diff options
Diffstat (limited to 'src/net/ea')
-rw-r--r-- | src/net/ea/beinghandler.cpp | 36 | ||||
-rw-r--r-- | src/net/ea/gamehandler.cpp | 2 | ||||
-rw-r--r-- | src/net/ea/playerhandler.cpp | 2 |
3 files changed, 20 insertions, 20 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 1e73f5670..c5d722db5 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -117,11 +117,11 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible) int id; short job, speed, gender; - Uint16 headTop, headMid, headBottom; - Uint16 shoes, gloves; - Uint16 weapon, shield; - Uint16 stunMode; - Uint32 statusEffects; + uint16_t headTop, headMid, headBottom; + uint16_t shoes, gloves; + uint16_t weapon, shield; + uint16_t stunMode; + uint32_t statusEffects; Being *dstBeing; int hairStyle, hairColor; int spawnId; @@ -136,7 +136,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible) speed = msg.readInt16(); stunMode = msg.readInt16(); // opt1 statusEffects = msg.readInt16(); // opt2 - statusEffects |= (static_cast<Uint32>(msg.readInt16())) << 16; // option + statusEffects |= (static_cast<uint32_t>(msg.readInt16())) << 16; // option job = msg.readInt16(); // class dstBeing = actorSpriteManager->findBeing(id); @@ -297,7 +297,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible) if (!visible) { - Uint16 srcX, srcY, dstX, dstY; + uint16_t srcX, srcY, dstX, dstY; msg.readCoordinatePair(srcX, srcY, dstX, dstY); dstBeing->setAction(Being::STAND); dstBeing->setTileCoords(srcX, srcY); @@ -305,8 +305,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible) } else { - Uint8 dir; - Uint16 x, y; + uint8_t dir; + uint16_t x, y; msg.readCoordinates(x, y, dir); dstBeing->setTileCoords(x, y); @@ -333,7 +333,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible) msg.readInt16(); dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, static_cast<Uint16>( + dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( (statusEffects >> 16) & 0xffff)); dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff); @@ -360,7 +360,7 @@ void BeingHandler::processBeingMove2(Net::MessageIn &msg) if (!dstBeing) return; - Uint16 srcX, srcY, dstX, dstY; + uint16_t srcX, srcY, dstX, dstY; msg.readCoordinatePair(srcX, srcY, dstX, dstY); msg.readInt32(); // Server tick @@ -565,7 +565,7 @@ void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) int id; - id = static_cast<Uint32>(msg.readInt32()); + id = static_cast<uint32_t>(msg.readInt32()); Being* being = actorSpriteManager->findBeing(id); if (!being) return; @@ -719,7 +719,7 @@ void BeingHandler::processPlayerStop(Net::MessageIn &msg) Being *dstBeing = actorSpriteManager->findBeing(id); if (dstBeing) { - Uint16 x, y; + uint16_t x, y; x = msg.readInt16(); y = msg.readInt16(); dstBeing->setTileCoords(x, y); @@ -753,13 +753,13 @@ void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg) if (!dstBeing) return; - Uint16 stunMode = msg.readInt16(); - Uint32 statusEffects = msg.readInt16(); - statusEffects |= (static_cast<Uint32>(msg.readInt16())) << 16; + uint16_t stunMode = msg.readInt16(); + uint32_t statusEffects = msg.readInt16(); + statusEffects |= (static_cast<uint32_t>(msg.readInt16())) << 16; msg.readInt8(); // Unused? dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, static_cast<Uint16>( + dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( (statusEffects >> 16) & 0xffff)); dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff); } @@ -770,7 +770,7 @@ void BeingHandler::processBeingStatusChange(Net::MessageIn &msg) return; // Status change - Uint16 status = msg.readInt16(); + uint16_t status = msg.readInt16(); int id = msg.readInt32(); int flag = msg.readInt8(); // 0: stop, 1: start diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp index fe6c39645..69f4089ad 100644 --- a/src/net/ea/gamehandler.cpp +++ b/src/net/ea/gamehandler.cpp @@ -74,7 +74,7 @@ void GameHandler::setMap(const std::string map) void GameHandler::processMapLogin(Net::MessageIn &msg) { unsigned char direction; - Uint16 x, y; + uint16_t x, y; msg.readInt32(); // server tick msg.readCoordinates(x, y, direction); msg.skip(2); // 0x0505 diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index 8f4cfd411..b31f9aa2f 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -182,7 +182,7 @@ void PlayerHandler::processWalkResponse(Net::MessageIn &msg) * and that the server will send a correction notice * otherwise. */ - Uint16 srcX, srcY, dstX, dstY; + uint16_t srcX, srcY, dstX, dstY; msg.readInt32(); //tick msg.readCoordinatePair(srcX, srcY, dstX, dstY); if (player_node) |