blob: 6df4cc23704232e99f00e73837a1be3304c265ce (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_EA_PLAYERHANDLER_H
#define NET_EA_PLAYERHANDLER_H
#include "net/messagein.h"
#include "net/net.h"
#include "net/playerhandler.h"
namespace Ea
{
class PlayerHandler : public Net::PlayerHandler
{
public:
PlayerHandler();
A_DELETE_COPY(PlayerHandler)
void decreaseAttribute(int attr);
void ignorePlayer(const std::string &player, bool ignore);
void ignoreAll(bool ignore);
bool canUseMagic() const;
bool canCorrectAttributes() const;
Vector getDefaultWalkSpeed() const A_WARN_UNUSED;
PlayerInfo::Attribute getJobLocation() const A_WARN_UNUSED;
PlayerInfo::Attribute getAttackLocation() const A_WARN_UNUSED;
void processWalkResponse(Net::MessageIn &msg);
void processPlayerWarp(Net::MessageIn &msg);
void processPlayerStatUpdate1(Net::MessageIn &msg);
void processPlayerStatUpdate2(Net::MessageIn &msg);
void processPlayerStatUpdate3(Net::MessageIn &msg);
void processPlayerStatUpdate4(Net::MessageIn &msg);
void processPlayerStatUpdate5(Net::MessageIn &msg);
void processPlayerStatUpdate6(Net::MessageIn &msg);
void processPlayerArrowMessage(Net::MessageIn &msg);
};
} // namespace Ea
#endif // NET_EA_PLAYERHANDLER_H
|