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authorFate <fate-tmw@googlemail.com>2009-01-10 01:53:41 -0700
committerFate <fate-tmw@googlemail.com>2009-01-10 01:53:41 -0700
commitbfea41dd3353f915e14b2948e7d9ee5e2efdd56a (patch)
tree6daca21aceea8fb650227a70b17de2846f338ae1
parent35a3951245e4c2549cf8109c675eb5f0c3f56d35 (diff)
parent64f98b45c853e6f7a21eb0289206f81a8183bf01 (diff)
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Merge branch 'master' into magic
-rw-r--r--conf/battle_athena.conf2
-rw-r--r--news.txt41
-rw-r--r--npc/009-1_Hurnscald/milly.txt2
-rw-r--r--npc/scripts.conf7
-rw-r--r--npc/xmas/2008/event.txt604
5 files changed, 641 insertions, 15 deletions
diff --git a/conf/battle_athena.conf b/conf/battle_athena.conf
index 3419fc80..474fcfd3 100644
--- a/conf/battle_athena.conf
+++ b/conf/battle_athena.conf
@@ -149,7 +149,7 @@ pvp_exp: yes
// 0 = No penalty.
// 1 = Lose % of current level when killed.
// 2 = Lose % of total experience when killed.
-death_penalty_type: 1
+death_penalty_type: 0
// Base exp. penalty rate (Each 100 is 1% of their exp)
death_penalty_base: 100
diff --git a/news.txt b/news.txt
index 4f61db67..f7dd2f13 100644
--- a/news.txt
+++ b/news.txt
@@ -1,21 +1,40 @@
+##3 Open Testing on Official Test Server
+##3 2009-01-04 through 2009-01-11
+
+##0 A testing period on enigma (our official test
+##0 server) has started. Experience and drop rates
+##0 are 10 times higher than normal during this
+##0 period. We're testing new monster placement, new
+##0 monster stats, and our new experience formula.
+##0 Use of 0.0.27 for this is encouraged, though all
+##0 currently supported clients are welcome. Please
+##0 direct all feedback to the appropriate thread on
+##0 the forums.
+
+##0 To participate in this testing, set your server
+##0 to enigma.dy.fi. Enigma shouldn't be used between
+##0 open test periods, as the content may be in an
+##0 unusable state. Characters and accounts may be
+##0 wiped at any time between testing periods.
+
##3 Monster Mutations and Experience Point Changes
##3 2008-12-10
-
+
##0 We have rebalanced monster experience points
-##0 and added two new mechanisms to make the game
-##0 more challenging: monster mutations, by which
-##0 monster attributes (and experience points) are
-##0 slightly modified for each individual monster,
-##0 and increased boni for shared kills: killing a
-##0 monster with a group of fighters now yields
-##0 significantly more experience points than
-##0 killing it alone. To adjust for the latter
+##0 and added two new mechanisms to make the
+##0 game more challenging: monster mutations, by
+##0 which monster attributes (and experience points)
+##0 are slightly modified for each individual
+##0 monster, and increased boni for shared kills:
+##0 killing a monster with a group of fighters now
+##0 yields significantly more experience points than
+##0 killing it alone. To adjust for the latter
##0 increase, we have reduced base experience points
##0 for low and medium-level monsters, though we
##0 expect levelling to be easier overall.
-
+
##2 The TMW development team
-
+
##3 Mines and weddings!
##3 2008-10-11
diff --git a/npc/009-1_Hurnscald/milly.txt b/npc/009-1_Hurnscald/milly.txt
index 82b5cb6a..2935d314 100644
--- a/npc/009-1_Hurnscald/milly.txt
+++ b/npc/009-1_Hurnscald/milly.txt
@@ -9,7 +9,7 @@ L_NohMask:
menu
"Have you seen anything strange lately?", L_NohMask_Strange,
"Do you know anything about the recent robberies?", L_NohMask_Robbery,
- "Yes, it is.", -;
+ "Hello", -;
close;
L_NohMask_Strange:
diff --git a/npc/scripts.conf b/npc/scripts.conf
index e10705cd..01cc93eb 100644
--- a/npc/scripts.conf
+++ b/npc/scripts.conf
@@ -39,8 +39,8 @@ import: npc/_import.txt
// npc: npc/halloween/2007/summon.txt
// Christmas 2007
-// npc: npc/xmas2007/pre-xmas.txt
-// npc: npc/xmas2007/after-xmas.txt
+// npc: npc/xmas/2007/pre-xmas.txt
+// npc: npc/xmas/2007/after-xmas.txt
// Easter 2008
// npc: npc/easter2008/monsters.txt
@@ -49,3 +49,6 @@ import: npc/_import.txt
// Halloween 2008
// npc: npc/halloween/2008/monsters.txt
// npc: npc/halloween/2008/prize_master.txt
+
+// Christmas 2008
+// npc: npc/xmas/2008/event.txt
diff --git a/npc/xmas/2008/event.txt b/npc/xmas/2008/event.txt
new file mode 100644
index 00000000..5ac1be37
--- /dev/null
+++ b/npc/xmas/2008/event.txt
@@ -0,0 +1,604 @@
+//
+
+020-1.gat,78,85,0 script Santa 105,{
+ mes "[Santa Claus]";
+ mes "\"Ho! Ho! Ho!\"";
+ next;
+
+ if (QUEST_xmas08_state == 0) goto L_SantaStart;
+ if (QUEST_xmas08_state & (1 << 10)) goto L_SantaFinished;
+
+ mes "[Santa Claus]";
+ mes "\"So, how are we doing?\"";
+ next;
+ menu "I've found them all!", L_SantaCheck, "I still have a few to find.", -, "What am I doing again?", L_SantaExplain;
+ mes "[Santa Claus]";
+ mes "\"Well that's okay.";
+ mes "Please do keep searching!\"";
+ close;
+
+L_SantaCheck:
+ if (QUEST_xmas08_state & 0x3FF == 0x3FF) goto L_SantaComplete;
+ mes "[Santa Claus]";
+ mes "\"Ah now, please don't lie to me, I don't want to have to put you on my naughty list!\"";
+ close;
+
+L_SantaComplete:
+ mes "[Santa Claus]";
+ mes "\"Splendid!";
+ mes "I knew I could count on you to find them all.\"";
+ next;
+ mes "[Santa Claus]";
+ mes "\"Now, let me see what I have here for you.\"";
+ next;
+ mes "Santa fumbles around in a large sack and pulls out a Mouboo head hat!";
+ getitem 1216,1;
+ set QUEST_xmas08_state, QUEST_xmas08_state | (1 << 10);
+ next;
+ mes "[Santa Claus]";
+ mes "\"I thought you'd like that.";
+ mes "It's a very good likeness, don't you think?\"";
+ next;
+ mes "[Santa Claus]";
+ mes "\"Well now, since I know all my Reinboo are safe,";
+ mes "I can get back to giving out presents to the people of The Mana World.\"";
+ next;
+ mes "[Santa Claus]";
+ mes "\"Once again, thank you very much for helping me out.";
+ mes "";
+ mes "Merry Christmas!\"";
+ close;
+
+L_SantaExplain:
+ mes "[Santa Claus]";
+ mes "\"Well you agreed to help me find all nine of my lost Reinboo.";
+ mes "Until I know they're all safe and well I don't feel able to give out any presents.\"";
+ close;
+
+
+L_SantaStart:
+ mes "[Santa Claus]";
+ mes "\"I came all this way to bring presents to the people of The Mana World,";
+ mes "but it seems my reinboo's have all got lost!\"";
+ next;
+ mes "[Santa Claus]";
+ mes "\"So you see I won't be able to give out any presents until I know they're all safe and well.";
+ mes "";
+ if (BaseLevel < 20) goto L_SantaYoung;
+ mes "Will you help me find all nine of them, please?\"";
+ next;
+ menu "Of course I will, Santa!", L_SantaStartYes, "Sorry, I have better things to do.", -;
+ close;
+
+L_SantaYoung:
+ mes "\"I'd ask you to help me find them, but I think you're still a bit young.\"";
+ close;
+
+L_SantaStartYes:
+ set QUEST_xmas08_state, QUEST_xmas08_state | 1;
+ mes "[Santa Claus]";
+ mes "\"Oh that is excellent news!";
+ mes "Thank you.\"";
+ next;
+ mes "Santa shakes your hand with delight.";
+ close;
+
+
+L_SantaFinished:
+ set @TEMP,rand(2);
+ if(@TEMP == 0) goto L_Chat1;
+ if(@TEMP == 1) goto L_Chat2;
+
+L_Chat1:
+ mes "[Santa Claus]";
+ mes "\"Ahh, it's so great to see everyone's smiles when they open a present, don't you think?\"";
+ close;
+
+L_Chat2:
+ mes "[Santa Claus]";
+ mes "\"Did I remember to get Mrs. Claus something?";
+ mes "Oh dear, I can't remember if I did.\"";
+ close;
+}
+
+//Reinboo Locations - for temp reference.
+//004-1 51 25
+//005-1 178 41
+//009-3 23 105
+//012-1 47 38
+//013-1 130 21
+//014-1 91 19
+//015-1 50 76
+//016-1 33 87
+//020-1 98 116
+
+004-1.gat,51,25,0 script Dasher 170,{
+ if (QUEST_xmas08_state & (1 << 1)) goto L_ChatReinboo;
+ if (QUEST_xmas08_state & 1) goto L_FoundReinboo;
+
+ mes "The Reinboo seems to ignore you";
+ close;
+
+L_FoundReinboo:
+ mes "[Dasher]";
+ mes "\"Say, you smell like Santa Claus.";
+ mes "";
+ mes "You don't look much like him though.\"";
+ next;
+ menu "Santa asked me to help find you.", -;
+ mes "[Dasher]";
+ mes "\"Oh well, in that case you can tell him that I'm right here and I'm fine.";
+ mes "";
+ mes "I suppose I should explain how I got here really.\"";
+ next;
+ mes "[Dasher]";
+ mes "\"I was flying about with a few other Reinboo after we got here,";
+ mes "we were playing games, any way I got rather tired of flying and ended up having to land in this area.";
+ mes "So I need to rest up for a while before I can make it back to Santa.\"";
+ next;
+ menu "Okay, I'll Santa that when I see him.";
+ mes "[Dasher]";
+ mes "\"Thank you and Merry Christmas!\"";
+ set QUEST_xmas08_state, QUEST_xmas08_state | (1 << 1);
+ close;
+
+L_ChatReinboo:
+ set @TEMP,rand(2);
+ if(@TEMP == 0) goto L_Chat1;
+ if(@TEMP == 1) goto L_Chat2;
+
+L_Chat1:
+ mes "[Dasher]";
+ mes "\"It sure is hot out here in the desert.\"";
+ close;
+
+L_Chat2:
+ mes "[Dasher]";
+ mes "\"I wonder what Santa got me for Christmas.\"";
+ close;
+}
+
+005-1.gat,178,41,0 script Dancer 170,{
+ if (QUEST_xmas08_state & (1 << 2)) goto L_ChatReinboo;
+ if (QUEST_xmas08_state & 1) goto L_FoundReinboo;
+
+ mes "The Reinboo seems to ignore you";
+ close;
+
+L_FoundReinboo:
+ mes "[Dancer]";
+ mes "\"Hrmm, you smell quite like Santa Claus.\"";
+ next;
+ menu "I've been sent by Santa to find you.", -;
+ mes "[Dancer]";
+ mes "\"Oh I see.";
+ mes "I'm just doing a bit of sight seeing, I haven't been to The Mana World before.";
+ mes "";
+ mes "The snakes down there seem to lack the Christmas spirit so I'm walking around up here.\"";
+ next;
+ mes "[Dancer]";
+ mes "\"If you could, can you tell Santa that I'm okay and I'll be back shortly?\"";
+ next;
+ menu "Sure!", -;
+ mes "[Dancer]";
+ mes "\"Great!";
+ mes "Happy Christmas!\"";
+ set QUEST_xmas08_state, QUEST_xmas08_state | (1 << 2);
+ close;
+
+L_ChatReinboo:
+ set @TEMP,rand(2);
+ if(@TEMP == 0) goto L_Chat1;
+ if(@TEMP == 1) goto L_Chat2;
+
+L_Chat1:
+ mes "[Dancer]";
+ mes "\"Let's see, I've been around the forest and I'm nearly done with the desert now.";
+ mes "I guess after that it's back up to Santa.\"";
+ close;
+
+L_Chat2:
+ mes "[Dancer]";
+ mes "\"The snakes don't seem to understand a word I'm saying.\"";
+ close;
+}
+
+009-3.gat,23,105,0 script Prancer 170,{
+ if (QUEST_xmas08_state & (1 << 3)) goto L_ChatReinboo;
+ if (QUEST_xmas08_state & 1) goto L_FoundReinboo;
+
+ mes "The Reinboo seems to ignore you";
+ close;
+
+L_FoundReinboo:
+ mes "[Prancer]";
+ mes "\"Santa?\"";
+ next;
+ mes "[Prancer]";
+ mes "\"No, wait you're not Santa Claus.\"";
+ next;
+ menu "Santa sent me to find you!", -;
+ mes "[Prancer]";
+ mes "\"Oh really?";
+ mes "That's good to know.\"";
+ next;
+ menu "How did you get down here by the way?", -;
+ mes "[Prancer]";
+ mes "\"To be honest with you I have absolutely no idea.";
+ mes "But I'm perfectly fine.";
+ mes "If Santa could come and help me out of here, that would be nice.\"";
+ next;
+ menu "Okay, I'll tell him.", -;
+ mes "[Prancer]";
+ mes "\"Thank you!\"";
+ set QUEST_xmas08_state, QUEST_xmas08_state | (1 << 3);
+ close;
+
+L_ChatReinboo:
+ set @TEMP,rand(2);
+ if(@TEMP == 0) goto L_Chat1;
+ if(@TEMP == 1) goto L_Chat2;
+
+L_Chat1:
+ mes "[Prancer]";
+ mes "\"It's rather cold down here, it's a good job I have that fire to warm myself with.\"";
+ close;
+
+L_Chat2:
+ mes "[Prancer]";
+ mes "\"I still can't remember how I ended up down here.\"";
+ close;
+}
+
+012-1.gat,47,38,0 script Vixen 170,{
+ if (QUEST_xmas08_state & (1 << 4)) goto L_ChatReinboo;
+ if (QUEST_xmas08_state & 1) goto L_FoundReinboo;
+
+ mes "The Reinboo seems to ignore you";
+ close;
+
+L_FoundReinboo:
+ mes "[Vixen]";
+ mes "\"Hello there.";
+ mes "What can I do for you?\"";
+ next;
+ menu "I'm finding all the Reinboo for Santa!", -;
+ mes "[Vixen]";
+ mes "\"You came all the way up here just to find me?";
+ mes "Wow, you must be such a nice person to do that!\"";
+ next;
+ mes "[Vixen]";
+ mes "\"Hrmm, I guess Santa must be a bit worried though.";
+ mes "Could you tell him where I am and that I'm okay?\"";
+ next;
+ menu "Sure thing.", -;
+ mes "[Vixen]";
+ mes "\"Thank you very much.";
+ mes "";
+ mes "Merry Christmas!\"";
+ set QUEST_xmas08_state, QUEST_xmas08_state | (1 << 4);
+ close;
+
+L_ChatReinboo:
+ set @TEMP,rand(2);
+ if(@TEMP == 0) goto L_Chat1;
+ if(@TEMP == 1) goto L_Chat2;
+
+L_Chat1:
+ mes "[Vixen]";
+ mes "\"What a lovely view you get from here!\"";
+ close;
+
+L_Chat2:
+ mes "[Vixen]";
+ mes "\"I hope walking up here didn't tire you out.\"";
+ close;
+}
+
+013-1.gat,130,21,0 script Comet 170,{
+ if (QUEST_xmas08_state & (1 << 5)) goto L_ChatReinboo;
+ if (QUEST_xmas08_state & 1) goto L_FoundReinboo;
+
+ mes "The Reinboo seems to ignore you";
+ close;
+
+L_FoundReinboo:
+ mes "[Comet]";
+ mes "\"Erm.. Hi!";
+ mes "Why do you smell like Santa?\"";
+ next;
+ menu "Probably because he shook my hand.", -;
+ mes "[Comet]";
+ mes "\"Oh, so you've been talking to him have you.";
+ mes "";
+ mes "No don't say it, let me guess.\"";
+ next;
+ mes "[Comet]";
+ mes "\"Santa has sent you to find all of his Reinboo because he's lost them.";
+ mes "Is that about right?\"";
+ next;
+ menu "Yup, that's it!", -;
+ mes "[Comet]";
+ mes "\"It's happened before, long story.";
+ mes "";
+ mes "So yeah, just tell him that I'm here, I'll make my way back to him later.\"";
+ next;
+ menu "Okay, I will.", -;
+ mes "[Comet]";
+ mes "\"So I suppose you'd like to know how I ended up... wherever I am.\"";
+ next;
+ mes "[Comet]";
+ mes "\"A few of us were flying about, as we do.";
+ mes "Then this big gust of wind came and carried me over this forest!";
+ mes "I was forced to land just down there on the road.";
+ mes "I've just had a quick nap and I'll try and make it back to Santa soon.\"";
+ next;
+ menu "Ah right, well I'll tell Santa that too.", -;
+ mes "[Comet]";
+ mes "\"Okay, thanks for finding me.";
+ mes "Merry Christmas!\"";
+ set QUEST_xmas08_state, QUEST_xmas08_state | (1 << 5);
+ close;
+
+L_ChatReinboo:
+ set @TEMP,rand(2);
+ if(@TEMP == 0) goto L_Chat1;
+ if(@TEMP == 1) goto L_Chat2;
+
+L_Chat1:
+ mes "[Comet]";
+ mes "\"I'll tell you what, these flowers taste nice.\"";
+ close;
+
+L_Chat2:
+ mes "[Comet]";
+ mes "\"I wonder where the others are?\"";
+ close;
+}
+
+014-1.gat,91,19,0 script Cupid 170,{
+ if (QUEST_xmas08_state & (1 << 6)) goto L_ChatReinboo;
+ if (QUEST_xmas08_state & 1) goto L_FoundReinboo;
+
+ mes "The Reinboo seems to ignore you";
+ close;
+
+L_FoundReinboo:
+ menu "Hi, Santa sent me to find you.", -;
+ mes "[Cupid]";
+ mes "\"Hi!";
+ mes "Santa sent you to find me? Why what's happened?\"";
+ next;
+ menu "All of the Reinboo have gone missing!", -;
+ mes "[Cupid]";
+ mes "\"Oh dear, I thought I was the only one who went off to explore.";
+ mes "";
+ mes "I thought it would be nice to explore the forests around here.";
+ mes "We don't have forests like this where I live.\"";
+ next;
+ menu "What do the forests where you live look like?", -;
+ mes "[Cupid]";
+ mes "\"Did you see the Christmas tree by Santa?";
+ mes "It's pretty much all like that, of course we decorated the tree Santa is next to.\"";
+ next;
+ menu "I'll tell Santa you're here then, okay?", -;
+ mes "[Cupid]";
+ mes "\"Yes, please do.";
+ mes "Oh, Happy Christmas!\"";
+ set QUEST_xmas08_state, QUEST_xmas08_state | (1 << 6);
+ close;
+
+L_ChatReinboo:
+ set @TEMP,rand(2);
+ if(@TEMP == 0) goto L_Chat1;
+ if(@TEMP == 1) goto L_Chat2;
+
+L_Chat1:
+ mes "[Cupid]";
+ mes "\"Do you think there is any fish in this river.\"";
+ close;
+
+L_Chat2:
+ mes "[Cupid]";
+ mes "\"I wonder what Santa looks like without a beard.\"";
+ close;
+}
+
+015-1.gat,50,76,0 script Donner 170,{
+ if (QUEST_xmas08_state & (1 << 7)) goto L_ChatReinboo;
+ if (QUEST_xmas08_state & 1) goto L_FoundReinboo;
+
+ mes "The Reinboo seems to ignore you";
+ close;
+
+L_FoundReinboo:
+ menu "Hi, Santa sent me to find you.", -;
+ mes "[Donner]";
+ mes "\"Santa? Tell Santa I won't work for him anymore.\"";
+ next;
+ menu "Why?", -;
+ mes "[Donner]";
+ mes "\"I got enough of that fat bum. We have to pull him all around the globe and he gets all the praise.\"";
+ next;
+ mes "[Donner]";
+ mes "\"Do you know how heavy that guy is? He also pays bad and we always have to work on holidays.\"";
+ next;
+ menu "But Santa needs you!", -;
+ mes "[Donner]";
+ mes "\"Really? What would he do to persuade me to keep working for him?\"";
+ next;
+ menu "How about a 5% raise?",-;
+ mes "[Donner]";
+ mes "\"I think someone with my work experience deserves more than that.\"";
+ next;
+ menu "Then a 10% raise?",-;
+ mes "[Donner]";
+ mes "\"Sounds better.";
+ mes "But I think I can find someone else in the present delivery industry who is willing to pay that.";
+ mes "I've heard the easter bunnies are hiring...\"";
+ next;
+ menu "How about a health plan?",-;
+ mes "[Donner]";
+ mes "\"Including dental care?\"";
+ next;
+ menu "Sure.",-;
+ mes "[Donner]";
+ mes "\"And full sickness pay?\"";
+ next;
+ menu "I am pretty sure he will agree to that.",-;
+ mes "[Donner]";
+ mes "\"OK, tell Santa I will come back to work tomorrow.\"";
+ set QUEST_xmas08_state, QUEST_xmas08_state | (1 << 7);
+ close;
+
+L_ChatReinboo:
+ set @TEMP,rand(2);
+ if(@TEMP == 0) goto L_Chat1;
+ if(@TEMP == 1) goto L_Chat2;
+
+L_Chat1:
+ mes "[Donner]";
+ mes "\"Santa had better pull through on this deal.\"";
+ close;
+
+L_Chat2:
+ mes "[Donner]";
+ mes "\"I wonder if I could get more holiday as well.\"";
+ close;
+}
+
+016-1.gat,33,87,0 script Blitzen 170,{
+ if (QUEST_xmas08_state & (1 << 8)) goto L_ChatReinboo;
+
+ mes "[Blitzen]";
+ mes "\"HIC!...HIC!....HIC!...\"";
+ next;
+ mes "The Reinboo staggers and almost falls down, but catches itself in the last moment.";
+ next;
+ mes "[Blitzen]";
+ mes "\"Oh boy, I don't feel well.\"";
+
+ if (QUEST_xmas08_state & 1) goto L_FoundReinboo;
+
+ close;
+
+L_FoundReinboo:
+ next;
+ menu "Are you alright?",-;
+ mes "[Blitzen]";
+ mes "\"Are you... are y-you... are you santa?\"";
+ next;
+ menu "No, but he sent me to search for you.",-;
+ mes "[Blitzen]";
+ mes "\"I... I was searching for S-Santa aaaaall around.";
+ mes "...went to pub HIC! to warm myself HIC!\"";
+ next;
+ mes "[Blitzen]";
+ mes "\"The nice man gave me warm drink HIC!\"";
+ next;
+ mes "[Blitzen]";
+ mes "\"First mug tasted strange HIC! Second better HIC! Third really good HIC\"";
+ next;
+ mes "[Blitzen]";
+ mes "\"After the fourth mug everything started spinning.\"";
+ next;
+ mes "[Blitzen]";
+ mes "\"No idea what happened then.\"";
+ next;
+ mes "[Blitzen]";
+ mes "\"HIC!\"";
+ next;
+ menu "You are drunk.",-;
+ mes "[Blitzen]";
+ mes "\"Seems so.\"";
+ next;
+ menu "I will show you the way to Santa",-;
+ mes "[Blitzen]";
+ mes "\"Th...Thank you.\"";
+ next;
+ mes "[Blitzen]";
+ mes "\"I think I will find the way now... I hope.\"";
+ next;
+ mes "[Blitzen]";
+ mes "\"HIC!\"";
+ set QUEST_xmas08_state, QUEST_xmas08_state | (1 << 8);
+ close;
+
+L_ChatReinboo:
+ set @TEMP,rand(2);
+ if(@TEMP == 0) goto L_Chat1;
+ if(@TEMP == 1) goto L_Chat2;
+
+L_Chat1:
+ mes "[Blitzen]";
+ mes "\"Ooooh, my head!\"";
+ close;
+
+L_Chat2:
+ mes "[Blitzen]";
+ mes "\"I promise, I will stop drinking. I know I can do it. I did it a hundred times.\"";
+ close;
+}
+
+020-1.gat,98,116,0 script Rudolf 170,{
+ if (QUEST_xmas08_state & (1 << 9)) goto L_ChatReinboo;
+ if (QUEST_xmas08_state & 1) goto L_FoundReinboo;
+
+ mes "The Reinboo seems to ignore you";
+ close;
+
+L_FoundReinboo:
+ menu "Hi!", -;
+ mes "[Rudolf]";
+ mes "\"No, I'm not doing autographs!\"";
+ next;
+ menu "No, that's not what I was going to say.", -;
+ mes "[Rudolf]";
+ mes "\"Well then what do you want?";
+ mes "I am very busy you know.\"";
+ next;
+ menu "I'm helping Santa find his Reinboo.", -;
+ mes "[Rudolf]";
+ mes "\"Congratulations you found me.";
+ mes "Anything else?\"";
+ next;
+ menu "Umm... Are you okay?", -;
+ mes "[Rudolf]";
+ mes "\"What do you mean by that?\"";
+ next;
+ menu "You just seem a bit edgy.", -;
+ mes "[Rudolf]";
+ mes "\"Well if you had to put with being the 'famous one' you'd understand.\"";
+ next;
+ mes "[Rudolf]";
+ mes "\"It's hard to get time to myself, you know?.";
+ mes "";
+ mes "People don't even leave me alone when I doing my shopping.\"";
+ next;
+ mes "[Rudolf]";
+ mes "\"Erm... yeah.";
+ mes "Sorry, I should just save all that for my therapist.\"";
+ next;
+ menu "It's okay. I'll tell Santa you're here, alright?", -;
+ mes "[Rudolf]";
+ mes "\"Yeah, okay.";
+ mes "Take care.\"";
+ set QUEST_xmas08_state, QUEST_xmas08_state | (1 << 9);
+ close;
+
+L_ChatReinboo:
+ set @TEMP,rand(2);
+ if(@TEMP == 0) goto L_Chat1;
+ if(@TEMP == 1) goto L_Chat2;
+
+L_Chat1:
+ mes "[Rudolf]";
+ mes "\"You know the song about me?";
+ mes "Yeah, well I don't get a penny from it.\"";
+ close;
+
+L_Chat2:
+ mes "[Rudolf]";
+ mes "\"Can I have some space please?.\"";
+ close;
+} \ No newline at end of file