010-2.gat,33,25,0|script|Chef#dimond|148,
{
// lines belong to Easter 2011:
// set @month, 4;
// set @start_day, 15;
// set @end_day, 30;
// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 7) goto L_JellyBean;
// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 8) goto L_MakeJellyBean;
// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 9) goto L_SeeBunny;
// lines belong to Easter 2012:
// if (!(gettime(6) == 3 && gettime(5) >= $@easter2012_start_day) && !(gettime(6) == 4 && gettime(5) <= $@easter2012_reward_end_day)) goto L_Begin;
// if (QUEST_Easter12 == 6) goto L_Easter2012_Begin;
// if (QUEST_Easter12 == 7) goto L_Easter2012_Wait;
// if (QUEST_Easter12 == 8) goto L_Easter2012Foolplayers;
// if (QUEST_Easter12 == 9) goto OnEaster2012Out;
goto L_Begin;
L_Begin:
mes "[Chef]";
mes "";
mes "\"I'm too busy right now to talk.\"";
callfunc "KadiyaSubquestConsts";
if ((@Q_kadiya_status == @Q_STATUS_WANTS_CHOCOCAKE) && (countitem ("MopoxCurePotion") > 0))
goto L_lace_chococake;
if ((@Q_kadiya_status == @Q_STATUS_WANTS_ORANGECUPCAKE) && (countitem ("MopoxCurePotion") > 0))
goto L_lace_cupcake;
close;
L_lace_chococake:
next;
menu
"Sorry.", L_end,
"I need your help with a sick young girl!", L_Next;
L_Next:
mes "[Chef]";
mes "";
mes "You explain Kadiya's situation to him.";
mes "\"Hmrmf. I can't help you; I'm a chef, not a baker!\"";
close;
L_lace_cupcake:
next;
menu
"Sorry.", L_end,
"I need your help with a sick young girl!", L_Next1;
L_Next1:
mes "[Chef]";
mes "";
mes "You explain Kadiya's situation to him.";
mes "\"Hmrmf. I was about to make another batch of orange cupcakes. Do you have that potion with you?\"";
next;
menu
"No, sorry.", L_bringit,
"Yes, here you are.", L_Next2;
L_Next2:
if (countitem ("MopoxCurePotion") < 1)
goto L_bringit;
mes "[Chef]";
mes "";
mes "He shudders as he smells the bottle.";
mes "\"That is disgusting! How do you expect me to mask this?\"";
mes "He ponders his own question for a moment.";
next;
mes "[Chef]";
mes "";
mes "\"Ah yes. We need to bind the smell in gingerbread. Bring me three pieces of gingerbread, one orange, and 500 GP for the other ingredients, and I will make you your cupcake.\"";
next;
menu
"I'll go and get it.", L_end,
"Here you are!", L_Next3,
"Not now.", L_end;
L_Next3:
if (countitem ("GingerBreadMan") < 3)
goto L_no_gingerbread;
if (countitem ("Orange") < 1)
goto L_no_orange;
if (countitem ("MopoxCurePotion") < 1)
goto L_no_potion;
if (Zeny < 500)
goto L_no_Zeny;
set Zeny, Zeny - 500;
delitem "GingerBreadMan", 3;
delitem "Orange", 1;
delitem "MopoxCurePotion", 1;
getitem "LacedOrangeCupcake", 1;
mes "[Chef]";
mes "";
mes "\"Good, good. This should work.\"";
mes "He crumbles the gingerbread, mixes it with the potion and some spices, and finally adds some cupcake batter and the orange pieces.";
next;
mes "[Chef]";
mes "";
mes "\"Take a seat.\"";
mes "He fills the mixture into a cupcake form and puts it into the oven. You watch the cupcake grow for a while.";
mes "Finally, he removes the form and carefully extracts the cupcake.";
next;
mes "[Chef]";
mes "";
mes "\"Here you are. It's a bit bigger than a regular cupcake and will taste a bit like ginger, I think, but otherwise it should be fine.\"";
close;
L_no_gingerbread:
mes "[Chef]";
mes "";
mes "\"I will need three pieces of gingerbread.\"";
close;
L_no_orange:
mes "[Chef]";
mes "";
mes "\"Please bring me an orange for these cupcakes.\"";
close;
L_no_Zeny:
mes "[Chef]";
mes "";
mes "\"No. I need extra ingredients worth 500 GP, and I expect you to pay for those.\"";
close;
L_no_potion:
mes "[Chef]";
mes "";
mes "\"Where did your Mopox potion go?\"";
close;
L_bringit:
mes "[Chef]";
mes "";
mes "\"Bring it here when you do.\"";
next;
goto L_End;
L_End:
close;
L_JellyBean:
mes "[Chef]";
mes "";
mes "\"I can't talk right now... I'm too busy.\"";
next;
mes "\"Oh, wait. I see you are the adventurer who was speaking with the Easter Bunny. He has a really bad memory, you know? Every year he forgets who he needs to ask to get Jelly Beans, and every year an adventurer comes to my kitchen asking if I can help the Easter Bunny get some.\"";
next;
mes "\"Even though I am really busy this time of year, I will help you make some Jelly Beans to put in the basket if you wish. Just to keep the tradition alive...\"";
menu
"I would really appreciate that!", L_Next4,
"Nah, I decided not to do that stupid quest.", L_End;
L_Next4:
set QUEST_Easter11, 8;
goto L_MakeJellyBean;
L_MakeJellyBean:
mes "[Chef]";
mes "";
mes "\"I will need you to bring me some candies.\"";
mes "\"I think 15 should be enough.\"";
mes "\"Sea slimes seem to have those, so try them.\"";
mes "\"And because it's the holidays, I'll add in the other ingredient for free.\"";
menu
"I have some candies!", L_Next5,
"Ok, I will be back soon.", L_End,
"I changed my mind, forget about it.", L_End;
L_Next5:
if(countitem("Candy") < 15)
goto L_EasterNotEnough;
if(countitem("Candy") >= 15)
goto L_EasterEnough;
close;
L_EasterNotEnough:
mes "[Chef]";
mes "";
mes "\"You do not have enough candies for me to work with yet.\"";
mes "\"Please go get more.\"";
close;
L_EasterEnough:
getinventorylist;
if (@inventorylist_count == 100 && countitem("Candy") > 15)
goto L_EasterTooMany;
if(countitem("Candy") < 15)
goto L_EasterNotEnough;
delitem "Candy", 15;
getitem "JellyBeans", 1;
set QUEST_Easter11, 9;
mes "[Chef]";
mes "";
mes "\"You have gathered enough candies for me to make the Jelly Beans.\"";
mes "He puts the candies into a pot and starts melting them.";
mes "He adds in some gooey stuff, then lets the solution cool for a moment before forming the Jelly Beans.";
mes "\"Here are your Jelly Beans.\"";
close;
L_TooMany:
mes "[Chef]";
mes "";
mes "\"You don't have enough room for the Jelly Beans. Come back later.\"";
close;
L_SeeBunny:
mes "[Chef]";
mes "";
mes "\"Oh yeah, you need to return to the Easter Bunny now.\"";
next;
goto L_Begin;
// Lines below here belong to Easter 2012:
L_Easter2012_Begin:
mes "[Chef]";
mes "\"Ahh, " + strcharinfo(0) + "! I really need to talk to you. Did the Easter Bunny give you a very thick and heavy pan?\"";
menu
"Yes, he did. Why?", L_Next12;
L_Next12:
mes "[Chef]";
mes "\"Good to know! I am asking because now you are my only hope. I have invented the ultimate culinary wonder, a recipe for the most incredibly tasty food you can imagine!\"";
next;
mes "\"But here is the problem, to complete this recipe I need a very resistant pan, because in the process I need to use a very strong acid solution based on yeti saliva!\"";
next;
mes "\"Can you believe I ruined ALL of my pans and 17 infantry helmets while trying to cook it? That is why I am asking for this favor. Could you lend me your pan? I promise I will give you a jar of the final product.\"";
next;
mes "\"Oh, and I will need to keep it with me for a while, as the ingredients need to rest in the acid solution for a long time, but you can always come here to see how it is going.\"";
menu
"Ok, but I want my pan back when it is done!", L_Accept_Cooking,
"No way, I won't let you fill my hat with corrosive yeti saliva!", L_Next6;
L_Next6:
mes "[Chef]";
mes "\"Ahh, don't say that! Please, think about it and come back if you change your mind.\"";
close;
L_Accept_Cooking:
mes "[Chef]";
mes "\"Great! But I can't promise anything regarding your hat. What I can promise is: IF it works, you will eat the most spectacular food of all time! I won't say what it is, but it is going to be great! What do you say, are you sure?\"";
menu
"Ahh, just take the pan and do your thing.", L_Next7,
"No way!", L_Close;
L_Next7:
if (countitem("PanHat") < 1)
goto L_No_PanHat;
delitem "PanHat", 1;
set QUEST_Easter12, 7;
mes "\"Very good! Now I just need to put the basic ingredients inside a metal pan filled with water, yeti saliva, a little bit of salt and finally... The secret ingredient!\"";
next;
mes "The chef turns his back to you so he can hide what he is using. But you can clearly distinguish a smell of coal...";
mes "\"Hahahah! And now we wait!\"";
close;
L_Easter2012_Wait:
if ((gettime(6) == 4 && gettime(5) >= $@easter2012_reward_start_day))
goto L_Easter2012_Result;
mes "[Chef]";
mes "\"Be patient... The basic ingredients are not ready yet.\"";
close;
L_Easter2012_Result:
set @temp, rand(99);
mes "[Chef]";
mes "\"Hey! I have some good news and some bad news... Which one do you want to hear first?\"";
menu
"The good one.", L_Next8,
"The bad one.", L_Next8,
"Oh no, I don't even want to hear!", L_Close;
L_Next8:
if (@temp < 15) goto L_Easter2012_Lucky;
//else
goto L_Easter2012_Unlucky;
close;
L_Easter2012_Lucky:
mes "[Chef]";
mes "\"Wait! Did I mention bad news? I must be crazy... There is no bad news my friend! The ultimate pickled beets is now ready AND your pan is intact!\"";
next;
mes "\"Here! Take your pan back and a jar of the best pickled beets of the mana world!\"";
set QUEST_Easter12, 10;
getitem "PickledBeets", 1;
getitem "PanHat", 1;
close;
L_Easter2012_Unlucky:
mes "[Chef]";
mes "\"Ahh, actually, it doesn't matter! The important thing is that the recipe was a success! I just can't believe how something can be so tasty!\"";
next;
menu
"Nice! Now, what about my hat?", L_Next9;
L_Next9:
mes "\"Oh, that... Ehh, unfortunately, the pan is not anymore. It was completely destroyed by the time the pickled beets were ready! But don't worry, I will keep my promise and give you a jar of this culinary masterpiece!\"";
next;
menu
"Wait, wait... Are you saying I lost my hat?", L_Next10;
L_Next10:
mes "[Chef]";
mes "\"Hmm, yes. But I must say I really appreciate your effort to help me! You sacrificed your cool hat in the name of the culinary arts, only a great person would do that!\"";
next;
menu
"But... I... My hat...", L_Next11;
L_Next11:
mes "[Chef]";
mes "\"Here, take your pickled beets!\"";
getitem "PickledBeets", 1;
set QUEST_Easter12, 8;
close;
OnEaster2012Out:
if (QUEST_Easter12 == 8)
set QUEST_Easter12, 9;
mes "[Chef]";
mes "\"Hey, I couldn't help but notice your sadness... You really like these silly hats, don't you? Well, since your hat is completely destroyed, just like all my pans, I can give you one of these nice cooking hats. But only if you give my jar of pickled beets back. What do you say?\"";
menu
"A chef hat for a jar of pickled beets? Of course I want!", L_GetChefhat,
"Ahh, keep you silly hat! The pickled beets are way better!", L_KeepBeets;
L_GetChefhat:
if (countitem("PickledBeets") < 1)
goto L_No_Pickledbeets;
mes "[Chef]";
mes "\"Really? Well, if you are sure about that... Here is your hat!\"";
delitem "PickledBeets", 1;
getitem "ChefHat", 1;
set QUEST_Easter12, 10;
close;
L_KeepBeets:
mes "[Chef]";
mes "\"Hmm, I see that at least you are a wise person. See you later!\"";
set QUEST_Easter12, 10;
close;
L_No_PanHat:
mes "[Chef]";
mes "\"So? You said you have the pan, where is it?\"";
close;
L_No_Pickledbeets:
mes "[Chef]";
mes "\"Hey, no pickled beets means no chef hat.\"";
close;
L_Easter2012Foolplayers:
mes "The chef can't hear you. He keeps looking and feeling the scent of his new recipe.";
close;
L_Close:
close;
}
//010-2.gat,28,31,0|script|#chefproposition|32767,0,0
//{
//OnTouch:
// if (gettime(7) != $@easter2012_year || QUEST_Easter12 != 8 || !((gettime(6) == 4 && gettime(5) >= $@easter2012_reward_start_day) && (gettime(6) == 4 && gettime(5) <= $@easter2012_reward_end_day)))
// end;
// doevent "Chef::OnEaster2012Out";
// end;
//}