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authorJesusaves <cpntb1@ymail.com>2020-03-23 03:13:46 -0300
committerJesusaves <cpntb1@ymail.com>2020-03-24 12:51:12 -0300
commitb47e8f61738cde7b91809da20e1ec4a072215512 (patch)
tree34cddf84735eec36de6de4532d72d2998b4316ab
parentc6742fc29cb97b20819b09bba43ebe167c137a0b (diff)
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The last Banshee Bow nerf was SO MIGHTY, probably the biggest nerf I ever did
And I did a lot of nerfs in past. So I'm buffing it, to nerf it again. Final [Banshee Bow] Damage +15, HP Penalty -25%, Crit -50%. (Source: The Manual about balance on TMWT forums say: In case of doubt, make it op. Then nerf often, nerf always.)
-rw-r--r--world/map/db/item_db_weapon.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/world/map/db/item_db_weapon.txt b/world/map/db/item_db_weapon.txt
index a0077a6f..9e4999f2 100644
--- a/world/map/db/item_db_weapon.txt
+++ b/world/map/db/item_db_weapon.txt
@@ -52,7 +52,7 @@
1171, Wand, 4, 400, 200, 100, 1, 0, 1, 5, 0, 2, 2, 1, 1, 1, {}, {set @bStat, Int;set @minbStatVal, 5;callfunc "RequireStat";}
762, TerraniteArrow, 10, 80, 20, 1, 50, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 10;set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
867, IceGladius, 4, 2000, 1000, 1000, 110, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {bonus bLuk, 1;}
-878, BansheeBow, 4, 101000, 40000, 900, 85, 0, 6, 0, 0, 2, 34, 1, 90, 11, {}, {set @bStat, Dex;set @minbStatVal, 80;callfunc "RequireStat"; bonus2 bHPDrainRate, 100, -4; bonus bAspdRate, 20; bonus bCritical, 20; bonus bMaxHP, -150; bonus bDefRate, -40; bonus bDef2Rate, -35;set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
+878, BansheeBow, 4, 101000, 40000, 900, 100, 0, 6, 0, 0, 2, 34, 1, 90, 11, {}, {set @bStat, Dex;set @minbStatVal, 80;callfunc "RequireStat"; bonus2 bHPDrainRate, 100, -3; bonus bAspdRate, 20; bonus bCritical, 20; bonus bMaxHP, -150; bonus bDefRate, -40; bonus bDef2Rate, -35;set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
903, SlingShot, 4, 500, 50, 10, 5, 0, 3, 0, 0, 2, 34, 1, 1, 11, {}, {set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";}
904, SlingBullet, 10, 1, 0, 1, 3, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_SLING; callfunc "CheckAmmo";}
906, KidBook, 4, 10000, 5000, 100, 1, 0, 3, 0, 0, 2, 34, 1, 1, 1, {}, {}