a bunch +of new items have been added. Additional attack +frames add more weapon varieties and NPC +animations. As since the npcs are a sprite any +action the player sprite can do the NPC could. +It allows us to implement a mobile NPC. Most of +the sprites have dyes now. Including the player +sprite. This will make adding new races easier. + + Making the NPCs player sprites makes it +easier to create them as well. If you can edit +an xml you can create a NPC. This will make it +quicker to start developing. Custom/Special +NPCs still exist, (see GY INN), They need to be +justified as to why they can't be a Doll model. + + Errors in the sprite should now be clearly +visible as we fixed the error image in the +client-data. It will draw an ugly error tile. + +Tilesets: + Naming covention enforced to make dealing +with sets easier. Unused/old or broken sets +fixed or removed from repo except the plain +castle set. The Forrest was removed as it needs +to be properly cut to make it easier to map with. + Tilesets will begin to be collasped into each +other. As they share a common/similiar theme +and/or style. + We added animated water to some of the maps. +The tileset will work with all of the maps and +tilesets in game. + We've begun to fill empty spaces in the tilesets +with a Open/Free marker. These will help us find +maps with errors. + +Travel / Death / Warps: + Plain Hitchiker Towels are now part of the +starting gear. If you lost, sold or don't have a +towel ask the nearest soul menhir for a replacement. +All towel colors are available and each is set +to a location. Only the plain undyed towel can bind +to a soul menhir. The towels now have to wait to +recharge to be used again. + Death is no longer travel system. Localized +graveyards keeps you close to the action. This +means shorter walks back from the graveyard and +illia doesn't reset your savepoint anymore.Using a +towel, a warp or walking is the only way back to a +city. + Ship Travel does not cost anything anymore. The +ship now moves between the major docks. The ferry +schdules are available by the docks so you know where +it currently is. Once aboard wait for the ship to +come into the location you want and disembark. + Dyrin's sect of wizards "The Travelers" have +appeared in more locations about the world. speaking +with 2 members of his sect will allow you to move +between them, for a price. Members are located +throughout the world. + +Tonori Improvement: + Added major art map additions to Tulimshar & +surrounding areas. Castle, Noble, Beach Cliffs , +& etc. + Starting area clean-up. Quest now uses bitmasking. +Sorfina gives you your first towel. Altered NPCs and +map to make room for Beach Cliffs. + The children playing hide & seek have been spread +out more to encourage exploring the wider areas +surrounding the city. + +Graveyard Improvement: + Added major art map additions to the Graveyard & +surrounding areas. More maps to grind Xp and to offer +a change of pace. These maps also have 3 new +mini-bosses for 60+ level characters. The Graveyard +reset has been removed. +{author:TMW Team} |