//#################################################################################
//#
//# this script file contains the script for the NPC which allows the
//# PCs to create potions from herbs.
//#
//# Participates in the monster oil subquest (cf. Nicholas' Setzer quest)
//#
//#################################################################################
018-2.gat,37,22,0 script Caul 107,{
set @SETZER_INITIAL, 0;
set @SETZER_KNOWS_OIL, 1;
set @SETZER_KNOWS_STINGER, 2;
set @SETZER_FLAG_MADE_OIL, 4;
set @PEARL, 700;
set @SNAKE_SKIN, 641;
set @BLACK_STINGER, 709;
set @ASH_PILE, 701;
set @GOLDEN_STINGER, 706;
set @MONSTER_OIL, 707;
set @MONSTER_OIL_XP, 100000;
set @Q_MASK, NIBBLE_3_MASK;
set @Q_SHIFT, NIBBLE_3_SHIFT;
set @MAUVE, 680;
set @COBALT, 681;
set @GAMBOGE, 682;
set @ALIZARIN, 683;
set @Q_status, (QUEST_Forestbow_state & @Q_MASK) >> @Q_SHIFT;
mes "[Caul]";
mes "\"I can help you to brew healing potions out of mauve, cobalt, gamboge and alizarin herbs.";
mes "How many potions do you want to brew?\"";
next;
if (@Q_status && Inspector == 10)
menu
"One", L_1,
"Five", L_5,
"Ten", L_10,
"Fifty", L_50,
"I would like to brew monster oil.", L_monster_oil_start,
"Actually...", L_NohMask,
"Never mind", L_close;
if (@Q_status && Inspector != 10)
menu
"One", L_1,
"Five", L_5,
"Ten", L_10,
"Fifty", L_50,
"I would like to brew monster oil.", L_monster_oil_start,
"Never mind", L_close;
if (!@Q_status && Inspector == 10)
menu
"One", L_1,
"Five", L_5,
"Ten", L_10,
"Fifty", L_50,
"Actually...", L_NohMask,
"Never mind", L_close;
if (!@Q_status && Inspector != 10)
menu
"One", L_1,
"Five", L_5,
"Ten", L_10,
"Fifty", L_50,
"Never mind", L_close;
L_1:
set @num, 1;
goto L_brew;
L_5:
set @num, 5;
goto L_brew;
L_10:
set @num, 10;
goto L_brew;
L_50:
set @num, 50;
goto L_brew;
L_brew:
mes "[Caul]";
mes "\"Now put " + @num + " herbs of each kind into the cauldron, stir, and concentrate all your mental energy on it.\"";
next;
if (countitem(@MAUVE) < @num) goto L_NotEnough;
if (countitem(@COBALT) < @num) goto L_NotEnough;
if (countitem(@GAMBOGE) < @num) goto L_NotEnough;
if (countitem(@ALIZARIN) < @num) goto L_NotEnough;
set @a, @num;
set @result1, 0;
set @result2, 0;
set @result3, 0;
set @result4, 0;
L_CraftLoop:
set @throw, rand(readparam(bInt));
set @result, 1;
if (@throw >= 5) set @result, 2;
if (@throw >= 15) set @result, 3;
if (@throw >= 35) set @result, 4;
if (@result == 1) set @result1, @result1 + 1;
if (@result == 2) set @result2, @result2 + 1;
if (@result == 3) set @result3, @result3 + 1;
if (@result == 4) set @result4, @result4 + 1;
set @a, @a - 1;
if (@a > 0) goto L_CraftLoop;
delitem @MAUVE, @num;
delitem @COBALT, @num;
delitem @GAMBOGE, @num;
delitem @ALIZARIN, @num;
getitem 684, @result1;
getitem 685, @result2;
getitem 686, @result3;
getitem 687, @result4;
mes "[Caul]";
mes "\"Well done! You made:";
if (@result1 > 0) mes @result1 + " tiny potions";
if (@result2 > 0) mes @result2 + " small potions";
if (@result3 > 0) mes @result3 + " medium potions";
if (@result4 > 0) mes @result4 + " large potions";
mes "Come again.\"";
close;
L_NotEnough:
mes "[Caul]";
mes "\"Oh, it seems like you don't have enough herbs. You can find herbs in deep forests.\"";
close;
L_monster_oil_start:
mes "[Caul]";
mes "\"Monster oil? Hmm, I have heard of it, but I don't remember the precise recipe to make it...\"";
next;
if (@Q_status == @SETZER_KNOWS_OIL)
menu "OK, I'll ask around, perhaps someone else knows.", L_close;
if (@Q_status > @SETZER_KNOWS_OIL)
menu "Rauk told me the recipe.", L_monster_oil_knows_recipe;
close;
L_monster_oil_knows_recipe:
mes "[Caul]";
mes "\"Ah, but of course! Yes, we should be able to brew that here. Except that... hmm. Pearl and three black scorpion stingers? This sounds very dangerous;";
mes "I fear that I will have to ask you to do this yourself.\"";
next;
L_monster_oil_main_menu:
set @main_menu, 1;
menu
"What do you mean by 'dangerous'?", L_monster_oil_why_dangerous,
"What do I need, again?", L_monster_oil_ingredients,
"How does this work?", L_monster_oil_explain,
"Let's start!", L_monster_oil_start_brew,
"Where can I get a golden scorpion stinger?", L_monster_oil_where_gold,
"I've changed my mind.", L_close;
close;
L_monster_oil_why_dangerous:
mes "[Caul]";
mes "\"Well, with those two reagents in there at that ratio, you risk an explosion-- quite possibly a fatal one. So be prepared to duck if the brew gets too bubbly-- it's better to lose the ingredients than your head!\"";
next;
goto L_monster_oil_main_menu;
L_monster_oil_ingredients:
mes "[Caul]";
mes "\"You will need one pearl, two snake skins, three black scorpion stingers, two piles of ash, and a golden scorpion stinger. The golden stinger goes in last, after the dangerous part, so you won't lose if if your brew blows up.\"";
next;
mes "[Caul]";
mes "\"You should also bring gamboge, mauve, alizarin and cobalt leaves. You will have to stabilize the brew, and they will help with that.\"";
next;
goto L_monster_oil_main_menu;
L_monster_oil_explain:
mes "[Caul]";
mes "\"After you have put in the monster parts-- except for the golden stinger-- the brew will take on some random color; this can be a light, dark, or medium color. You have to stabilize this color by adding leaves to it.\"";
next;
mes "[Caul]";
mes "\"Of course, with such a violent brew the mixture will change color by itself, too, probably faster than your leaves can affect it. It will randomly add or remove colors, and might even get lighter.\"";
next;
mes "[Caul]";
mes "\"From what I have seen, it seems to go through phases-- for each alternate leaf it adds a colour, then removes a color, then adds again and so on. Of course, if the color is there already it can't add any more.\"";
next;
mes "[Caul]";
mes "\"I haven't figured out yet precisely when it gets lighter, though.\"";
next;
mes "[Caul]";
mes "\"By adding Mauve, you can make it darker. Alizarin adds red, Gamboge yellow, Cobalt blue. To make it a proper black, you have to get it to be dark gray, then add one Mauve leaf.\"";
next;
mes "[Caul]";
mes "\"Unfortunately the brew changes randomly before your leaves dissolve, so sometimes you can't help but add the wrong color...\"";
next;
mes "[Caul]";
mes "\"Since the brew changes its color first, you might want to add the Mauve when your color is a dark purple or dark green or dark orange and hope for the best.\"";
next;
mes "[Caul]";
mes "\"But don't add too much! If you add a color that is already there, or try to make it darker at the wrong spot, it may backfire.\"";
next;
if (@main_menu)
goto L_monster_oil_main_menu;
goto L_monster_oil_loop;
L_monster_oil_where_gold:
mes "[Caul]";
mes "\"Good question. There aren't any golden scorpions nearby. Perhaps you can find a trader or an adventurer who have travelled further south and ask them to help?\"";
next;
goto L_monster_oil_main_menu;
L_monster_oil_start_brew:
set @main_menu, 0;
if (countitem (@PEARL) < 1) goto L_monster_oil_missing;
if (countitem (@SNAKE_SKIN) < 2) goto L_monster_oil_missing;
if (countitem (@BLACK_STINGER) < 3) goto L_monster_oil_missing;
if (countitem (@ASH_PILE) < 2) goto L_monster_oil_missing;
if (countitem (@GOLDEN_STINGER) < 1) goto L_monster_oil_missing_gold;
delitem @PEARL, 1;
delitem @SNAKE_SKIN, 2;
delitem @BLACK_STINGER, 3;
delitem @ASH_PILE, 2;
set @bubble_mode, 0;
setarray @bubble_modes$,
"The brew is calm.",
"The brew is bubbling.",
"The brew is bubbling violently.";
set @color, 1 << (rand(3));
setarray @colors$,
"white",
"red",
"yellow",
"orange",
"blue",
"purple",
"green",
"gray";
set @intensity, 1;
setarray @intensities$,
"light",
"medium",
"dark";
set @auto_mode, 0; // Start by adding a colour or going lighter
goto L_monster_oil_loop;
L_monster_oil_missing:
mes "[Caul]";
mes "\"You don't seem to have all of the ingredients. You need one pearl, two snake skins, three black stingers, two piles of ash, and one golden stinger.\"";
next;
close;
L_monster_oil_missing_gold:
mes "[Caul]";
mes "\"You seem to have everything except for the golden stinger. I understand that this one is hard to get, but I'm sure that you can find one somewhere.\"";
next;
close;
L_monster_oil_loop:
mes "[Brewing monster oil]";
mes @bubble_modes$[@bubble_mode];
mes "It is currently a " + @intensities$[@intensity] + " " + @colors$[@color] + ".";
next;
menu
"Add alizarin leaf", L_monster_oil_alizarin,
"Add gamboge leaf", L_monster_oil_gamboge,
"Add cobalt leaf", L_monster_oil_cobalt,
"Add mauve leaf", L_monster_oil_mauve,
"Ask Caul for advice", L_monster_oil_explain,
"Duck!", -;
mes "[Brewing monster oil]";
mes "You throw yourself onto the ground. Seconds later, the cauldron shakes, and your entire mixture explodes upwards.";
mes "Caul crawls out from underneath a char.";
next;
mes "[Caul]";
mes "\"I'm glad to see that you chose to brew another day... perhaps it might be best if you give up on this dangerous concoction, though!\"";
next;
close;
L_monster_oil_out_of_leaves:
mes "[Brewing monster oil]";
mes "You don't have any of these leaves left!";
next;
goto L_monster_oil_loop;
L_monster_oil_alizarin:
set @use_leaf, @ALIZARIN;
set @use_color, 1;
goto L_monster_oil_leaf_color;
L_monster_oil_gamboge:
set @use_leaf, @GAMBOGE;
set @use_color, 2;
goto L_monster_oil_leaf_color;
L_monster_oil_cobalt:
set @use_leaf, @COBALT;
set @use_color, 4;
goto L_monster_oil_leaf_color;
L_monster_oil_leaf_color:
if (countitem (@use_leaf) < 1) goto L_monster_oil_out_of_leaves;
callsub S_monster_oil_random_move;
if (@color & @use_color) goto L_monster_oil_pc_bad;
set @color, @color | @use_color;
delitem @use_leaf, 1;
mes "The brew changes its hue as your leaf dissolves.";
next;
goto L_monster_oil_loop;
L_monster_oil_mauve:
if (countitem(@MAUVE) < 1) goto L_monster_oil_out_of_leaves;
delitem @MAUVE, 1;
callsub S_monster_oil_random_move;
if (@intensity == 2 && @color == 7) goto L_monster_oil_done;
if (@intensity == 2) goto L_monster_oil_pc_bad;
set @intensity, @intensity + 1;
mes "The brew darkens as your mauve leaf dissolves.";
next;
goto L_monster_oil_loop;
S_monster_oil_random_move:
mes "[Brewing monster oil]";
mes "You throw in a leaf and stir.";
if (@auto_mode == 1)
goto L_monster_oil_random_1;
L_monster_oil_random_0: // mode 0: add colour or lighten up
set @auto_mode, 1;
if (rand(3) == 0)
goto L_monster_oil_random_0_lighten;
set @choice, 1 << (rand(3));
if (@color & @choice)
goto L_monster_oil_auto_bad;
set @color, @color | @choice;
mes "Before your leaf has a chance to dissolve, the brew changes to a " + @colors$[@color] + " hue.";
return;
L_monster_oil_random_0_lighten:
if (@intensity == 0)
goto L_monster_oil_auto_bad;
set @intensity, @intensity - 1;
mes "Before your leaf has a chance to dissolve, the brew takes on a lighter shade of " + @colors$[@color] + ".";
return;
L_monster_oil_random_1: // mode 1: remove colour
set @auto_mode, 0;
set @choice, 1 << (rand(3));
if (!(@color & @choice))
goto L_monster_oil_auto_bad;
set @color, @color & (~@choice);
mes "Before your leaf has a chance to dissolve, the brew changes to a " + @colors$[@color] + " hue.";
return;
L_monster_oil_pc_bad:
if (rand(readparam(bInt) + 100) > 60) goto L_monster_oil_pc_bad_ok;
if (@bubble_mode)
mes "As your leaf dissolves, the intensity of the bubbling increases.";
if (!@bubble_mode)
mes "As your leaf dissolves, the brew begins to bubble.";
next;
set @bubble_mode, @bubble_mode + 1;
if (@bubble_mode > 2)
goto L_monster_oil_explode;
goto L_monster_oil_loop;
L_monster_oil_pc_bad_ok:
mes "Your leaf dissolves but seems to have no effect.";
next;
goto L_monster_oil_loop;
L_monster_oil_auto_bad:
if (rand(3) == 0)
return;
if (rand(readparam(bInt) + 100) > 70)
return;
mes "The brew begins to bubble more violently.";
set @bubble_mode, @bubble_mode + 1;
if (@bubble_mode > 2)
next;
if (@bubble_mode > 2)
goto L_monster_oil_explode;
return;
L_monster_oil_explode:
mes "[Exploding monster oil]";
mes "Your brew explodes!";
if (rand(readparam(bAgi)) > 40)
goto L_monster_oil_explode_dodge;
mes "The burst of boiling monster brew hits you.";
next;
itemheal (15 * rand(readparam(bVit))) - 1500, 0;
close;
L_monster_oil_explode_dodge:
mes "You throw yourself to the ground at the very last moment, barely avoiding the burst of boiling monster brew.";
next;
mes "[Caul]";
mes "Caul nods at you from underneath a chair.";
mes "\"I told you, it's dangerous!!\"";
next;
close;
L_monster_oil_done:
mes "As you throw in another mauve leaf, the brew takes on a deep black color and calms down.";
next;
mes "[Brewing monster oil]";
mes "As instructed, you toss in your golden scorpion stinger.";
if (countitem (@GOLDEN_STINGER) < 1) goto L_monster_oil_no_gold_end;
mes "The brew bubbles once more, then calms completely.";
delitem @GOLDEN_STINGER, 1;
getitem @MONSTER_OIL, 1;
if (!(@Q_status & @SETZER_FLAG_MADE_OIL))
getexp @MONSTER_OIL_XP, 0;
if (!(@Q_status & @SETZER_FLAG_MADE_OIL))
mes "[" + @MONSTER_OIL_XP + " experience points]";
set @Q_status, @Q_status | @SETZER_FLAG_MADE_OIL;
callsub S_Update_Var;
next;
mes "[Caul]";
mes "Caul gets up from underneath the cover he was taking and looks at your brew. He is visibly impressed.";
mes "\"Well done! This should be just enough for one potion of monster oil. Let me get you a bottle.\"";
mes "He hands you the monster oil.";
next;
close;
L_monster_oil_no_gold_end:
mes "But where is your golden stinger? Didn't you have one earlier?";
mes "Frustrated, you give up.";
next;
close;
L_close:
close;
S_Update_Var:
set QUEST_Forestbow_state,
(QUEST_Forestbow_state & ~(@Q_MASK)
| (@Q_status << @Q_SHIFT));
return;
L_NohMask:
mes "[Caul]";
mes "\"I'm sorry, but I didn't. I'm staying in town. Try asking one of the miners.\"";
close;
}