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author | Jessica Tölke <jtoelke@mail.upb.de> | 2011-01-02 15:06:10 +0100 |
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committer | Stefan Beller <stefanbeller@googlemail.com> | 2011-01-02 23:44:30 +0100 |
commit | cd2325a40b2a3b38fa48c63f9e0935b3e361b542 (patch) | |
tree | 314b75ea44c6bafe9e2a2ea3218027662b962ac8 /npc/001-1_Tulimshar | |
parent | d44de15950ffe4cf587d0ae80753b2f2da4586a8 (diff) | |
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luca: teaches now the skill brawling
Diffstat (limited to 'npc/001-1_Tulimshar')
-rw-r--r-- | npc/001-1_Tulimshar/luca.txt | 98 |
1 files changed, 89 insertions, 9 deletions
diff --git a/npc/001-1_Tulimshar/luca.txt b/npc/001-1_Tulimshar/luca.txt index b37e2123..f019cd7c 100644 --- a/npc/001-1_Tulimshar/luca.txt +++ b/npc/001-1_Tulimshar/luca.txt @@ -2,6 +2,8 @@ 001-1.gat,108,55,0 script Luca 102,{ + set @EXP_BRAWLING, 2000; + if (BaseLevel >= 35) goto L_teach; @@ -237,20 +239,71 @@ L_teachmore: next; L_teachmore2: + setarray @choices, 0,0,0,0,0; + setarray @choice$, "", "", "", "", ""; + set @choice_nr, 0; + + set @C_focus, 1; + set @C_unfocus, 2; + set @C_teachbrawling, 3; + set @C_teachnothing, 4; + set @C_explainagain, 5; + set @C_nvm, 6; + + getactivatedpoolskilllist; + if (!((getskilllv(SKILL_POOL) - @skilllist_count) > 0)) goto L_teachmore2_nof; + getunactivatedpoolskilllist; + if (@skilllist_count == 0) goto L_teachmore2_nof; + set @choices[@choice_nr], @C_focus; + set @choice$[@choice_nr], "I would like to focus."; + set @choice_nr, @choice_nr + 1; +L_teachmore2_nof: + + getactivatedpoolskilllist; + if (@skilllist_count == 0) goto L_teachmore2_nounf; + set @choices[@choice_nr], @C_unfocus; + set @choice$[@choice_nr], "I would like to unfocus."; + set @choice_nr, @choice_nr + 1; +L_teachmore2_nounf: + + if (!(getskilllv(SKILL_BRAWLING))) + set @choices[@choice_nr], @C_teachbrawling; + if (getskilllv(SKILL_BRAWLING)) + set @choices[@choice_nr], @C_teachnothing; + set @choice$[@choice_nr], "Can you teach me a skill?"; + set @choice_nr, @choice_nr + 1; + + set @choices[@choice_nr], @C_explainagain; + set @choice$[@choice_nr], "Can you explain skills again?"; + set @choice_nr, @choice_nr + 1; + + set @choices[@choice_nr], @C_nvm; + set @choice$[@choice_nr], "I'm done for now, thanks!"; + set @choice_nr, @choice_nr + 1; + menu - "I would like to focus.", L_focus, - "I would like to unfocus.", L_unfocus, - "Can you teach me a skill?", L_teach_brawling, - "Can you explain skills again?", L_teachmore_explain, - "I'm done for now, thanks!",-; - close; + @choice$[0],-, + @choice$[1],-, + @choice$[2],-, + @choice$[3],-, + @choice$[4],-; + + set @menu, @menu - 1; + if (@choices[@menu] == 0) close; + if (@choices[@menu] == @C_focus) goto L_focus; + if (@choices[@menu] == @C_unfocus) goto L_unfocus; + if (@choices[@menu] == @C_teachbrawling) goto L_teach_brawling; + if (@choices[@menu] == @C_teachnothing) goto L_teach_nothing; + if (@choices[@menu] == @C_explainagain) goto L_teachmore_explain; + if (@choices[@menu] == @C_nvm) close; + close; L_teachmore_explain: callsub S_explain; goto L_teachmore2; L_focus: - getpoolskilllist; + getunactivatedpoolskilllist; set @skilllist_id[@skilllist_count], 0; set @skilllist_name$[@skilllist_count], "Nevermind"; menu @@ -277,7 +330,6 @@ L_unfocus: if (MAGIG_FLAGS & MFLAG_KNOWS_UNFOCUS_RECIPE) goto L_nopotion; - set MAGIG_FLAGS, MAGIG_FLAGS | MFLAG_HEARD_OF_UNFOCUS_RECIPE; mes "[Luca the Hunter]"; mes "\"Unfocussing is one of the harder parts though, because it is sunk in. You see?\""; next; @@ -308,6 +360,9 @@ L_unfocus_menu: next; mes "\"What focus would you like to unfocus?\""; + if (countitem("DementiaPotion") == 0) goto L_nopotion; + delitem "DementiaPotion", 1; + getactivatedpoolskilllist; set @skilllist_id[@skilllist_count], 0; @@ -330,7 +385,32 @@ L_unfocus_menu: close; L_teach_brawling: -//TODO + mes "[Luca the Hunter]"; + mes "\"Well, yes, I can teach you brawling. It's a nice thing, if you have nothing left but your hands to defend yourself.\""; + next; + mes "He is laughing."; + mes "\"And is handy, if some sapling starts getting naughty.\""; + next; + mes "He rises his hand in front of his face and clenches his fists."; + mes "\"Ok, let's go! Hold your hands like this.\""; + next; + mes "......."; + next; + mes "Some bruises later."; + mes "\"Great! I think, you got it.\""; + next; + set @SUP_id, SKILL_BRAWLING; + set @SUP_lvl, 1; + set @SUP_name$, "Brawling"; + set @SUP_xp, @EXP_BRAWLING; + callfunc "SkillUp"; close; +L_teach_nothing: + mes "[Luca the Hunter]"; + mes "\"I was able to teach you brawling. For other professions you should visit someone else.\""; + next; + mes "\"You see, I am an adventurer. Everybody has his tricks. But you really should visit someone, who is a teacher, not an adventurer now.\""; + next; + goto L_teachmore2; } |