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authorAndrei Karas <akaras@inbox.ru>2013-04-14 11:27:04 +0300
committerAndrei Karas <akaras@inbox.ru>2013-04-14 12:34:23 +0300
commita7d7346b9eb3fa62a8912e31d5c00f8e05390425 (patch)
treeba2d006e8aaac74138eb13ba458d30abf8f01182 /src/map.cpp
parent9569f124d176b4220f28f9a41812c33883737228 (diff)
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some more style fixes from cpplint.
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 8e2bca209..314b21a2c 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -936,7 +936,7 @@ Path Map::findPath(const int startX, const int startY,
// Skip if the tile is on the closed list or is not walkable
// unless its the destination tile
- //+++ here need check block must depend on player abilities.
+ // +++ here need check block must depend on player abilities.
if (newTile->whichList == mOnClosedList ||
((newTile->blockmask & walkmask)
&& !(x == destX && y == destY))
@@ -954,7 +954,8 @@ Path Map::findPath(const int startX, const int startY,
const MetaTile *const t2 = &mMetaTiles[curr.x +
dx + curWidth];
- //+++ here need check block must depend on player abilities.
+ // +++ here need check block must depend
+ // on player abilities.
if (((t1->blockmask | t2->blockmask) & BLOCKMASK_WALL))
continue;
}