//
001-1.gat,135,42,0|script|Vincent|113,{
set @hw2011_npc_id, $@hw2011_npc_vincent;
if (gettime(7) == $@hw2011_year && gettime(6) == 10 && gettime(5) >= $@hw2011_start_day)
goto L_TrickOrTreat;
if (TMW_Quest >= 10) goto L_Done;
if (TMW_Quest == 9) goto L_Progress;
if (TMW_Quest == 8) goto L_Start;
if (TMW_Quest < 8) goto L_Convince_Vincent_First;
// If this happens, something is wrong with the above code.
mes "Vincent looks confused.";
goto L_Close;
L_Convince_Vincent_First:
mes "[Vincent]";
mes "\"I'm making an action figure. I'm almost done with it.\"";
mes "";
mes "Vincent seems distracted with his near-completed figurine for now.";
goto L_Close;
L_Start:
set @TEMP, rand(4);
if(@TEMP == 0) goto L_Opening1;
if(@TEMP == 1) goto L_Opening2;
if(@TEMP == 2) goto L_Opening3;
if(@TEMP == 3) goto L_Opening4;
L_Opening1:
mes "[Vincent]";
mes "\"I just need 10 more Bug Legs to finish my action figure!\"";
next;
goto L_Ask;
L_Opening2:
mes "[Vincent]";
mes "\"This maggot action figure is awesome! I just need to attach 10 Bug Legs.\"";
next;
goto L_Ask;
L_Opening3:
mes "[Vincent]";
mes "\"This is a great action figure! A must have! All I need is a few parts...\"";
next;
goto L_Ask;
L_Opening4:
mes "[Vincent]";
mes "\"Can you get me 10 Bug Legs? I need them to replace the action figure parts.\"";
next;
goto L_Ask;
L_Ask:
mes "[Vincent]";
mes "\"Will you help me find 10 Bug Legs?\"";
next;
menu
"Yes", L_Sure,
"No", -;
goto L_Close;
L_Sure:
set TMW_Quest, 9;
set @TEMP,rand(4);
if(@TEMP == 0) goto L_Req1;
if(@TEMP == 1) goto L_Req2;
if(@TEMP == 2) goto L_Req3;
if(@TEMP == 3) goto L_Req4;
L_Req1:
mes "[Vincent]";
mes "\"Thank you!\"";
next;
goto L_Wait;
L_Req2:
mes "[Vincent]";
mes "\"I don't know how to thank you enough!\"";
next;
goto L_Wait;
L_Req3:
mes "[Vincent]";
mes "\"I will thank you when I get them!\"";
next;
goto L_Wait;
L_Req4:
mes "[Vincent]";
mes "\"I'm sure I will give a small reward. :D\"";
next;
goto L_Wait;
L_Wait:
mes "[Vincent]";
mes "\"Now please go get me 10 Bug Legs.\"";
goto L_Close;
L_Progress:
if(countitem("BugLeg") >= 10) goto L_Have;
mes "[Vincent]";
mes "\"Please help me collect 10 Bug Legs!\"";
goto L_Close;
L_Have:
mes "[Vincent]";
mes "\"Excellent! Finally I can complete the model!!\"";
next;
if(countitem("BugLeg") < 10) goto L_Progress;
delitem "BugLeg", 10;
set zeny, zeny + 1000;
set TMW_Quest, 10;
mes "[Vincent]";
mes "\"Here you go, a little of my appreciation!\"";
mes "";
mes "[1000 gold]";
goto L_Close;
L_Done:
mes "[Vincent]";
mes "\"Thanks for your help!\"";
goto L_Close;
L_Close:
set @TEMP, 0;
close;
L_TrickOrTreat:
callfunc "TrickOrTreat2011";
}