diff options
Diffstat (limited to 'src/input/pages/basic.cpp')
-rw-r--r-- | src/input/pages/basic.cpp | 271 |
1 files changed, 0 insertions, 271 deletions
diff --git a/src/input/pages/basic.cpp b/src/input/pages/basic.cpp deleted file mode 100644 index ad4ad2c6f..000000000 --- a/src/input/pages/basic.cpp +++ /dev/null @@ -1,271 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au> - * Copyright (C) 2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2017 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "gui/setupactiondata.h" - -#include "utils/gettext.h" - -#include "debug.h" - -SetupActionData setupActionDataBasic[] = -{ - { - // TRANSLATORS: input action name - N_("Target and attack keys"), - InputAction::NO_VALUE, - "", - }, - { - // TRANSLATORS: input action name - N_("Attack"), - InputAction::ATTACK, - "", - }, - { - // TRANSLATORS: input action name - N_("Target & attack closest monster"), - InputAction::TARGET_ATTACK, - "", - }, - { - // TRANSLATORS: input action name - N_("Target & attack closest player"), - InputAction::ATTACK_HUMAN, - "", - }, - { - // TRANSLATORS: input action name - N_("Move to Target"), - InputAction::MOVE_TO_TARGET, - "", - }, - { - // TRANSLATORS: input action name - N_("Change Move to Target type"), - InputAction::CHANGE_MOVE_TO_TARGET, - "", - }, - { - // TRANSLATORS: input action name - N_("Move to Home location"), - InputAction::MOVE_TO_HOME, - "", - }, - { - // TRANSLATORS: input action name - N_("Set home location"), - InputAction::SET_HOME, - "", - }, - { - // TRANSLATORS: input action name - N_("Move to navigation point"), - InputAction::MOVE_TO_POINT, - "", - }, - { - // TRANSLATORS: input action name - N_("Talk"), - InputAction::TALK, - "", - }, - { - // TRANSLATORS: input action name - N_("Stop Attack / Modifier key"), - InputAction::STOP_ATTACK, - "", - }, - { - // TRANSLATORS: input action name - N_("Untarget"), - InputAction::UNTARGET, - "", - }, - { - // TRANSLATORS: input action name - N_("Target monster"), - InputAction::TARGET_MONSTER, - "", - }, - { - // TRANSLATORS: input action name - N_("Target closest monster (without filters)"), - InputAction::TARGET_CLOSEST_MONSTER, - "", - }, - { - // TRANSLATORS: input action name - N_("Target NPC"), - InputAction::TARGET_NPC, - "", - }, - { - // TRANSLATORS: input action name - N_("Target Player"), - InputAction::TARGET_PLAYER, - "", - }, - { - // TRANSLATORS: input action name - N_("Target mercenary"), - InputAction::TARGET_MERCENARY, - "", - }, - { - // TRANSLATORS: input action name - N_("Target skill unit"), - InputAction::TARGET_SKILL_UNIT, - "", - }, - { - // TRANSLATORS: input action name - N_("Change targeting type"), - InputAction::CHANGE_TARGETING_TYPE, - "", - }, - { - // TRANSLATORS: input action name - N_("Target pet"), - InputAction::TARGET_PET, - "", - }, - { - // TRANSLATORS: input action name - N_("Catch pet"), - InputAction::CATCH_PET, - "", - }, - { - // TRANSLATORS: input action name - N_("Other Keys"), - InputAction::NO_VALUE, - "", - }, - { - // TRANSLATORS: input action name - N_("Pickup"), - InputAction::PICKUP, - "", - }, - { - // TRANSLATORS: input action name - N_("Change Pickup Type"), - InputAction::CHANGE_PICKUP_TYPE, - "", - }, - { - // TRANSLATORS: input action name - N_("Sit"), - InputAction::SIT, - "", - }, - { - // TRANSLATORS: input action name - N_("Screenshot"), - InputAction::SCREENSHOT, - "", - }, - { - // TRANSLATORS: input action name - N_("Enable/Disable Trading"), - InputAction::CHANGE_TRADE, - "", - }, - { - // TRANSLATORS: input action name - N_("Open trade window"), - InputAction::OPEN_TRADE, - "", - }, - { - // TRANSLATORS: input action name - N_("Start trade with target"), - InputAction::TRADE, - "", - }, - { - // TRANSLATORS: input action name - N_("Follow selected player"), - InputAction::FOLLOW, - "", - }, - { - // TRANSLATORS: input action name - N_("Change Map View Mode"), - InputAction::PATHFIND, - "", - }, - { - // TRANSLATORS: input action name - N_("Select OK"), - InputAction::OK, - "", - }, - { - // TRANSLATORS: input action name - N_("Quit"), - InputAction::QUIT, - "", - }, - { - // TRANSLATORS: input action name - N_("Stop or sit"), - InputAction::STOP_SIT, - "", - }, - { - // TRANSLATORS: input action name - N_("Return to safe video mode"), - InputAction::SAFE_VIDEO, - "", - }, - { - // TRANSLATORS: input action name - N_("Fire your homunculus"), - InputAction::HOMUNCULUS_FIRE, - "", - }, - { - // TRANSLATORS: input action name - N_("Buy"), - InputAction::BUY, - "", - }, - { - // TRANSLATORS: input action name - N_("Sell"), - InputAction::SELL, - "", - }, - { - // TRANSLATORS: input action name - N_("Open context menu"), - InputAction::CONTEXT_MENU, - "", - }, - { - "", - InputAction::NO_VALUE, - "" - } -}; |