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authorAndrei Karas <akaras@inbox.ru>2012-06-21 23:25:05 +0300
committerAndrei Karas <akaras@inbox.ru>2012-06-21 23:25:05 +0300
commit3f2984d27b3ca03bac760b68db64db84cd75da49 (patch)
tree645e0e11a3af58b19dd4b78dc876d85a20b26933 /src
parent4fb515c4d3ec3b2109c7e406ae3169c534854513 (diff)
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Add option to enable/disable software mode compoundsprite update delay.
Diffstat (limited to 'src')
-rw-r--r--src/compoundsprite.cpp11
-rw-r--r--src/compoundsprite.h4
-rw-r--r--src/defaults.cpp1
-rw-r--r--src/game.cpp3
-rw-r--r--src/gui/setup_perfomance.cpp3
5 files changed, 18 insertions, 4 deletions
diff --git a/src/compoundsprite.cpp b/src/compoundsprite.cpp
index 09ac4b390..c6243c00c 100644
--- a/src/compoundsprite.cpp
+++ b/src/compoundsprite.cpp
@@ -48,6 +48,7 @@
static const unsigned cache_max_size = 10;
static const unsigned cache_clean_part = 3;
+bool CompoundSprite::mEnableDelay = true;
CompoundSprite::CompoundSprite() :
mCacheItem(nullptr),
@@ -442,10 +443,12 @@ void CompoundSprite::updateImages() const
return;
#endif
- if (get_elapsed_time1(mNextRedrawTime) < 10)
- return;
-
- mNextRedrawTime = tick_time;
+ if (mEnableDelay)
+ {
+ if (get_elapsed_time1(mNextRedrawTime) < 10)
+ return;
+ mNextRedrawTime = tick_time;
+ }
mNeedsRedraw = false;
if (!mDisableBeingCaching)
diff --git a/src/compoundsprite.h b/src/compoundsprite.h
index aa90816c5..0490be8d8 100644
--- a/src/compoundsprite.h
+++ b/src/compoundsprite.h
@@ -121,6 +121,9 @@ public:
bool updateNumber(unsigned num);
+ static void setEnableDelay(bool b)
+ { mEnableDelay = b; }
+
private:
void redraw() const;
@@ -146,6 +149,7 @@ private:
bool mDisableBeingCaching;
std::vector<Sprite*> mSprites;
mutable int mNextRedrawTime;
+ static bool mEnableDelay;
};
#endif // COMPOUNDSPRITE_H
diff --git a/src/defaults.cpp b/src/defaults.cpp
index 30cbc8a57..3aeca07a6 100644
--- a/src/defaults.cpp
+++ b/src/defaults.cpp
@@ -260,6 +260,7 @@ DefaultsData* getConfigDefaults()
AddDEF(configData, "videodetected", false);
AddDEF(configData, "hideErased", false);
AddDEF(configData, "enableDelayedAnimations", true);
+ AddDEF(configData, "enableCompoundSpriteDelay", true);
return configData;
}
diff --git a/src/game.cpp b/src/game.cpp
index 253f9fb67..4ae5607a0 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -390,6 +390,9 @@ Game::Game():
AnimatedSprite::setEnableCache(mainGraphics->getOpenGL()
&& config.getBoolValue("enableDelayedAnimations"));
+ CompoundSprite::setEnableDelay(
+ config.getBoolValue("enableCompoundSpriteDelay"));
+
createGuiWindows();
windowMenu = new WindowMenu;
diff --git a/src/gui/setup_perfomance.cpp b/src/gui/setup_perfomance.cpp
index e6cd75436..1a0c892a9 100644
--- a/src/gui/setup_perfomance.cpp
+++ b/src/gui/setup_perfomance.cpp
@@ -66,6 +66,9 @@ Setup_Perfomance::Setup_Perfomance()
new SetupItemCheckBox(_("Enable map reduce (Software)"), "",
"enableMapReduce", this, "enableMapReduceEvent");
+ new SetupItemCheckBox(_("Enable compound sprite delay (Software)"), "",
+ "enableCompoundSpriteDelay", this, "enableCompoundSpriteDelayEvent");
+
new SetupItemCheckBox(_("Enable delayed images load (OpenGL)"), "",
"enableDelayedAnimations", this, "enableDelayedAnimationsEvent");