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authorStefan Beller <stefanbeller@googlemail.com>2011-01-05 17:23:33 +0100
committerStefan Beller <stefanbeller@googlemail.com>2011-01-05 17:42:12 +0100
commit28f9091d1d8819808f145dbbb08cf95af8139d29 (patch)
tree28c1e37d6dc90e12c95209b73306602be814738e /db/skill_db.txt
parentdc7c0909908eea9428960a82e76815cf1912a5d9 (diff)
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repair the repo.
- removing the <<<<====>>>> unsolved merge conflicts - reset some files, which are using CRLF(windows style) line ending to LF only (unix style) - adding some comments to the csv files to not edit them manually but to use nice programs
Diffstat (limited to 'db/skill_db.txt')
-rw-r--r--db/skill_db.txt119
1 files changed, 42 insertions, 77 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt
index b94fefb8..93a6e567 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -1,81 +1,46 @@
-<<<<<<< HEAD
-//id, range, hit, inf, pl, nk, maxrse, max, list_num, castcancel, cast_defence_rate, inf2, maxcount, skill_type, blow_count, pool, stat, name
-1, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Emote //NV_EMOTE
-2, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Trade //NV_TRADE
-3, 0, 0, 0, 0, 0, 0, 2, 0, no, 0, 0, 0, none, 0, no, none, Party //NV_PARTY
-4, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X0 //SM_SWORD
-6, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X1 //SM_RECOVERY
-11, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X2 //MG_SRECOVERY
-38, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X3 //MC_INCCARRY
-39, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X4 //MC_DISCOUNT
-40, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X5 //MC_OVERCHARGE
-50, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X6 //TF_DOUBLE
-51, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X7 //TF_MISS
-54, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X8 //TF_POISON
-144, 0, 6, 4, 0, 1, 0, 1, 1, no, 0, 1, 0, none, 0, no, none, X9 //NV_FIRSTAID
-146, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, none, 0, no, none, X10 //SM_MOVINGRECOVERY
-148, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, weapon, 0, no, none, X11 //SM_AUTOBERSERK
-152, 0, 6, 4, 0, 1, 0, 1, 1, no, 0, 1, 0, weapon, 5, no, none, X12 //TF_BACKSLIDING
-178, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X13 //NPC_POISON
-190, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X14 //NPC_POISONATTACK
-198, 0, 0, 4, 0, 1, 0, 10, 1, no, 0, 2, 0, magic, 0, no, none, X15 //NPC_SUMMONSLAVE
-199, 0, 0, 4, 0, 1, 0, 10, 1, no, 0, 2, 0, none, 0, no, none, X16 //NPC_EMOTION
-339 0, 0, 0, 0, 0, 0, 3, 0, no, 0, 0, 0, none, 0, no, none, Skill_Pool //TMW_SKILLPOOL
-340, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Magic //TMW_MAGIC
-341, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Life_Magic //TMW_MAGIC_LIFE
-342, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, War_Magic //TMW_MAGIC_WAR
-343, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Transmutation_Magic //TMW_MAGIC_TRANSMUTE
-344, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Nature_Magic //TMW_MAGIC_NATURE
-345, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Astral_Magic //TMW_MAGIC_ASTRAL
-350, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,agi, Brawling //TMW_BRAWLING
-351, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,luk, Lucky_Counter //TMW_LUCKY_COUNTER
-352, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, none, 0, passive,agi, Speed //TMW_SPEED
-353, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, none, 0, passive,vit, Poison_Resistance //TMW_POISON_RESISTANCE
-354, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, magic, 0, passive,int, Astral_Soul //TMW_ASTRAL_SOUL
-45, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,dex, Mallard's_Eye //AC_OWL
-28, 0, 6, 4, 0, 1, 0, 2, 1, yes, 0, 0, 0, magic, 0, no, none, Teleport //AL_TELEPORT
-30, 9, 6, 16, 0, 1, 0, 10, 1, yes, 0, 0, 0, magic, 0, no, none, Heal //AL_HEAL
-// maxrse describes the max. level that the skill can be raised to through the `raise skill' option. Further raising has to happen via quests.
-// maxrse < max.
-// `pool' can be `no', `active', or `passive'.
-// `stat' can be `none', `str', `dex', `agi', `vit', `int', `luk'.
-=======
-//id, range, hit, inf, pl, nk, maxrse, max, list_num, castcancel, cast_defence_rate, inf2, maxcount, skill_type, blow_count, pool, stat, name
-1, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Emote //NV_EMOTE
-2, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Trade //NV_TRADE
-3, 0, 0, 0, 0, 0, 0, 2, 0, no, 0, 0, 0, none, 0, no, none, Party //NV_PARTY
-4, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X0 //SM_SWORD
-6, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X1 //SM_RECOVERY
-11, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X2 //MG_SRECOVERY
-38, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X3 //MC_INCCARRY
-39, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X4 //MC_DISCOUNT
-40, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X5 //MC_OVERCHARGE
-50, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X6 //TF_DOUBLE
-51, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X7 //TF_MISS
-54, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X8 //TF_POISON
-144, 0, 6, 4, 0, 1, 0, 1, 1, no, 0, 1, 0, none, 0, no, none, X9 //NV_FIRSTAID
-146, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, none, 0, no, none, X10 //SM_MOVINGRECOVERY
-148, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, weapon, 0, no, none, X11 //SM_AUTOBERSERK
-152, 0, 6, 4, 0, 1, 0, 1, 1, no, 0, 1, 0, weapon, 5, no, none, X12 //TF_BACKSLIDING
-178, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X13 //NPC_POISON
-190, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X14 //NPC_POISONATTACK
-198, 0, 0, 4, 0, 1, 0, 10, 1, no, 0, 2, 0, magic, 0, no, none, X15 //NPC_SUMMONSLAVE
-199, 0, 0, 4, 0, 1, 0, 10, 1, no, 0, 2, 0, none, 0, no, none, X16 //NPC_EMOTION
-339 0, 0, 0, 0, 0, 0, 3, 0, no, 0, 0, 0, none, 0, no, none, Skill_Pool //SKILL_POOL
-340, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Magic //TMW_MAGIC
-341, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Life_Magic //TMW_MAGIC_LIFE
-342, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, War_Magic //TMW_MAGIC_WAR
-343, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Transmutation_Magic //TMW_MAGIC_TRANSMUTE
-344, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Nature_Magic //TMW_MAGIC_NATURE
-345, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Astral_Magic //TMW_MAGIC_ASTRAL
-350, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,agi, Brawling //TMW_BRAWLING
-351, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,luk, Lucky_Counter //TMW_LUCKY_COUNTER
-352, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, none, 0, passive,agi, Speed //TMW_SPEED
-353, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, none, 0, passive,vit, Poison_Resistance //TMW_POISON_RESISTANCE
-354, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, magic, 0, passive,int, Astral_Soul //TMW_ASTRAL_SOUL
-45, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,dex, Mallard's_Eye //AC_OWL
+//# This file can be imported to OpenOffice or similar as a "comma separated list (.csv)"
+//# So please use only(!) commas to separate different fields.
+//# and DO NOT use any kind of whitespace to make it miss-formated.
+//# Just use a serious csv editor!
+//id,range,hit,inf,pl,nk,maxrse,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,pool,stat,name
+1,0,0,0,0,0,0,1,0,no,0,0,0,none,0,no,none,Emote//NV_EMOTE
+2,0,0,0,0,0,0,1,0,no,0,0,0,none,0,no,none,Trade//NV_TRADE
+3,0,0,0,0,0,0,2,0,no,0,0,0,none,0,no,none,Party//NV_PARTY
+4,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,no,none,X0//SM_SWORD
+6,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X1//SM_RECOVERY
+11,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X2//MG_SRECOVERY
+38,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X3//MC_INCCARRY
+39,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X4//MC_DISCOUNT
+40,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X5//MC_OVERCHARGE
+50,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,no,none,X6//TF_DOUBLE
+51,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,no,none,X7//TF_MISS
+54,1,6,4,0,0,0,100,1,no,0,1,0,none,0,no,none,X8//TF_POISON
+144,0,6,4,0,1,0,1,1,no,0,1,0,none,0,no,none,X9//NV_FIRSTAID
+146,0,0,0,0,0,0,1,0,no,0,1,0,none,0,no,none,X10//SM_MOVINGRECOVERY
+148,0,0,0,0,0,0,1,0,no,0,1,0,weapon,0,no,none,X11//SM_AUTOBERSERK
+152,0,6,4,0,1,0,1,1,no,0,1,0,weapon,5,no,none,X12//TF_BACKSLIDING
+178,1,6,4,0,0,0,100,1,no,0,1,0,none,0,no,none,X13//NPC_POISON
+190,1,6,4,0,0,0,100,1,no,0,1,0,none,0,no,none,X14//NPC_POISONATTACK
+198,0,0,4,0,1,0,10,1,no,0,2,0,magic,0,no,none,X15//NPC_SUMMONSLAVE
+199,0,0,4,0,1,0,10,1,no,0,2,0,none,0,no,none,X16//NPC_EMOTION
+3390,0,0,0,0,0,3,0,no,0,0,0,none,0,no,none,Skill_Pool//SKILL_POOL
+340,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Magic//TMW_MAGIC
+341,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Life_Magic//TMW_MAGIC_LIFE
+342,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,War_Magic//TMW_MAGIC_WAR
+343,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Transmutation_Magic//TMW_MAGIC_TRANSMUTE
+344,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Nature_Magic//TMW_MAGIC_NATURE
+345,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Astral_Magic//TMW_MAGIC_ASTRAL
+350,0,0,0,0,0,9,10,0,no,0,0,0,weapon,0,passive,agi,Brawling//TMW_BRAWLING
+351,0,0,0,0,0,9,10,0,no,0,0,0,weapon,0,passive,luk,Lucky_Counter//TMW_LUCKY_COUNTER
+352,0,0,0,0,0,9,10,0,no,0,0,0,none,0,passive,agi,Speed//TMW_SPEED
+353,0,0,0,0,0,9,10,0,no,0,0,0,none,0,passive,vit,Poison_Resistance//TMW_POISON_RESISTANCE
+354,0,0,0,0,0,9,10,0,no,0,0,0,magic,0,passive,int,Astral_Soul//TMW_ASTRAL_SOUL
+45,0,0,0,0,0,9,10,0,no,0,0,0,weapon,0,passive,dex,Mallard's_Eye//AC_OWL
+28,0,6,4,0,1,0,2,1,yes,0,0,0,magic,0,no,none,Teleport //AL_TELEPORT
+30,9,6,16,0,1,0,10,1,yes,0,0,0,magic,0,no,none,Heal //AL_HEAL
// maxrse describes the max. level that the skill can be raised to through the `raise skill' option. Further raising has to happen via quests.
// maxrse < max.
// `pool' can be `no', `active', or `passive'.
// `stat' can be `none', `str', `dex', `agi', `vit', `int', `luk'.
->>>>>>> 1e1e26e1255a487a14ca99c60c3ab51ad3988f9b
+
+// SEE COMMENT ABOVE!