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authorZuzanna K. Filutowska <platyna@users.sourceforge.net>2006-02-21 22:56:33 +0000
committerZuzanna K. Filutowska <platyna@users.sourceforge.net>2006-02-21 22:56:33 +0000
commitc6d0b0b8f0bcc085a019cffa320ab9ef314e3e7d (patch)
treee7150cf899f354e97305b48bf91ff0744eebf985 /npc/tulimshar/monsters.txt
parentd279d5473873d99b86eeb1d95b7d11d68d20da3b (diff)
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I have included these in previous import for some reason. Stupid me.
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+// Map: new_3-1
+// This is Tulimshar the city - southern Part with market and casino/inn.
+// ALWAYS keep a backup file before edit (experience :)
+// The last param is the Event on Mobdeath
+//
+
+new_3-1.gat,0,0,0,0 monster Maggot 1002,35,2000,0,ConquestMob3::OnMaggotDead
+new_3-1.gat,0,0,0,0 monster Scorpion 1003,25,2500,0,ConquestMob3::OnScorpionDead
+new_3-1.gat,0,0,0,0 monster Firegoblin 1011,20,2500,0,ConquestMob3::OnFireGoblinnDead
+
+new_3-1.gat,0,0,0 script ConquestMob3 -1,{
+// id 1002 = Maggot
+OnMaggotDead:
+ if (MPQUEST == 1) set Mobpt,Mobpt+1;
+ break;
+
+// id 1003 = Scorpion
+OnScorpionDead:
+ if (MPQUEST == 1) set Mobpt,Mobpt+2;
+ break;
+end;
+}
+
+// id 1011 = FireGoblin
+OnFireGoblinDead:
+ if (MPQUEST == 1) set Mobpt,Mobpt+2;
+ break;
+end;
+}
+
+
+