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/*
* The ManaPlus Client
* Copyright (C) 2012-2018 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "utils/chatutils.h"
#include "actormanager.h"
#include "party.h"
#include "being/localplayer.h"
#include "const/gui/chat.h"
#include "gui/widgets/tabs/chat/whispertab.h"
#include "net/chathandler.h"
#include "net/clanhandler.h"
#include "net/guildhandler.h"
#include "net/partyhandler.h"
#ifdef TMWA_SUPPORT
#include "net/net.h"
#include "net/tmwa/guildmanager.h"
#endif // TMWA_SUPPORT
#include "utils/foreach.h"
#include "utils/stringutils.h"
#include "debug.h"
void outStringNormal(ChatTab *const tab,
const std::string &str,
const std::string &def)
{
if (localPlayer == nullptr)
return;
if (tab == nullptr)
{
chatHandler->talk(str);
return;
}
switch (tab->getType())
{
case ChatTabType::CLAN:
{
clanHandler->chat(str);
break;
}
case ChatTabType::PARTY:
{
partyHandler->chat(str);
break;
}
case ChatTabType::GUILD:
{
const Guild *const guild = localPlayer->getGuild();
if (guild != nullptr)
{
#ifdef TMWA_SUPPORT
if (guild->getServerGuild())
{
if (Net::getNetworkType() == ServerType::TMWATHENA)
return;
guildHandler->chat(str);
}
else if (guildManager != nullptr)
{
guildManager->chat(str);
}
#else // TMWA_SUPPORT
if (guild->getServerGuild())
guildHandler->chat(str);
#endif // TMWA_SUPPORT
}
break;
}
case ChatTabType::WHISPER:
{
const WhisperTab *const whisper
= static_cast<const WhisperTab *>(tab);
tab->chatLog(localPlayer->getName(), str);
chatHandler->privateMessage(whisper->getNick(), str);
break;
}
case ChatTabType::DEBUG:
case ChatTabType::BATTLE:
break;
default:
case ChatTabType::UNKNOWN:
case ChatTabType::INPUT:
case ChatTabType::TRADE:
case ChatTabType::LANG:
case ChatTabType::GM:
case ChatTabType::CHANNEL:
chatHandler->talk(def);
break;
}
}
void replaceVars(std::string &str)
{
if ((localPlayer == nullptr) || (actorManager == nullptr))
return;
if (str.find("<PLAYER>") != std::string::npos)
{
const Being *target = localPlayer->getTarget();
if ((target == nullptr) || target->getType() != ActorType::Player)
{
target = actorManager->findNearestLivingBeing(
localPlayer, 20, ActorType::Player, AllowSort_true);
}
if (target != nullptr)
replaceAll(str, "<PLAYER>", target->getName());
else
replaceAll(str, "<PLAYER>", "");
}
if (str.find("<MONSTER>") != std::string::npos)
{
const Being *target = localPlayer->getTarget();
if ((target == nullptr) || target->getType() != ActorType::Monster)
{
target = actorManager->findNearestLivingBeing(
localPlayer, 20, ActorType::Monster, AllowSort_true);
}
if (target != nullptr)
replaceAll(str, "<MONSTER>", target->getName());
else
replaceAll(str, "<MONSTER>", "");
}
if (str.find("<PEOPLE>") != std::string::npos)
{
StringVect names;
std::string newStr;
actorManager->getPlayerNames(names, NpcNames_false);
FOR_EACH (StringVectCIter, it, names)
{
if (*it != localPlayer->getName())
newStr.append(*it).append(",");
}
if (!newStr.empty())
{
if (newStr[newStr.size() - 1] == ',')
newStr = newStr.substr(0, newStr.size() - 1);
replaceAll(str, "<PEOPLE>", newStr);
}
else
{
replaceAll(str, "<PEOPLE>", "");
}
}
if (str.find("<PARTY>") != std::string::npos)
{
StringVect names;
std::string newStr;
const Party *party = nullptr;
if (localPlayer->isInParty() &&
((party = localPlayer->getParty()) != nullptr))
{
party->getNames(names);
FOR_EACH (StringVectCIter, it, names)
{
if (*it != localPlayer->getName())
newStr.append(*it).append(",");
}
if (!newStr.empty())
{
if (newStr[newStr.size() - 1] == ',')
newStr = newStr.substr(0, newStr.size() - 1);
replaceAll(str, "<PARTY>", newStr);
}
else
{
replaceAll(str, "<PARTY>", "");
}
}
else
{
replaceAll(str, "<PARTY>", "");
}
}
}
std::string textToMe(const std::string &str)
{
return strprintf("*%s*", str.c_str());
}
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