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006-1.gat,23,100,0 script	Pachua 143,{

        set @LEATHER_PATCH, 708;
        set @SNAKE_SKIN, 641;

	set @LEATHER_PATCH_PRICE, 300;

	set @wants_leather_patch, QUEST_Forestbow_state & NIBBLE_4_MASK;

	mes "[Chief Pachua]";
	mes "\"How!\"";
	next;
	
	if (getequipid(equip_head) == 643 || getequipid(equip_head) == 644) goto L_WearingCowboy;
	if (getequipid(equip_legs) == 642) goto L_WearingChaps;

	mes "[Chief Pachua]";
	mes "\"For generations my tribe has been crafting special clothes out of different items.\"";
	next;

L_Check_Shops:
	if((countitem(610) > 0 && countitem(@SNAKE_SKIN) > 9) && (countitem(524) > 0 && countitem(@SNAKE_SKIN) > 1)) goto L_Super_store;
	if(countitem(610) > 0 && countitem(@SNAKE_SKIN) > 9) goto L_Chaps_store;
	if(countitem(524) > 0 && countitem(@SNAKE_SKIN) > 1) goto L_Cowboy_store;

	mes "[Chief Pachua]";
	mes "\"Maybe if you bring me the right materials I can make something for you.\"";
        next;

        if (@wants_leather_patch)
		menu	"Wait, can you make a leather patch for me?", L_leather_patch,
                	"OK, bye.", -;

	close;

L_CheckStuff:
	mes "[Chief Pachua]";
	mes "\"Let me see what you have there.\"";
	next;
	return;

L_Super_store:
	callsub L_CheckStuff;
	mes "[Chief Pachua]";
	mes "\"Ahh you have lots of good items to work with.\"";
	mes "";
	mes "\"With them I can make you either";
	mes "a Cowboy hat or Snake Skin Chaps\"";
	next;
	if (@wants_leather_patch)
		menu
			"Cowboy hat, please.", L_BuyCowboy,
			"Snake Skin Chaps sound good.", L_BuyChaps,
			"Can you make a leather patch?", L_leather_patch,
			"Not now, maybe later.", L_NoDeal;
	if (!@wants_leather_patch)
		menu
			"Cowboy hat, please.", L_BuyCowboy,
			"Snake Skin Chaps sound good.", L_BuyChaps,
			"Not now, maybe later.", L_NoDeal;

L_Cowboy_store:
	callsub L_CheckStuff;
	mes "[Chief Pachua]";
	mes "\"To make you a Cowboy hat I will need:";
	mes "1 Fancy hat";
	mes "2 Snake skins";
	mes "5.000 GP\"";
	mes "";
	mes "\"Do we have a deal?\"";
	next;
	if (@wants_leather_patch)
		menu
			"Yes, that's fine.", L_BuyCowboy,
			"Can you make a leather patch?", L_leather_patch,
			"On second thought, maybe later.", L_NoDeal;
	if (!@wants_leather_patch)
		menu
			"Yes, that's fine.", L_BuyCowboy,
			"On second thought, maybe later.", L_NoDeal;

L_Chaps_store:
	callsub L_CheckStuff;
	mes "[Chief Pachua]";
	mes "\"To make you a pair of Snake Skin Chaps I will need:";
	mes "1 Jeans Shorts";
	mes "10 Snake skins";
	mes "10.000 GP\"";
	mes "";
	mes "\"Do we have a deal?\"";
	next;
	if (!@wants_leather_patch)
		menu
			"Yes, that's fine.", L_BuyChaps,
			"On second thought, maybe later.", L_NoDeal;
	if (@wants_leather_patch)
		menu
			"Yes, that's fine.", L_BuyChaps,
			"Can you make a leather patch?", L_leather_patch,
			"On second thought, maybe later.", L_NoDeal;

L_BuyChaps:
	if (zeny < 10000) goto L_NoMoney;
	if (countitem(610) < 1) goto L_NoJeans;
	if (countitem(@SNAKE_SKIN) < 10) goto L_NoSkin;
	set zeny, zeny - 10000;
	delitem @SNAKE_SKIN, 10;
	delitem 610, 1;
	getitem 642, 1;
	goto L_DealDone;

L_BuyCowboy:
	if (zeny < 5000) goto L_NoMoney;
	if (countitem(524) < 1) goto L_NoFancy;
	if (countitem(@SNAKE_SKIN) < 2) goto L_NoSkin;
	set zeny, zeny - 5000;
	delitem @SNAKE_SKIN, 2;
	delitem 524, 1;
	set @temp,rand(2);
	if(@temp == 0) goto L_Cowboy_white;
	goto L_Cowboy_black;

L_Cowboy_white:
	getitem 643, 1;
	goto L_DealDone;

L_Cowboy_black:
	getitem 644, 1;
	goto L_DealDone;

L_leather_patch:
	mes "[Chief Pachua]";
	mes "\"If you just want a piece of leather, then yes, I can make that.  Bring me a snake skin and " + @LEATHER_PATCH_PRICE + " GP.\"";
        next;

        menu	"Here you are.", -,
		"OK, I'll be back later.", L_End,
		"That's too expensive!.", L_NoDeal;

	if (countitem(@SNAKE_SKIN) < 1) goto L_NoSkins;
	if (zeny < @LEATHER_PATCH_PRICE) goto L_NoMoney;
	getinventorylist;
	if (@inventorylist_count == 100 && countitem(@SNAKE_SKIN) > 1) goto L_TooMany;

        set zeny, zeny - @LEATHER_PATCH_PRICE;
        delitem @SNAKE_SKIN, 1;
        getitem @LEATHER_PATCH, 1;
        goto L_DealDone;

L_DealDone:
	mes "[Chief Pachua]";
	mes "\"Here you are!\"";
	mes "";
	mes "\"Come back any time.\"";
	close;

L_NoDeal:
	mes "[Chief Pachua]";
	mes "\"Alright, but you wont get a better deal anywhere else!\"";
	close;

L_NoMoney:
	mes "[Chief Pachua]";
	mes "\"Oh dear, it seems you don't have enough money.\"";
	close;

L_NoJeans:
	mes "[Chief Pachua]";
	mes "\"Oh dear, it seems you don't have enough jeans shorts.\"";
	close;

L_NoFancy:
	mes "[Chief Pachua]";
	mes "\"Oh dear, it seems you don't have enough fancy hats.\"";
	close;

L_NoSkins:
	mes "[Chief Pachua]";
	mes "\"Oh dear, it seems you don't have enough snake skins.\"";
	close;

L_WearingCowboy:
	mes "[Chief Pachua]";
	mes "\"Ah, I see that you are wearing a hat made with the ancient methods of my tribe.\"";
	next;
	goto L_Check_Shops;

L_WearingChaps:
	mes "[Chief Pachua]";
	mes "\"Ah, I see that you are wearing pants made by my tribe.\"";
	next;
	goto L_Check_Shops;

L_End:
	close;

L_TooMany:
	mes "[Chief Pachua]";
	mes "\"You don't have room for a leather patch. Come back later.\"";
	close;
}