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authorJessica Tölke <jtoelke@mail.upb.de>2011-01-02 15:06:10 +0100
committerStefan Beller <stefanbeller@googlemail.com>2011-01-02 23:44:30 +0100
commitcd2325a40b2a3b38fa48c63f9e0935b3e361b542 (patch)
tree314b75ea44c6bafe9e2a2ea3218027662b962ac8 /npc/001-1_Tulimshar
parentd44de15950ffe4cf587d0ae80753b2f2da4586a8 (diff)
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luca: teaches now the skill brawling
Diffstat (limited to 'npc/001-1_Tulimshar')
-rw-r--r--npc/001-1_Tulimshar/luca.txt98
1 files changed, 89 insertions, 9 deletions
diff --git a/npc/001-1_Tulimshar/luca.txt b/npc/001-1_Tulimshar/luca.txt
index b37e2123..f019cd7c 100644
--- a/npc/001-1_Tulimshar/luca.txt
+++ b/npc/001-1_Tulimshar/luca.txt
@@ -2,6 +2,8 @@
001-1.gat,108,55,0 script Luca 102,{
+ set @EXP_BRAWLING, 2000;
+
if (BaseLevel >= 35)
goto L_teach;
@@ -237,20 +239,71 @@ L_teachmore:
next;
L_teachmore2:
+ setarray @choices, 0,0,0,0,0;
+ setarray @choice$, "", "", "", "", "";
+ set @choice_nr, 0;
+
+ set @C_focus, 1;
+ set @C_unfocus, 2;
+ set @C_teachbrawling, 3;
+ set @C_teachnothing, 4;
+ set @C_explainagain, 5;
+ set @C_nvm, 6;
+
+ getactivatedpoolskilllist;
+ if (!((getskilllv(SKILL_POOL) - @skilllist_count) > 0)) goto L_teachmore2_nof;
+ getunactivatedpoolskilllist;
+ if (@skilllist_count == 0) goto L_teachmore2_nof;
+ set @choices[@choice_nr], @C_focus;
+ set @choice$[@choice_nr], "I would like to focus.";
+ set @choice_nr, @choice_nr + 1;
+L_teachmore2_nof:
+
+ getactivatedpoolskilllist;
+ if (@skilllist_count == 0) goto L_teachmore2_nounf;
+ set @choices[@choice_nr], @C_unfocus;
+ set @choice$[@choice_nr], "I would like to unfocus.";
+ set @choice_nr, @choice_nr + 1;
+L_teachmore2_nounf:
+
+ if (!(getskilllv(SKILL_BRAWLING)))
+ set @choices[@choice_nr], @C_teachbrawling;
+ if (getskilllv(SKILL_BRAWLING))
+ set @choices[@choice_nr], @C_teachnothing;
+ set @choice$[@choice_nr], "Can you teach me a skill?";
+ set @choice_nr, @choice_nr + 1;
+
+ set @choices[@choice_nr], @C_explainagain;
+ set @choice$[@choice_nr], "Can you explain skills again?";
+ set @choice_nr, @choice_nr + 1;
+
+ set @choices[@choice_nr], @C_nvm;
+ set @choice$[@choice_nr], "I'm done for now, thanks!";
+ set @choice_nr, @choice_nr + 1;
+
menu
- "I would like to focus.", L_focus,
- "I would like to unfocus.", L_unfocus,
- "Can you teach me a skill?", L_teach_brawling,
- "Can you explain skills again?", L_teachmore_explain,
- "I'm done for now, thanks!",-;
- close;
+ @choice$[0],-,
+ @choice$[1],-,
+ @choice$[2],-,
+ @choice$[3],-,
+ @choice$[4],-;
+
+ set @menu, @menu - 1;
+ if (@choices[@menu] == 0) close;
+ if (@choices[@menu] == @C_focus) goto L_focus;
+ if (@choices[@menu] == @C_unfocus) goto L_unfocus;
+ if (@choices[@menu] == @C_teachbrawling) goto L_teach_brawling;
+ if (@choices[@menu] == @C_teachnothing) goto L_teach_nothing;
+ if (@choices[@menu] == @C_explainagain) goto L_teachmore_explain;
+ if (@choices[@menu] == @C_nvm) close;
+ close;
L_teachmore_explain:
callsub S_explain;
goto L_teachmore2;
L_focus:
- getpoolskilllist;
+ getunactivatedpoolskilllist;
set @skilllist_id[@skilllist_count], 0;
set @skilllist_name$[@skilllist_count], "Nevermind";
menu
@@ -277,7 +330,6 @@ L_unfocus:
if (MAGIG_FLAGS & MFLAG_KNOWS_UNFOCUS_RECIPE)
goto L_nopotion;
- set MAGIG_FLAGS, MAGIG_FLAGS | MFLAG_HEARD_OF_UNFOCUS_RECIPE;
mes "[Luca the Hunter]";
mes "\"Unfocussing is one of the harder parts though, because it is sunk in. You see?\"";
next;
@@ -308,6 +360,9 @@ L_unfocus_menu:
next;
mes "\"What focus would you like to unfocus?\"";
+ if (countitem("DementiaPotion") == 0) goto L_nopotion;
+ delitem "DementiaPotion", 1;
+
getactivatedpoolskilllist;
set @skilllist_id[@skilllist_count], 0;
@@ -330,7 +385,32 @@ L_unfocus_menu:
close;
L_teach_brawling:
-//TODO
+ mes "[Luca the Hunter]";
+ mes "\"Well, yes, I can teach you brawling. It's a nice thing, if you have nothing left but your hands to defend yourself.\"";
+ next;
+ mes "He is laughing.";
+ mes "\"And is handy, if some sapling starts getting naughty.\"";
+ next;
+ mes "He rises his hand in front of his face and clenches his fists.";
+ mes "\"Ok, let's go! Hold your hands like this.\"";
+ next;
+ mes ".......";
+ next;
+ mes "Some bruises later.";
+ mes "\"Great! I think, you got it.\"";
+ next;
+ set @SUP_id, SKILL_BRAWLING;
+ set @SUP_lvl, 1;
+ set @SUP_name$, "Brawling";
+ set @SUP_xp, @EXP_BRAWLING;
+ callfunc "SkillUp";
close;
+L_teach_nothing:
+ mes "[Luca the Hunter]";
+ mes "\"I was able to teach you brawling. For other professions you should visit someone else.\"";
+ next;
+ mes "\"You see, I am an adventurer. Everybody has his tricks. But you really should visit someone, who is a teacher, not an adventurer now.\"";
+ next;
+ goto L_teachmore2;
}