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author | Coffee <coffee@coffee-EP45-UD3L.(none)> | 2011-06-12 21:25:33 -0300 |
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committer | Coffee <coffee@coffee-EP45-UD3L.(none)> | 2011-06-12 21:25:33 -0300 |
commit | 00c750030f967a863613304d16565f8fb4ad6034 (patch) | |
tree | cf8b6d37b9ca7dc6ef31db8967706b702819e93f /npc | |
parent | cd340c55d12dcd62e81fb3d6d0d9f02333c1e65e (diff) | |
download | serverdata-00c750030f967a863613304d16565f8fb4ad6034.tar.gz serverdata-00c750030f967a863613304d16565f8fb4ad6034.tar.bz2 serverdata-00c750030f967a863613304d16565f8fb4ad6034.tar.xz serverdata-00c750030f967a863613304d16565f8fb4ad6034.zip |
Fix some issues with the maggot fight
Diffstat (limited to 'npc')
-rw-r--r-- | npc/042-2/tanisha.txt | 41 |
1 files changed, 36 insertions, 5 deletions
diff --git a/npc/042-2/tanisha.txt b/npc/042-2/tanisha.txt index b7855e2f..b75bc99d 100644 --- a/npc/042-2/tanisha.txt +++ b/npc/042-2/tanisha.txt @@ -1,5 +1,21 @@ 042-2.gat,37,90,0 script Tanisha 114,{ +// Comments(Remove it later): + +// 1) I used a temporary variable to count the kills, so if the player relog he will have to +// kill the 5 maggots in a single fight. + +// 2) Changed the maggots spawn to one by one, at the exact place the player is standing, so +// there is less chances of someone getting your kills from outside (It is possible when the +// maggots are in the corner). And if someone insists in killing your maggots during the fight, +// all that will happen is this person will finish the fight quickly leaving you alone with your maggots. + +// 3) Also, in the L_noheal label, I put a check so when there is no one fighting the npc timer +// is stopped and set to zero. + +// 4) And I put a message in the middle of the fight, with tanisha commenting about the way the +// maggots just keep popping out from nowhere. + set @playerlimit, 4; if ((getx(0) > 29) && (getx(0) < 37) && (gety(0) > 84) && (gety(0) < 90)) goto L_Fighting; @@ -39,7 +55,6 @@ L_Maggots: if ($@TUT_MAGGOT >= @playerlimit) goto L_Crowded; set $@TUT_MAGGOT, $@TUT_MAGGOT + 1; - set maggot, 0; getitem "Knife", 1; next; L_Fight_Again: @@ -55,9 +70,13 @@ L_Fight_Again: next; mes "\"Sometimes dead monsters leave some useful things. You can pick them up with pressing Z or clicking with your mouse.\""; set tanisha, 2; + set @maggot, 0; + set @time, 0; close2; warp "042-2.gat", 33, 87; - areamonster "042-2.gat", 31, 85, 35, 89, "", 1002, 5, "Tanisha::onMaggotDeath"; + +L_Summon: + monster "042-2.gat", getx(0), gety(0), "", 1002, 1, "Tanisha::onMaggotDeath"; startnpctimer; end; @@ -188,6 +207,12 @@ L_Sleep: mes "\"What are you doing in there?"; mes "Sleeping?"; mes "Come back when you're serious.\""; + set @maggot, 0; + set @time, 0; + if ($@TUT_MAGGOT > 0) + set $@TUT_MAGGOT, $@TUT_MAGGOT - 1; + if ($@TUT_MAGGOT == 0) stopnpctimer; + if ($@TUT_MAGGOT == 0) setnpctimer 0; close; L_Fail: @@ -237,17 +262,23 @@ onTick: heal MaxHp, 0; message strcharinfo(0), "Tanisha: You're doing good!"; L_NoHeal: - if (maggot < 5) + if (@maggot < 5) end; warp "042-2.gat", 36, 90; set tanisha, 3; - set maggot, 0; + set @maggot, 0; + set @time, 0; if ($@TUT_MAGGOT > 0) set $@TUT_MAGGOT, $@TUT_MAGGOT - 1; + if ($@TUT_MAGGOT == 0) stopnpctimer; + if ($@TUT_MAGGOT == 0) setnpctimer 0; close; onMaggotDeath: - set maggot, maggot + 1; + if (@maggot == 2) message strcharinfo(0), "Tanisha: Ohh... Irrhk... Eeeeww... They just appear from nowhere!"; + if ((getx(0) > 29) && (getx(0) < 37) && (gety(0) > 84) && (gety(0) < 90)) set @maggot, @maggot + 1; + if (@maggot < 5 && (getx(0) <= 29) || (getx(0) >= 37) || (gety(0) <= 84) || (gety(0) >= 90)) monster "042-2.gat", 33, 87, "", 1002, 1, "Tanisha::onMaggotDeath"; + if (@maggot < 5 && (getx(0) > 29) && (getx(0) < 37) && (gety(0) > 84) && (gety(0) < 90)) monster "042-2.gat", getx(0), gety(0), "", 1002, 1, "Tanisha::onMaggotDeath"; end; L_Close: |