003-1,27,73,0|script|Tybalt#2006|184
{
if ($@PRSM_PARTY) message strcharinfo(0), strnpcinfo(1) + " : Prsm is one of the eldest clients on The Mana World Bank, of course I would come to his party.";
set @npcname$, "Tybalt";
callfunc "Banker";
close;
}
003-1,102,31,0|script|Nicolas#2006|184
{
if ($@PRSM_PARTY) message strcharinfo(0), strnpcinfo(1) + " : Prsm wore the GM Cap for so long, that his hair surely got messy. We barbers must keep our best GM's hair in shape, right?";
mes "[Nicolas]";
mes "I'm the greatest barber in the whole mana world! Would you like a change of style or color?";
next;
callfunc "Barber";
close;
}
003-1,39,66,0|script|Elanore#2006|184
{
// Actually true
if ($@PRSM_PARTY) message strcharinfo(0), strnpcinfo(1) + " : Prsm is one of the kindest souls I've ever seen, and I am one of the oldest NPCs in The Mana World.";
mes "[Elanore]";
if (BaseLevel > 10) goto L_NoHeal;
set .@rnd, rand(4);
if (.@rnd == 0) mes "You don't look too well, let me treat your wounds.";
if (.@rnd == 1) mes "I will make quick work of your wounds.";
if (.@rnd == 2) mes "Need a healing?.";
if (.@rnd == 3) mes "Sometimes you just need to run from battle.";
next;
mes "[Elanore]";
mes "Much better right?!";
heal 10000, 10000;
close;
L_NoHeal:
mes "I'm sorry but I'm here only to help young people.";
mes "Your level is already higher than 10.";
close;
}
003-1,57,70,0|script|Aisha#2006|184
{
if ($@PRSM_PARTY) message strcharinfo(0), strnpcinfo(1) + " : Prsm always play with me, my friends and new players! My best friend want to be a GM when we grow up!";
mes "[Aisha]";
set .@rnd, rand(7);
if (.@rnd == 0) mes "Maggots are soo slimey!";
if (.@rnd == 1) mes "Want to play ball with me?";
if (.@rnd == 2) mes "Monsters roam the land, i hate scorpions!";
if (.@rnd == 3) mes "When i grow up, I want to be strong enough to kill a scorpion!";
if (.@rnd == 4) mes "Items dropped by monsters can be sold.";
if (.@rnd == 5) mes "Items such as foods, can be eaten to regain Health Points.";
if (.@rnd == 6) mes "I want to be a Doctor when i grow up!";
close;
}
003-1,120,33,0|script|Nina#2#2006|184
{
if ($@PRSM_PARTY) message strcharinfo(0), strnpcinfo(1) + " : I came here to bring good wishes to Prsm. He will never be forgotten.";
mes "[Nina]";
set .@rnd, rand(7);
if (.@rnd == 0) mes "If i learned anything from school, Grenxen founded Tulimshar.";
if (.@rnd == 1) mes "When i was picking rocks from the field, i saw a red scorpion.";
if (.@rnd == 2) mes "Its polite to state your name before talking to anyone.";
if (.@rnd == 3) mes "I have a Scorpion Doll!";
if (.@rnd == 4) mes "I carry spare Cactus Juices while on the field.";
if (.@rnd == 5) mes "Items such as foods, can be eaten to regain Health Points.";
if (.@rnd == 6) mes "Grenxen is the Demon that founded Tulimshar.";
close;
}
003-1,33,30,0|script|Ian#2006|184
{
if ($@PRSM_PARTY) message strcharinfo(0), strnpcinfo(1) + " : Prsm probably knows more about The Mana World than me. Of course I would come to his party.";
mes "[Ian]";
mes "Would you like to know about something?";
next;
goto L_Menu;
L_Menu:
menu
"Fighting", L_Fight,
"Items", L_Items,
"Monsters", L_Monster,
"Stylist", L_Style,
"Quests", L_Quests,
"NPCs", L_NPC,
"Commands", L_Comm,
"Quick Keys", L_Key,
"I know everything!", L_Quit;
L_Fight:
mes "[Ian]";
mes "People live in this world by living off of monsters";
mes "You can fight monsters and even players by hitting the [CTRL] key, or left mouse click.";
next;
mes "[Ian]";
mes "If you get tired of pressing the key too much, you can also type shift+ctrl";
mes "This will make your character attack continuously for the time you are inactive.";
next;
goto L_Menu;
L_Items:
mes "[Ian]";
mes "There are three types of items.";
mes "They can be Consumables, Equipment, or Miscellaneous";
next;
mes "[Ian]";
mes "Consumable items such as Potions, can be used only once";
mes "after use, they will dissapear from your inventory.";
next;
mes "[Ian]";
mes "Equipment items like Armors, Weapons, Accessories";
mes "can be equipped for fashionable purposes or to raise your status";
next;
mes "[Ian]";
mes "Miscellaneous items such as maggot slime, are used";
mes "in creating other items, or just to trade and sell.";
next;
goto L_Menu;
L_Monster:
mes "[Ian]";
mes "In every world, there are beasts. Monsters can be found almost anywhere!~";
mes "To fight them, please read [Fighting] if you do not know how";
next;
mes "There a several types of monsters, Aggressive, Neutral, Assistants";
next;
mes "[Ian]";
mes "Agressive monsters know that they are always in danger";
mes "so therefore they always keep their guard up";
mes "Making them attack anybody in sight";
next;
mes "[Ian]";
mes "Neutral monsters tend to just lounge around until attacked";
mes "They will leave everything alone unless they are threatened";
next;
mes "[Ian]";
mes "Assistants are monsters who help eachother, there havent been any yet";
mes "But there soon will be, These monsters attack in groups if they are threatened";
next;
goto L_Menu;
L_Style:
mes "[Ian]";
mes "The stylist NPC will cut and perm your hair!";
mes "they are known for their hair growth formula";
next;
goto L_Menu;
L_Quests:
mes "[Ian]";
mes "There are people in the world in need of help!";
mes "Most of these people aren't afraid to give rewards to those who help them";
mes "So be nice and help people along the way!";
next;
goto L_Menu;
L_NPC:
mes "[Ian]";
mes "NPC[Non Playable Characters] are people who are always in the game";
mes "Tending to many variatys of services from just chatting to helping others.";
next;
goto L_Menu;
L_Comm:
mes "[Ian]";
mes "There are no /Commands available currently";
next;
goto L_Menu;
L_Key:
mes "[Ian]";
mes "There are many key combinations, press F1 for a short list of them!";
next;
goto L_Menu;
L_Quit:
close;
}
003-1,114,43,0|script|Luca#2006|184
{
if ($@PRSM_PARTY) message strcharinfo(0), strnpcinfo(1) + " : Prsm always help me when someone robs my camera... Or when I just forget it at home.";
mes "[Luca]";
mes "Ouch! It hurts, this wound I got from battle.";
next;
menu
"Tell me about it", L_Exp,
"Nevermind", L_Nev;
L_Exp:
mes "I was fighting scorpions for experience and I bumped into a RED one. I had NEVER seen it before!";
next;
mes "Luckily i had a camera with me! Here's a picture of it... Let me find it, I put it in my pocket somewhere...";
next;
mes "Oh man! My pockets have been ripped clean off!";
close;
L_Nev:
mes "Hmpf!";
close;
}
003-1,48,79,0|script|Ekinu#2006|184
{
if ($@PRSM_PARTY) message strcharinfo(0), strnpcinfo(1) + " : Prsm keeps the world safe from bots, scammers and spammers. And we, the guards, keep the town safe from monsters.";
mes "[Ekinu]";
mes "Protecting this place is my job.";
mes "If you walk outside, there are" ;
mes "monsters harder than anyhting in here.";
next;
menu
"What kind of monsters have you seen?", L_Exp,
"Nevermind that", L_Nev;
L_Exp:
mes "Well, in my whole carrier, I've only seen Maggots and Scorpions.";
next;
mes "So please don't ask me about monsters.";
next;
mes "This place is actualy pretty safe";
close;
L_Nev:
mes "Be careful...";
close;
}
003-1,39,79,0|script|Ryan#2006|184
{
if ($@PRSM_PARTY) message strcharinfo(0), strnpcinfo(1) + " : ZzzZzzZ...";
mes "[Ryan]";
mes "ZzzZzzZ...";
next;
mes "Heh, what?";
mes "I wasn't sleeping, I just had my eyes closed!";
close;
}
003-1,54,45,0|shop|Neko#2006|184,CactusDrink:50,CactusPotion:60,Knife:100,CottonShirt:1000,SharpKnife:300,Dagger:1000,LeatherShirt:8000
003-1,55,51,0|script|Ishi#2006|184
{
if ($@PRSM_PARTY) message strcharinfo(0), strnpcinfo(1) + " : I actually lost count of how many monster points Prsm accumulated, so I came to congratulate him.";
mes "[Ishi]";
mes "Welcome";
close;
}
003-1,72,61,0|script|Sandra#2006|184
{
if ($@PRSM_PARTY) message strcharinfo(0), strnpcinfo(1) + " : I wish we had more helpful people like Prsm.";
mes "[Sandra]";
mes "You look sturdy enough, will you help me get something?";
menu
"Yes", L_Yes;
L_Yes:
mes "[Sandra]";
mes "Thank you for all your help!";
close;
}
003-1,137,35,0|script|Vincent#2006|184
{
if ($@PRSM_PARTY) message strcharinfo(0), strnpcinfo(1) + " : When I grow up, I want to be like Prsm!";
emotion EMOTE_TONGUE, strcharinfo(0);
end;
}