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author | Andrei Karas <akaras@inbox.ru> | 2017-07-14 01:31:22 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-07-14 01:31:22 +0300 |
commit | 311c175f3184103950c72bc5c775174597430b83 (patch) | |
tree | ad022dc44a1c4177b3d53bf0d7eaa5a1736c8cf1 /src/render/mobileopenglgraphics.cpp | |
parent | 16bcb81b0509725e4546bcb3c390ca3c1bb7e7b1 (diff) | |
download | plus-311c175f3184103950c72bc5c775174597430b83.tar.gz plus-311c175f3184103950c72bc5c775174597430b83.tar.bz2 plus-311c175f3184103950c72bc5c775174597430b83.tar.xz plus-311c175f3184103950c72bc5c775174597430b83.zip |
Replace std::vector into macro STD_VECTOR.
In most case it equal to std::vector except debug modes.
Now it can be also mse::mstd::vector, but sadly this class not support
all required features.
Diffstat (limited to 'src/render/mobileopenglgraphics.cpp')
-rw-r--r-- | src/render/mobileopenglgraphics.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/render/mobileopenglgraphics.cpp b/src/render/mobileopenglgraphics.cpp index cc1812107..8118e96a4 100644 --- a/src/render/mobileopenglgraphics.cpp +++ b/src/render/mobileopenglgraphics.cpp @@ -617,19 +617,19 @@ inline void MobileOpenGLGraphics::drawVertexes(const OpenGLGraphicsVertexes &restrict ogl) restrict2 { - const std::vector<GLshort*> &shortVertPool = ogl.mShortVertPool; - std::vector<GLshort*>::const_iterator iv; - const std::vector<GLshort*>::const_iterator iv_end = shortVertPool.end(); - const std::vector<int> &vp = ogl.mVp; - std::vector<int>::const_iterator ivp; - const std::vector<int>::const_iterator ivp_end = vp.end(); + const STD_VECTOR<GLshort*> &shortVertPool = ogl.mShortVertPool; + STD_VECTOR<GLshort*>::const_iterator iv; + const STD_VECTOR<GLshort*>::const_iterator iv_end = shortVertPool.end(); + const STD_VECTOR<int> &vp = ogl.mVp; + STD_VECTOR<int>::const_iterator ivp; + const STD_VECTOR<int>::const_iterator ivp_end = vp.end(); // Draw a set of textured rectangles // if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { - const std::vector<GLfloat*> &floatTexPool = ogl.mFloatTexPool; - std::vector<GLfloat*>::const_iterator ft; - const std::vector<GLfloat*>::const_iterator + const STD_VECTOR<GLfloat*> &floatTexPool = ogl.mFloatTexPool; + STD_VECTOR<GLfloat*>::const_iterator ft; + const STD_VECTOR<GLfloat*>::const_iterator ft_end = floatTexPool.end(); for (iv = shortVertPool.begin(), ft = floatTexPool.begin(), @@ -818,7 +818,7 @@ void MobileOpenGLGraphics::calcTileVertexesInline(ImageVertexes * OpenGLGraphicsVertexes &ogl = vert->ogl; -// std::vector<int> *vps = ogl.getVp(); +// STD_VECTOR<int> *vps = ogl.getVp(); unsigned int vp = ogl.continueVp(); // Draw a set of textured rectangles |