// Old man
009-1,85,51,0|script|Old Man|159
{
callfunc "ClearVariables";
set @inspector, ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
mes "[Old Man]";
mes "\"Don't let those monsters get to you.\"";
next;
if (@inspector == 1) goto L_Ask;
if (@inspector == 6) goto L_Accuse;
goto L_Close;
L_Ask:
menu
"Have you seen anything strange lately?", L_Ask_Nothing,
"Do you know anything about the recent robberies?", L_Ask_Nothing,
"I won't, thank you.", L_Close;
L_Ask_Nothing:
mes "[Old Man]";
mes "\"I'm sorry, but I didn't see anything. You should ask my old woman.\"";
goto L_Close;
L_Accuse:
menu
"The leader of the troupe said you hung around them a lot while they were in town.", L_Accuse_Respond,
"I won't, thank you.", L_Close;
L_Accuse_Respond:
mes "[Old Man]";
mes "\"Yes, I hung around the theater a lot. I was an actor when I was younger. But I wasn't there that night. Me and the wife were at home all night.\"";
set @inspector, 7;
set QUEST_Hurnscald, (QUEST_Hurnscald & ~(NIBBLE_3_MASK)) | (@inspector << NIBBLE_3_SHIFT);
goto L_Close;
L_Close:
set @inspector, 0;
close;
}