025-1.gat,80,88,0 script Rossy 114,{
if (FLAGS & FLAG_ROSSI_COMPLETED) goto L_FinalEnd;
if (Rossy_Quest == 17 || Rossy_Quest == 18) goto L_End;
if (Rossy_Quest >= 14 && Rossy_Quest <= 16) goto L_Julia;
if (Rossy_Quest >= 13) goto L_Best;
if (Rossy_Quest >= 11) goto L_Allergic;
if (Rossy_Quest >= 8 && Rossy_Quest < 11) goto L_Donet;
if (Rossy_Quest == 7) goto L_BT;
if (Rossy_Quest == 6) goto L_Check2;
if (Rossy_Quest == 5) goto L_Let;
if (Rossy_Quest >= 2 && Rossy_Quest < 5) goto L_Done;
if (Rossy_Quest == 1) goto L_Check;
mes "[Rossy]";
mes "*The young girl looks at you in tears.*";
menu
"Please stop crying and tell me what's wrong.", -,
"I don't like people who cry. Bye.", L_No;
next;
mes "[Rossy]";
mes "\"I dropped a basket of fruits on the ground and these evil snails ate them all!\"";
if (baselevel < 50) goto L_LowLevel;
menu
"Oh, I presume that you want some. Would you like me to get some fruits for you?", L_Set,
"Oh well, life isn't fair.", L_No;
L_LowLevel:
menu
"I can't do anything about it, sorry.", L_No;
L_No:
close;
L_Set:
mes "[Rossy]";
mes "\"That would be great! Can you get 10 Cherries for me? These are the fruits I like best.\"";
next;
menu
"Sure, I'll be back with your cherries.", L_Get,
"No, get some yourself.", L_No;
L_Get:
mes "[Rossy]";
set Rossy_Quest, 1;
mes "\"Please, get 10 Cherries for me.\"";
close;
L_Check:
if(countitem("Cherry") < 10) goto L_Get;
mes "[Rossy]";
set Rossy_Quest, 2;
getexp 2000, 0;
mes "\"I can't believe my eyes, you got them all! Please give them to my mother when she will ask for them.\"";
next;
menu
"No problem, I'm in a hurry, bye.", -,
"Certainly, I'm always here to help, do you need anything else?", L_Done;
mes "[Rossy]";
mes "\"I might need your help later. Bye.\"";
L_Done:
mes "[Rossy]";
mes "\"My mother might need help. She is in one of the buildings in the town north east from here.\"";
close;
L_Let:
mes "[Rossy]";
mes "\"Hello "+ strcharinfo(0) +", nice to see you again. Hey, what are you hiding behind your back? Is that a... letter?\"";
next;
menu
"Your mother asked me to hand you this letter. She told me it was from your teacher.", L_Let2,
"Not at all... I need to go now, see you next time.", L_No;
L_Let2:
mes "[Rossy]";
mes "*The little girl grabs the piece of paper and reads it with an authomatic gesture. Her face turns pale.*";
menu
"What does it say?", -;
mes "[Rossy]";
mes "\"Oh no, I completely forgot! I need to make a potion but don't have any of the ingredients required. Could you get them for me?\"";
next;
menu
"Of course I can, what do you need?", L_Sett,
"Well, I'm already really busy right now, sorry. Bye.", L_No;
L_Sett:
mes "[Rossy]";
set Rossy_Quest, 6;
mes "\"I need 24 [Cactus Drink]s, 32 [Maggot Slime]s, 50 [Gamboge Herb]s, 43 [Alizarin Herb]s and 30 [Bug Leg]s.\"";
next;
mes "\"Please collect all of that and come back to see me. I know the recipe by heart.\"";
close;
L_NE:
mes "[Rossy]";
mes "\"Please bring me 24 [Cactus Drink]s, 32 [Maggot Slime]s, 50 [Gamboge Herb]s, 43 [Alizarin Herb]s and 30 [Bug Leg]s.\"";
next;
mes "\"It seems you miss some of the ingredients I've asked you. Please hurry!\"";
close;
L_Check2:
if(countitem("CactusDrink") < 24) goto L_NE;
if(countitem("MaggotSlime") < 32) goto L_NE;
if(countitem("GambogeHerb") < 50) goto L_NE;
if(countitem("AlizarinHerb") < 43) goto L_NE;
if(countitem("BugLeg") < 30) goto L_NE;
mes "[Rossy]";
set Rossy_Quest, 7;
mes "\"Oh, thank you "+ strcharinfo(0) +" so much! If you don't mind, please bring this potion to my teacher and don't lose it!\"";
delitem "CactusDrink", 24;
delitem "MaggotSlime", 32;
delitem "GambogeHerb", 50;
delitem "AlizarinHerb", 43;
delitem "BugLeg", 30;
getexp 3000, 0;
next;
mes "\"His name is David, he is a very young magician and lives near the magic school in the north of Tulimshar.\"";
next;
mes "\"Please, give it to him as soon as you can!\"";
close;
L_BT:
mes "[Rossy]";
mes "\"Great. Now you just should bring it to my teacher. His name is David, he is a very young magician and lives near the magic school in the north of Tulimshar.\"";
next;
mes "\"You should take the ferry, that'll be faster than swimming!\"";
close;
L_Donet:
if (Rossy_Quest == 10 && countitem("redrose") >= 15) goto L_RG;
menu
"David took your potion and he tested it in front of me. It perfectly worked!", -;
mes "[Rossy]";
mes "\"Hurray! You might want to tell that to my mother now.\"";
close;
L_RG:
menu
"Your mother asked me to bring you these flowers because you succesfully made your potion.", -;
mes "[Rossy]";
set Rossy_Quest, 11;
mes "\"How nice!\"";
next;
mes "*Rossy takes the flowers from your hands and suddenly throws them on the ground. She begins sneezing.*";
delitem "redrose", 15;
menu
"I presume that you don't like roses, right?", -;
mes "[Rossy]";
mes "\"I am allergic to roses, my mother should already know that!\"";
close;
L_Allergic:
mes "*Rossy sneezes a lot*";
if (Rossy_Quest == 12 && countitem("redtulip") >= 15) goto L_Sorry;
close;
L_Sorry:
menu
"Your mother is sorry about the roses. Here are some beautiful red tulips instead.", L_See;
L_See:
mes "[Rossy]";
set Rossy_Quest, 13;
delitem "redtulip", 15;
mes "\"That's better! Go and tell my mother that she is the nicest mother in the world.\"";
next;
mes "\"Come back and see me afterwards.\"";
getexp 2500, 0;
close;
L_Best:
mes "[Rossy]";
set Rossy_Quest, 14;
mes "\"Thank you "+ strcharinfo(0) +", you helped me so much!\"";
next;
mes "\"I now need to find my sister before my mum gets worried... Please find her!\"";
close;
L_Julia:
mes "[Rossy]";
mes "\"I saw my twin, Julia! She was forced to enter a cave not far from here. I heard her scream. Please enter that cave and save her now!\"";
close;
L_End:
mes "[Rossy]";
mes "\"I saw my twin, Julia! She was forced to enter a cave not far from here. I heard her scream. Did you saved her yet?\"";
menu
"She'll be back soon, trust me, I saved her.", L_Found,
"I didn't saw her yet, sorry.", L_No;
L_Found:
mes "[Rossy]";
if (Rossy_Quest == 17) set Rossy_Quest, 18;
if (Rossy_Quest == 18) set Rossy_Quest, 19;
mes "\"Oh "+ strcharinfo(0) +", thank you very much! Take this, you deserve it!\"";
next;
mes "\"*Rossy hands you a huge bag full of coins.*\"";
getexp 5000, 0;
set zeny, zeny + 5000;
if (Rossy_Quest == 19) goto L_Clear;
close;
L_Clear:
set Rossy_Quest, 0;
set cavefights, 0;
set FLAGS, FLAGS | FLAG_ROSSI_COMPLETED;
close;
L_FinalEnd:
mes "[Rossy]";
mes "\"Julia and I are playing hide and seek right now, it is funny in the forest!\"";
mes "*The young girl laughs quietly.*";
close;
}