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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RESOURCES_MAP_MAP_H
#define RESOURCES_MAP_MAP_H
#include "position.h"
#include "being/actor.h"
#include "enums/render/rendertype.h"
#include "enums/resources/map/blockmask.h"
#include "enums/resources/map/blocktype.h"
#include "enums/resources/map/maptype.h"
#include "resources/map/properties.h"
#include "listeners/configlistener.h"
#include <vector>
class AmbientLayer;
class MapHeights;
class MapItem;
class MapLayer;
class ObjectsLayer;
class Particle;
class Resource;
class SpecialLayer;
class Tileset;
class TileAnimation;
class WalkLayer;
struct MetaTile;
typedef std::vector<Tileset*> Tilesets;
typedef std::vector<MapLayer*> Layers;
typedef Layers::const_iterator LayersCIter;
typedef std::vector<AmbientLayer*> AmbientLayerVector;
typedef AmbientLayerVector::const_iterator AmbientLayerVectorCIter;
typedef AmbientLayerVector::iterator AmbientLayerVectorIter;
/**
* A tile map.
*/
class Map final : public Properties, public ConfigListener
{
public:
enum CollisionTypes
{
COLLISION_EMPTY = 0, // no collision
COLLISION_WALL = 1, // full collison
COLLISION_AIR = 2, // air units can walk
COLLISION_WATER = 3, // water units can walk
COLLISION_GROUNDTOP = 4, // no collision (chair, bed, etc)
COLLISION_MAX = 5 // count index
};
/**
* Constructor, taking map and tile size as parameters.
*/
Map(const int width, const int height,
const int tileWidth, const int tileHeight);
A_DELETE_COPY(Map)
/**
* Destructor.
*/
~Map();
/**
* Initialize ambient layers. Has to be called after all the properties
* are set.
*/
void initializeAmbientLayers();
/**
* Updates animations. Called as needed.
*/
void update(const int ticks = 1);
/**
* Draws the map to the given graphics output. This method draws all
* layers, actors and overlay effects.
*
* TODO: For efficiency reasons, this method could take into account
* the clipping rectangle set on the Graphics object. However,
* currently the map is always drawn full-screen.
*/
void draw(Graphics *const graphics,
int scrollX,
int scrollY) A_NONNULL(2);
/**
* Visualizes collision layer for debugging
*/
void drawCollision(Graphics *const graphics,
const int scrollX,
const int scrollY,
const MapTypeT drawFlags) const A_NONNULL(2);
/**
* Adds a layer to this map. The map takes ownership of the layer.
*/
void addLayer(MapLayer *const layer);
/**
* Adds a tileset to this map. The map takes ownership of the tileset.
*/
void addTileset(Tileset *const tileset);
/**
* Finds the tile set that a tile with the given global id is part of.
*/
const Tileset *getTilesetWithGid(const int gid) const A_WARN_UNUSED;
/**
* Get tile reference.
*/
const MetaTile *getMetaTile(const int x,
const int y) const A_WARN_UNUSED;
/**
* Marks a tile as occupied.
*/
void blockTile(const int x, const int y,
const BlockTypeT type);
/**
* Gets walkability for a tile with a blocking bitmask. When called
* without walkmask, only blocks against colliding tiles.
*/
bool getWalk(const int x, const int y,
const unsigned char blockWalkMask = BlockMask::WALL
| BlockMask::AIR | BlockMask::WATER) const A_WARN_UNUSED;
void setWalk(const int x, const int y, const bool walkable);
unsigned char getBlockMask(const int x, const int y) const;
/**
* Returns the width of this map in tiles.
*/
int getWidth() const A_WARN_UNUSED
{ return mWidth; }
/**
* Returns the height of this map in tiles.
*/
int getHeight() const A_WARN_UNUSED
{ return mHeight; }
/**
* Returns the tile width of this map.
*/
int getTileWidth() const A_WARN_UNUSED
{ return mTileWidth; }
/**
* Returns the tile height used by this map.
*/
int getTileHeight() const A_WARN_UNUSED
{ return mTileHeight; }
const std::string getMusicFile() const A_WARN_UNUSED;
void setMusicFile(const std::string &file);
const std::string getName() const A_WARN_UNUSED;
/**
* Gives the map id based on filepath (ex: 009-1)
*/
const std::string getFilename() const A_WARN_UNUSED;
/**
* Find a path from one location to the next.
*/
Path findPath(const int startX, const int startY,
const int destX, const int destY,
const unsigned char blockWalkmask,
const int maxCost = 20) A_WARN_UNUSED;
/**
* Adds a particle effect
*/
void addParticleEffect(const std::string &effectFile,
const int x, const int y,
const int w = 0, const int h = 0);
/**
* Initializes all added particle effects
*/
void initializeParticleEffects(Particle *const particleEngine) const;
/**
* Adds a tile animation to the map
*/
void addAnimation(const int gid, TileAnimation *const animation);
void setDrawLayersFlags(const MapTypeT &n);
MapTypeT getDrawLayersFlags() const A_WARN_UNUSED
{ return mDrawLayersFlags; }
void addExtraLayer();
void saveExtraLayer() const;
SpecialLayer *getTempLayer() const A_WARN_UNUSED
{ return mTempLayer; }
SpecialLayer *getSpecialLayer() const A_WARN_UNUSED
{ return mSpecialLayer; }
void setHasWarps(const bool n)
{ mHasWarps = n; }
bool getHasWarps() const A_WARN_UNUSED
{ return mHasWarps; }
std::string getUserMapDirectory() const A_WARN_UNUSED;
void addPortal(const std::string &name, const int type,
const int x, const int y,
const int dx, const int dy);
void addRange(const std::string &name, const int type,
const int x, const int y,
const int dx, const int dy);
void addPortalTile(const std::string &name, const int type,
const int x, const int y);
void updatePortalTile(const std::string &name, const int type,
const int x, const int y,
const bool addNew = true);
const std::vector<MapItem*> &getPortals() const A_WARN_UNUSED
{ return mMapPortals; }
/**
* Gets the tile animation for a specific gid
*/
const TileAnimation *getAnimationForGid(const int gid)
const A_WARN_UNUSED;
void optionChanged(const std::string &value) override final;
MapItem *findPortalXY(const int x, const int y) const A_WARN_UNUSED;
int getActorsCount() const A_WARN_UNUSED
{ return static_cast<int>(mActors.size()); }
void setPvpMode(const int mode);
int getPvpMode() const A_WARN_UNUSED
{ return mPvp; }
const ObjectsLayer* getObjectsLayer() const A_WARN_UNUSED
{ return mObjects; }
std::string getObjectData(const unsigned x, const unsigned y,
const int type) const A_WARN_UNUSED;
void indexTilesets();
void clearIndexedTilesets();
void setActorsFix(const int x, const int y);
int getVersion() const A_WARN_UNUSED
{ return mVersion; }
void setVersion(const int n)
{ mVersion = n; }
void reduce();
void redrawMap();
bool empty() const A_WARN_UNUSED
{ return mLayers.empty(); }
void setCustom(const bool b)
{ mCustom = b; }
bool isCustom() const A_WARN_UNUSED
{ return mCustom; }
const std::map<int, TileAnimation*> &getTileAnimations()
const A_WARN_UNUSED
{ return mTileAnimations; }
void setAtlas(Resource *const atlas)
{ mAtlas = atlas; }
const MetaTile *getMetaTiles() const
{ return mMetaTiles; }
const WalkLayer *getWalkLayer() const
{ return mWalkLayer; }
void setWalkLayer(WalkLayer *const layer)
{ mWalkLayer = layer; }
void addHeights(MapHeights *const heights);
uint8_t getHeightOffset(const int x, const int y) const;
void setMask(const int mask);
void updateDrawLayersList();
bool isHeightsPresent() const
{ return mHeights != nullptr; }
protected:
friend class Actor;
friend class Minimap;
/**
* Adds an actor to the map.
*/
Actors::iterator addActor(Actor *const actor);
/**
* Removes an actor from the map.
*/
void removeActor(const Actors::iterator &iterator);
private:
enum LayerType
{
FOREGROUND_LAYERS = 0,
BACKGROUND_LAYERS
};
/**
* Updates scrolling of ambient layers. Has to be called each game tick.
*/
void updateAmbientLayers(const float scrollX, const float scrollY);
/**
* Draws the foreground or background layers to the given graphics output.
*/
void drawAmbientLayers(Graphics *const graphics,
const LayerType type,
const int detail) const A_NONNULL(2);
/**
* Tells whether the given coordinates fall within the map boundaries.
*/
bool contains(const int x, const int y) const A_WARN_UNUSED;
/**
* Blockmasks for different entities
*/
unsigned *mOccupation[static_cast<size_t>(BlockType::NB_BLOCKTYPES)];
const int mWidth;
const int mHeight;
const int mTileWidth;
const int mTileHeight;
int mMaxTileHeight;
MetaTile *const mMetaTiles;
WalkLayer *mWalkLayer;
Layers mLayers;
Layers mDrawUnderLayers;
Layers mDrawOverLayers;
Tilesets mTilesets;
Actors mActors;
bool mHasWarps;
// draw flags
MapTypeT mDrawLayersFlags;
// Pathfinding members
unsigned int mOnClosedList;
unsigned int mOnOpenList;
// Overlay data
AmbientLayerVector mBackgrounds;
AmbientLayerVector mForegrounds;
float mLastAScrollX;
float mLastAScrollY;
// Particle effect data
struct ParticleEffectData final
{
ParticleEffectData(const std::string &file0,
const int x0,
const int y0,
const int w0,
const int h0) :
file(file0),
x(x0),
y(y0),
w(w0),
h(h0)
{
}
const2 std::string file;
const2 int x;
const2 int y;
const2 int w;
const2 int h;
};
std::vector<ParticleEffectData> mParticleEffects;
std::vector<MapItem*> mMapPortals;
std::map<int, TileAnimation*> mTileAnimations;
int mOverlayDetail;
float mOpacity;
const RenderType mOpenGL;
int mPvp;
bool mTilesetsIndexed;
Tileset** mIndexedTilesets;
int mIndexedTilesetsSize;
int mActorFixX;
int mActorFixY;
int mVersion;
SpecialLayer *mSpecialLayer;
SpecialLayer *mTempLayer;
ObjectsLayer *mObjects;
MapLayer *mFringeLayer;
int mLastX;
int mLastY;
int mLastScrollX;
int mLastScrollY;
int mDrawX;
int mDrawY;
int mDrawScrollX;
int mDrawScrollY;
int mMask;
Resource *mAtlas;
const MapHeights *mHeights;
bool mRedrawMap;
bool mBeingOpacity;
bool mCachedDraw;
bool mCustom;
bool mDrawOnlyFringe;
};
#endif // RESOURCES_MAP_MAP_H
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