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2014-06-14Switch modernopengl from float into int buffers.Andrei Karas5-144/+148
2014-06-14fix modernoepngl drawing.Andrei Karas10-0/+178
Add simple draw test in most renders.
2014-06-13In modernopengl use correct buffer flags STATIC/STREAM.Andrei Karas1-10/+10
2014-06-13Allow pattern/batched draw in modernopengl.Andrei Karas1-2/+1
2014-06-13In modernopengl add calcimagerect.Andrei Karas1-0/+1
This is last function for cached draw, now modernopengl can be used for all
2014-06-13In modernopengl add support for draw cached tile vertexes.Andrei Karas1-0/+57
2014-06-13Remove debug logging from modernopengl.Andrei Karas1-8/+0
2014-06-13Ignore for now "cached" functions in modernopengl.Andrei Karas2-7/+9
2014-06-13In modernopengl add support for buffered draw tile collection.Andrei Karas3-0/+203
This is first cached function implemented in modernopengl. Also add support for bind buffer attributes. Add finalize method to convert any cached data into data for GPU.
2014-06-12Rename NormalOpenGLGraphicsVertexes into OpenGLGraphicsVertexes.Andrei Karas9-16/+16
2014-06-12Add set vbo function into modernopengl.Andrei Karas2-7/+14
2014-06-12In modernopengl enable scissor.Andrei Karas1-5/+0
2014-06-12For now disable batch draw in modern opengl because it not implimented.Andrei Karas1-1/+2
2014-06-12In modernopengl add drawimagerect function.Andrei Karas1-0/+1
2014-06-12In modernopengl add drawnet function.Andrei Karas2-0/+68
2014-06-12In modernopengl add rescaleddraw.Andrei Karas1-3/+72
Also fix drawpattern.
2014-06-12In modernopengl add draw rescaled image.Andrei Karas2-6/+64
2014-06-12In modernopengl add support for draw point and draw line.Andrei Karas1-0/+25
2014-06-12Use only one shader program for all drawing.Andrei Karas4-97/+55
2014-06-11In modernopengl add alpha for textures.Andrei Karas2-12/+11
2014-06-11In modernopengl for textures use one attribute (before was two)Andrei Karas2-16/+1
2014-06-11Add OpenGL glBindVertexBuffers.Andrei Karas3-0/+4
Add info about missing and found OpenGL functions.
2014-06-11in modernopengl use new api for vertex attributes.Andrei Karas1-15/+26
2014-06-10Add some vertex OpenGL functions.Andrei Karas3-0/+12
2014-06-10In modernopengl implimented drawpattern.Andrei Karas2-4/+106
2014-06-10In modernopengl dont set color if it already same.Andrei Karas1-16/+19
2014-06-10In modernopengl Use one global VBOAndrei Karas2-13/+6
2014-06-10In modernopengl add basic VAO usage.Andrei Karas2-18/+21
2014-06-10In modernopengl use glProgramUniform.Andrei Karas1-15/+0
2014-06-10testAndrei Karas1-5/+12
2014-06-10Add OpenGL functions glProgramUniformXf.Andrei Karas3-0/+16
2014-06-10Remove unused buffers from modernopengl.Andrei Karas2-24/+13
2014-06-10Use cliparea for texture drawing position in modernopengl.Andrei Karas1-2/+5
2014-06-10Use same varaible names in simple and texture shaders.Andrei Karas1-3/+3
2014-06-10Add basic texture drawing in modernopengl.Andrei Karas4-28/+154
2014-06-09Add basic shaders in modernopengl.Andrei Karas11-21/+173
Add draw/fill rectangle functions.
2014-06-08Add simple shader creation.Andrei Karas5-0/+30
2014-06-08Add frag color variable in shared program creation.Andrei Karas1-0/+1
2014-06-08Clean modernopenglgraphics from legacy code.Andrei Karas2-810/+8
Now it cant draw anything.
2014-06-08Add shaderprogram class.Andrei Karas8-1/+161
2014-06-08Add ShaderManager and Shader class.Andrei Karas5-1/+186
2014-06-08copy mobileopengl into modernopengl.Andrei Karas2-0/+1460
2014-06-08Add Modern OpenGL render type.Andrei Karas5-17/+37
Now it using normal OpenGL renderer.
2014-06-07add some more OpenGL functions.Andrei Karas3-0/+3
2014-06-07Split mgl into separate files.Andrei Karas3-164/+228
2014-06-06Remove some duplicate code.Andrei Karas2-38/+23
2014-06-05Remove duplicate code in renderers.Andrei Karas5-45/+4
2014-06-04Add info in log about assigned OpenGL functions.Andrei Karas1-1/+0
2014-06-04Add shader related OpenGL functions and some other.Andrei Karas2-0/+97
2014-06-04Add buffers related OpenGL functions.Andrei Karas2-0/+13