summaryrefslogtreecommitdiff
path: root/news.txt
diff options
context:
space:
mode:
authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-01-05 22:11:57 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-01-05 22:11:57 +0100
commitab2a210e755470ce0db1b25d59ce234119aad9fc (patch)
tree50552e439da1a3399e89a8dec1a9bcf790f9e8e8 /news.txt
parent30dd04a2236b7c5378606f103d773300f67d015a (diff)
downloadserverdata-ab2a210e755470ce0db1b25d59ce234119aad9fc.tar.gz
serverdata-ab2a210e755470ce0db1b25d59ce234119aad9fc.tar.bz2
serverdata-ab2a210e755470ce0db1b25d59ce234119aad9fc.tar.xz
serverdata-ab2a210e755470ce0db1b25d59ce234119aad9fc.zip
Some client news fixes
Empty lines should have a single space on them because the browser box will hide them otherwise. Also some rewrapping.
Diffstat (limited to 'news.txt')
-rw-r--r--news.txt28
1 files changed, 14 insertions, 14 deletions
diff --git a/news.txt b/news.txt
index 798fc3f0..f7dd2f13 100644
--- a/news.txt
+++ b/news.txt
@@ -1,6 +1,6 @@
##3 Open Testing on Official Test Server
##3 2009-01-04 through 2009-01-11
-
+
##0 A testing period on enigma (our official test
##0 server) has started. Experience and drop rates
##0 are 10 times higher than normal during this
@@ -10,31 +10,31 @@
##0 currently supported clients are welcome. Please
##0 direct all feedback to the appropriate thread on
##0 the forums.
-
+
##0 To participate in this testing, set your server
##0 to enigma.dy.fi. Enigma shouldn't be used between
##0 open test periods, as the content may be in an
##0 unusable state. Characters and accounts may be
##0 wiped at any time between testing periods.
-
+
##3 Monster Mutations and Experience Point Changes
##3 2008-12-10
-
+
##0 We have rebalanced monster experience points
-##0 and added two new mechanisms to make the game
-##0 more challenging: monster mutations, by which
-##0 monster attributes (and experience points) are
-##0 slightly modified for each individual monster,
-##0 and increased boni for shared kills: killing a
-##0 monster with a group of fighters now yields
-##0 significantly more experience points than
-##0 killing it alone. To adjust for the latter
+##0 and added two new mechanisms to make the
+##0 game more challenging: monster mutations, by
+##0 which monster attributes (and experience points)
+##0 are slightly modified for each individual
+##0 monster, and increased boni for shared kills:
+##0 killing a monster with a group of fighters now
+##0 yields significantly more experience points than
+##0 killing it alone. To adjust for the latter
##0 increase, we have reduced base experience points
##0 for low and medium-level monsters, though we
##0 expect levelling to be easier overall.
-
+
##2 The TMW development team
-
+
##3 Mines and weddings!
##3 2008-10-11