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authorBen Longbons <b.r.longbons@gmail.com>2011-06-18 21:58:47 -0700
committerBen Longbons <b.r.longbons@gmail.com>2011-06-19 14:19:55 -0700
commitbae4b92e560c2694eaaf0e8b4d9e95e56204471b (patch)
tree4acc120f6a94cfbf9694bf344658493de5aaa67b /world/conf
parent319f80526f8585ecadaec986e37c9bd326f4d363 (diff)
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Move to a subdirectory
Diffstat (limited to 'world/conf')
-rw-r--r--world/conf/.gitignore1
-rw-r--r--world/conf/char_athena.conf125
-rw-r--r--world/conf/char_local.conf.example22
-rw-r--r--world/conf/inter_athena.conf31
-rw-r--r--world/conf/lan_support.conf58
5 files changed, 237 insertions, 0 deletions
diff --git a/world/conf/.gitignore b/world/conf/.gitignore
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+/*_local.conf
diff --git a/world/conf/char_athena.conf b/world/conf/char_athena.conf
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+// Athena Character configuration file.
+
+// Option to force a player to create an e-mail.
+// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
+// - Create at least 1 character
+// - Select 1 character
+// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
+// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
+// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
+// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
+// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
+// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
+// So, default is 0, because administrator must explain to their players before to activate this option.
+email_creation: 0
+
+// Is Character server in maintainence mode?
+char_maintenance: 0
+
+// Enable or disable creation of new characters.
+char_new: 0
+
+// Maximum users able to connect to the server. Set to 0 for unlimited.
+max_connect_user: 0
+
+// It's to check IP of a player between char-server and other servers (part of anti-hacking system)
+// If player doesn't have same IP, connection is refused.
+// Set to 0/off/no to not check IP of player.
+// Set to 1/on/yes if you want to check (default)
+// Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers,
+// and that your LAN is correctly configured (!), and that LAN configuration of eathena is right.
+check_ip_flag: yes
+
+// How often should the server save all files? (In seconds)
+autosave_time: 15
+
+// Character server flatfile database
+char_txt: save/athena.txt
+
+// Choose to create or not backup file (yes/no, 0/1, etc...)
+// default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save.
+backup_txt_flag: no
+
+// Character server flatfile database (backup)
+backup_txt: save/athena_backup.txt
+
+// Start point, Map name followed by coordinates (x,y)
+start_point: 042-2.gat,26,26
+
+// Starting weapon for new characters
+start_weapon: 0
+
+// Starting armor for new characters
+start_armor: 0
+
+// Starting zeny for new characters
+start_zeny: 50
+
+// Name used for unknown characters
+unknown_char_name: Unknown
+
+// Log Filename
+char_log_filename: log/char.log
+
+// Allow or not identical name for characters but with a different case (upper/lower):
+// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
+name_ignoring_case: 0
+
+// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
+// 0: no restriction (default)
+// 1: only letters/symbols in 'char_name_letters' option.
+// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
+char_name_option: 1
+
+// Set the letters/symbols that you want use with the 'char_name_option' option.
+// Note: add 'space' between 2 others letters/symbols.
+// default: void.
+// char_name_letters: [ ] { } , . | - # @ ! ~ ` ; : " " ? / \ = + < >
+// Note: some characters are problematic:
+// : is used as a separator
+char_name_letters: a b c d e f g h i j k l m n o p r s t q u v w x y z A B C D E F G H I J K L M N O P R S T Q U V W X Y Z 1 2 3 4 5 6 7 8 9 0 - _ + = ! @ $ % ^ & * ( ) ; ' < > , . ? / ~ ` | \
+
+// Filename of the file which receives the online players list in text
+online_txt_filename: online.txt
+
+// Filename of the file which receives the online players list, but in html version
+online_html_filename: online.html
+
+// Choose how to display online players.
+// (sorting operation with a lot of online players can take time on a slow computer)
+// 0: no sorting (default)
+// 1: by alphabetical order of their name
+// 2: by number of their zenys
+// 3: by their base level
+// 4: by their job (and job level inside the same job)
+// 5: by alphabetical order of their actual map location
+online_sorting_option: 0
+
+// Choose which columns that you want display in the online files. Do the addition of these values:
+// (if value is 0, no file is done)
+// 1: name (just the name, no function like 'GM')
+// 2: job
+// 4: levels
+// 8: map name
+// 16: mapname and coordonates
+// 32: zenys
+// 64: name (with 'GM' if the player is a GM)
+// default value: 1 (only name)
+online_display_option: 64
+
+// minimum GM level to display 'GM' when we want to display it (default: 1)
+online_gm_display_min_level: 60
+
+// refresh time (in sec) of the html file in the explorer (default 20)
+online_refresh_html: 20
+
+// Anti-freeze system enable
+anti_freeze_enable: 0
+// Anti-freeze system interval (in seconds)
+anti_freeze_interval: 6
+
+// If you want use an additional configuration file, uncomment and use this parameter
+//import: path/additional_configuration_file
+
+// local settings for this server in this file
+import: conf/char_local.conf
diff --git a/world/conf/char_local.conf.example b/world/conf/char_local.conf.example
new file mode 100644
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+// Athena Character local configuration file.
+
+// Server Communication username and password.
+userid: s1
+passwd: p1
+
+// Server name, no more than 19 characters
+server_name: The Mana World
+
+// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
+wisp_server_name: Server
+
+// Login Server IP
+login_ip:81.161.192.4
+// Login Server Port
+login_port: 6901
+
+// Character Server IP
+char_ip:81.161.192.4
+// Character Server Port
+char_port: 6122
+
diff --git a/world/conf/inter_athena.conf b/world/conf/inter_athena.conf
new file mode 100644
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+// Athena InterServer configuration.
+
+// Storage flatfile database, used for Karfa storage.
+storage_txt: save/storage.txt
+
+// Party flatfile database, for party names, members and other party info.
+party_txt: save/party.txt
+
+// Guild flatfile database, for guild names, members, and other guild info.
+guild_txt: save/guild.txt
+
+// Pet flatfile database, for pet names, and other pet info.
+pet_txt: save/pet.txt
+
+// Castle flatfile database, for emperium war castles, etc.
+castle_txt: save/castle.txt
+
+// Inter Log Filename
+inter_log_filename: log/inter.log
+
+// Level range for sharing within a party
+party_share_level: 10
+
+// The lowest GM level on your server
+lowest_gm_level: 1
+
+// How often the GM accounts will be reloaded by the map-server in minutes
+read_gm_interval: 10
+
+
+
diff --git a/world/conf/lan_support.conf b/world/conf/lan_support.conf
new file mode 100644
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+++ b/world/conf/lan_support.conf
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+// Note: this file is used by both the char-server and the login-server
+
+// This file is necessary to connect to your server locally:
+// by using it's internal (LAN) IP address, or localhost (127.0.0.1)
+
+// The default version treats you LAN as localhost only,
+// which is fine if you have only one computer
+// You only need to change this file if you have a public server
+// AND want to connect from other machines in the LAN
+// (for an nonpublic server it would be best to leave localhost as LAN
+// and treat the rest of your LAN as the WAN)
+
+// Note: if you set up this file to point to your real LAN, you will not
+// be able to do:
+// mana --server localhost --port 6901
+// or mana --server 127.0.0.1 --port 6901
+// because of the check_ip_flag: yes option
+// (which will become mandatory in the next release of the server)
+// instead do:
+// mana --server 192.168.1.100 --port 6901
+// or maybe, depending on how your /etc/hosts and /etc/host.conf are setup,
+// mana --server ben-desktop --port 6901
+// or mana --server ben-desktop.local --port 6901
+
+// Note that only one IP is used, so you can't put different char servers
+// on different machines (unless you do some internal port-forwarding)
+
+
+// the IP LAN players should use to connect to the char-server
+lan_char_ip: 127.0.0.1
+// lan_char_ip: 192.168.1.100
+
+// the IP that LAN players should use to connect to the map-server
+lan_map_ip: 127.0.0.1
+// lan_map_ip: 192.168.1.100
+
+// put here the Subnet mask of your LAN
+// see output of ifconfig (Linux) or ipconfig (Windows)
+subnet: 127.0.0.1
+subnetmask: 255.255.255.255
+// subnetmask: 255.0.0.0
+
+
+// Common subnets (if you have a subnet that is not one of these,
+// you probably don't need to be reading this)
+
+// subnet: 10.0.0.0
+// subnetmask: 255.0.0.0
+
+// subnet: 172.16.0.0
+// subnetmask: 255.240.0.0
+
+// subnet: 192.168.0.0
+// subnetmask: 255.255.0.0
+
+// Many home routers only use a portion:
+// subnet: 192.168.1.0
+// subnetmask: 255.255.255.0