diff options
Diffstat (limited to 'src/net/ea/beinghandler.cpp')
-rw-r--r-- | src/net/ea/beinghandler.cpp | 240 |
1 files changed, 0 insertions, 240 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 7ee755a5f..cd8158781 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -95,246 +95,6 @@ void BeingHandler::setSprite(Being *const being, const unsigned int slot, being->updateSprite(slot, id, color, colorId, isWeapon, isTempSprite); } -void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, - const bool visible) -{ - BLOCK_START("BeingHandler::processBeingVisibleOrMove") - if (!actorManager) - { - BLOCK_END("BeingHandler::processBeingVisibleOrMove") - return; - } - - int spawnId; - - // Information about a being in range - const int id = msg.readInt32(); - if (id == mSpawnId) - spawnId = mSpawnId; - else - spawnId = 0; - mSpawnId = 0; - int16_t speed = msg.readInt16(); - const uint16_t stunMode = msg.readInt16(); // opt1 - uint32_t statusEffects = msg.readInt16(); // opt2 - statusEffects |= (static_cast<uint32_t>(msg.readInt16())) << 16; // option - const int16_t job = msg.readInt16(); // class - int disguiseId = 0; - if (id == localPlayer->getId() && job >= 1000) - disguiseId = job; - - Being *dstBeing = actorManager->findBeing(id); - - if (dstBeing && dstBeing->getType() == ActorType::MONSTER - && !dstBeing->isAlive()) - { - actorManager->destroy(dstBeing); - actorManager->erase(dstBeing); - dstBeing = nullptr; - } - - if (!dstBeing) - { - // Being with id >= 110000000 and job 0 are better - // known as ghosts, so don't create those. - if (job == 0 && id >= 110000000) - { - BLOCK_END("BeingHandler::processBeingVisibleOrMove") - return; - } - - if (actorManager->isBlocked(id) == true) - { - BLOCK_END("BeingHandler::processBeingVisibleOrMove") - return; - } - - dstBeing = createBeing(id, job); - - if (!dstBeing) - { - BLOCK_END("BeingHandler::processBeingVisibleOrMove") - return; - } - - if (job == 1022 && killStats) - killStats->jackoAlive(dstBeing->getId()); - } - else - { - if (dstBeing->getType() == ActorType::NPC) - { - actorManager->undelete(dstBeing); - if (serverVersion < 1) - requestNameById(id); - } - } - - if (dstBeing->getType() == ActorType::PLAYER) - dstBeing->setMoveTime(); - - if (spawnId) - { - dstBeing->setAction(BeingAction::SPAWN, 0); - } - else if (visible) - { - dstBeing->clearPath(); - dstBeing->setActionTime(tick_time); - dstBeing->setAction(BeingAction::STAND, 0); - } - - // Prevent division by 0 when calculating frame - if (speed == 0) - speed = 150; - - const uint8_t hairStyle = msg.readUInt8(); - const uint8_t look = msg.readUInt8(); - dstBeing->setSubtype(job, look); - if (dstBeing->getType() == ActorType::MONSTER && localPlayer) - localPlayer->checkNewName(dstBeing); - dstBeing->setWalkSpeed(Vector(speed, speed, 0)); - const uint16_t weapon = msg.readInt16(); - const uint16_t headBottom = msg.readInt16(); - - if (!visible) - msg.readInt32(); // server tick - - const uint16_t shield = msg.readInt16(); - const uint16_t headTop = msg.readInt16(); - const uint16_t headMid = msg.readInt16(); - const uint8_t hairColor = msg.readUInt8(); - msg.readUInt8(); // free - const uint16_t shoes = msg.readInt16(); // clothes color - - uint16_t gloves; - if (dstBeing->getType() == ActorType::MONSTER) - { - if (serverVersion > 0 || tmwServerVersion >= 0x0E0701) - { - const int hp = msg.readInt32(); - const int maxHP = msg.readInt32(); - if (hp && maxHP) - { - dstBeing->setMaxHP(maxHP); - const int oldHP = dstBeing->getHP(); - if (!oldHP || oldHP > hp) - dstBeing->setHP(hp); - } - } - else - { - msg.readInt32(); - msg.readInt32(); - } - gloves = 0; - } - else - { - gloves = msg.readInt16(); // head dir - "abused" as gloves - msg.readInt32(); // guild - msg.readInt16(); // guild emblem - } -// logger->log("being guild: " + toString(guild)); - - msg.readInt16(); // manner - dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3 - if (serverVersion > 0 && dstBeing->getType() == ActorType::MONSTER) - { - const int attackRange = static_cast<int>(msg.readUInt8()); // karma - dstBeing->setAttackRange(attackRange); - } - else - { - msg.readUInt8(); // karma - } - uint8_t gender = msg.readUInt8(); - - if (!disguiseId && dstBeing->getType() == ActorType::PLAYER) - { - // reserving bits for future usage - gender &= 3; - dstBeing->setGender(Being::intToGender(gender)); - // Set these after the gender, as the sprites may be gender-specific - setSprite(dstBeing, EA_SPRITE_HAIR, hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); - dstBeing->setHairColor(hairColor); - setSprite(dstBeing, EA_SPRITE_BOTTOMCLOTHES, headBottom); - setSprite(dstBeing, EA_SPRITE_TOPCLOTHES, headMid); - setSprite(dstBeing, EA_SPRITE_HAT, headTop); - setSprite(dstBeing, EA_SPRITE_SHOE, shoes); - setSprite(dstBeing, EA_SPRITE_GLOVES, gloves); - setSprite(dstBeing, EA_SPRITE_WEAPON, weapon, "", 1, true); - if (!mHideShield) - setSprite(dstBeing, EA_SPRITE_SHIELD, shield); - } - else if (dstBeing->getType() == ActorType::NPC) - { - switch (gender) - { - case 2: - dstBeing->setGender(Gender::FEMALE); - break; - case 3: - dstBeing->setGender(Gender::MALE); - break; - case 4: - dstBeing->setGender(Gender::OTHER); - break; - default: - dstBeing->setGender(Gender::UNSPECIFIED); - break; - } - } - - if (!visible) - { - uint16_t srcX, srcY, dstX, dstY; - msg.readCoordinatePair(srcX, srcY, dstX, dstY); - if (!disguiseId) - { - dstBeing->setAction(BeingAction::STAND, 0); - dstBeing->setTileCoords(srcX, srcY); - if (serverVersion < 10) - dstBeing->setDestination(dstX, dstY); - } - } - else - { - uint8_t dir; - uint16_t x, y; - msg.readCoordinates(x, y, dir); - dstBeing->setTileCoords(x, y); - - if (job == 45 && socialWindow && outfitWindow) - { - const int num = socialWindow->getPortalIndex(x, y); - if (num >= 0) - { - dstBeing->setName(keyboard.getKeyShortString( - outfitWindow->keyName(num))); - } - else - { - dstBeing->setName(""); - } - } - - dstBeing->setDirection(dir); - } - - msg.readUInt8(); // unknown - msg.readUInt8(); // unknown - msg.readInt16(); - - dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( - (statusEffects >> 16) & 0xffff)); - dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( - statusEffects & 0xffff)); - BLOCK_END("BeingHandler::processBeingVisibleOrMove") -} - void BeingHandler::processBeingMove2(Net::MessageIn &msg) const { BLOCK_START("BeingHandler::processBeingMove2") |