diff options
author | nmaligec <wouldnot@hotmail.com> | 2011-01-26 01:33:40 -0500 |
---|---|---|
committer | nmaligec <wouldnot@hotmail.com> | 2011-01-26 01:33:40 -0500 |
commit | d9458220575d7698b59488c1864b980b1b9dfc5c (patch) | |
tree | 7a056faf14f36e81b798522702db866ee85dd22c /npc/027-2_Caretakers_House/testnpcs.txt | |
parent | 0bc8cd75797e485f792608c3b7deda5d8f1abc77 (diff) | |
download | serverdata-d9458220575d7698b59488c1864b980b1b9dfc5c.tar.gz serverdata-d9458220575d7698b59488c1864b980b1b9dfc5c.tar.bz2 serverdata-d9458220575d7698b59488c1864b980b1b9dfc5c.tar.xz serverdata-d9458220575d7698b59488c1864b980b1b9dfc5c.zip |
adding gy-inn food
Diffstat (limited to 'npc/027-2_Caretakers_House/testnpcs.txt')
-rwxr-xr-x | npc/027-2_Caretakers_House/testnpcs.txt | 219 |
1 files changed, 111 insertions, 108 deletions
diff --git a/npc/027-2_Caretakers_House/testnpcs.txt b/npc/027-2_Caretakers_House/testnpcs.txt index 9cd452c6..38f961c3 100755 --- a/npc/027-2_Caretakers_House/testnpcs.txt +++ b/npc/027-2_Caretakers_House/testnpcs.txt @@ -1,108 +1,111 @@ -// Temporary placing of all non shop npcs
-// A proper break down of files will need to be done later
-
-// drunk lover: quest,
-// werewolf: gambling,
-// chef's helper: simple dialog,
-// horn mage: golbenez,
-// drunker: simple dialog,
-// barman: crafting related,
-// swordguy: weapon master,
-// ghost from dead drunk: simple dialog,
-// crying child: I don't know,
-// Innkeeper's ghost: quest,
-// evil guard: simple dialog,
-// hangman: quest,
-// headless: quest or simple dialog,
-// lightman: quest,
-
-
-027-2.gat,80,34,0 script Drunk Lover 303,{
- end;
-}
-
-027-2.gat,118,23,0 script Werewolf 305,{
- mes "debug for the lovetriangle quest";
- menu
- "reset reid", -,
- "leave", L_Close;
-
- set @Graveyard_Inn_MASK, NIBBLE_0_MASK;
- set @Graveyard_Inn_SHIFT, NIBBLE_0_SHIFT;
-
- set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
- set @state, 0;
- callsub S_Update_Mask;
-
-L_Close:
- close;
-
-S_Update_Mask:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
- | (@state << @Graveyard_Inn_SHIFT);
- return;
-}
-
-027-2.gat,75,29,0 script Archibald 306,{
- end;
-}
-
-027-2.gat,77,40,0 script Drunker 308,{
- set @drunker, rand(4);
- if (@drunker == 0) goto L_0;
- if (@drunker == 1) goto L_1;
- if (@drunker == 2) goto L_2;
- if (@drunker == 3) goto L_3;
- end;
-L_0:
- mes "[Ghost Drunker]";
- mes "\"zzzZZZzzz...\"";
- close;
-L_1:
- mes "[Ghost Drunker]";
- mes "\"Ish that a Zzombee?...\"";
- close;
-L_2:
- mes "[Ghost Drunker]";
- mes "\"Auuu... Hiccup... Don't byte mee... \"";
- close;
-L_3:
- mes "[Ghost Drunker]";
- mes "\"Moar Bearr...Pleash!\"";
- close;
-}
-
-027-2.gat,103,22,0 script Barman 310,{
- end;
-}
-
-027-2.gat,70,77,0 script Cerhan 311,{
- end;
-}
-
-027-2.gat,110,23,0 script Ghost Drunker 312,{
- mes "[Ghost Drunker]";
- mes "\"Ohh... My head is killing me! I have to stop drinking too much or I will lose my job... But being a waiter... oh I can't resist a drink or two!\"";
- close;
-}
-
-027-2.gat,39,91,0 script Golbenez 307,{
- end;
-}
-
-027-2.gat,100,43,0 script Evil Guard 316,{
- end;
-}
-
-027-2.gat,43,73,0 script Hanged Lover 317,{
- end;
-}
-
-027-2.gat,24,77,0 script Headless Man 318,{
- end;
-}
-
-027-2.gat,22,84,0 script Lantern Man 319,{
- end;
-}
+// Temporary placing of all non shop npcs +// A proper break down of files will need to be done later + +// drunk lover: quest, +// werewolf: gambling, +// chef's helper: simple dialog, +// horn mage: golbenez, +// drunker: simple dialog, +// barman: crafting related, +// swordguy: weapon master, +// ghost from dead drunk: simple dialog, +// crying child: I don't know, +// Innkeeper's ghost: quest, +// evil guard: simple dialog, +// hangman: quest, +// headless: quest or simple dialog, +// lightman: quest, + + +027-2.gat,80,34,0 script Drunk Lover 303,{ + end; +} + +027-2.gat,118,23,0 script Werewolf 305,{ + mes "debug for the lovetriangle quest"; + menu + "reset reid", -, + "leave", L_Close; + + set @Graveyard_Inn_MASK, NIBBLE_0_MASK; + set @Graveyard_Inn_SHIFT, NIBBLE_0_SHIFT; + + set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); + set @state, 0; + callsub S_Update_Mask; + close; + +L_Close: + close; + +S_Update_Mask: + set QUEST_Graveyard_Inn, + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) + | (@state << @Graveyard_Inn_SHIFT); + return; +} + +027-2.gat,75,29,0 script Archibald 306,{ + end; +} + +027-2.gat,77,40,0 script Drunker 308,{ + set @drunker, rand(4); + if (@drunker == 0) goto L_0; + if (@drunker == 1) goto L_1; + if (@drunker == 2) goto L_2; + if (@drunker == 3) goto L_3; + end; +L_0: + mes "[Ghost Drunker]"; + mes "\"zzzZZZzzz...\""; + close; +L_1: + mes "[Ghost Drunker]"; + mes "\"Ish that a Zzombee?...\""; + close; +L_2: + mes "[Ghost Drunker]"; + mes "\"Auuu... Hiccup... Don't byte mee... \""; + close; +L_3: + mes "[Ghost Drunker]"; + mes "\"Moar Bearr...Pleash!\""; + close; +} + +027-2.gat,103,22,0 script Barman 310,{ + end; +} + +027-2.gat,70,77,0 script Cerhan 311,{ + end; +} + +027-2.gat,110,23,0 script Ghost Drunker 312,{ + mes "[Ghost Drunker]"; + mes "\"Ohh... My head is killing me! I have to stop " + + "drinking too much or I will lose my job... But " + + "being a waiter... oh I can't resist a drink or two!\""; + close; +} + +027-2.gat,39,91,0 script Golbenez 307,{ + end; +} + +027-2.gat,100,43,0 script Evil Guard 316,{ + end; +} + +027-2.gat,43,73,0 script Hanged Lover 317,{ + end; +} + +027-2.gat,24,77,0 script Headless Man 318,{ + end; +} + +027-2.gat,22,84,0 script Lantern Man 319,{ + end; +} |