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// author: Jenalya
// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez
// state 0: just talking, if lovers state is >= 2, go on
// state 1: ignores you until lovers state is >= 3, player can ask about the inn. needs if woman >= 7, lover >= 3 and husband >= 4 to go on
// state 2: shows reids memory if the player brings @ROTTENRAGS_AMOUNT rotten rags and an orange cake
// state 3: shows hamonds memory if the player brings @UNDEADEAR_AMOUNT undead ears and a chocolate cake
// state 4: shows savarics memory if the player brings @UNDEADEYE_AMOUNT undead eyes and an apple cake
// state 5: shows all memories again if asked for them. if @lover == 6, player can ask for savarics soul
// state 6: wants jackOsouls, random chance of 1/50 to success
// state 7: done

027-2.gat,39,91,0|script|Golbenez|307,{

    set @Graveyard_Inn_MASK, NIBBLE_4_MASK;
    set @Graveyard_Inn_SHIFT, NIBBLE_4_SHIFT;

    set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);

    set @Graveyard_Inn_Woman_MASK, NIBBLE_0_MASK;
    set @Graveyard_Inn_Woman_SHIFT, NIBBLE_0_SHIFT;

    set @woman, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Woman_MASK) >> @Graveyard_Inn_Woman_SHIFT);

    set @Graveyard_Inn_Lover_MASK, NIBBLE_1_MASK;
    set @Graveyard_Inn_Lover_SHIFT, NIBBLE_1_SHIFT;

    set @lover, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Lover_MASK) >> @Graveyard_Inn_Lover_SHIFT);

    set @Graveyard_Inn_Husband_MASK, NIBBLE_3_MASK;
    set @Graveyard_Inn_Husband_SHIFT, NIBBLE_3_SHIFT;

    set @husband, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Husband_MASK) >> @Graveyard_Inn_Husband_SHIFT);

    set @ROTTENRAGS_AMOUNT, 50;
    set @ROTTENRAGS_EXP, 100000;
    set @UNDEADEAR_AMOUNT, 25;
    set @UNDEADEAR_EXP, 150000;
    set @UNDEADEYE_AMOUNT, 20;
    set @UNDEADEYE_EXP, 150000;

    if (@state >= 7) goto L_Done;
    if (@state == 6) goto L_Soul;
    if (@state == 5) goto L_All;
    if (@state == 4) goto L_Savaric;
    if (@state == 3) goto L_Hamond;
    if (@state == 2) goto L_Reid;
    if (@state == 1) goto L_Back;

    mes "[Golbenez]";
    mes "\"How do you like my place of leisure, mortal?\"";
    menu
        "What is this place? Why is it full of dead people?",-,
        "You look different here. Nice horns.",L_Horns,
        "I'm enjoying myself, thanks for asking.",L_Close;
    mes "[Golbenez]";
    mes "\"Mortal, this is way over your head. Don't worry about that and enjoy your time.\"";

    if (@lover < 2)
        goto L_Close;
    menu
        "I want to know. Try me.",-;
    mes "Golbenez takes a piercing look at you.";
    mes "[Golbenez]";
    mes "\"Fine.\"";
    next;
    mes "\"This place was a normal inn many, many of your years ago. I found it by chance and it became one of my most favorite playgrounds ever.\"";
    next;
    mes "Golbenez laughs in a way which really gives you the creeps.";
    next;
    mes "[Golbenez]";
    mes "\"Unfortunately - it got destroyed. So I took the memories of the dead and recreated this place.\"";
    menu
        "What do you mean by 'playground?'",-,
        "Recreated? What do you mean by that?",-;
    mes "[Golbenez]";
    mes "\"As I said, you don't understand. You start to bore me. Leave.\"";

    set @state, 1;
    callsub S_Update_Mask;

    close;

L_Back:
    if (@lover >= 3)
        goto L_Memory;
    mes "Golbenez decides to ignore your presence.";
    close;

L_Memory:
    mes "[Golbenez]";
    mes "\"Mortal, you're back. Are you going to bore me with other stupid questions?\"";
    menu
        "I want to know what happened in the inn before it was destroyed.",-,
        "Nevermind.",L_Close;
    if ((@woman >= 7)
        && (@lover >= 3)
        && (@husband >= 4))
            goto L_Detective;
    mes "[Golbenez]";
    mes "\"I was watching you playing detective. It is amusing. Play it a little longer and I may show you some of the memories from that time.\"";
    close;

L_Detective:
    mes "[Golbenez]";
    mes "\"Watching you digging into this dirty little love story of those foolish humans has certainly been amusing so far.\"";
    next;
    mes "\"I can show you all their memories. Would you like that?\"";
    next;
    mes "\"The only thing you'd have to do is promise me your soul.\"";
    menu
        "No!",-,
        "That's too expensive. Make another offer.",-,
        "My soul?!",-;
    mes "Golbenez giggles, which looks strange on such an intimidating being as he is.";
    mes "[Golbenez]";
    mes "\"You should have seen your face. Really, mortals can be so funny.\"";
    next;
    mes "\"Ok, I'll show you the birdbrained womans memories if you bring me " + @ROTTENRAGS_AMOUNT + " Rotten Rags. And an Orange Cake.\"";
    set @state, 2;
    callsub S_Update_Mask;
    close;

L_Reid:
    mes "[Golbenez]";
    mes "\"So, do you have the " + @ROTTENRAGS_AMOUNT + " Rotten Rags I want?\"";
    if (countitem("RottenRags") < @ROTTENRAGS_AMOUNT)
        menu
            "What do you need them for?",L_Why_Stuff,
            "I'm working on that.",L_Close;
    menu
        "Here you go.",-,
        "I'm working on that.",L_Close;
    if (countitem("OrangeCake") < 1)
        goto L_No_Cake;
    if (countitem("RottenRags") < @ROTTENRAGS_AMOUNT)
        goto L_Betray;
    delitem "RottenRags", @ROTTENRAGS_AMOUNT;
    delitem "OrangeCake", 1;
    getexp @ROTTENRAGS_EXP, 0;

    mes "[Golbenez]";
    mes "\"Very nice. I will show you the womans memories of that night. Come closer.\"";
    next;
    mes "\"You're hesitating but then take a step towards Golbenez. He grabs your head with his claw-like fingers.\"";
    next;
    callsub S_Reidsmem;
    set @state, 3;
    callsub S_Update_Mask;
    menu
        "Can I see it again?",-,
        "Wow, that was interesting.",-,
        "Why do you collect such personal memories?",-;
    mes "Golbenez takes an amused look at you.";
    next;
    mes "[Golbenez]";
    mes "\"I'll explain the deal to you. Once you have paid for a memory, you can come and see it again as often as you like. And I collect whatever memory I want to. Mortals can be very amusing.\"";
    next;
    mes "\"I have more memories you might want to see. Bring me "+ @UNDEADEAR_AMOUNT + " Undead Ears. And a Chocolate Cake.\"";
    close;

L_Hamond:
    mes "[Golbenez]";
    mes "\"Ah, mortal. Do you have the " + @UNDEADEAR_AMOUNT + " Undead Ears I want?\"";
    if (countitem("UndeadEar") < @UNDEADEAR_AMOUNT)
        menu
            "I want to see Reids memory again.",L_R_Again,
            "What will you do with them?",L_Why_Stuff,
            "Not yet.",L_Close;
    menu
        "I want to see Reids memory again.",L_R_Again,
        "I have what you want.",-,
        "I'm working on that.",L_Close;
    if (countitem("ChocolateCake") < 1)
        goto L_No_Cake;
    if (countitem("UndeadEar") < @UNDEADEAR_AMOUNT)
        goto L_Betray;
    delitem "UndeadEar", @UNDEADEAR_AMOUNT;
    delitem "ChocolateCake", 1;
    getexp @UNDEADEAR_EXP, 0;
    mes "[Golbenez]";
    mes "\"Good. I'll show you the memories of the dumb husband now. Come to me.\"";
    next;
    mes "You step closer to Golbenez and he holds your head again.";
    callsub S_Hamondsmem;
    set @state, 4;
    callsub S_Update_Mask;
    mes "[Golbenez]";
    mes "It's really interesting how illogical humans behave.";
    next;
    mes "\"And how predictable they are. I can see in your eyes that you want to know how this drama went on.\"";
    next;
    mes "\"Bring me " + @UNDEADEYE_AMOUNT + " Undead Eyes and an Apple Cake.\"";
    close;

L_Savaric:
    mes "[Golbenez]";
    mes "\"I hope you are bringing me the " + @UNDEADEYE_AMOUNT + " Undead Eyes I want.\"";
    if (countitem("UndeadEye") < @UNDEADEYE_AMOUNT)
        menu
            "I want to see Reids memory again.",L_R_Again,
            "I want to see Hamonds memory again.",L_H_Again,
            "I really wonder what you do with the stuff I bring you.",L_Why_Stuff,
            "They're hard to get. I'm still working on that.",L_Close;
    menu
        "I want to see Reids memory again.",L_R_Again,
        "I want to see Hamonds memory again.",L_H_Again,
        "I got what you want.",-,
        "I'm working on that.",L_Close;
    if (countitem("AppleCake") < 1)
        goto L_No_Cake;
    if (countitem("UndeadEye") < @UNDEADEYE_AMOUNT)
        goto L_Betray;
    delitem "UndeadEye", @UNDEADEYE_AMOUNT;
    delitem "AppleCake", 1;
    getexp @UNDEADEYE_EXP, 0;
    mes "[Golbenez]";
    mes "\"Very Good. Now I'll show you the pitiful mages memory.\"";
    next;
    mes "He holds your head and everything grows black again.";
    callsub S_Savaricsmem;
    set @state, 5;
    callsub S_Update_Mask;
    mes "[Golbenez]";
    mes "\"Humans can be so amusing!\"";
    menu
        "YOU CRUEL MONSTER!",-,
        "I agree. What a bunch of idiots.",-;
    mes "Golbenez smiles";
    mes "[Golbenez]";
    mes "\"Oh, thank you.\"";
    close;

L_All:
    if (@lover == 6)
        goto L_Negotiate;
    mes "[Golbenez]";
    mes "\"Did you come back to see the memories again?\"";
    menu
        "I want to see Reids memory again.",L_R_Again,
        "I want to see Hamonds memory again.",L_H_Again,
        "I want to see Savarics memory again.",L_S_Again,
        "Nevermind.",L_Close;
    close;

L_Negotiate:
    mes "Golbenez eyes are glowing greedily";
    mes "[Golbenez]";
    mes "\"Did you come back to see the memories again? Or are you going to offer me another deal?\"";
    menu
        "I want Savarics soul back.",-,
        "I want to see Reids memory again.",L_R_Again,
        "I want to see Hamonds memory again.",L_H_Again,
        "I want to see Savarics memory again.",L_S_Again,
        "Nevermind.",L_Close;
    mes "[Golbenez]";
    mes "\"Savarics soul, yes. It is a pretty nice soul, you know. From a mage... no, even better... from a loving mage. It is valuable.\"";
    next;
    mes "\"Why do you think it would be easy to get it back? Do you have anything of equal worth to offer?\"";
    next;
    menu
        "What about another cake?",L_Cake,
        "I'm not sure. What do you want?",-,
        "No.",L_Close;
    mes "[Golbenez]";
    mes "\"Bring me a soul of at least equal power to the mage. I don't care where you get it.\"";
    set @state, 6;
    callsub S_Update_Mask;
    close;

L_Soul:
    mes "[Golbenez]";
    mes "\"So, did you get a soul for me?\"";

L_Soul_Try:
    if (countitem("JackOSoul") < 1)
        menu
            "I'll go and get one.",L_Close;
    menu
        "What about this Jack O Soul?",-,
        "I'll go and try to find a soul.",L_Close;

    if (countitem("JackOSoul") < 1)
        goto L_Betray;
    delitem "JackOSoul", 1;
    set @soul, rand(50);
    if (@soul == 0)
        goto L_Soul_Success;
    mes "[Golbenez]";
    mes "\"No, this one isn't as powerful as the mage. Bring me another one of them.\"";
    goto L_Soul_Try;

L_Soul_Success:
    mes "Golbenez suddenly gets excited.";
    mes "[Golbenez]";
    mes "\"Yes! This one is full of energy.\"";
    next;
    mes "\"So be it, mortal. I'll release Savarics soul in exchange for this one.\"";
    set @state, 7;
    callsub S_Update_Mask;
    close;

L_Done:
    mes "[Golbenez]";
    mes "\"I hope you enjoyed your little detective game. I certainly did.\"";
    close;

L_Cake:
    mes "Golbenez laughs.";
    mes "[Golbenez]";
    mes "\"That's why I like you - also you're a human, you have a nice sense of humor.\"";
    close;

L_S_Again:
    callsub S_Savaricsmem;
    mes "[Golbenez]";
    mes "\"What a fool he was, even for a human.\"";
    close;

L_R_Again:
    callsub S_Reidsmem;
    mes "\"This memory seems to be exciting to you. Interesting.\"";
    close;

L_H_Again:
    callsub S_Hamondsmem;
    mes "[Golbenez]";
    mes "\"Humans can be so stupid, can't they?\"";
    close;

L_Horns:
    mes "Golbenez bursts out with laughter.";
    next;
    mes "[Golbenez]";
    mes "\"Mortals! They never stop surprising me.\"";
    close;

L_Why_Stuff:
    mes "[Golbenez]";
    mes "\"That is not your concern.\"";
    close;

L_Betray:
    mes "[Golbenez]";
    mes "\"I'm warning you, mortal. Don't try to betray me!\"";
    close;

L_No_Cake:
    mes "[Golbenez]";
    mes "\"Fool! You forgot my cake!\"";
    close;

L_Close:
    close;

S_Reidsmem:
    mes "[Golbenez]";
    mes "\"I'll send her memories into your brain now. Don't collapse or do something similarly foolish.\"";
    next;
    mes "Everything turns black. Then, slowly, you see something. You're standing outside and watching an alive-looking Hamond ride away on a carriage drawn by a mouboo.\"";
    next;
    mes "\"You turn back and enter a nice looking building. It seems to be the inn.";
    next;
    mes "Obviously you are watching Reids memories out of her eyes. You're getting excited. Or is it Reid who feels excited? You're not sure.";
    next;
    mes "You-Reid walks up the stairs and stops in front of the door you recognize as Savarics room. You get a twisted feeling, something between desire, guilt and despair.";
    next;
    mes "It seems you're not only seeing Reids memories but also feeling them!";
    next;
    mes "Reid turns away from Savarics door and walks to her rooms quickly. She is shivering. You feel her heart pounding.";
    next;
    mes "She enters the room and pulls the red dress you already recognize from her ghost out of a chest and changes her clothes. Her heart is pounding even faster.";
    next;
    mes "She sits down on the bed holding her head in her hands.";
    next;
    mes "[Reid]";
    mes "\"This is wrong...\"";
    next;
    mes "Then she stands up and returns to Savarics door. She is hesitating again. Suddenly the door opens, Savaric standing there, smiling.";
    next;
    mes "[Savaric]";
    mes "\"I was hoping you would come.\"";
    next;
    mes "He reaches out his hands and you feel Reid getting dizzy.";
    next;
    mes "You enter his room together. There is only one candle on the table, so the light is dimmed.";
    next;
    mes "[Reid]";
    mes "\"I- we- Savaric- this is not right- we shouldn't do this.\"";
    next;
    mes "[Savaric]";
    mes "\"But you came. Sh, don't worry. Let me hold you.\"";
    next;
    mes "Savaric puts his arms around Reid and lead her to the bed. You feel a flush of sexual arousal.";
    next;
    mes "He starts to caress Reids face with his lips while his hands slip her dress from her shoulders.";
    next;
    mes "Reids feelings are like a firestorm and it's hard for you to concentrate on what is happening.";
    next;
    mes "Savaric touches her body and - you suddenly stand in front of Golbenez again, wobbling around and then fall to the ground.";
    next;
    mes "[Golbenez]";
    mes "\"I told you not to collapse!\"";
    next;
    mes "\"It seems Reids feelings were too strong for you to withstand.\"";
    next;
    mes "Golbenez grins.";
    next;
    mes "[Golbenez]";
    mes "\"But I guess you can imagine what followed.\"";
    next;
    return;

S_Hamondsmem:
    mes "The darkness vanishes and you see the back of a mouboo pulling the carriage you're sitting on. Or better to say, Hamond is sitting on.";
    next;
    mes "You feel very very nervous and worried.";
    next;
    mes "[Hamond]";
    mes "\"I shouldn't leave her alone with that debaucher. But she loves me. She won't give in to such a dandy. I believe in her. I trust her.\"";
    next;
    mes "The carriage reaches a river, but it seems the bridge is damaged. A group of people is standing at the riverside. There is one little boat, taking the people across one by one.";
    next;
    mes "You feel a great surge of relief growing in Hamonds chest.";
    next;
    mes "He shakes the reins and gets his carriage turned around. Obviously this is a great excuse for him to return to Reid at once.";
    next;
    mes "When he returns to the inn, sunset is already near. He tells the stableboy to take care of the mouboo and carriage, then rushes up the stairs heading to his and Reids rooms. You can feel his heart pounding.";
    next;
    mes "He rips the door open and the room is empty. A cold feeling grows in his chest. He turns around and sees Reid standing in front of him, wearing her best dress. The red one which makes her look so beautiful - you feel a sharp sting in Hamonds heart.";
    next;
    mes "The dress is crumpled and seems to be put on in haste. Her hair is in total chaos on her head.";
    next;
    mes "[Reid]";
    mes "\"Hamond! What are you doing here? Why are you already back?\"";
    next;
    mes "You feel a burning rage growing in Hamond.";
    mes "[Hamond]";
    mes "\"You're not happy to see me, are you? Would you prefer me to run this inn for you but not bother you about your cockish behavior?!\"";
    next;
    mes "The shocked and painful but guilty look on Reids face fills Hamond with a strange mixture of pain and gratification.";
    next;
    mes "He grabs her arm, pulls her into the room and slams the door shut behind them. You see a fearful look on Reids face.";
    next;
    mes "[Reid]";
    mes "\"Hamond! Please, calm down!\"";
    next;
    mes "The feeling of broken trust and disappoinment seems to drive you..Hamond..crazy.";
    next;
    mes "Hamond slaps her across the face.";
    next;
    mes "[Hamond]";
    mes "\"You are MY WIFE! I'll teach you what this means!\"";
    next;
    mes "As Hamond grabs Reid roughly and holds her tight, you can smell her sweat and fear, but under that is the smell of another man! Hamonds vision goes red.";
    next;
    mes "[Hamond]";
    mes "\"You dirty slut! I did everything for you!\"";
    next;
    mes "Reid is struggling wildly to get out of Hamonds hold. She is surprisingly strong and both are falling against the table.";
    next;
    mes "The next thing you see is a teapot smashing into Hamonds face. He stumbles back.";
    next;
    mes "You see Reid running to the door, where she pauses and has a look back. Then she runs out of the room.";
    next;
    mes "Her face was drowned with tears, her lips bloody and her eye was already turning black.";
    next;
    mes "You feel shock and regret.";
    mes "[Hamond]";
    mes "\"What did I do? Reid... How could I ever hurt you?\"";
    next;
    mes "Your sight turns black and with your next blink you're standing in front of Golbenez again.";
    next;
    return;

S_Savaricsmem:
    mes "As you gain your eyesight again, you find yourself bustling back and forth in Savarics room.";
    next;
    mes "The mixture of feelings you sense is very confusing. Worry, guilt, craving and below all that a deep feeling of luck and satisfaction.";
    next;
    mes "Then you hear steps outside the room. Savaric turns to the door quickly, then Reid breaks into the room.";
    next;
    mes "She looks totally tattered, her dress is ripped, her lips are bleeding, she has a black eye and she is sobbing uncontrollably. It takes Savaric less than a second to reach her and put his arms around her carefully.";
    next;
    mes "You feel a deep, cold anger.";
    next;
    mes "[Savaric]";
    mes "\"Reid, my love, what did he do to you? Please come and lay down.\"";
    next;
    mes "Savaric leads Reid to his bed and covers her gently. Then he holds and rocks her until she falls asleep. You notice Savaric is only wearing his underpants.";
    next;
    mes "After Reids breathing has calmed down and her oppressed face looks peaceful again, he stands up and his cold burning anger comes back.";
    next;
    mes "[Savaric]";
    mes "\"I won't let him get away with that!\"";
    next;
    mes "Savaric pulls some things out of a chest and puts them on the table. He lights some candles and begins to mix together some powders and fluids. You can feel his concentration, but below that also a great anger which restrains you from clear thought.";
    next;
    mes "Savaric seems to be ready with his magic ingredients and takes what he mixed together. You feel rising power inside of you. The moment you think you can't stand it anymore, the tension disappears and a purple light fills the room for a moment.";
    next;
    mes "Golbenez is standing in front of you";
    next;
    mes "[Golbenez]";
    mes "\"Mortal! It was very rude of you to force me to this place with that spell - are you aware of the power you are playing around with?!\"";
    next;
    mes "Fear is rising inside of you, but also excitement and a feeling of power.";
    next;
    mes "[Savaric]";
    mes "\"I called you to get rid of the person who did this to this adorable woman.\"";
    mes "He points at Reid";
    next;
    mes "[Savaric]";
    mes "\"Tell me your charge.\"";
    next;
    mes "Golbenez' behavior changes immediately and he suddenly seems much friendlier.";
    next;
    mes "[Golbenez]";
    mes "\"Ah, you're offering me a deal. That's something else. Let me see. I can free her from all pain and anything or anyone causing her trouble.\"";
    next;
    mes "You feel Savarics heart pounding.";
    mes "[Savaric]";
    mes "\"Yes. That's what I want. I want her to be safe from any harm.\"";
    next;
    mes "Golbenez' face turns into a smile.";
    mes "[Golbenez]";
    mes "\"This requires some effort. It will have a remarkable price. I want your soul in exchange.\"";
    next;
    mes "The feeling of power disappears and is replaced with uncertainty.";
    mes "[Savaric]";
    mes "\"My - soul? Can't it be something else?\"";
    next;
    mes "[Golbenez]";
    mes "\"Think about what you get! This woman will never feel any pain again!\"";
    next;
    mes "Savarics hesitation vanishes.";
    mes "[Golbenez]";
    mes "\"So be it. Take my soul and prevent Reid from feeling pain ever again.\"";
    next;
    mes "Golbenez' smile changes to an ugly grin of malice. He reaches out to Savaric and seems to pull something out of him. Suddenly, you feel very weak and empty.";
    next;
    mes "In the next moment, you're laying on the ground and see Golbenez raising his arms. You sense an unbelievable magic force - what is he doing?";
    next;
    mes "Undead are entering the room and one of them steps to the bed and breaks Reid neck with a quick movement. A dark and black feeling of despair is rising inside of you.";
    next;
    mes "[Savaric]";
    mes "\"NO!! What are you doing?\"";
    next;
    mes "[Golbenez]";
    mes "\"She will never feel pain anymore. Just like everyone else in this inn - besides you, foolish mortal.\"";
    next;
    mes "Golbenez leaves the room and you feel Savaric giving in to his pain. He is laying on the floor and trying to understand what he did.";
    next;
    mes "After a few moments of only feeling his suffering, Savaric finally manages to stand up again. He can't stand to see Reids dead body anymore and stumbles out of the room.";
    next;
    mes "But what you can see in the rest of the inn isn't able to ease the suffering you're feeling. The undead have slaughtered every person in the inn, leaving only Savaric alive.";
    next;
    mes "Savaric seems stunned by shock. He slowly returns to his room and kneels in front of the bed, taking Reids hand.";
    next;
    mes "[Savaric]";
    mes "\"Reid - I'm so sorry. My haughtiness was greater than my skills.\"";
    next;
    mes "The numb feeling gives way to a new feeling of determination.";
    next;
    mes "Savaric pulls a rope out of the chest beside the bed.";
    mes "[Savaric]";
    mes "\"Now there's only one thing left for me to do.\"";
    next;
    mes "Your vision turns black again and you're standing in front of Golbenez.";
    return;

S_Update_Mask:
    set QUEST_Graveyard_Inn,
        (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
            | (@state << @Graveyard_Inn_SHIFT);
    return;
}