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author | Jessica Tölke <jtoelke@mail.upb.de> | 2011-02-15 16:59:03 +0100 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-03-01 17:12:43 +0100 |
commit | a26b62359f9c37899eae509576493c25e047ba1f (patch) | |
tree | 28f654005989d43ce6ccf612ebf3494a5cac95b2 /npc | |
parent | 6b0c7c6f86c1bf6b151882a1de5b3e629d3c9dc0 (diff) | |
download | serverdata-a26b62359f9c37899eae509576493c25e047ba1f.tar.gz serverdata-a26b62359f9c37899eae509576493c25e047ba1f.tar.bz2 serverdata-a26b62359f9c37899eae509576493c25e047ba1f.tar.xz serverdata-a26b62359f9c37899eae509576493c25e047ba1f.zip |
gyinn:
changing golbanez to golbenez in the outside file too
headless man: small changes, proposal for needed amount of items
Diffstat (limited to 'npc')
-rw-r--r-- | npc/027-1_Graveyard/_import.txt | 2 | ||||
-rw-r--r-- | npc/027-1_Graveyard/golbenez.txt (renamed from npc/027-1_Graveyard/golbanez.txt) | 6 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/_import.txt | 2 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/headless_man.txt | 27 |
4 files changed, 20 insertions, 17 deletions
diff --git a/npc/027-1_Graveyard/_import.txt b/npc/027-1_Graveyard/_import.txt index f88b7b45..130fd751 100644 --- a/npc/027-1_Graveyard/_import.txt +++ b/npc/027-1_Graveyard/_import.txt @@ -1,5 +1,5 @@ map: 027-1.gat npc: npc/027-1_Graveyard/_mobs.txt npc: npc/027-1_Graveyard/_warps.txt -//npc: npc/027-1_Graveyard/golbanez.txt +//npc: npc/027-1_Graveyard/golbenez.txt npc: npc/027-1_Graveyard/graves.txt diff --git a/npc/027-1_Graveyard/golbanez.txt b/npc/027-1_Graveyard/golbenez.txt index 4e503d69..f9a4e99f 100644 --- a/npc/027-1_Graveyard/golbanez.txt +++ b/npc/027-1_Graveyard/golbenez.txt @@ -2,7 +2,7 @@ set @fee, 666; - mes "[Golbanez]"; + mes "[Golbenez]"; mes "\"Welcome mortal. I finished the creation of the place of leisure.\""; next; mes "\"I will bring you there for a small fee of " + @fee + "GP.\""; @@ -10,7 +10,7 @@ "What? You already got so much money!",-, "Ok, bring me there.",L_Warp; - mes "[Golbanez]"; + mes "[Golbenez]"; mes "\"Come back when you changed your mind. It's a wonderful place.\""; close; @@ -21,7 +21,7 @@ L_Warp: close; L_No_Money: - mes "[Golbanez]"; + mes "[Golbenez]"; mes "\"Don't try to betray me, pitiful human.\""; next; mes "\"Come back when you can pay my service.\""; diff --git a/npc/027-2_Caretakers_House/_import.txt b/npc/027-2_Caretakers_House/_import.txt index 2c6a658b..4dbb7fcb 100644 --- a/npc/027-2_Caretakers_House/_import.txt +++ b/npc/027-2_Caretakers_House/_import.txt @@ -10,7 +10,7 @@ npc: npc/027-2_Caretakers_House/diary.txt npc: npc/027-2_Caretakers_House/door.txt npc: npc/027-2_Caretakers_House/golbenez.txt npc: npc/027-2_Caretakers_House/gy_inn_shops.txt -//npc: npc/027-2_Caretakers_House/headless_man.txt +npc: npc/027-2_Caretakers_House/headless_man.txt npc: npc/027-2_Caretakers_House/husband.txt npc: npc/027-2_Caretakers_House/innkeeper.txt npc: npc/027-2_Caretakers_House/crying_child.txt diff --git a/npc/027-2_Caretakers_House/headless_man.txt b/npc/027-2_Caretakers_House/headless_man.txt index 21e49f72..bc0581bd 100644 --- a/npc/027-2_Caretakers_House/headless_man.txt +++ b/npc/027-2_Caretakers_House/headless_man.txt @@ -15,18 +15,20 @@ set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); - set @Wisp_Powder, 10; // TODO: set proper values for powders and dyes - set @Polt_Powder, 10; - set @Spec_Powder, 10; - set @Iron_Pot, 10; - set @Conc_Pot, 10; - set @Red_Dye, 2; - set @Yellow_Dye, 2; - set @LB_Dye, 2; - - if (@state == 1) goto L_Quest_progress; + set @Wisp_Powder, 100; + set @Polt_Powder, 100; + set @Spec_Powder, 100; + set @Iron_Pot, 50; + set @Conc_Pot, 30; + set @Red_Dye, 50; + set @Yellow_Dye, 50; + set @LB_Dye, 50; + + set @Glue_Exp, 50000; + + if (@state >= 3) goto L_Final; if (@state == 2) goto L_Quest_finished; - if (@state == 3) goto L_Final; + if (@state == 1) goto L_Quest_progress; mes "You see a man, propped up against the foot of the bed."; mes "In his hand, he is holding what you assume to be his own head."; @@ -121,6 +123,7 @@ L_Quest_check: delitem "YellowDye", @Yellow_Dye; delitem "LightBlueDye", @LB_Dye; delitem "InfantryHelmet", 1; + getexp @Glue_Exp, 0; mes "[Thurstan]"; mes "\"Excellent, excellent!\""; mes ""; @@ -180,7 +183,7 @@ L_Quest_finished: mes "\"Please take this for your efforts.\""; //TODO: Set appropriate reward close; - + L_Final: mes "[Thurstan]"; |