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author | Stefan Beller <stefanbeller@googlemail.com> | 2010-12-05 12:42:08 +0100 |
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committer | Stefan Beller <stefanbeller@googlemail.com> | 2010-12-05 15:31:54 +0100 |
commit | c8486b73d0a033293ab68b438e02301949f77376 (patch) | |
tree | 84f6ede81bbd7eabffa7316be161b3df7915609a /npc/020-2_Nivalis | |
parent | 02c469ce755fd3f6f1f808bead687b60c2c4429c (diff) | |
download | serverdata-c8486b73d0a033293ab68b438e02301949f77376.tar.gz serverdata-c8486b73d0a033293ab68b438e02301949f77376.tar.bz2 serverdata-c8486b73d0a033293ab68b438e02301949f77376.tar.xz serverdata-c8486b73d0a033293ab68b438e02301949f77376.zip |
new npc in nivalis
removed mapflags
tested baktar
KrickKrackKrock
Criker
Miler and the well
shop does not sell forest bow but a desertbow
Diffstat (limited to 'npc/020-2_Nivalis')
-rw-r--r-- | npc/020-2_Nivalis/_import.txt | 1 | ||||
-rwxr-xr-x[-rw-r--r--] | npc/020-2_Nivalis/baktar.txt | 53 | ||||
-rw-r--r-- | npc/020-2_Nivalis/shops.txt | 8 |
3 files changed, 28 insertions, 34 deletions
diff --git a/npc/020-2_Nivalis/_import.txt b/npc/020-2_Nivalis/_import.txt index 05c69004..04feb1ae 100644 --- a/npc/020-2_Nivalis/_import.txt +++ b/npc/020-2_Nivalis/_import.txt @@ -4,4 +4,3 @@ npc: npc/020-2_Nivalis/_warps.txt npc: npc/020-2_Nivalis/baktar.txt npc: npc/020-2_Nivalis/mapflags.txt npc: npc/020-2_Nivalis/shops.txt -npc: npc/020-2_Nivalis/taro.txt diff --git a/npc/020-2_Nivalis/baktar.txt b/npc/020-2_Nivalis/baktar.txt index 799fd535..b037d7bb 100644..100755 --- a/npc/020-2_Nivalis/baktar.txt +++ b/npc/020-2_Nivalis/baktar.txt @@ -1,7 +1,7 @@ //#========================= //#== NPC Baktar //# Authors: Lien, PjotrOrial -//# Review: BigCrunch, Mistakes +//# Review: BigCrunch, Mistakes, Jenalya //# This NPC has two stages: //# //# In the first stage you need to bring 7 different items, but only one of each kind. @@ -29,7 +29,7 @@ //# =2 talking, you get the mission to hunt down Scroticular //# =3 you get information where Scroticular can be found. //# NIBBLE3 a bitmasking nibble for stage 2 again -//# bit 0 knows the name of the opponent +//# bit 0 knows the name/location of the opponent //# bit 1 killed the ugly opponent //#========================= 020-2.gat,70,61,0 script Baktar 183,{ @@ -48,6 +48,7 @@ set @Q_status2_bits, ((QUEST_Nivalis_state) & @Q_MASK2_BITS) >> @Q_SHIFT2_BITS; // if all bits are set, you brought him everything! Now we continue in Phase 2 of this npc. + mes @Q_status; if(@Q_status == @Q_MASK) goto L_2_init; set @BIT_KNOWHIM, 0; @@ -77,17 +78,17 @@ set @XP_SNAKESKIN, 350; set @BIT_BUGLEG,7; - set @MONEY_BUGLEG, 20000; - set @XP_BUGLEG, 10000; + set @MONEY_BUGLEG, 20; + set @XP_BUGLEG, 130; if(sex) - set @type$, "Man"; + set @type$, "man"; if(!sex) - set @type$, "Woman"; + set @type$, "woman"; if(@Q_status & (1<<@BIT_KNOWHIM)) goto L_KnowAlready; mes @npcname$; - mes "\"Hello, " + @type$ + ", did you come from Tulimshar? Because you have a nice tan. \""; + mes "\"Hello, " + @type$ + ", did you come from Tulimshar? Because you have a nice tan. \""; menu "Yes, I'm from Tulimshar", L_exotic, "Well, I just like sunbathing", -, @@ -111,7 +112,7 @@ L_exotic: L_startitem: setarray @exotic_item$, "", "", "", "", "", "", ""; set @c, 0; - set @Q_status, @Q_status & (1<<@BIT_KNOWHIM); + set @Q_status, @Q_status | (1<<@BIT_KNOWHIM); callsub S_Update_Var; if (countitem("DesertHat") < 1 || @Q_status & (1<<@BIT_DESERTHAT) ) goto L_DesertShirt; set @exotic_item$[@c], "a Desert Hat ?"; @@ -137,8 +138,8 @@ L_tongue: set @c, @c + 1; L_egg: - if (countitem("MoutainSnakeEgg") < 1 || @Q_status & (1<<@BIT_MS_EGG)) goto L_Skin; - set @exotic_item$[@c], "a Moutain Snake Egg?"; + if (countitem("MountainSnakeEgg") < 1 || @Q_status & (1<<@BIT_MS_EGG)) goto L_Skin; + set @exotic_item$[@c], "a Mountain Snake Egg?"; set @menuid[@c], 4; set @c, @c + 1; @@ -155,7 +156,7 @@ L_bugleg: set @c, @c + 1; L_NeverMind: - set @exotic_item$[@c], "Never Mind"; + set @exotic_item$[@c], "Nevermind"; set @menuid[@c], 6; //menu for the item menu @@ -178,7 +179,7 @@ L_NeverMind: if (@menuid[@menu] == 6) goto L_BugLegItem; //if Never mind mes @npcname$; - mes "\"ok, GoodBye then\""; + mes "\"Ok, goodbye then.\""; close; L_DesertHat_Item: if(@Q_status & (1<<@BIT_DESERTHAT)) goto L_havealready; @@ -186,7 +187,7 @@ L_DesertHat_Item: delitem "DesertHat", 1; set zeny, zeny + @MONEY_DESERTHAT; getexp @XP_DESERTHAT,0; - set @Q_status, @Q_status & (1<<@BIT_DESERTHAT); + set @Q_status, @Q_status | (1<<@BIT_DESERTHAT); callsub S_Update_Var; close; L_DesertShirt_Item: @@ -195,25 +196,25 @@ L_DesertShirt_Item: delitem "DesertShirt", 1; set zeny, zeny + @MONEY_DESERTSHIRT; getexp @XP_DESERTSHIRT,0; - set @Q_status, @Q_status & (1<<@BIT_DESERSHIRT); + set @Q_status, @Q_status | (1<<@BIT_DESERTSHIRT); callsub S_Update_Var; -close; + close; L_SerfHat_Item: if(@Q_status & (1<<@BIT_SERFHAT)) goto L_havealready; if (countitem("SerfHat") < 1) goto L_Noitem; delitem "SerfHat", 1; set zeny, zeny + @MONEY_SERFHAT; getexp @XP_SERFHAT,0; - set @Q_status, @Q_status & (1<<@BIT_SERFHAT); + set @Q_status, @Q_status | (1<<@BIT_SERFHAT); callsub S_Update_Var; -close; + close; L_tongue_Item: if(@Q_status & (1<<@BIT_MS_TONGUE)) goto L_havealready; if (countitem("MountainSnakeTongue") < 1) goto L_Noitem; delitem "MountainSnakeTongue", 1; set zeny, zeny + @MONEY_MS_TONGUE; getexp @XP_MS_TONGUE,0; - set @Q_status, @Q_status & (1<<@BIT_MS_TONGUE); + set @Q_status, @Q_status | (1<<@BIT_MS_TONGUE); callsub S_Update_Var; close; L_egg_Item: @@ -222,7 +223,7 @@ L_egg_Item: delitem "MountainSnakeEgg", 1; set zeny, zeny + @MONEY_MS_EGG; getexp @XP_MS_EGG,0; - set @Q_status, @Q_status & (1<<@BIT_MS_EGG); + set @Q_status, @Q_status | (1<<@BIT_MS_EGG); callsub S_Update_Var; close; L_skin_Item: @@ -231,7 +232,7 @@ L_skin_Item: delitem "SnakeSkin", 1; set zeny, zeny + @MONEY_SNAKESKIN; getexp @XP_SNAKESKIN,0; - set @Q_status, @Q_status & (1<<@BIT_SNAKESKIN); + set @Q_status, @Q_status | (1<<@BIT_SNAKESKIN); callsub S_Update_Var; close; L_BugLegItem: @@ -240,7 +241,7 @@ L_BugLegItem: delitem "BugLeg", 1; set zeny, zeny + @MONEY_BUGLEG; getexp @XP_BUGLEG,0; - set @Q_status, @Q_status & (1<<@BIT_BUGLEG); + set @Q_status, @Q_status | (1<<@BIT_BUGLEG); callsub S_Update_Var; close; @@ -258,12 +259,6 @@ S_Update_Var: set QUEST_Nivalis_state, (QUEST_Nivalis_state & ~(@Q_MASK) | (@Q_status << @Q_SHIFT)); - set QUEST_Nivalis_state, - (QUEST_Nivalis_state & ~(@Q_MASK2) - | (@Q_status2 << @Q_SHIFT2)); - set QUEST_Nivalis_state, - (QUEST_Nivalis_state & ~(@Q_MASK2_BITS) - | (@Q_status2_bits << @Q_SHIFT2_BITS)); return; @@ -289,7 +284,7 @@ L_2_init: mes @npcname$; mes "\"Thanks a lot for bringing me all this nice stuff!\""; next; - mes "\"That helps me a lot. You see over there is already another set I collected: There are some pieces of the Hurnscald town. That sign there has ben stolen from the inn.\""; + mes "\"That helps me a lot. You see over there is already another set I collected: There are some pieces of the Hurnscald town. That sign there has been stolen from the inn.\""; next; mes "\"But do not tell anyone, please! I really like collecting things. And that sign is one of the first things I organized.\""; next; @@ -377,7 +372,7 @@ L_2_name: mes "\"What is your name again?\""; menu "I am sorry for the joke... Please forgive me", -, - "They call me Mistakes; I am a professional killer as well. You heard about that business in the terranite cave?", -; + "They call me Mistakes. I am a professional killer as well. You heard about that business in the terranite cave?", -; mes @npcname$; mes "\"Alright, I see. Ok maybe I really need to calm down. Please let me alone... I will try to calm down, ok?\""; close; diff --git a/npc/020-2_Nivalis/shops.txt b/npc/020-2_Nivalis/shops.txt index 8492aeb2..1d863a00 100644 --- a/npc/020-2_Nivalis/shops.txt +++ b/npc/020-2_Nivalis/shops.txt @@ -3,7 +3,7 @@ // Clothes shop 020-2.gat,27,26,0 shop Taylor 137,523:2000,524:1600,543:800,544:5000,546:10000,586:1000,741:-1 // Weapons shop -020-2.gat,25,65,0 shop Bracco 135,1201:50,521:1000,522:100,529:5 +020-2.gat,25,65,0 shop Bracco 135,1201:50,521:1000,522:100,529:5,530:-1 // Potions shop 020-2.gat,75,26,0 shop Mede 103,501:50,502:70,567:500,568:500 @@ -13,9 +13,9 @@ set @cost, 100; mes "[" + @npcName$ + "]"; - mes "\"Welcome strangers."; - mes "What? You've already seen an INN like mine?"; - mes "That's impossible!\""; + mes "\"Welcome stranger!\""; + mes "\"What? You've already seen an INN like mine?\""; + mes "\"That's impossible!\""; next; callfunc "Inn"; close; |