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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-01-05 22:11:57 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-01-05 22:11:57 +0100 |
commit | ab2a210e755470ce0db1b25d59ce234119aad9fc (patch) | |
tree | 50552e439da1a3399e89a8dec1a9bcf790f9e8e8 /news.txt | |
parent | 30dd04a2236b7c5378606f103d773300f67d015a (diff) | |
download | serverdata-ab2a210e755470ce0db1b25d59ce234119aad9fc.tar.gz serverdata-ab2a210e755470ce0db1b25d59ce234119aad9fc.tar.bz2 serverdata-ab2a210e755470ce0db1b25d59ce234119aad9fc.tar.xz serverdata-ab2a210e755470ce0db1b25d59ce234119aad9fc.zip |
Some client news fixes
Empty lines should have a single space on them because the browser box
will hide them otherwise. Also some rewrapping.
Diffstat (limited to 'news.txt')
-rw-r--r-- | news.txt | 28 |
1 files changed, 14 insertions, 14 deletions
@@ -1,6 +1,6 @@ ##3 Open Testing on Official Test Server ##3 2009-01-04 through 2009-01-11 - + ##0 A testing period on enigma (our official test ##0 server) has started. Experience and drop rates ##0 are 10 times higher than normal during this @@ -10,31 +10,31 @@ ##0 currently supported clients are welcome. Please ##0 direct all feedback to the appropriate thread on ##0 the forums. - + ##0 To participate in this testing, set your server ##0 to enigma.dy.fi. Enigma shouldn't be used between ##0 open test periods, as the content may be in an ##0 unusable state. Characters and accounts may be ##0 wiped at any time between testing periods. - + ##3 Monster Mutations and Experience Point Changes ##3 2008-12-10 - + ##0 We have rebalanced monster experience points -##0 and added two new mechanisms to make the game -##0 more challenging: monster mutations, by which -##0 monster attributes (and experience points) are -##0 slightly modified for each individual monster, -##0 and increased boni for shared kills: killing a -##0 monster with a group of fighters now yields -##0 significantly more experience points than -##0 killing it alone. To adjust for the latter +##0 and added two new mechanisms to make the +##0 game more challenging: monster mutations, by +##0 which monster attributes (and experience points) +##0 are slightly modified for each individual +##0 monster, and increased boni for shared kills: +##0 killing a monster with a group of fighters now +##0 yields significantly more experience points than +##0 killing it alone. To adjust for the latter ##0 increase, we have reduced base experience points ##0 for low and medium-level monsters, though we ##0 expect levelling to be easier overall. - + ##2 The TMW development team - + ##3 Mines and weddings! ##3 2008-10-11 |